[TeRenderer::init] Vendor : Intel
[TeRenderer::init] Renderer : Intel(R) HD Graphics 4400
[TeRenderer::init] Version : 4.3.0 - Build 10.18.14.4170
[TeRenderer::init] Sentil buffer bits : 8
[TeRenderer::init] Depth buffer bits : 24
[TeRenderer::init] Extensions : GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_cl_event GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering GL_EXT_clip_control GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shader_image_load_store GL_EXT_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader GL_ARB_vertex_attrib_binding GL_ARB_texture_view GL_ARB_fragment_layer_viewport GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_query_buffer_object GL_EXT_polygon_offset_clamp GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_ARB_texture_query_levels GL_ARB_invalidate_subdata GL_ARB_clear_buffer_object GL_ARB_texture_mirror_clamp_to_edge GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_ARB_robust_buffer_access_behavior GL_EXT_texture_sRGB_decode GL_ARB_copy_image GL_KHR_blend_equation_advanced GL_EXT_direct_state_access GL_ARB_stencil_texturing GL_ARB_texture_stencil8 GL_ARB_explicit_uniform_location 
[TeExtensions::LoadExtensions] GL_EXT_framebuffer_object loaded.
Switched tag "language" from "fr" to "en"
Switched tag "definition" from "" to "HD"
[Application] create - mainWindow size: 1920.000000x1080.000000
[Application] create - screenSize (diagonal, in inches): 18.357559
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
Loading ./Texts/PC-MacOSX/defaultDifficulty.lua
[OptionsMenu] enter
[OptionsMenu] onTransitionAnimFinished
[OptionsMenu] leave
[OptionsGameMenu] enter
[TeLuaGUI.checkboxLayoutBindings] Unreconized attribute : validationSound
[TeLuaGUI.checkboxLayoutBindings] Unreconized attribute : validationSound
[OptionsGameMenu] onTransitionAnimFinished
Switched tag "difficulty" from "" to "Casual"
[OptionsGameMenu] leave
[OptionsMenu] enter
[OptionsMenu] leave
TeBaseFile::nativeOpen: Can't open "./Common/Fonts/Times New Roman-Regular.ttf", No such file or directory
TeFont3::glyph: TeFile::open error on file "Common/Fonts/Times New Roman-Regular.ttf"
[Application] onMenuTransitionFinished
[OptionsMenu] enter
[Application] onMenuTransitionFinished
[OptionsMenu] onTransitionAnimFinished
[OptionsMenu] leave
[Diary] addPage - adding page_001_0
[Diary] addPage - adding page_002_0
[Diary] addPage - adding page_003_0
[Diary] addPage - adding page_004_0
[Diary] addPage - adding page_005_0
[Diary] addPage - adding page_006_0
[Diary] addPage - adding page_007_0
GameWarp::load mPrologue = 0 warpName = 3D/Metropolitain/0001.wp
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found rzg1.anim
entering 3D/Metropolitain/0001.wp
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
[Diary] addPage - adding page_008_0
[Diary] addPage - adding page_009_0
[Diary] addPage - adding page_010_0
[Diary] addPage - adding page_011_0
[Diary] addPage - adding page_012_0
[Diary] addPage - adding page_013_0
[Diary] addPage - adding page_014_0
[Diary] addPage - adding page_015_0
[Diary] addPage - adding page_016_0
[Diary] addPage - adding page_017_0
[Diary] addPage - adding page_018_0
[Diary] addPage - adding page_019_0
[Diary] addPage - adding page_020_0
[Diary] addPage - adding page_021_0
[Diary] addPage - adding page_022_0
[Diary] addPage - adding page_023_0
[Diary] addPage - adding page_024_0
[Diary] addPage - adding page_025_0
[Diary] addPage - adding page_026_0
[Diary] addPage - adding page_027_0
[Diary] addPage - adding page_028_0
[Diary] addPage - adding page_029_0
[Diary] addPage - adding page_030_0
[Diary] addPage - adding page_031_0
[Diary] addPage - adding page_032_0
[Diary] addPage - adding page_033_0
[TeWarp3::Anim] load - anim rzg1 already loaded
[TePackage] openFile - file not found rcg1.anim
ETAT_Ellen_ComesFromHome = false[Application] onMenuTransitionFinished
[VideoPlayer] onVideoStopped - Videos/cine007_intro.ogv
[FadeTransition] fadeToColor - enter
[FadeTransition] fadeToColor - callBack: OnFadeFromBlackFinished()
[VideoPlayer] onVideoFinished - Videos/cine007_intro.ogv
[FadeTransition] onFadeTransitionFinished - calling OnFadeFromBlackFinished()
[Dialog2] pushDialog - id: 2101
[Dialog2] launchNextDialog - id: 2101
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(Confirm_Tuto_001_zoomed_0, button1)
[TeWarp3::Anim] load - anim rzg1 already loaded
[TeWarp3::Anim] load - anim rcg1 already loaded
ETAT_Ellen_ComesFromHome = false[WarpTutorial] pushTutorial - id: 1942
[WarpTutorial] launchNextTutorial - id: 1942
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[WarpTutorial] onAnimationUpFinished
[WarpTutorial] hideTutorial
[WarpTutorial] pushTutorial - id: 1946+1949
[WarpTutorial] launchNextTutorial - id: 1946+1949
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[WarpTutorial] hideTutorial
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found rag1.anim
[TePackage] openFile - file not found rcg1.anim
[TePackage] openFile - file not found rzg1.anim
[TePackage] openFile - file not found sag1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sag1
entering 3D/Metropolitain/0002.wp
[TeWarp3::Anim] load - anim rzg1 already loaded
[TePackage] openFile - file not found rdg1.anim
[TeWarp3::Anim] load - anim rcg1 already loaded
[TeWarp3::Anim] load - anim rag1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[WarpTutorial] onAnimationDownFinished
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2108
[Dialog2] launchNextDialog - id: 2108
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2111
[Dialog2] launchNextDialog - id: 2111
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2104
[Dialog2] launchNextDialog - id: 2104
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim rcg1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found rfg1.anim
[TePackage] openFile - file not found rgg1.anim
entering 3D/Metropolitain/0003.wp
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2122
[Dialog2] launchNextDialog - id: 2122
[Dialog2] setBackground - bg: 2D/F_directeur_vue1_W03_M.jpg
[Dialog2] pushDialog - id: 2123
[Dialog2] pushDialog - id: 2124
[Dialog2] pushDialog - id: 2125
[Dialog2] pushDialog - id: 2126
[Dialog2] pushDialog - id: 2127
[Dialog2] pushDialog - id: 2128
[TeWarp3::Anim] load - anim rfg1 already loaded
[Dialog2] launchNextDialog - id: 2123
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W03_M.jpg
[Dialog2] launchNextDialog - id: 2124
[Dialog2] setBackground - bg: 2D/F_directeur_vue1_W03_M.jpg
[Dialog2] launchNextDialog - id: 2125
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W03_M.jpg
[TeWarp3::Anim] load - anim rfg1 already loaded
[Dialog2] launchNextDialog - id: 2126
[Dialog2] setBackground - bg: 2D/F_directeur_vue1_W03_M.jpg
[Dialog2] launchNextDialog - id: 2127
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W03_M.jpg
[TeWarp3::Anim] load - anim rfg1 already loaded
[Dialog2] launchNextDialog - id: 2128
[Dialog2] setBackground - bg: 2D/F_directeur_vue1_W03_M.jpg
[TeWarp3::Anim] load - anim rfg1 already loaded
[TeWarp3::Anim] load - anim rfg1 already loaded
[TeWarp3::Anim] load - anim rfg1 already loaded
[TeWarp3::Anim] load - anim rfg1 already loaded
[WarpTutorial] pushTutorial - id: 3108
[WarpTutorial] launchNextTutorial - id: 3108
[WarpTutorial] onAnimationUpFinished
[TeWarp3::Anim] load - anim rfg1 already loaded
[Dialog2] setBackground - no bg provided
[WarpTutorial] pushTutorial - id: 3110
[WarpTutorial] launchNextTutorial - id: 3110
[WarpTutorial] hideTutorial
[Dialog2] pushDialog - id: 2139
[Dialog2] launchNextDialog - id: 2139
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W03_M.jpg
[WarpTutorial] hideTutorial
[Dialog2] pushDialog - id: 2140
[WarpTutorial] hideTutorial
[Dialog2] pushDialog - id: 2141
[WarpTutorial] hideTutorial
[Dialog2] pushDialog - id: 2142
[WarpTutorial] hideTutorial
[Dialog2] pushDialog - id: 2143
[WarpTutorial] hideTutorial
[Dialog2] pushDialog - id: 2144
[WarpTutorial] hideTutorial
[Dialog2] pushDialog - id: 2145
[WarpTutorial] hideTutorial
[Dialog2] pushDialog - id: 2146
[WarpTutorial] hideTutorial
[Dialog2] pushDialog - id: 2147
[WarpTutorial] hideTutorial
[Dialog2] pushDialog - id: 2148
[WarpTutorial] hideTutorial
[Dialog2] pushDialog - id: 2149
[WarpTutorial] hideTutorial
[TeWarp3::Anim] load - anim rfg1 already loaded
[WarpTutorial] onAnimationDownFinished
[TeWarp3::Anim] load - anim rfg1 already loaded
[Dialog2] launchNextDialog - id: 2140
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W03_M.jpg
[TeWarp3::Anim] load - anim rfg1 already loaded
[Dialog2] launchNextDialog - id: 2141
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W03_M.jpg
[TeWarp3::Anim] load - anim rfg1 already loaded
[TeWarp3::Anim] load - anim rfg1 already loaded
[Dialog2] launchNextDialog - id: 2142
[Dialog2] setBackground - bg: 2D/F_directeur_vue1_W03_M.jpg
[TeWarp3::Anim] load - anim rfg1 already loaded
[TeWarp3::Anim] load - anim rfg1 already loaded
[Dialog2] launchNextDialog - id: 2143
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W03_M.jpg
[Dialog2] launchNextDialog - id: 2144
[Dialog2] setBackground - bg: 2D/F_directeur_vue1_W03_M.jpg
[TeWarp3::Anim] load - anim rfg1 already loaded
[TeWarp3::Anim] load - anim rfg1 already loaded
[TeWarp3::Anim] load - anim rfg1 already loaded
[Dialog2] launchNextDialog - id: 2145
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W03_M.jpg
[Dialog2] launchNextDialog - id: 2146
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W03_M.jpg
[TeWarp3::Anim] load - anim rfg1 already loaded
[TeWarp3::Anim] load - anim rfg1 already loaded
[TeWarp3::Anim] load - anim rfg1 already loaded
[TeWarp3::Anim] load - anim rfg1 already loaded
[TeWarp3::Anim] load - anim rfg1 already loaded
[Dialog2] launchNextDialog - id: 2147
[Dialog2] setBackground - bg: 2D/F_directeur_vue1_W03_M.jpg
[TeWarp3::Anim] load - anim rfg1 already loaded
[TeWarp3::Anim] load - anim rfg1 already loaded
[Dialog2] launchNextDialog - id: 2148
[Dialog2] setBackground - bg: 2D/F_directeur_vue1_W03_M.jpg
[TeWarp3::Anim] load - anim rfg1 already loaded
[TeWarp3::Anim] load - anim rfg1 already loaded
[Dialog2] launchNextDialog - id: 2149
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W03_M.jpg
[TeWarp3::Anim] load - anim rfg1 already loaded
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim rfg1 already loaded
[Dialog2] pushDialog - id: 2135
[Dialog2] launchNextDialog - id: 2135
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W03_M.jpg
[Dialog2] pushDialog - id: 2136
[Dialog2] pushDialog - id: 2137
[Dialog2] pushDialog - id: 2138
[TeWarp3::Anim] load - anim rfg1 already loaded
[TeWarp3::Anim] load - anim rfg1 already loaded
[Dialog2] launchNextDialog - id: 2136
[Dialog2] setBackground - bg: 2D/F_directeur_vue1_W03_M.jpg
[TeWarp3::Anim] load - anim rfg1 already loaded
[TeWarp3::Anim] load - anim rfg1 already loaded
[TeWarp3::Anim] load - anim rfg1 already loaded
[Dialog2] launchNextDialog - id: 2137
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W03_M.jpg
[TeWarp3::Anim] load - anim rfg1 already loaded
[Dialog2] launchNextDialog - id: 2138
[Dialog2] setBackground - bg: 2D/F_directeur_vue1_W03_M.jpg
[TeWarp3::Anim] load - anim rfg1 already loaded
[TeWarp3::Anim] load - anim rfg1 already loaded
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim rfg1 already loaded
[Dialog2] pushDialog - id: 2150
[Dialog2] launchNextDialog - id: 2150
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W03_M.jpg
[Dialog2] pushDialog - id: 2151
[Dialog2] pushDialog - id: 2152
[TeWarp3::Anim] load - anim rfg1 already loaded
[Dialog2] launchNextDialog - id: 2151
[Dialog2] setBackground - bg: 2D/F_directeur_vue1_W03_M.jpg
[TeWarp3::Anim] load - anim rfg1 already loaded
[TeWarp3::Anim] load - anim rfg1 already loaded
[TeWarp3::Anim] load - anim rfg1 already loaded
[TeWarp3::Anim] load - anim rfg1 already loaded
[TeWarp3::Anim] load - anim rfg1 already loaded
[Dialog2] launchNextDialog - id: 2152
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W03_M.jpg
[TeWarp3::Anim] load - anim rfg1 already loaded
[TeWarp3::Anim] load - anim rfg1 already loaded
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim rfg1 already loaded
[TeWarp3::Anim] load - anim rfg1 already loaded
[TeWarp3::Anim] load - anim rfg1 already loaded
[TeWarp3::Anim] load - anim rfg1 already loaded
[TeWarp3::Anim] load - anim rfg1 already loaded
[TeWarp3::Anim] load - anim rfg1 already loaded
[TeWarp3::Anim] load - anim rfg1 already loaded
[TeWarp3::Anim] load - anim rfg1 already loaded
[TeWarp3::Anim] load - anim rfg1 already loaded
[TeWarp3::Anim] load - anim rfg1 already loaded
OnMusicFinished(Sounds/Musiques/Dracula01_Apocalyptic-Budapest.ogg)
[TeWarp3::Anim] load - anim rfg1 already loaded
[TeWarp3::Anim] load - anim rfg1 already loaded
[TeWarp3::Anim] load - anim rfg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim rfg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim rfg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found rag1.anim
[TePackage] openFile - file not found rcg1.anim
[TePackage] openFile - file not found rdg1.anim
[TePackage] openFile - file not found rzg1.anim
[TePackage] openFile - file not found sag1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sag1
entering 3D/Metropolitain/0002.wp
[TeWarp3::Anim] load - anim rzg1 already loaded
[TeWarp3::Anim] load - anim rdg1 already loaded
[TeWarp3::Anim] load - anim rcg1 already loaded
[TeWarp3::Anim] load - anim rag1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[WarpTutorial] pushTutorial - id: 3105+2750
[WarpTutorial] launchNextTutorial - id: 3105+2750
[WarpTutorial] onAnimationUpFinished
OnTutorialEvent: Inventory-Enter
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
[WarpTutorial] pushTutorial - id: 3106
[WarpTutorial] launchNextTutorial - id: 3106
OnTutorialEvent: Inventory-DoubleClickQuit
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[WarpTutorial] hideTutorial
[TePackage] openFile - file not found rbg1.anim
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[WarpTutorial] onAnimationDownFinished
[TeWarp3::Anim] load - anim rag1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found rag1.anim
[TePackage] openFile - file not found rkg1.anim
[TePackage] openFile - file not found rlg1.anim
[TePackage] openFile - file not found rzg1.anim
[TePackage] openFile - file not found sag1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sag1
[TePackage] openFile - file not found sdg1.anim
[TePackage] openFile - file not found seg1.anim
[TePackage] openFile - file not found sfg1.anim
[TePackage] openFile - file not found sgg1.anim
[TePackage] openFile - file not found sjg1.anim
entering 3D/Metropolitain/0004.wp
[TePackage] openFile - file not found rjg1.anim
[TeWarp3::Anim] load - anim rag1 already loaded
[TePackage] openFile - file not found smg1.anim
[TeWarp3::Anim] load - anim rag1 already loaded
[TePackage] openFile - file not found rhg1.anim
[TePackage] openFile - file not found rwg1.anim
[TeWarp3::Anim] load - anim rkg1 already loaded
[TePackage] openFile - file not found r8g1.anim
[TePackage] openFile - file not found ryg1.anim
[TePackage] openFile - file not found r9g1.anim
[TeWarp3::Anim] load - anim rzg1 already loaded
[TePackage] openFile - file not found sug1.anim
[TeWarp3::Anim] load - anim sag1 already loaded
[TePackage] openFile - file not found slg1.anim
[TePackage] openFile - file not found skg1.anim
[TePackage] openFile - file not found sig1.anim
[Dialog2] pushDialog - id: 2165
[Dialog2] launchNextDialog - id: 2165
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim rjg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found rjg1.anim
[TePackage] openFile - file not found rkg1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : rkg1
[TePackage] openFile - file not found rlg1.anim
[TePackage] openFile - file not found sag1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sag1
[TePackage] openFile - file not found sdg1.anim
[TePackage] openFile - file not found seg1.anim
[TePackage] openFile - file not found sfg1.anim
[TePackage] openFile - file not found sgg1.anim
[TePackage] openFile - file not found sig1.anim
[TePackage] openFile - file not found sjg1.anim
[TePackage] openFile - file not found skg1.anim
[TePackage] openFile - file not found slg1.anim
[TePackage] openFile - file not found smg1.anim
[TePackage] openFile - file not found sug1.anim
entering 3D/Metropolitain/0006.wp
[TeWarp3::Anim] load - anim smg1 already loaded
[TePackage] openFile - file not found sqg1.anim
[TePackage] openFile - file not found sog1.anim
[TePackage] openFile - file not found spg1.anim
[TePackage] openFile - file not found sng1.anim
[TeWarp3::Anim] load - anim sug1 already loaded
[TeWarp3::Anim] load - anim rjg1 already loaded
[TeWarp3::Anim] load - anim rkg1 already loaded
[TeWarp3::Anim] load - anim slg1 already loaded
[TeWarp3::Anim] load - anim skg1 already loaded
[TeWarp3::Anim] load - anim sig1 already loaded
[Dialog2] pushDialog - id: 2218
[Dialog2] launchNextDialog - id: 2218
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W06_M.jpg
[Dialog2] pushDialog - id: 2219
[Dialog2] pushDialog - id: 2220
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] launchNextDialog - id: 2219
[Dialog2] setBackground - bg: 2D/F_gerry_vue1_W06_M.jpg
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] launchNextDialog - id: 2220
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W06_M.jpg
[Dialog2] pushDialog - id: 2222
[Dialog2] launchNextDialog - id: 2222
[Dialog2] setBackground - bg: 2D/F_gerry_vue1_W06_M.jpg
[Dialog2] pushDialog - id: 2223
[Dialog2] pushDialog - id: 2224
[Dialog2] pushDialog - id: 2225
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] launchNextDialog - id: 2223
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W06_M.jpg
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] launchNextDialog - id: 2224
[Dialog2] setBackground - bg: 2D/F_gerry_vue1_W06_M.jpg
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] launchNextDialog - id: 2225
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W06_M.jpg
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] pushDialog - id: 2249
[Dialog2] launchNextDialog - id: 2249
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W06_M.jpg
[Dialog2] pushDialog - id: 2250
[Dialog2] pushDialog - id: 2251
[Dialog2] pushDialog - id: 2252
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] launchNextDialog - id: 2250
[Dialog2] setBackground - bg: 2D/F_gerry_vue1_W06_M.jpg
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] launchNextDialog - id: 2251
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W06_M.jpg
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] launchNextDialog - id: 2252
[Dialog2] setBackground - bg: 2D/F_gerry_vue1_W06_M.jpg
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] pushDialog - id: 2240
[Dialog2] launchNextDialog - id: 2240
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W06_M.jpg
[Dialog2] pushDialog - id: 2241
[Dialog2] pushDialog - id: 2242
[Dialog2] pushDialog - id: 2243
[Dialog2] pushDialog - id: 2244
[Dialog2] pushDialog - id: 2245
[Dialog2] launchNextDialog - id: 2241
[Dialog2] setBackground - bg: 2D/F_gerry_vue1_W06_M.jpg
[Dialog2] launchNextDialog - id: 2242
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W06_M.jpg
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] launchNextDialog - id: 2243
[Dialog2] setBackground - bg: 2D/F_gerry_vue1_W06_M.jpg
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] launchNextDialog - id: 2244
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W06_M.jpg
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] launchNextDialog - id: 2245
[Dialog2] setBackground - bg: 2D/F_gerry_vue1_W06_M.jpg
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2233
[Dialog2] launchNextDialog - id: 2233
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W06_M.jpg
[Dialog2] pushDialog - id: 2234
[Dialog2] pushDialog - id: 2235
[Dialog2] pushDialog - id: 2236
[Dialog2] pushDialog - id: 2237
[Dialog2] pushDialog - id: 2238
[Dialog2] pushDialog - id: 2239
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] launchNextDialog - id: 2234
[Dialog2] setBackground - bg: 2D/F_gerry_vue1_W06_M.jpg
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] launchNextDialog - id: 2235
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W06_M.jpg
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] launchNextDialog - id: 2236
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W06_M.jpg
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] launchNextDialog - id: 2237
[Dialog2] setBackground - bg: 2D/F_gerry_vue1_W06_M.jpg
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] launchNextDialog - id: 2238
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W06_M.jpg
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] launchNextDialog - id: 2239
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W06_M.jpg
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim smg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim sqg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] pushDialog - id: 2274
[Dialog2] launchNextDialog - id: 2274
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim smg1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found r8g1.anim
[TePackage] openFile - file not found r9g1.anim
[TePackage] openFile - file not found rjg1.anim
[TePackage] openFile - file not found rkg1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : rkg1
[TePackage] openFile - file not found rlg1.anim
[TePackage] openFile - file not found rwg1.anim
[TePackage] openFile - file not found rzg1.anim
[TePackage] openFile - file not found sag1.anim
[TePackage] openFile - file not found sdg1.anim
[TePackage] openFile - file not found seg1.anim
[TePackage] openFile - file not found sfg1.anim
[TePackage] openFile - file not found sgg1.anim
[TePackage] openFile - file not found sig1.anim
[TePackage] openFile - file not found sjg1.anim
[TePackage] openFile - file not found skg1.anim
[TePackage] openFile - file not found slg1.anim
[TePackage] openFile - file not found smg1.anim
[TePackage] openFile - file not found sng1.anim
[TePackage] openFile - file not found sog1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sog1
[TePackage] openFile - file not found spg1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : spg1
[TePackage] openFile - file not found sqg1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sqg1
[TeWarp3::configMarker: Unknown marker 0 on animation : srg1
[TeWarp3::configMarker: Unknown marker 0 on animation : ssg1
[TePackage] openFile - file not found sug1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sug1
entering 3D/Metropolitain/0005.wp
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim sdg1 already loaded
[TeWarp3::Anim] load - anim seg1 already loaded
[TeWarp3::Anim] load - anim sfg1 already loaded
[TeWarp3::Anim] load - anim sgg1 already loaded
[TeWarp3::Anim] load - anim sag1 already loaded
[TeWarp3::Anim] load - anim sjg1 already loaded
[TeWarp3::Anim] load - anim slg1 already loaded
[TeWarp3::Anim] load - anim skg1 already loaded
[TePackage] openFile - file not found shg1.anim
[TeWarp3::Anim] load - anim sig1 already loaded
[TeWarp3::Anim] load - anim rjg1 already loaded
[TeWarp3::Anim] load - anim sug1 already loaded
[TeWarp3::Anim] load - anim sqg1 already loaded
[WarpTutorial] pushTutorial - id: 1985
[WarpTutorial] launchNextTutorial - id: 1985
[WarpTutorial] onAnimationUpFinished
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[WarpTutorial] hideTutorial
[WarpTutorial] onAnimationDownFinished
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim smg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim slg1 already loaded
[TeWarp3::Anim] load - anim skg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim smg1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found r8g1.anim
[TePackage] openFile - file not found r9g1.anim
[TePackage] openFile - file not found rag1.anim
[TePackage] openFile - file not found rhg1.anim
[TePackage] openFile - file not found rjg1.anim
[TePackage] openFile - file not found rkg1.anim
[TePackage] openFile - file not found rlg1.anim
[TePackage] openFile - file not found rwg1.anim
[TePackage] openFile - file not found ryg1.anim
[TePackage] openFile - file not found rzg1.anim
[TePackage] openFile - file not found sag1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sag1
[TeWarp3::configMarker: Unknown marker 0 on animation : sbg1
[TePackage] openFile - file not found sdg1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sdg1
[TeWarp3::configMarker: Unknown marker 0 on animation : seg1
[TeWarp3::configMarker: Unknown marker 0 on animation : sfg1
[TeWarp3::configMarker: Unknown marker 0 on animation : sgg1
[TePackage] openFile - file not found shg1.anim
[TePackage] openFile - file not found sig1.anim
[TePackage] openFile - file not found sjg1.anim
[TePackage] openFile - file not found skg1.anim
[TePackage] openFile - file not found slg1.anim
[TePackage] openFile - file not found smg1.anim
[TePackage] openFile - file not found sug1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sug1
entering 3D/Metropolitain/0004.wp
[TeWarp3::Anim] load - anim rjg1 already loaded
[TeWarp3::Anim] load - anim rag1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim rhg1 already loaded
[TeWarp3::Anim] load - anim rwg1 already loaded
[TeWarp3::Anim] load - anim rkg1 already loaded
[TeWarp3::Anim] load - anim r8g1 already loaded
[TeWarp3::Anim] load - anim ryg1 already loaded
[TeWarp3::Anim] load - anim r9g1 already loaded
[TeWarp3::Anim] load - anim rzg1 already loaded
[TeWarp3::Anim] load - anim sug1 already loaded
[TeWarp3::Anim] load - anim sag1 already loaded
[TeWarp3::Anim] load - anim slg1 already loaded
[TeWarp3::Anim] load - anim skg1 already loaded
[TeWarp3::Anim] load - anim sig1 already loaded
[WarpTutorial] pushTutorial - id: 1947
[WarpTutorial] launchNextTutorial - id: 1947
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[WarpTutorial] onAnimationUpFinished
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[WarpTutorial] hideTutorial
[WarpTutorial] onAnimationDownFinished
[Dialog2] pushDialog - id: 2179
[Dialog2] launchNextDialog - id: 2179
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2180
[Dialog2] launchNextDialog - id: 2180
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2166
[Dialog2] launchNextDialog - id: 2166
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim smg1 already loaded
[TePackage] openFile - file not found rig1.anim
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim rhg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found r8g1.anim
[TePackage] openFile - file not found r9g1.anim
[TePackage] openFile - file not found ryg1.anim
[TePackage] openFile - file not found rzg1.anim
entering 3D/Metropolitain/0007.wp
[TePackage] openFile - file not found szg1.anim
[TeWarp3::Anim] load - anim r8g1 already loaded
[TeWarp3::Anim] load - anim ryg1 already loaded
[TeWarp3::Anim] load - anim r9g1 already loaded
[TeWarp3::Anim] load - anim rzg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2753
[Dialog2] launchNextDialog - id: 2753
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found r8g1.anim
[TePackage] openFile - file not found r9g1.anim
[TePackage] openFile - file not found rag1.anim
[TePackage] openFile - file not found rhg1.anim
[TePackage] openFile - file not found rig1.anim
[TePackage] openFile - file not found rjg1.anim
[TePackage] openFile - file not found rkg1.anim
[TePackage] openFile - file not found rlg1.anim
[TePackage] openFile - file not found rwg1.anim
[TePackage] openFile - file not found ryg1.anim
[TePackage] openFile - file not found rzg1.anim
[TePackage] openFile - file not found sag1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sag1
[TeWarp3::configMarker: Unknown marker 0 on animation : sbg1
[TePackage] openFile - file not found sdg1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sdg1
[TeWarp3::configMarker: Unknown marker 0 on animation : seg1
[TeWarp3::configMarker: Unknown marker 0 on animation : sfg1
[TeWarp3::configMarker: Unknown marker 0 on animation : sgg1
[TePackage] openFile - file not found shg1.anim
[TePackage] openFile - file not found sig1.anim
[TePackage] openFile - file not found sjg1.anim
[TePackage] openFile - file not found skg1.anim
[TePackage] openFile - file not found slg1.anim
[TePackage] openFile - file not found smg1.anim
[TePackage] openFile - file not found sug1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sug1
entering 3D/Metropolitain/0004.wp
[TeWarp3::Anim] load - anim rjg1 already loaded
[TeWarp3::Anim] load - anim rag1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim rhg1 already loaded
[TeWarp3::Anim] load - anim rwg1 already loaded
[TeWarp3::Anim] load - anim rkg1 already loaded
[TeWarp3::Anim] load - anim r8g1 already loaded
[TeWarp3::Anim] load - anim ryg1 already loaded
[TeWarp3::Anim] load - anim r9g1 already loaded
[TeWarp3::Anim] load - anim rzg1 already loaded
[TeWarp3::Anim] load - anim sug1 already loaded
[TeWarp3::Anim] load - anim sag1 already loaded
[TeWarp3::Anim] load - anim slg1 already loaded
[TeWarp3::Anim] load - anim skg1 already loaded
[TeWarp3::Anim] load - anim sig1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim smg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim smg1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found r8g1.anim
[TePackage] openFile - file not found r9g1.anim
[TePackage] openFile - file not found rjg1.anim
[TePackage] openFile - file not found rkg1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : rkg1
[TePackage] openFile - file not found rlg1.anim
[TePackage] openFile - file not found rwg1.anim
[TePackage] openFile - file not found rzg1.anim
[TePackage] openFile - file not found sag1.anim
[TePackage] openFile - file not found sdg1.anim
[TePackage] openFile - file not found shg1.anim
[TePackage] openFile - file not found sig1.anim
[TePackage] openFile - file not found sjg1.anim
[TePackage] openFile - file not found skg1.anim
[TePackage] openFile - file not found slg1.anim
[TePackage] openFile - file not found smg1.anim
[TePackage] openFile - file not found sng1.anim
[TePackage] openFile - file not found sog1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sog1
[TePackage] openFile - file not found spg1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : spg1
[TePackage] openFile - file not found sqg1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sqg1
[TeWarp3::configMarker: Unknown marker 0 on animation : srg1
[TeWarp3::configMarker: Unknown marker 0 on animation : ssg1
[TePackage] openFile - file not found sug1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sug1
entering 3D/Metropolitain/0005.wp
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim sdg1 already loaded
[TeWarp3::Anim] load - anim sag1 already loaded
[TeWarp3::Anim] load - anim sjg1 already loaded
[TeWarp3::Anim] load - anim slg1 already loaded
[TeWarp3::Anim] load - anim skg1 already loaded
[TeWarp3::Anim] load - anim shg1 already loaded
[TeWarp3::Anim] load - anim sig1 already loaded
[TeWarp3::Anim] load - anim rjg1 already loaded
[TeWarp3::Anim] load - anim sug1 already loaded
[TeWarp3::Anim] load - anim sqg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim sag1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim sag1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim sag1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim smg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] pushDialog - id: 2312
[Dialog2] launchNextDialog - id: 2312
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim smg1 already loaded
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
[TeWarp3::Anim] load - anim smg1 already loaded
[TePackage] openFile - file not found sbg1.anim
[TeWarp3::Anim] load - anim sig1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim sbg1 already loaded
[TeWarp3::Anim] load - anim sig1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] pushDialog - id: 2197
[Dialog2] launchNextDialog - id: 2197
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] pushDialog - id: 2198
[Dialog2] launchNextDialog - id: 2198
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W06_M.jpg
[Dialog2] pushDialog - id: 2199
[Dialog2] pushDialog - id: 2200
[Dialog2] pushDialog - id: 2201
[Dialog2] pushDialog - id: 2202
[Dialog2] pushDialog - id: 2203
[Dialog2] pushDialog - id: 2204
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] launchNextDialog - id: 2199
[Dialog2] setBackground - bg: 2D/F_gerry_vue1_W06_M.jpg
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] launchNextDialog - id: 2200
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W06_M.jpg
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
OnMusicFinished(Sounds/Musiques/Dracula YA_02.ogg)
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] launchNextDialog - id: 2201
[Dialog2] setBackground - bg: 2D/F_gerry_vue1_W06_M.jpg
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] launchNextDialog - id: 2202
[Dialog2] setBackground - bg: 2D/F_gerry_vue1_W06_M.jpg
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] launchNextDialog - id: 2203
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W06_M.jpg
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] launchNextDialog - id: 2204
[Dialog2] setBackground - bg: 2D/F_gerry_vue1_W06_M.jpg
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[Diary] addPage - adding page_034_0
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim smg1 already loaded
OnShowedDocumentButtonValidated(scg10001_zoomed_0, button1)
[Dialog2] pushDialog - id: 2752
[Dialog2] launchNextDialog - id: 2752
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim smg1 already loaded
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
OnShowedDocumentButtonValidated(scg10001_zoomed_0, button1)
[TeWarp3::Anim] load - anim smg1 already loaded
OnTutorialEvent: Inventory-Enter
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
[TeWarp3::Anim] load - anim smg1 already loaded
OnTutorialEvent: Inventory-CombinationCancel
OnCombinationFinished(eprouvette_scalpel)
OnShowedDocumentButtonValidated(scg10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[TeWarp3::Anim] load - anim smg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim smg1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found rjg1.anim
[TePackage] openFile - file not found rkg1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : rkg1
[TePackage] openFile - file not found rlg1.anim
[TePackage] openFile - file not found sag1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sag1
[TePackage] openFile - file not found sbg1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sbg1
[TePackage] openFile - file not found sdg1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sdg1
[TeWarp3::configMarker: Unknown marker 0 on animation : seg1
[TeWarp3::configMarker: Unknown marker 0 on animation : sfg1
[TeWarp3::configMarker: Unknown marker 0 on animation : sgg1
[TePackage] openFile - file not found shg1.anim
[TePackage] openFile - file not found sig1.anim
[TePackage] openFile - file not found sjg1.anim
[TePackage] openFile - file not found skg1.anim
[TePackage] openFile - file not found slg1.anim
[TePackage] openFile - file not found smg1.anim
[TePackage] openFile - file not found sng1.anim
[TePackage] openFile - file not found sog1.anim
[TePackage] openFile - file not found spg1.anim
[TePackage] openFile - file not found sqg1.anim
[TePackage] openFile - file not found sug1.anim
entering 3D/Metropolitain/0006.wp
[TeWarp3::Anim] load - anim smg1 already loaded
[TePackage] openFile - file not found sqg1.anim
[TeWarp3::Anim] load - anim sog1 already loaded
[TeWarp3::Anim] load - anim spg1 already loaded
[TeWarp3::Anim] load - anim sng1 already loaded
[TeWarp3::Anim] load - anim sug1 already loaded
[TeWarp3::Anim] load - anim rjg1 already loaded
[TeWarp3::Anim] load - anim rkg1 already loaded
[TeWarp3::Anim] load - anim sbg1 already loaded
[TeWarp3::Anim] load - anim slg1 already loaded
[TeWarp3::Anim] load - anim skg1 already loaded
[TeWarp3::Anim] load - anim sig1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2314
[Dialog2] launchNextDialog - id: 2314
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim smg1 already loaded
[TePackage] openFile - file not found srg1.anim
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim smg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim sqg1 already loaded
[TeWarp3::Anim] load - anim spg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim sng1 already loaded
[TeWarp3::Anim] load - anim spg1 already loaded
[Dialog2] pushDialog - id: 2275
[Dialog2] launchNextDialog - id: 2275
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim smg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim sng1 already loaded
[TeWarp3::Anim] load - anim sog1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim smg1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found r8g1.anim
[TePackage] openFile - file not found r9g1.anim
[TePackage] openFile - file not found rjg1.anim
[TePackage] openFile - file not found rkg1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : rkg1
[TePackage] openFile - file not found rlg1.anim
[TePackage] openFile - file not found rwg1.anim
[TePackage] openFile - file not found rzg1.anim
[TePackage] openFile - file not found sag1.anim
[TePackage] openFile - file not found sbg1.anim
[TePackage] openFile - file not found sdg1.anim
[TePackage] openFile - file not found shg1.anim
[TePackage] openFile - file not found sig1.anim
[TePackage] openFile - file not found sjg1.anim
[TePackage] openFile - file not found skg1.anim
[TePackage] openFile - file not found slg1.anim
[TePackage] openFile - file not found smg1.anim
[TePackage] openFile - file not found sng1.anim
[TePackage] openFile - file not found sog1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sog1
[TePackage] openFile - file not found spg1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : spg1
[TePackage] openFile - file not found sqg1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sqg1
[TePackage] openFile - file not found srg1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : srg1
[TeWarp3::configMarker: Unknown marker 0 on animation : ssg1
[TePackage] openFile - file not found sug1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sug1
entering 3D/Metropolitain/0005.wp
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim sbg1 already loaded
[TeWarp3::Anim] load - anim sdg1 already loaded
[TeWarp3::Anim] load - anim sag1 already loaded
[TeWarp3::Anim] load - anim sjg1 already loaded
[TeWarp3::Anim] load - anim slg1 already loaded
[TeWarp3::Anim] load - anim skg1 already loaded
[TeWarp3::Anim] load - anim shg1 already loaded
[TeWarp3::Anim] load - anim sig1 already loaded
[TeWarp3::Anim] load - anim rjg1 already loaded
[TeWarp3::Anim] load - anim sug1 already loaded
[TeWarp3::Anim] load - anim sqg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2207
[Dialog2] launchNextDialog - id: 2207
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim smg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim smg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim shg1 already loaded
[TeWarp3::Anim] load - anim sig1 already loaded
[TeWarp3::Anim] load - anim skg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim skg1 already loaded
[TeWarp3::Anim] load - anim shg1 already loaded
[Dialog2] pushDialog - id: 2216
[Dialog2] launchNextDialog - id: 2216
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] pushDialog - id: 2216
[Dialog2] launchNextDialog - id: 2216
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim smg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found rjg1.anim
[TePackage] openFile - file not found rkg1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : rkg1
[TePackage] openFile - file not found rlg1.anim
[TePackage] openFile - file not found sag1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sag1
[TePackage] openFile - file not found sbg1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sbg1
[TePackage] openFile - file not found sdg1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sdg1
[TeWarp3::configMarker: Unknown marker 0 on animation : seg1
[TeWarp3::configMarker: Unknown marker 0 on animation : sfg1
[TeWarp3::configMarker: Unknown marker 0 on animation : sgg1
[TePackage] openFile - file not found shg1.anim
[TePackage] openFile - file not found sig1.anim
[TePackage] openFile - file not found sjg1.anim
[TePackage] openFile - file not found skg1.anim
[TePackage] openFile - file not found slg1.anim
[TePackage] openFile - file not found smg1.anim
[TePackage] openFile - file not found sng1.anim
[TePackage] openFile - file not found sog1.anim
[TePackage] openFile - file not found spg1.anim
[TePackage] openFile - file not found sqg1.anim
[TePackage] openFile - file not found srg1.anim
[TePackage] openFile - file not found sug1.anim
entering 3D/Metropolitain/0006.wp
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim srg1 already loaded
[TePackage] openFile - file not found sqg1.anim
[TeWarp3::Anim] load - anim sog1 already loaded
[TeWarp3::Anim] load - anim spg1 already loaded
[TeWarp3::Anim] load - anim sng1 already loaded
[TeWarp3::Anim] load - anim sug1 already loaded
[TeWarp3::Anim] load - anim rjg1 already loaded
[TeWarp3::Anim] load - anim rkg1 already loaded
[TeWarp3::Anim] load - anim sbg1 already loaded
[TeWarp3::Anim] load - anim slg1 already loaded
[TeWarp3::Anim] load - anim skg1 already loaded
[TeWarp3::Anim] load - anim sig1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim smg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] pushDialog - id: 2253
[Dialog2] launchNextDialog - id: 2253
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W06_M.jpg
[Dialog2] pushDialog - id: 2254
[Dialog2] pushDialog - id: 2255
[Dialog2] pushDialog - id: 2256
[Dialog2] pushDialog - id: 2257
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] launchNextDialog - id: 2254
[Dialog2] setBackground - bg: 2D/F_gerry_vue1_W06_M.jpg
[Dialog2] launchNextDialog - id: 2255
[Dialog2] setBackground - bg: 2D/F_gerry_vue1_W06_M.jpg
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] launchNextDialog - id: 2256
[Dialog2] setBackground - bg: 2D/F_gerry_vue1_W06_M.jpg
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] launchNextDialog - id: 2257
[Dialog2] setBackground - bg: 2D/F_gerry_vue1_W06_M.jpg
[TeWarp3::Anim] load - anim sng1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TePackage] openFile - file not found ssg1.anim
[TeWarp3::Anim] load - anim sng1 already loaded
[TePackage] openFile - file not found sqg1.anim
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
OnMusicFinished(Sounds/Musiques/Dracula01_Apocalyptic-Budapest.ogg)
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
TeBaseFile::nativeOpen: Can't open "./Common/Fonts/Times New Roman-Bold Italic.ttf", No such file or directory
TeFont3::glyph: TeFile::open error on file "Common/Fonts/Times New Roman-Bold Italic.ttf"
GameWarp::save mPrologue = 0 fileName = 0.xml
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim smg1 already loaded
OnShowedDocumentButtonValidated(s1g10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
TeBaseFile::nativeOpen: Can't open "./Common/Fonts/Times New Roman-Bold Italic.ttf", No such file or directory
TeFont3::glyph: TeFile::open error on file "Common/Fonts/Times New Roman-Bold Italic.ttf"
OnShowedDocumentButtonValidated(s1g10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[TeWarp3::Anim] load - anim smg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] pushDialog - id: 2246
[Dialog2] launchNextDialog - id: 2246
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W06_M.jpg
[Dialog2] pushDialog - id: 2247
[Dialog2] pushDialog - id: 2248
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] launchNextDialog - id: 2247
[Dialog2] setBackground - bg: 2D/F_gerry_vue1_W06_M.jpg
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] launchNextDialog - id: 2248
[Dialog2] setBackground - bg: 2D/F_gerry_vue1_W06_M.jpg
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim smg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] pushDialog - id: 2285
[Dialog2] launchNextDialog - id: 2285
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim smg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim smg1 already loaded
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
Loading D:/Documents/My Games/Dracula5/Profile0/save.xml
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[Application] onMenuTransitionFinished
[TeRenderer::init] Vendor : Intel
[TeRenderer::init] Renderer : Intel(R) HD Graphics 4400
[TeRenderer::init] Version : 4.3.0 - Build 10.18.14.4170
[TeRenderer::init] Sentil buffer bits : 8
[TeRenderer::init] Depth buffer bits : 24
[TeRenderer::init] Extensions : GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_cl_event GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering GL_EXT_clip_control GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shader_image_load_store GL_EXT_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader GL_ARB_vertex_attrib_binding GL_ARB_texture_view GL_ARB_fragment_layer_viewport GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_query_buffer_object GL_EXT_polygon_offset_clamp GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_ARB_texture_query_levels GL_ARB_invalidate_subdata GL_ARB_clear_buffer_object GL_ARB_texture_mirror_clamp_to_edge GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_ARB_robust_buffer_access_behavior GL_EXT_texture_sRGB_decode GL_ARB_copy_image GL_KHR_blend_equation_advanced GL_EXT_direct_state_access GL_ARB_stencil_texturing GL_ARB_texture_stencil8 GL_ARB_explicit_uniform_location 
[TeExtensions::LoadExtensions] GL_EXT_framebuffer_object loaded.
Switched tag "language" from "fr" to "en"
Switched tag "definition" from "" to "HD"
[Application] create - mainWindow size: 1920.000000x1080.000000
[Application] create - screenSize (diagonal, in inches): 18.357559
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
Loading D:/Documents/My Games/Dracula5/Profile0/save.xml
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
[TeLuaThread::Execute] La fonction : "CheckHealth" n'existe pas.
[Diary] addPage - adding page_001_0
[Diary] addPage - adding page_002_0
[Diary] addPage - adding page_003_0
[Diary] addPage - adding page_004_0
[Diary] addPage - adding page_005_0
[Diary] addPage - adding page_006_0
[Diary] addPage - adding page_007_0
[Diary] addPage - adding page_008_0
[Diary] addPage - adding page_009_0
[Diary] addPage - adding page_010_0
[Diary] addPage - adding page_011_0
[Diary] addPage - adding page_012_0
[Diary] addPage - adding page_013_0
[Diary] addPage - adding page_014_0
[Diary] addPage - adding page_015_0
[Diary] addPage - adding page_016_0
[Diary] addPage - adding page_017_0
[Diary] addPage - adding page_018_0
[Diary] addPage - adding page_019_0
[Diary] addPage - adding page_020_0
[Diary] addPage - adding page_021_0
[Diary] addPage - adding page_022_0
[Diary] addPage - adding page_023_0
[Diary] addPage - adding page_024_0
[Diary] addPage - adding page_025_0
[Diary] addPage - adding page_026_0
[Diary] addPage - adding page_027_0
[Diary] addPage - adding page_028_0
[Diary] addPage - adding page_029_0
[Diary] addPage - adding page_030_0
[Diary] addPage - adding page_031_0
[Diary] addPage - adding page_032_0
[Diary] addPage - adding page_033_0
[Diary] addPage - adding page_034_0
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
GameWarp::load mPrologue = 0 warpName = 3D/Metropolitain/0006.wp
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found rjg1.anim
[TePackage] openFile - file not found rkg1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : rkg1
[TePackage] openFile - file not found rlg1.anim
[TePackage] openFile - file not found sag1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sag1
[TePackage] openFile - file not found sbg1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sbg1
[TePackage] openFile - file not found sdg1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sdg1
[TeWarp3::configMarker: Unknown marker 0 on animation : seg1
[TeWarp3::configMarker: Unknown marker 0 on animation : sfg1
[TeWarp3::configMarker: Unknown marker 0 on animation : sgg1
[TePackage] openFile - file not found shg1.anim
[TePackage] openFile - file not found sig1.anim
[TePackage] openFile - file not found sjg1.anim
[TePackage] openFile - file not found skg1.anim
[TePackage] openFile - file not found slg1.anim
[TePackage] openFile - file not found smg1.anim
[TePackage] openFile - file not found sng1.anim
[TePackage] openFile - file not found sog1.anim
[TePackage] openFile - file not found spg1.anim
[TePackage] openFile - file not found sqg1.anim
[TePackage] openFile - file not found ssg1.anim
[TePackage] openFile - file not found sug1.anim
entering 3D/Metropolitain/0006.wp
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim ssg1 already loaded
[TePackage] openFile - file not found sqg1.anim
[TeWarp3::Anim] load - anim sog1 already loaded
[TeWarp3::Anim] load - anim spg1 already loaded
[TeWarp3::Anim] load - anim sng1 already loaded
[TeWarp3::Anim] load - anim sug1 already loaded
[TeWarp3::Anim] load - anim rjg1 already loaded
[TeWarp3::Anim] load - anim rkg1 already loaded
[TeWarp3::Anim] load - anim sbg1 already loaded
[TeWarp3::Anim] load - anim slg1 already loaded
[TeWarp3::Anim] load - anim skg1 already loaded
[TeWarp3::Anim] load - anim sig1 already loaded
[Application] onMenuTransitionFinished
[TeWarp3::Anim] load - anim smg1 already loaded
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
[TeWarp3::Anim] load - anim smg1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
Loading D:/Documents/My Games/Dracula5/Profile0/save.xml
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[Application] onMenuTransitionFinished
[OptionsMenu] enter
[OptionsMenu] onTransitionAnimFinished
[OptionsMenu] leave
[OptionsGameMenu] enter
[TeLuaGUI.checkboxLayoutBindings] Unreconized attribute : validationSound
[TeLuaGUI.checkboxLayoutBindings] Unreconized attribute : validationSound
[OptionsGameMenu] onTransitionAnimFinished
[OptionsGameMenu] leave
[OptionsMenu] enter
[OptionsMenu] onTransitionAnimFinished
[OptionsMenu] leave
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
Loading D:/Documents/My Games/Dracula5/Profile0/save.xml
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
[TeLuaThread::Execute] La fonction : "CheckHealth" n'existe pas.
[Diary] addPage - adding page_001_0
[Diary] addPage - adding page_002_0
[Diary] addPage - adding page_003_0
[Diary] addPage - adding page_004_0
[Diary] addPage - adding page_005_0
[Diary] addPage - adding page_006_0
[Diary] addPage - adding page_007_0
[Diary] addPage - adding page_008_0
[Diary] addPage - adding page_009_0
[Diary] addPage - adding page_010_0
[Diary] addPage - adding page_011_0
[Diary] addPage - adding page_012_0
[Diary] addPage - adding page_013_0
[Diary] addPage - adding page_014_0
[Diary] addPage - adding page_015_0
[Diary] addPage - adding page_016_0
[Diary] addPage - adding page_017_0
[Diary] addPage - adding page_018_0
[Diary] addPage - adding page_019_0
[Diary] addPage - adding page_020_0
[Diary] addPage - adding page_021_0
[Diary] addPage - adding page_022_0
[Diary] addPage - adding page_023_0
[Diary] addPage - adding page_024_0
[Diary] addPage - adding page_025_0
[Diary] addPage - adding page_026_0
[Diary] addPage - adding page_027_0
[Diary] addPage - adding page_028_0
[Diary] addPage - adding page_029_0
[Diary] addPage - adding page_030_0
[Diary] addPage - adding page_031_0
[Diary] addPage - adding page_032_0
[Diary] addPage - adding page_033_0
[Diary] addPage - adding page_034_0
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
GameWarp::load mPrologue = 0 warpName = 3D/Metropolitain/0006.wp
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found rjg1.anim
[TePackage] openFile - file not found rkg1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : rkg1
[TePackage] openFile - file not found rlg1.anim
[TePackage] openFile - file not found sag1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sag1
[TePackage] openFile - file not found sbg1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sbg1
[TePackage] openFile - file not found sdg1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sdg1
[TeWarp3::configMarker: Unknown marker 0 on animation : seg1
[TeWarp3::configMarker: Unknown marker 0 on animation : sfg1
[TeWarp3::configMarker: Unknown marker 0 on animation : sgg1
[TePackage] openFile - file not found shg1.anim
[TePackage] openFile - file not found sig1.anim
[TePackage] openFile - file not found sjg1.anim
[TePackage] openFile - file not found skg1.anim
[TePackage] openFile - file not found slg1.anim
[TePackage] openFile - file not found smg1.anim
[TePackage] openFile - file not found sng1.anim
[TePackage] openFile - file not found sog1.anim
[TePackage] openFile - file not found spg1.anim
[TePackage] openFile - file not found sqg1.anim
[TePackage] openFile - file not found ssg1.anim
[TePackage] openFile - file not found sug1.anim
entering 3D/Metropolitain/0006.wp
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim ssg1 already loaded
[TePackage] openFile - file not found sqg1.anim
[TeWarp3::Anim] load - anim sog1 already loaded
[TeWarp3::Anim] load - anim spg1 already loaded
[TeWarp3::Anim] load - anim sng1 already loaded
[TeWarp3::Anim] load - anim sug1 already loaded
[TeWarp3::Anim] load - anim rjg1 already loaded
[TeWarp3::Anim] load - anim rkg1 already loaded
[TeWarp3::Anim] load - anim sbg1 already loaded
[TeWarp3::Anim] load - anim slg1 already loaded
[TeWarp3::Anim] load - anim skg1 already loaded
[TeWarp3::Anim] load - anim sig1 already loaded
[Application] onMenuTransitionFinished
[TeWarp3::Anim] load - anim smg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2285
[Dialog2] launchNextDialog - id: 2285
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim smg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found r8g1.anim
[TePackage] openFile - file not found r9g1.anim
[TePackage] openFile - file not found rjg1.anim
[TePackage] openFile - file not found rkg1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : rkg1
[TePackage] openFile - file not found rlg1.anim
[TePackage] openFile - file not found rwg1.anim
[TePackage] openFile - file not found rzg1.anim
[TePackage] openFile - file not found sag1.anim
[TePackage] openFile - file not found sbg1.anim
[TePackage] openFile - file not found sdg1.anim
[TePackage] openFile - file not found shg1.anim
[TePackage] openFile - file not found sig1.anim
[TePackage] openFile - file not found sjg1.anim
[TePackage] openFile - file not found skg1.anim
[TePackage] openFile - file not found slg1.anim
[TePackage] openFile - file not found smg1.anim
[TePackage] openFile - file not found sng1.anim
[TePackage] openFile - file not found sog1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sog1
[TePackage] openFile - file not found spg1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : spg1
[TePackage] openFile - file not found sqg1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sqg1
[TeWarp3::configMarker: Unknown marker 0 on animation : srg1
[TePackage] openFile - file not found ssg1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : ssg1
[TePackage] openFile - file not found sug1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sug1
entering 3D/Metropolitain/0005.wp
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim sbg1 already loaded
[TeWarp3::Anim] load - anim sdg1 already loaded
[TeWarp3::Anim] load - anim sag1 already loaded
[TeWarp3::Anim] load - anim sjg1 already loaded
[TeWarp3::Anim] load - anim slg1 already loaded
[TeWarp3::Anim] load - anim skg1 already loaded
[TeWarp3::Anim] load - anim shg1 already loaded
[TeWarp3::Anim] load - anim sig1 already loaded
[TeWarp3::Anim] load - anim rjg1 already loaded
[TeWarp3::Anim] load - anim sug1 already loaded
[TeWarp3::Anim] load - anim sqg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim slg1 already loaded
[TeWarp3::Anim] load - anim skg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim slg1 already loaded
[TeWarp3::Anim] load - anim skg1 already loaded
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] pushDialog - id: 2208
[Dialog2] launchNextDialog - id: 2208
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TrophiesBrowser] enter
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2208
[Dialog2] launchNextDialog - id: 2208
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim smg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] pushDialog - id: 2217
[Dialog2] launchNextDialog - id: 2217
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] pushDialog - id: 2217
[Dialog2] launchNextDialog - id: 2217
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim smg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim smg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found r8g1.anim
[TePackage] openFile - file not found r9g1.anim
[TePackage] openFile - file not found rag1.anim
[TePackage] openFile - file not found rhg1.anim
[TePackage] openFile - file not found rjg1.anim
[TePackage] openFile - file not found rkg1.anim
[TePackage] openFile - file not found rlg1.anim
[TePackage] openFile - file not found rwg1.anim
[TePackage] openFile - file not found ryg1.anim
[TePackage] openFile - file not found rzg1.anim
[TePackage] openFile - file not found sag1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sag1
[TePackage] openFile - file not found sbg1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sbg1
[TeWarp3::configMarker: Unknown marker 0 on animation : sdg1
[TeWarp3::configMarker: Unknown marker 0 on animation : seg1
[TeWarp3::configMarker: Unknown marker 0 on animation : sfg1
[TeWarp3::configMarker: Unknown marker 0 on animation : sgg1
[TePackage] openFile - file not found shg1.anim
[TePackage] openFile - file not found sig1.anim
[TePackage] openFile - file not found sjg1.anim
[TePackage] openFile - file not found skg1.anim
[TePackage] openFile - file not found slg1.anim
[TePackage] openFile - file not found smg1.anim
[TePackage] openFile - file not found sug1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sug1
entering 3D/Metropolitain/0004.wp
[TeWarp3::Anim] load - anim rjg1 already loaded
[TeWarp3::Anim] load - anim rag1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim rhg1 already loaded
[TeWarp3::Anim] load - anim rwg1 already loaded
[TeWarp3::Anim] load - anim rkg1 already loaded
[TeWarp3::Anim] load - anim r8g1 already loaded
[TeWarp3::Anim] load - anim ryg1 already loaded
[TeWarp3::Anim] load - anim r9g1 already loaded
[TeWarp3::Anim] load - anim rzg1 already loaded
[TeWarp3::Anim] load - anim sug1 already loaded
[TeWarp3::Anim] load - anim sbg1 already loaded
[TeWarp3::Anim] load - anim sag1 already loaded
[TeWarp3::Anim] load - anim slg1 already loaded
[TeWarp3::Anim] load - anim skg1 already loaded
[TeWarp3::Anim] load - anim sig1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2180
[Dialog2] launchNextDialog - id: 2180
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim rwg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
OnShowedDocumentButtonValidated(rxg10001_zoomed_0, button3)
[TeWarp3::Anim] load - anim smg1 already loaded
OnShowedDocumentButtonValidated(rxg10001_zoomed_0, button3)
[TeWarp3::Anim] load - anim smg1 already loaded
OnShowedDocumentButtonValidated(rxg10001_zoomed_0, button4)
[TeWarp3::Anim] load - anim smg1 already loaded
OnShowedDocumentButtonValidated(rxg10001_zoomed_0, button2)
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
OnShowedDocumentButtonValidated(rxg10001_zoomed_0, button1)
[TeWarp3::Anim] load - anim smg1 already loaded
OnShowedDocumentButtonValidated(rxg10001_zoomed_0, button2)
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
[TeWarp3::Anim] load - anim smg1 already loaded
OnShowedDocumentButtonValidated(rxg10001_zoomed_0, button3)
OnShowedDocumentButtonValidated(rxg10001_zoomed_0, button3)
OnShowedDocumentButtonValidated(rxg10001_zoomed_0, button1)
[TeWarp3::Anim] load - anim smg1 already loaded
OnShowedDocumentButtonValidated(rxg10001_zoomed_0, button3)
OnShowedDocumentButtonValidated(rxg10001_zoomed_0, button4)
OnShowedDocumentButtonValidated(rxg10001_zoomed_0, button2)
OnShowedDocumentButtonValidated(rxg10001_zoomed_0, button2)
[TeWarp3::Anim] load - anim smg1 already loaded
OnShowedDocumentButtonValidated(rxg10001_zoomed_0, button2)
OnShowedDocumentButtonValidated(rxg10001_zoomed_0, button2)
OnShowedDocumentButtonValidated(rxg10001_zoomed_0, button2)
OnShowedDocumentButtonValidated(rxg10001_zoomed_0, button2)
OnShowedDocumentButtonValidated(rxg10001_zoomed_0, button3)
OnShowedDocumentButtonValidated(rxg10001_zoomed_0, button3)
[TeWarp3::Anim] load - anim smg1 already loaded
OnShowedDocumentButtonValidated(rxg10001_zoomed_0, button3)
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
OnShowedDocumentButtonValidated(rxg10001_zoomed_0, button3)
OnShowedDocumentButtonValidated(rxg10001_zoomed_0, button3)
[TeWarp3::Anim] load - anim smg1 already loaded
OnShowedDocumentButtonValidated(rxg10001_zoomed_0, button3)
[TeWarp3::Anim] load - anim smg1 already loaded
OnShowedDocumentButtonValidated(rxg10001_zoomed_0, button2)
OnShowedDocumentButtonValidated(rxg10001_zoomed_0, button2)
OnShowedDocumentButtonValidated(rxg10001_zoomed_0, button2)
OnShowedDocumentButtonValidated(rxg10001_zoomed_0, button2)
OnShowedDocumentButtonValidated(rxg10001_zoomed_0, button3)
[TeWarp3::Anim] load - anim smg1 already loaded
OnShowedDocumentButtonValidated(rxg10001_zoomed_0, button3)
OnShowedDocumentButtonValidated(rxg10001_zoomed_0, button0)
[TeWarp3::Anim] load - anim rjg1 already loaded
[TeWarp3::Anim] load - anim rag1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim rhg1 already loaded
[TeWarp3::Anim] load - anim rwg1 already loaded
[TeWarp3::Anim] load - anim rkg1 already loaded
[TeWarp3::Anim] load - anim ryg1 already loaded
[TeWarp3::Anim] load - anim r9g1 already loaded
[TeWarp3::Anim] load - anim sug1 already loaded
[TeWarp3::Anim] load - anim sbg1 already loaded
[TeWarp3::Anim] load - anim sag1 already loaded
[TeWarp3::Anim] load - anim slg1 already loaded
[TeWarp3::Anim] load - anim skg1 already loaded
[TeWarp3::Anim] load - anim sig1 already loaded
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim smg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found r9g1.anim
[TePackage] openFile - file not found rjg1.anim
[TePackage] openFile - file not found rkg1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : rkg1
[TePackage] openFile - file not found rlg1.anim
[TePackage] openFile - file not found rwg1.anim
[TePackage] openFile - file not found sag1.anim
[TePackage] openFile - file not found sbg1.anim
[TePackage] openFile - file not found shg1.anim
[TePackage] openFile - file not found sig1.anim
[TePackage] openFile - file not found sjg1.anim
[TePackage] openFile - file not found skg1.anim
[TePackage] openFile - file not found slg1.anim
[TePackage] openFile - file not found smg1.anim
[TePackage] openFile - file not found sng1.anim
[TePackage] openFile - file not found sog1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sog1
[TePackage] openFile - file not found spg1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : spg1
[TePackage] openFile - file not found sqg1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sqg1
[TeWarp3::configMarker: Unknown marker 0 on animation : srg1
[TePackage] openFile - file not found ssg1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : ssg1
[TePackage] openFile - file not found sug1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sug1
entering 3D/Metropolitain/0005.wp
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim sbg1 already loaded
[TeWarp3::Anim] load - anim sag1 already loaded
[TeWarp3::Anim] load - anim sjg1 already loaded
[TeWarp3::Anim] load - anim slg1 already loaded
[TeWarp3::Anim] load - anim skg1 already loaded
[TeWarp3::Anim] load - anim shg1 already loaded
[TeWarp3::Anim] load - anim sig1 already loaded
[TeWarp3::Anim] load - anim rjg1 already loaded
[TeWarp3::Anim] load - anim sug1 already loaded
[TeWarp3::Anim] load - anim sqg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim smg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim smg1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found rjg1.anim
[TePackage] openFile - file not found rkg1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : rkg1
[TePackage] openFile - file not found rlg1.anim
[TePackage] openFile - file not found sag1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sag1
[TePackage] openFile - file not found sbg1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sbg1
[TeWarp3::configMarker: Unknown marker 0 on animation : sdg1
[TeWarp3::configMarker: Unknown marker 0 on animation : seg1
[TeWarp3::configMarker: Unknown marker 0 on animation : sfg1
[TeWarp3::configMarker: Unknown marker 0 on animation : sgg1
[TePackage] openFile - file not found shg1.anim
[TePackage] openFile - file not found sig1.anim
[TePackage] openFile - file not found sjg1.anim
[TePackage] openFile - file not found skg1.anim
[TePackage] openFile - file not found slg1.anim
[TePackage] openFile - file not found smg1.anim
[TePackage] openFile - file not found sng1.anim
[TePackage] openFile - file not found sog1.anim
[TePackage] openFile - file not found spg1.anim
[TePackage] openFile - file not found sqg1.anim
[TePackage] openFile - file not found ssg1.anim
[TePackage] openFile - file not found sug1.anim
entering 3D/Metropolitain/0006.wp
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim ssg1 already loaded
[TePackage] openFile - file not found sqg1.anim
[TeWarp3::Anim] load - anim sog1 already loaded
[TeWarp3::Anim] load - anim spg1 already loaded
[TeWarp3::Anim] load - anim sng1 already loaded
[TeWarp3::Anim] load - anim sug1 already loaded
[TeWarp3::Anim] load - anim rjg1 already loaded
[TeWarp3::Anim] load - anim rkg1 already loaded
[TeWarp3::Anim] load - anim sbg1 already loaded
[TeWarp3::Anim] load - anim slg1 already loaded
[TeWarp3::Anim] load - anim skg1 already loaded
[TeWarp3::Anim] load - anim sig1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
TeBaseFile::nativeOpen: Can't open "./Common/Fonts/Times New Roman-Bold Italic.ttf", No such file or directory
TeFont3::glyph: TeFile::open error on file "Common/Fonts/Times New Roman-Bold Italic.ttf"
[TeWarp3::Anim] load - anim smg1 already loaded
OnShowedDocumentButtonValidated(s1g10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[TeWarp3::Anim] load - anim smg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found r9g1.anim
[TePackage] openFile - file not found rjg1.anim
[TePackage] openFile - file not found rkg1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : rkg1
[TePackage] openFile - file not found rlg1.anim
[TePackage] openFile - file not found rwg1.anim
[TePackage] openFile - file not found sag1.anim
[TePackage] openFile - file not found sbg1.anim
[TePackage] openFile - file not found shg1.anim
[TePackage] openFile - file not found sig1.anim
[TePackage] openFile - file not found sjg1.anim
[TePackage] openFile - file not found skg1.anim
[TePackage] openFile - file not found slg1.anim
[TePackage] openFile - file not found smg1.anim
[TePackage] openFile - file not found sng1.anim
[TePackage] openFile - file not found sog1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sog1
[TePackage] openFile - file not found spg1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : spg1
[TePackage] openFile - file not found sqg1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sqg1
[TeWarp3::configMarker: Unknown marker 0 on animation : srg1
[TePackage] openFile - file not found ssg1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : ssg1
[TePackage] openFile - file not found sug1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sug1
entering 3D/Metropolitain/0005.wp
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim sbg1 already loaded
[TeWarp3::Anim] load - anim sag1 already loaded
[TeWarp3::Anim] load - anim sjg1 already loaded
[TeWarp3::Anim] load - anim slg1 already loaded
[TeWarp3::Anim] load - anim skg1 already loaded
[TeWarp3::Anim] load - anim shg1 already loaded
[TeWarp3::Anim] load - anim sig1 already loaded
[TeWarp3::Anim] load - anim rjg1 already loaded
[TeWarp3::Anim] load - anim sug1 already loaded
[TeWarp3::Anim] load - anim sqg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
[TeWarp3::Anim] load - anim smg1 already loaded
OnCombinationFinished(S237_recipientVide)
[TeWarp3::Anim] load - anim smg1 already loaded
OnCombinationFinished(huile_recipientS237)
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 3095
[Dialog2] launchNextDialog - id: 3095
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 04
[TeWarp3::Anim] load - anim smg1 already loaded
OnCombinationFinished(compresses_recipientPlein)
[TeWarp3::Anim] load - anim smg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim sbg1 already loaded
[TeWarp3::Anim] load - anim sig1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim sbg1 already loaded
[TeWarp3::Anim] load - anim sig1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim sbg1 already loaded
[TeWarp3::Anim] load - anim sig1 already loaded
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 07
[TeWarp3::Anim] load - anim smg1 already loaded
[Diary] addPage - adding page_035_0
[TeWarp3::Anim] load - anim sbg1 already loaded
[TeWarp3::Anim] load - anim sig1 already loaded
[TePackage] openFile - file not found s9g1.anim
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[VideoPlayer] onVideoStopped - Videos/cine008.ogv
[Dialog2] pushDialog - id: 2209
[Dialog2] launchNextDialog - id: 2209
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2210
[VideoPlayer] onVideoFinished - Videos/cine008.ogv
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] launchNextDialog - id: 2210
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim sbg1 already loaded
[TeWarp3::Anim] load - anim sig1 already loaded
[Dialog2] pushDialog - id: 2309
[Dialog2] launchNextDialog - id: 2309
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim smg1 already loaded
OnMusicFinished(Sounds/Musiques/Dracula01_Apocalyptic-Budapest.ogg)
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] pushDialog - id: 2309
[Dialog2] launchNextDialog - id: 2309
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 07
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found rjg1.anim
[TePackage] openFile - file not found rkg1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : rkg1
[TePackage] openFile - file not found rlg1.anim
[TePackage] openFile - file not found sag1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sag1
[TePackage] openFile - file not found sbg1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sbg1
[TeWarp3::configMarker: Unknown marker 0 on animation : sdg1
[TeWarp3::configMarker: Unknown marker 0 on animation : seg1
[TeWarp3::configMarker: Unknown marker 0 on animation : sfg1
[TeWarp3::configMarker: Unknown marker 0 on animation : sgg1
[TePackage] openFile - file not found shg1.anim
[TePackage] openFile - file not found sig1.anim
[TePackage] openFile - file not found sjg1.anim
[TePackage] openFile - file not found skg1.anim
[TePackage] openFile - file not found slg1.anim
[TePackage] openFile - file not found smg1.anim
[TePackage] openFile - file not found sng1.anim
[TePackage] openFile - file not found sog1.anim
[TePackage] openFile - file not found spg1.anim
[TePackage] openFile - file not found sqg1.anim
[TePackage] openFile - file not found ssg1.anim
[TePackage] openFile - file not found sug1.anim
entering 3D/Metropolitain/0006.wp
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim ssg1 already loaded
[TePackage] openFile - file not found sqg1.anim
[TeWarp3::Anim] load - anim sog1 already loaded
[TeWarp3::Anim] load - anim spg1 already loaded
[TeWarp3::Anim] load - anim sng1 already loaded
[TeWarp3::Anim] load - anim sug1 already loaded
[TeWarp3::Anim] load - anim rjg1 already loaded
[TeWarp3::Anim] load - anim rkg1 already loaded
[TeWarp3::Anim] load - anim sbg1 already loaded
[TeWarp3::Anim] load - anim slg1 already loaded
[TeWarp3::Anim] load - anim skg1 already loaded
[TeWarp3::Anim] load - anim sig1 already loaded
[Dialog2] pushDialog - id: 2258
[Dialog2] launchNextDialog - id: 2258
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W06_M.jpg
[Dialog2] pushDialog - id: 2259
[Dialog2] pushDialog - id: 2260
[Dialog2] pushDialog - id: 2261
[Dialog2] pushDialog - id: 2262
[Dialog2] pushDialog - id: 2263
[Dialog2] pushDialog - id: 2264
[Dialog2] pushDialog - id: 2265
[Dialog2] pushDialog - id: 2266
[Dialog2] pushDialog - id: 2267
[Dialog2] pushDialog - id: 2268
[Dialog2] pushDialog - id: 2269
[Dialog2] pushDialog - id: 2270
[Dialog2] pushDialog - id: 2271
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] launchNextDialog - id: 2259
[Dialog2] setBackground - bg: 2D/F_gerry_vue1_W06_M.jpg
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] launchNextDialog - id: 2260
[Dialog2] setBackground - bg: 2D/F_gerry_vue1_W06_M.jpg
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] launchNextDialog - id: 2261
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W06_M.jpg
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] launchNextDialog - id: 2262
[Dialog2] setBackground - bg: 2D/F_gerry_vue1_W06_M.jpg
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] launchNextDialog - id: 2263
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W06_M.jpg
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] launchNextDialog - id: 2264
[Dialog2] setBackground - bg: 2D/F_gerry_vue1_W06_M.jpg
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] launchNextDialog - id: 2265
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W06_M.jpg
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] launchNextDialog - id: 2266
[Dialog2] setBackground - bg: 2D/F_gerry_vue1_W06_M.jpg
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] launchNextDialog - id: 2267
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W06_M.jpg
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] launchNextDialog - id: 2268
[Dialog2] setBackground - bg: 2D/F_gerry_vue1_W06_M.jpg
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] launchNextDialog - id: 2269
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W06_M.jpg
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] launchNextDialog - id: 2270
[Dialog2] setBackground - bg: 2D/F_gerry_vue1_W06_M.jpg
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] launchNextDialog - id: 2271
[Dialog2] setBackground - bg: 2D/F_gerry_vue1_W06_M.jpg
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] pushDialog - id: 2232
[Dialog2] launchNextDialog - id: 2232
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] pushDialog - id: 2285
[Dialog2] launchNextDialog - id: 2285
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim smg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found r9g1.anim
[TePackage] openFile - file not found rjg1.anim
[TePackage] openFile - file not found rkg1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : rkg1
[TePackage] openFile - file not found rlg1.anim
[TePackage] openFile - file not found rwg1.anim
[TePackage] openFile - file not found s9g1.anim
[TePackage] openFile - file not found sag1.anim
[TePackage] openFile - file not found sbg1.anim
[TePackage] openFile - file not found shg1.anim
[TePackage] openFile - file not found sig1.anim
[TePackage] openFile - file not found sjg1.anim
[TePackage] openFile - file not found skg1.anim
[TePackage] openFile - file not found slg1.anim
[TePackage] openFile - file not found smg1.anim
[TePackage] openFile - file not found sng1.anim
[TePackage] openFile - file not found sog1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sog1
[TePackage] openFile - file not found spg1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : spg1
[TePackage] openFile - file not found sqg1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sqg1
[TeWarp3::configMarker: Unknown marker 0 on animation : srg1
[TePackage] openFile - file not found ssg1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : ssg1
[TePackage] openFile - file not found sug1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sug1
entering 3D/Metropolitain/0005.wp
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim sbg1 already loaded
[TeWarp3::Anim] load - anim sag1 already loaded
[TeWarp3::Anim] load - anim sjg1 already loaded
[TeWarp3::Anim] load - anim slg1 already loaded
[TeWarp3::Anim] load - anim skg1 already loaded
[TeWarp3::Anim] load - anim shg1 already loaded
[TeWarp3::Anim] load - anim sig1 already loaded
[TeWarp3::Anim] load - anim rjg1 already loaded
[TeWarp3::Anim] load - anim sug1 already loaded
[TeWarp3::Anim] load - anim sqg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim smg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 07
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim smg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim smg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim smg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found r9g1.anim
[TePackage] openFile - file not found rag1.anim
[TePackage] openFile - file not found rhg1.anim
[TePackage] openFile - file not found rjg1.anim
[TePackage] openFile - file not found rkg1.anim
[TePackage] openFile - file not found rlg1.anim
[TePackage] openFile - file not found rwg1.anim
[TePackage] openFile - file not found ryg1.anim
[TePackage] openFile - file not found sag1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sag1
[TeWarp3::configMarker: Unknown marker 0 on animation : sbg1
[TeWarp3::configMarker: Unknown marker 0 on animation : sdg1
[TeWarp3::configMarker: Unknown marker 0 on animation : seg1
[TeWarp3::configMarker: Unknown marker 0 on animation : sfg1
[TeWarp3::configMarker: Unknown marker 0 on animation : sgg1
[TePackage] openFile - file not found shg1.anim
[TePackage] openFile - file not found sig1.anim
[TePackage] openFile - file not found sjg1.anim
[TePackage] openFile - file not found skg1.anim
[TePackage] openFile - file not found slg1.anim
[TePackage] openFile - file not found smg1.anim
[TePackage] openFile - file not found sug1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sug1
entering 3D/Metropolitain/0004.wp
[TeWarp3::Anim] load - anim rjg1 already loaded
[TeWarp3::Anim] load - anim rag1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim rhg1 already loaded
[TeWarp3::Anim] load - anim rwg1 already loaded
[TeWarp3::Anim] load - anim rkg1 already loaded
[TeWarp3::Anim] load - anim ryg1 already loaded
[TeWarp3::Anim] load - anim r9g1 already loaded
[TeWarp3::Anim] load - anim sug1 already loaded
[TeWarp3::Anim] load - anim sag1 already loaded
[TeWarp3::Anim] load - anim slg1 already loaded
[TeWarp3::Anim] load - anim skg1 already loaded
[TeWarp3::Anim] load - anim sig1 already loaded
[InventoryMenu] updateAvatar - loading avatar 05 - jauge 17
[Dialog2] pushDialog - id: 1732
[Dialog2] launchNextDialog - id: 1732
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1733
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] launchNextDialog - id: 1733
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim smg1 already loaded
[WarpTutorial] pushTutorial - id: 1965+1966
[WarpTutorial] launchNextTutorial - id: 1965+1966
[TeWarp3::Anim] load - anim smg1 already loaded
[WarpTutorial] onAnimationUpFinished
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[WarpTutorial] hideTutorial
[Dialog2] pushDialog - id: 1735
[Dialog2] launchNextDialog - id: 1735
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[WarpTutorial] onAnimationDownFinished
[TeWarp3::Anim] load - anim smg1 already loaded
OnTutorialEvent: Inventory-Enter
[WarpTutorial] hideTutorial
[InventoryMenu] updateAvatar - loading avatar 05 - jauge 17
[TeWarp3::Anim] load - anim smg1 already loaded
[WarpTutorial] onAnimationDownFinished
OnTutorialEvent: Inventory-Posology
OnTutorialEvent: Inventory-FirstAidKit
[TeWarp3::Anim] load - anim smg1 already loaded
OnTutorialEvent: FirstAidKit-CombinationTest
[FirstAidKit] onCombinationTestFinished
[FirstAidKit] testCombinationFinished - effect: 6
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 11
OnFirstAidKitCombinationFinished(B_medicament_A_N + B_medicament_B_N)
OnFirstAidKitCombinationFinished - stop ill effect
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeLuaThread::Execute] La fonction : "OnIllFadeFinished" n'existe pas.
[TeWarp3::Anim] load - anim smg1 already loaded
OnTutorialEvent: Inventory-Quit
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim rjg1 already loaded
[TeWarp3::Anim] load - anim rag1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] pushDialog - id: 2168
[Dialog2] launchNextDialog - id: 2168
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2109
[Dialog2] launchNextDialog - id: 2109
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
OnTutorialEvent: Inventory-Enter
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 11
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
OnTutorialEvent: Inventory-FirstAidKit
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
OnTutorialEvent: FirstAidKit-CombinationCancel
[FirstAidKit] onCombinationCancel
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[GameWarp] onKeyPressed - 27 - 
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
Loading D:/Documents/My Games/Dracula5/Profile0/save.xml
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[TeRenderer::init] Vendor : Intel
[TeRenderer::init] Renderer : Intel(R) HD Graphics 4400
[TeRenderer::init] Version : 4.3.0 - Build 10.18.14.4170
[TeRenderer::init] Sentil buffer bits : 8
[TeRenderer::init] Depth buffer bits : 24
[TeRenderer::init] Extensions : GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_cl_event GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering GL_EXT_clip_control GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shader_image_load_store GL_EXT_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader GL_ARB_vertex_attrib_binding GL_ARB_texture_view GL_ARB_fragment_layer_viewport GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_query_buffer_object GL_EXT_polygon_offset_clamp GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_ARB_texture_query_levels GL_ARB_invalidate_subdata GL_ARB_clear_buffer_object GL_ARB_texture_mirror_clamp_to_edge GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_ARB_robust_buffer_access_behavior GL_EXT_texture_sRGB_decode GL_ARB_copy_image GL_KHR_blend_equation_advanced GL_EXT_direct_state_access GL_ARB_stencil_texturing GL_ARB_texture_stencil8 GL_ARB_explicit_uniform_location 
[TeExtensions::LoadExtensions] GL_EXT_framebuffer_object loaded.
Switched tag "language" from "fr" to "en"
Switched tag "definition" from "" to "HD"
[Application] create - mainWindow size: 1920.000000x1080.000000
[Application] create - screenSize (diagonal, in inches): 18.357559
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
Loading D:/Documents/My Games/Dracula5/Profile0/save.xml
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 07
[TeLuaThread::Execute] La fonction : "CheckHealth" n'existe pas.
[Diary] addPage - adding page_001_0
[Diary] addPage - adding page_002_0
[Diary] addPage - adding page_003_0
[Diary] addPage - adding page_004_0
[Diary] addPage - adding page_005_0
[Diary] addPage - adding page_006_0
[Diary] addPage - adding page_007_0
[Diary] addPage - adding page_008_0
[Diary] addPage - adding page_009_0
[Diary] addPage - adding page_010_0
[Diary] addPage - adding page_011_0
[Diary] addPage - adding page_012_0
[Diary] addPage - adding page_013_0
[Diary] addPage - adding page_014_0
[Diary] addPage - adding page_015_0
[Diary] addPage - adding page_016_0
[Diary] addPage - adding page_017_0
[Diary] addPage - adding page_018_0
[Diary] addPage - adding page_019_0
[Diary] addPage - adding page_020_0
[Diary] addPage - adding page_021_0
[Diary] addPage - adding page_022_0
[Diary] addPage - adding page_023_0
[Diary] addPage - adding page_024_0
[Diary] addPage - adding page_025_0
[Diary] addPage - adding page_026_0
[Diary] addPage - adding page_027_0
[Diary] addPage - adding page_028_0
[Diary] addPage - adding page_029_0
[Diary] addPage - adding page_030_0
[Diary] addPage - adding page_031_0
[Diary] addPage - adding page_032_0
[Diary] addPage - adding page_033_0
[Diary] addPage - adding page_034_0
[Diary] addPage - adding page_035_0
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
GameWarp::load mPrologue = 0 warpName = 3D/Metropolitain/0005.wp
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found r9g1.anim
[TePackage] openFile - file not found rjg1.anim
[TePackage] openFile - file not found rkg1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : rkg1
[TePackage] openFile - file not found rlg1.anim
[TePackage] openFile - file not found rwg1.anim
[TePackage] openFile - file not found rzg1.anim
[TePackage] openFile - file not found sag1.anim
[TePackage] openFile - file not found shg1.anim
[TePackage] openFile - file not found sig1.anim
[TePackage] openFile - file not found sjg1.anim
[TePackage] openFile - file not found skg1.anim
[TePackage] openFile - file not found slg1.anim
[TePackage] openFile - file not found smg1.anim
[TePackage] openFile - file not found sng1.anim
[TePackage] openFile - file not found sog1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sog1
[TePackage] openFile - file not found spg1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : spg1
[TePackage] openFile - file not found sqg1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sqg1
[TeWarp3::configMarker: Unknown marker 0 on animation : srg1
[TePackage] openFile - file not found ssg1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : ssg1
[TePackage] openFile - file not found sug1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sug1
entering 3D/Metropolitain/0005.wp
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim sag1 already loaded
[TeWarp3::Anim] load - anim sjg1 already loaded
[TeWarp3::Anim] load - anim slg1 already loaded
[TeWarp3::Anim] load - anim skg1 already loaded
[TeWarp3::Anim] load - anim shg1 already loaded
[TeWarp3::Anim] load - anim sig1 already loaded
[TeWarp3::Anim] load - anim rjg1 already loaded
[TeWarp3::Anim] load - anim sug1 already loaded
[TeWarp3::Anim] load - anim sqg1 already loaded
[Application] onMenuTransitionFinished
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim smg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found r9g1.anim
[TePackage] openFile - file not found rag1.anim
[TePackage] openFile - file not found rhg1.anim
[TePackage] openFile - file not found rjg1.anim
[TePackage] openFile - file not found rkg1.anim
[TePackage] openFile - file not found rlg1.anim
[TePackage] openFile - file not found rwg1.anim
[TePackage] openFile - file not found ryg1.anim
[TePackage] openFile - file not found rzg1.anim
[TePackage] openFile - file not found sag1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sag1
[TeWarp3::configMarker: Unknown marker 0 on animation : sbg1
[TeWarp3::configMarker: Unknown marker 0 on animation : sdg1
[TeWarp3::configMarker: Unknown marker 0 on animation : seg1
[TeWarp3::configMarker: Unknown marker 0 on animation : sfg1
[TeWarp3::configMarker: Unknown marker 0 on animation : sgg1
[TePackage] openFile - file not found shg1.anim
[TePackage] openFile - file not found sig1.anim
[TePackage] openFile - file not found sjg1.anim
[TePackage] openFile - file not found skg1.anim
[TePackage] openFile - file not found slg1.anim
[TePackage] openFile - file not found smg1.anim
[TePackage] openFile - file not found sug1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sug1
entering 3D/Metropolitain/0004.wp
[TeWarp3::Anim] load - anim rjg1 already loaded
[TeWarp3::Anim] load - anim rag1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim rhg1 already loaded
[TeWarp3::Anim] load - anim rwg1 already loaded
[TeWarp3::Anim] load - anim rkg1 already loaded
[TeWarp3::Anim] load - anim ryg1 already loaded
[TeWarp3::Anim] load - anim r9g1 already loaded
[TeWarp3::Anim] load - anim sug1 already loaded
[TeWarp3::Anim] load - anim sag1 already loaded
[TeWarp3::Anim] load - anim slg1 already loaded
[TeWarp3::Anim] load - anim skg1 already loaded
[TeWarp3::Anim] load - anim sig1 already loaded
[InventoryMenu] updateAvatar - loading avatar 05 - jauge 17
[Dialog2] pushDialog - id: 1732
[Dialog2] launchNextDialog - id: 1732
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 1733
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim smg1 already loaded
[Dialog2] launchNextDialog - id: 1733
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[WarpTutorial] pushTutorial - id: 1965+1966
[WarpTutorial] launchNextTutorial - id: 1965+1966
[WarpTutorial] onAnimationUpFinished
OnTutorialEvent: Inventory-Enter
[WarpTutorial] hideTutorial
[InventoryMenu] updateAvatar - loading avatar 05 - jauge 17
[TeWarp3::Anim] load - anim smg1 already loaded
[WarpTutorial] onAnimationDownFinished
[TeWarp3::Anim] load - anim smg1 already loaded
OnTutorialEvent: Inventory-Posology
[TeWarp3::Anim] load - anim smg1 already loaded
OnTutorialEvent: Inventory-FirstAidKit
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
OnTutorialEvent: FirstAidKit-CombinationTest
[FirstAidKit] onCombinationTestFinished
[FirstAidKit] testCombinationFinished - effect: 6
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 11
OnFirstAidKitCombinationFinished(B_medicament_A_N + B_medicament_B_N + B_medicament_C_N)
OnFirstAidKitCombinationFinished - stop ill effect
[TeWarp3::Anim] load - anim smg1 already loaded
[TeLuaThread::Execute] La fonction : "OnIllFadeFinished" n'existe pas.
[FirstAidKit] onCombinationTestFinished
[FirstAidKit] testCombinationFinished - effect: 6
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 05
OnFirstAidKitCombinationFinished(B_medicament_A_N + B_medicament_B_N)
OnFirstAidKitCombinationFinished - stop ill effect
[TeWarp3::Anim] load - anim smg1 already loaded
[FirstAidKit] onCombinationTestFinished
[FirstAidKit] testCombinationFinished - effect: 6
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 01
OnFirstAidKitCombinationFinished(B_medicament_A_N + B_medicament_B_N)
OnFirstAidKitCombinationFinished - stop ill effect
[TeWarp3::Anim] load - anim smg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 01
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim smg1 already loaded
[TePackage] openFile - file not found rig1.anim
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim rhg1 already loaded
[TeWarp3::Anim] load - anim smg1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found r9g1.anim
[TePackage] openFile - file not found ryg1.anim
entering 3D/Metropolitain/0007.wp
[TeWarp3::Anim] load - anim ryg1 already loaded
[TeWarp3::Anim] load - anim r9g1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 01
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TePackage] openFile - file not found swg1.anim
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2287
[Dialog2] launchNextDialog - id: 2287
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 01
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TePackage] openFile - file not found svg1.anim
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found r9g1.anim
[TePackage] openFile - file not found rag1.anim
[TePackage] openFile - file not found rhg1.anim
[TePackage] openFile - file not found rig1.anim
[TePackage] openFile - file not found rjg1.anim
[TePackage] openFile - file not found rkg1.anim
[TePackage] openFile - file not found rlg1.anim
[TePackage] openFile - file not found rwg1.anim
[TePackage] openFile - file not found ryg1.anim
[TePackage] openFile - file not found sag1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sag1
[TeWarp3::configMarker: Unknown marker 0 on animation : sbg1
[TeWarp3::configMarker: Unknown marker 0 on animation : sdg1
[TeWarp3::configMarker: Unknown marker 0 on animation : seg1
[TeWarp3::configMarker: Unknown marker 0 on animation : sfg1
[TeWarp3::configMarker: Unknown marker 0 on animation : sgg1
[TePackage] openFile - file not found shg1.anim
[TePackage] openFile - file not found sig1.anim
[TePackage] openFile - file not found sjg1.anim
[TePackage] openFile - file not found skg1.anim
[TePackage] openFile - file not found slg1.anim
[TePackage] openFile - file not found smg1.anim
[TePackage] openFile - file not found sug1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sug1
[TePackage] openFile - file not found svg1.anim
[TePackage] openFile - file not found swg1.anim
entering 3D/Metropolitain/0004.wp
[TeWarp3::Anim] load - anim rjg1 already loaded
[TeWarp3::Anim] load - anim rag1 already loaded
[TeWarp3::Anim] load - anim swg1 already loaded
[TeWarp3::Anim] load - anim svg1 already loaded
[TeWarp3::Anim] load - anim rhg1 already loaded
[TeWarp3::Anim] load - anim rwg1 already loaded
[TeWarp3::Anim] load - anim rkg1 already loaded
[TeWarp3::Anim] load - anim ryg1 already loaded
[TeWarp3::Anim] load - anim r9g1 already loaded
[TeWarp3::Anim] load - anim sug1 already loaded
[TeWarp3::Anim] load - anim sag1 already loaded
[TeWarp3::Anim] load - anim slg1 already loaded
[TeWarp3::Anim] load - anim skg1 already loaded
[TeWarp3::Anim] load - anim sig1 already loaded
dring, dring ![TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2181
[Dialog2] launchNextDialog - id: 2181
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2182
[Dialog2] pushDialog - id: 2183
[Dialog2] pushDialog - id: 2184
[Dialog2] pushDialog - id: 2185
[Dialog2] pushDialog - id: 2186
[Dialog2] pushDialog - id: 2187
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] launchNextDialog - id: 2182
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 2183
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 2184
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 2185
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 2186
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 2187
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2168
[Dialog2] launchNextDialog - id: 2168
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found rjg1.anim
[TePackage] openFile - file not found rkg1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : rkg1
[TePackage] openFile - file not found rlg1.anim
[TePackage] openFile - file not found sag1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sag1
[TeWarp3::configMarker: Unknown marker 0 on animation : sbg1
[TeWarp3::configMarker: Unknown marker 0 on animation : sdg1
[TeWarp3::configMarker: Unknown marker 0 on animation : seg1
[TeWarp3::configMarker: Unknown marker 0 on animation : sfg1
[TeWarp3::configMarker: Unknown marker 0 on animation : sgg1
[TePackage] openFile - file not found shg1.anim
[TePackage] openFile - file not found sig1.anim
[TePackage] openFile - file not found sjg1.anim
[TePackage] openFile - file not found skg1.anim
[TePackage] openFile - file not found slg1.anim
[TePackage] openFile - file not found sng1.anim
[TePackage] openFile - file not found sog1.anim
[TePackage] openFile - file not found spg1.anim
[TePackage] openFile - file not found sqg1.anim
[TePackage] openFile - file not found ssg1.anim
[TePackage] openFile - file not found sug1.anim
entering 3D/Metropolitain/0006.wp
[TeWarp3::Anim] load - anim ssg1 already loaded
[TePackage] openFile - file not found sqg1.anim
[TeWarp3::Anim] load - anim sog1 already loaded
[TeWarp3::Anim] load - anim spg1 already loaded
[TeWarp3::Anim] load - anim sng1 already loaded
[TeWarp3::Anim] load - anim sug1 already loaded
[TePackage] openFile - file not found stg1.anim
[TeWarp3::Anim] load - anim rjg1 already loaded
[TeWarp3::Anim] load - anim rkg1 already loaded
[TeWarp3::Anim] load - anim slg1 already loaded
[TeWarp3::Anim] load - anim skg1 already loaded
[TeWarp3::Anim] load - anim sig1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2286
[Dialog2] launchNextDialog - id: 2286
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2286
[Dialog2] launchNextDialog - id: 2286
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[VideoPlayer] onVideoStopped - Videos/cine009.ogv
[Diary] addPage - adding page_036_0
[Diary] addPage - adding page_037_0
[Diary] addPage - adding page_038_0
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found rag1.anim
[TePackage] openFile - file not found rhg1.anim
[TePackage] openFile - file not found rjg1.anim
[TePackage] openFile - file not found rkg1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : rkg1
[TePackage] openFile - file not found rlg1.anim
[TePackage] openFile - file not found svg1.anim
[TePackage] openFile - file not found swg1.anim
entering 3D/Metropolitain/0104.wp
[FadeTransition] fadeToColor - enter
[FadeTransition] fadeToColor - callBack: OnFadeFromBlackFinished()
[TePackage] openFile - file not found r1g1.anim
[TeWarp3::Anim] load - anim rlg1 already loaded
[TeWarp3::Anim] load - anim swg1 already loaded
[TeWarp3::Anim] load - anim svg1 already loaded
[TeWarp3::Anim] load - anim rhg1 already loaded
[TeWarp3::Anim] load - anim rkg1 already loaded
[TeWarp3::Anim] load - anim rjg1 already loaded
[VideoPlayer] onVideoFinished - Videos/cine009.ogv
[FadeTransition] onFadeTransitionFinished - calling OnFadeFromBlackFinished()
[TeWarp3::Anim] load - anim r1g1 already loaded
[Dialog2] pushDialog - id: 2293
[Dialog2] launchNextDialog - id: 2293
[Dialog2] setBackground - bg: 2D/F_adam_vue1_W04_M.jpg
[Dialog2] pushDialog - id: 2294
[Dialog2] pushDialog - id: 2295
[Dialog2] pushDialog - id: 2296
[Dialog2] pushDialog - id: 2297
[Dialog2] pushDialog - id: 2298
[Dialog2] pushDialog - id: 2299
[Dialog2] pushDialog - id: 2300
[Dialog2] pushDialog - id: 2301
[Dialog2] pushDialog - id: 2302
[Dialog2] pushDialog - id: 2303
[TeWarp3::Anim] load - anim r1g1 already loaded
[Dialog2] launchNextDialog - id: 2294
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W104_M.jpg
[TeWarp3::Anim] load - anim r1g1 already loaded
[Dialog2] launchNextDialog - id: 2295
[Dialog2] setBackground - bg: 2D/F_adam_vue1_W04_M.jpg
[TeWarp3::Anim] load - anim r1g1 already loaded
[TeWarp3::Anim] load - anim r1g1 already loaded
[Dialog2] launchNextDialog - id: 2296
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W104_M.jpg
[TeWarp3::Anim] load - anim r1g1 already loaded
[TeWarp3::Anim] load - anim r1g1 already loaded
[TeWarp3::Anim] load - anim r1g1 already loaded
[TeWarp3::Anim] load - anim r1g1 already loaded
[TeWarp3::Anim] load - anim r1g1 already loaded
[Dialog2] launchNextDialog - id: 2297
[Dialog2] setBackground - bg: 2D/F_adam_vue1_W04_M.jpg
[TeWarp3::Anim] load - anim r1g1 already loaded
[Dialog2] launchNextDialog - id: 2298
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W104_M.jpg
[TeWarp3::Anim] load - anim r1g1 already loaded
[TeWarp3::Anim] load - anim r1g1 already loaded
[TeWarp3::Anim] load - anim r1g1 already loaded
[Dialog2] launchNextDialog - id: 2299
[Dialog2] setBackground - bg: 2D/F_adam_vue1_W04_M.jpg
[TeWarp3::Anim] load - anim r1g1 already loaded
[TeWarp3::Anim] load - anim r1g1 already loaded
[Dialog2] launchNextDialog - id: 2300
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W104_M.jpg
[TeWarp3::Anim] load - anim r1g1 already loaded
[Dialog2] launchNextDialog - id: 2301
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W104_M.jpg
[TeWarp3::Anim] load - anim r1g1 already loaded
[TeWarp3::Anim] load - anim r1g1 already loaded
[Dialog2] launchNextDialog - id: 2302
[Dialog2] setBackground - bg: 2D/F_adam_vue1_W04_M.jpg
[TeWarp3::Anim] load - anim r1g1 already loaded
[TeWarp3::Anim] load - anim r1g1 already loaded
[TeWarp3::Anim] load - anim r1g1 already loaded
[TeWarp3::Anim] load - anim r1g1 already loaded
[Dialog2] launchNextDialog - id: 2303
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W104_M.jpg
[TeWarp3::Anim] load - anim r1g1 already loaded
[TeWarp3::Anim] load - anim r1g1 already loaded
[TeWarp3::Anim] load - anim r1g1 already loaded
[TeWarp3::Anim] load - anim r1g1 already loaded
[TeWarp3::Anim] load - anim r1g1 already loaded
[TeWarp3::Anim] load - anim r1g1 already loaded
OnMusicFinished(Sounds/Musiques/Dracula01_Apocalyptic-Budapest.ogg)
[TeWarp3::Anim] load - anim r1g1 already loaded
[TeWarp3::Anim] load - anim r1g1 already loaded
[TeWarp3::Anim] load - anim r1g1 already loaded
[TeWarp3::Anim] load - anim r1g1 already loaded
[TeWarp3::Anim] load - anim r1g1 already loaded
[TeWarp3::Anim] load - anim r1g1 already loaded
[TeWarp3::Anim] load - anim r1g1 already loaded
[TeWarp3::Anim] load - anim r1g1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim r1g1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2305
[Dialog2] launchNextDialog - id: 2305
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W104_M.jpg
[Dialog2] pushDialog - id: 2306
[TeWarp3::Anim] load - anim r1g1 already loaded
[TeWarp3::Anim] load - anim r1g1 already loaded
[Dialog2] launchNextDialog - id: 2306
[Dialog2] setBackground - bg: 2D/F_adam_vue1_W04_M.jpg
[TeWarp3::Anim] load - anim r1g1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 01 - jauge 01
[TeWarp3::Anim] load - anim r1g1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim r1g1 already loaded
[TePackage] openFile - file not found rig1.anim
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim rhg1 already loaded
[TeWarp3::Anim] load - anim r1g1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found r9g1.anim
[TePackage] openFile - file not found ryg1.anim
[TePackage] openFile - file not found svg1.anim
[TePackage] openFile - file not found swg1.anim
entering 3D/Metropolitain/0107.wp
[TeWarp3::configMarker: Unknown marker 0 on animation : r2g1
[TePackage] openFile - file not found r2g1.anim
[TeWarp3::Anim] load - anim swg1 already loaded
[TeWarp3::Anim] load - anim svg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2307
[Dialog2] launchNextDialog - id: 2307
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim svg1 already loaded
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 11
[Dialog2] pushDialog - id: 2308
[Dialog2] launchNextDialog - id: 2308
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Diary] addPage - adding page_039_0
[VideoPlayer] onVideoStopped - Videos/cine010.ogv
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
entering 3D/Ellen/0003.wp
[TePackage] openFile - file not found ueh1.anim
[TePackage] openFile - file not found ukh1.anim
[FadeTransition] fadeToColor - enter
[FadeTransition] fadeToColor - callBack: OnFadeFromBlackFinished()
[VideoPlayer] onVideoFinished - Videos/cine010.ogv
[FadeTransition] onFadeTransitionFinished - calling OnFadeFromBlackFinished()
[Dialog2] pushDialog - id: 2480
[Dialog2] launchNextDialog - id: 2480
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2481
[Dialog2] launchNextDialog - id: 2481
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnMusicFinished(Sounds/Musiques/The Master is coming_V1.ogg)
OnMusicFinished(Sounds/Musiques/The Master is coming_V1.ogg)
OnMusicFinished(Sounds/Musiques/The Master is coming_V1.ogg)
OnMusicFinished(Sounds/Musiques/The Master is coming_V1.ogg)
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim ukh1 already loaded
OnShowedDocumentButtonValidated(ulh10001_zoomed_0, button1)
[Dialog2] pushDialog - id: 2477
[Dialog2] launchNextDialog - id: 2477
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(ulh10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 111
[Dialog2] launchNextDialog - id: 111
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found ueh1.anim
[TePackage] openFile - file not found ukh1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : ukh1
entering 3D/Ellen/0001.wp
[TePackage] openFile - file not found uah1.anim
[TeWarp3::Anim] load - anim ueh1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
TeBaseFile::nativeOpen: Can't open "./Common/Fonts/Times New Roman-Bold Italic.ttf", No such file or directory
TeFont3::glyph: TeFile::open error on file "Common/Fonts/Times New Roman-Bold Italic.ttf"
[Dialog2] pushDialog - id: 2478
[Dialog2] launchNextDialog - id: 2478
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2479
[Dialog2] launchNextDialog - id: 2479
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(ufh1_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found uah1.anim
[TePackage] openFile - file not found ueh1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : ueh1
entering 3D/Ellen/0002.wp
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 111
[Dialog2] launchNextDialog - id: 111
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found uah1.anim
[TePackage] openFile - file not found ueh1.anim
[TePackage] openFile - file not found ukh1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : ukh1
entering 3D/Ellen/0001.wp
[TeWarp3::Anim] load - anim uah1 already loaded
[TeWarp3::Anim] load - anim ueh1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim uah1 already loaded
[FadeTransition] fadeToColor - enter
[FadeTransition] fadeToColor - callBack: OnFadeToBlackFinished()
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found rcg1.anim
entering 3D/Metropolitain/0001.wp
[TePackage] openFile - file not found rzg1.anim
[TeWarp3::Anim] load - anim rcg1 already loaded
GameWarp::save mPrologue = 0 fileName = 1.xml
[FadeTransition] fadeToColor - enter
ETAT_Ellen_ComesFromHome = true[FadeTransition] onFadeTransitionFinished - calling OnFadeToBlackFinished()
[FadeTransition] fadeToColor - enter
[FadeTransition] fadeToColor - callBack: OnFadeFromBlackFinished()
ETAT_Ellen_ComesFromHome = true[FadeTransition] onFadeTransitionFinished - calling OnFadeFromBlackFinished()
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[WarpTutorial] hideTutorial
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found rag1.anim
[TePackage] openFile - file not found rbg1.anim
[TePackage] openFile - file not found rcg1.anim
[TePackage] openFile - file not found rdg1.anim
[TePackage] openFile - file not found rzg1.anim
[TePackage] openFile - file not found sag1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sag1
[TeWarp3::configMarker: Unknown marker 0 on animation : sbg1
[TePackage] openFile - file not found sig1.anim
entering 3D/Metropolitain/0002.wp
[TeWarp3::Anim] load - anim rzg1 already loaded
[TeWarp3::Anim] load - anim rdg1 already loaded
[TeWarp3::Anim] load - anim rcg1 already loaded
[TeWarp3::Anim] load - anim rag1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[WarpTutorial] onAnimationDownFinished
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2106
[Dialog2] launchNextDialog - id: 2106
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2111
[Dialog2] launchNextDialog - id: 2111
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2109
[Dialog2] launchNextDialog - id: 2109
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TePackage] openFile - file not found rbg1.anim
[TeWarp3::Anim] load - anim rag1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found r9g1.anim
[TePackage] openFile - file not found rag1.anim
[TePackage] openFile - file not found rhg1.anim
[TePackage] openFile - file not found rig1.anim
[TePackage] openFile - file not found rjg1.anim
[TePackage] openFile - file not found rkg1.anim
[TePackage] openFile - file not found rlg1.anim
[TePackage] openFile - file not found rwg1.anim
[TePackage] openFile - file not found ryg1.anim
[TePackage] openFile - file not found rzg1.anim
[TePackage] openFile - file not found sag1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sag1
[TeWarp3::configMarker: Unknown marker 0 on animation : sbg1
[TeWarp3::configMarker: Unknown marker 0 on animation : sdg1
[TeWarp3::configMarker: Unknown marker 0 on animation : seg1
[TeWarp3::configMarker: Unknown marker 0 on animation : sfg1
[TeWarp3::configMarker: Unknown marker 0 on animation : sgg1
[TePackage] openFile - file not found shg1.anim
[TePackage] openFile - file not found sig1.anim
[TePackage] openFile - file not found sjg1.anim
[TePackage] openFile - file not found skg1.anim
[TePackage] openFile - file not found slg1.anim
[TePackage] openFile - file not found sug1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sug1
[TePackage] openFile - file not found svg1.anim
[TePackage] openFile - file not found swg1.anim
entering 3D/Metropolitain/0004.wp
[TeWarp3::Anim] load - anim rjg1 already loaded
[TeWarp3::Anim] load - anim rag1 already loaded
[TeWarp3::Anim] load - anim rag1 already loaded
[TeWarp3::Anim] load - anim rhg1 already loaded
[TeWarp3::Anim] load - anim rwg1 already loaded
[TeWarp3::Anim] load - anim rkg1 already loaded
[TeWarp3::Anim] load - anim ryg1 already loaded
[TeWarp3::Anim] load - anim r9g1 already loaded
[TeWarp3::Anim] load - anim sug1 already loaded
[TeWarp3::Anim] load - anim sag1 already loaded
[TeWarp3::Anim] load - anim slg1 already loaded
[TeWarp3::Anim] load - anim skg1 already loaded
[TeWarp3::Anim] load - anim sig1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim rjg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TePackage] openFile - file not found rig1.anim
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim rhg1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found r9g1.anim
[TePackage] openFile - file not found ryg1.anim
entering 3D/Metropolitain/0007.wp
[TeWarp3::Anim] load - anim ryg1 already loaded
[TeWarp3::Anim] load - anim r9g1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2289
[Dialog2] launchNextDialog - id: 2289
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2290
[Dialog2] launchNextDialog - id: 2290
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[InventoryMenu] updateAvatar - loading avatar 04 - jauge 13
[Diary] addPage - adding page_040_0
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 04 - jauge 13
[FirstAidKit] onCombinationTestFinished
[FirstAidKit] testCombinationFinished - effect: 6
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 07
OnFirstAidKitCombinationFinished(B_medicament_A_N + B_medicament_B_N)
OnFirstAidKitCombinationFinished - stop ill effect
[TeLuaThread::Execute] La fonction : "OnIllFadeFinished" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found r9g1.anim
[TePackage] openFile - file not found rag1.anim
[TePackage] openFile - file not found rhg1.anim
[TePackage] openFile - file not found rig1.anim
[TePackage] openFile - file not found rjg1.anim
[TePackage] openFile - file not found rkg1.anim
[TePackage] openFile - file not found rlg1.anim
[TePackage] openFile - file not found rwg1.anim
[TePackage] openFile - file not found ryg1.anim
[TePackage] openFile - file not found sag1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sag1
[TeWarp3::configMarker: Unknown marker 0 on animation : sbg1
[TeWarp3::configMarker: Unknown marker 0 on animation : sdg1
[TeWarp3::configMarker: Unknown marker 0 on animation : seg1
[TeWarp3::configMarker: Unknown marker 0 on animation : sfg1
[TeWarp3::configMarker: Unknown marker 0 on animation : sgg1
[TePackage] openFile - file not found shg1.anim
[TePackage] openFile - file not found sig1.anim
[TePackage] openFile - file not found sjg1.anim
[TePackage] openFile - file not found skg1.anim
[TePackage] openFile - file not found slg1.anim
[TePackage] openFile - file not found sug1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sug1
entering 3D/Metropolitain/0004.wp
[TeWarp3::Anim] load - anim rjg1 already loaded
[TeWarp3::Anim] load - anim rag1 already loaded
[TeWarp3::Anim] load - anim rhg1 already loaded
[TeWarp3::Anim] load - anim rwg1 already loaded
[TeWarp3::Anim] load - anim rkg1 already loaded
[TeWarp3::Anim] load - anim ryg1 already loaded
[TeWarp3::Anim] load - anim r9g1 already loaded
[TeWarp3::Anim] load - anim sug1 already loaded
[TeWarp3::Anim] load - anim sag1 already loaded
[TeWarp3::Anim] load - anim slg1 already loaded
[TeWarp3::Anim] load - anim skg1 already loaded
[TeWarp3::Anim] load - anim sig1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
OnMusicFinished(Sounds/Musiques/The Master is coming_V1.ogg)
OnShowedDocumentButtonValidated(dhg10001_zoomed_0, button0)
[TeWarp3::Anim] load - anim rjg1 already loaded
[TeWarp3::Anim] load - anim rag1 already loaded
[TeWarp3::Anim] load - anim rhg1 already loaded
[TeWarp3::Anim] load - anim rwg1 already loaded
[TeWarp3::Anim] load - anim rkg1 already loaded
[TeWarp3::Anim] load - anim ryg1 already loaded
[TeWarp3::Anim] load - anim r9g1 already loaded
[TeWarp3::Anim] load - anim sug1 already loaded
[TeWarp3::Anim] load - anim sag1 already loaded
[TeWarp3::Anim] load - anim slg1 already loaded
[TeWarp3::Anim] load - anim skg1 already loaded
[TeWarp3::Anim] load - anim sig1 already loaded
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2310
[Dialog2] launchNextDialog - id: 2310
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found rjg1.anim
[TePackage] openFile - file not found rkg1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : rkg1
[TePackage] openFile - file not found rlg1.anim
[TePackage] openFile - file not found sag1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sag1
[TeWarp3::configMarker: Unknown marker 0 on animation : sbg1
[TeWarp3::configMarker: Unknown marker 0 on animation : sdg1
[TeWarp3::configMarker: Unknown marker 0 on animation : seg1
[TeWarp3::configMarker: Unknown marker 0 on animation : sfg1
[TeWarp3::configMarker: Unknown marker 0 on animation : sgg1
[TePackage] openFile - file not found shg1.anim
[TePackage] openFile - file not found sig1.anim
[TePackage] openFile - file not found sjg1.anim
[TePackage] openFile - file not found skg1.anim
[TePackage] openFile - file not found slg1.anim
[TePackage] openFile - file not found sng1.anim
[TePackage] openFile - file not found sog1.anim
[TePackage] openFile - file not found spg1.anim
[TePackage] openFile - file not found sqg1.anim
[TePackage] openFile - file not found ssg1.anim
[TePackage] openFile - file not found stg1.anim
[TePackage] openFile - file not found sug1.anim
entering 3D/Metropolitain/0006.wp
[TeWarp3::Anim] load - anim ssg1 already loaded
[TePackage] openFile - file not found sqg1.anim
[TeWarp3::Anim] load - anim sog1 already loaded
[TeWarp3::Anim] load - anim spg1 already loaded
[TeWarp3::Anim] load - anim sng1 already loaded
[TeWarp3::Anim] load - anim sug1 already loaded
[TeWarp3::Anim] load - anim stg1 already loaded
[TeWarp3::Anim] load - anim rjg1 already loaded
[TeWarp3::Anim] load - anim rkg1 already loaded
[TeWarp3::Anim] load - anim slg1 already loaded
[TeWarp3::Anim] load - anim skg1 already loaded
[TeWarp3::Anim] load - anim sig1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2286
[Dialog2] launchNextDialog - id: 2286
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2286
[Dialog2] launchNextDialog - id: 2286
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found r9g1.anim
[TePackage] openFile - file not found rag1.anim
[TePackage] openFile - file not found rhg1.anim
[TePackage] openFile - file not found rjg1.anim
[TePackage] openFile - file not found rkg1.anim
[TePackage] openFile - file not found rlg1.anim
[TePackage] openFile - file not found rwg1.anim
[TePackage] openFile - file not found ryg1.anim
[TePackage] openFile - file not found sag1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sag1
[TeWarp3::configMarker: Unknown marker 0 on animation : sbg1
[TeWarp3::configMarker: Unknown marker 0 on animation : sdg1
[TeWarp3::configMarker: Unknown marker 0 on animation : seg1
[TeWarp3::configMarker: Unknown marker 0 on animation : sfg1
[TeWarp3::configMarker: Unknown marker 0 on animation : sgg1
[TePackage] openFile - file not found shg1.anim
[TePackage] openFile - file not found sig1.anim
[TePackage] openFile - file not found sjg1.anim
[TePackage] openFile - file not found skg1.anim
[TePackage] openFile - file not found slg1.anim
[TePackage] openFile - file not found sug1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sug1
entering 3D/Metropolitain/0004.wp
[TeWarp3::Anim] load - anim rjg1 already loaded
[TeWarp3::Anim] load - anim rag1 already loaded
[TeWarp3::Anim] load - anim rhg1 already loaded
[TeWarp3::Anim] load - anim rwg1 already loaded
[TeWarp3::Anim] load - anim rkg1 already loaded
[TeWarp3::Anim] load - anim ryg1 already loaded
[TeWarp3::Anim] load - anim r9g1 already loaded
[TeWarp3::Anim] load - anim sug1 already loaded
[TeWarp3::Anim] load - anim sag1 already loaded
[TeWarp3::Anim] load - anim slg1 already loaded
[TeWarp3::Anim] load - anim skg1 already loaded
[TeWarp3::Anim] load - anim sig1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim rjg1 already loaded
[TeWarp3::Anim] load - anim rag1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found rag1.anim
[TePackage] openFile - file not found rbg1.anim
[TePackage] openFile - file not found rcg1.anim
[TePackage] openFile - file not found rdg1.anim
[TePackage] openFile - file not found sag1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sag1
[TeWarp3::configMarker: Unknown marker 0 on animation : sbg1
[TePackage] openFile - file not found sig1.anim
entering 3D/Metropolitain/0002.wp
[TePackage] openFile - file not found rzg1.anim
[TeWarp3::Anim] load - anim rdg1 already loaded
[TeWarp3::Anim] load - anim rcg1 already loaded
[TeWarp3::Anim] load - anim rag1 already loaded
[TeWarp3::Anim] load - anim rbg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2111
[Dialog2] launchNextDialog - id: 2111
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2111
[Dialog2] launchNextDialog - id: 2111
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2111
[Dialog2] launchNextDialog - id: 2111
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2111
[Dialog2] launchNextDialog - id: 2111
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2111
[Dialog2] launchNextDialog - id: 2111
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2106
[Dialog2] launchNextDialog - id: 2106
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim rag1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found rcg1.anim
[TePackage] openFile - file not found rzg1.anim
entering 3D/Metropolitain/0001.wp
[TeWarp3::Anim] load - anim rzg1 already loaded
[TeWarp3::Anim] load - anim rcg1 already loaded
ETAT_Ellen_ComesFromHome = false[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2103
[Dialog2] launchNextDialog - id: 2103
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[WarpTutorial] hideTutorial
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found rag1.anim
[TePackage] openFile - file not found rbg1.anim
[TePackage] openFile - file not found rcg1.anim
[TePackage] openFile - file not found rdg1.anim
[TePackage] openFile - file not found rzg1.anim
[TePackage] openFile - file not found sag1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sag1
[TeWarp3::configMarker: Unknown marker 0 on animation : sbg1
[TePackage] openFile - file not found sig1.anim
entering 3D/Metropolitain/0002.wp
[TeWarp3::Anim] load - anim rzg1 already loaded
[TeWarp3::Anim] load - anim rdg1 already loaded
[TeWarp3::Anim] load - anim rcg1 already loaded
[TeWarp3::Anim] load - anim rag1 already loaded
[WarpTutorial] onAnimationDownFinished
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 07
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TePackage] openFile - file not found rbg1.anim
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim rag1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found r9g1.anim
[TePackage] openFile - file not found rag1.anim
[TePackage] openFile - file not found rhg1.anim
[TePackage] openFile - file not found rjg1.anim
[TePackage] openFile - file not found rkg1.anim
[TePackage] openFile - file not found rlg1.anim
[TePackage] openFile - file not found rwg1.anim
[TePackage] openFile - file not found ryg1.anim
[TePackage] openFile - file not found rzg1.anim
[TePackage] openFile - file not found sag1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sag1
[TeWarp3::configMarker: Unknown marker 0 on animation : sbg1
[TeWarp3::configMarker: Unknown marker 0 on animation : sdg1
[TeWarp3::configMarker: Unknown marker 0 on animation : seg1
[TeWarp3::configMarker: Unknown marker 0 on animation : sfg1
[TeWarp3::configMarker: Unknown marker 0 on animation : sgg1
[TePackage] openFile - file not found shg1.anim
[TePackage] openFile - file not found sig1.anim
[TePackage] openFile - file not found sjg1.anim
[TePackage] openFile - file not found skg1.anim
[TePackage] openFile - file not found slg1.anim
[TePackage] openFile - file not found sug1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sug1
entering 3D/Metropolitain/0004.wp
[TeWarp3::Anim] load - anim rjg1 already loaded
[TeWarp3::Anim] load - anim rag1 already loaded
[TeWarp3::Anim] load - anim rag1 already loaded
[TeWarp3::Anim] load - anim rhg1 already loaded
[TeWarp3::Anim] load - anim rwg1 already loaded
[TeWarp3::Anim] load - anim rkg1 already loaded
[TeWarp3::Anim] load - anim ryg1 already loaded
[TeWarp3::Anim] load - anim r9g1 already loaded
[TeWarp3::Anim] load - anim sug1 already loaded
[TeWarp3::Anim] load - anim sag1 already loaded
[TeWarp3::Anim] load - anim slg1 already loaded
[TeWarp3::Anim] load - anim skg1 already loaded
[TeWarp3::Anim] load - anim sig1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim rjg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found r9g1.anim
[TePackage] openFile - file not found rjg1.anim
[TePackage] openFile - file not found rkg1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : rkg1
[TePackage] openFile - file not found rlg1.anim
[TePackage] openFile - file not found rwg1.anim
[TePackage] openFile - file not found sag1.anim
[TePackage] openFile - file not found shg1.anim
[TePackage] openFile - file not found sig1.anim
[TePackage] openFile - file not found sjg1.anim
[TePackage] openFile - file not found skg1.anim
[TePackage] openFile - file not found slg1.anim
[TePackage] openFile - file not found sng1.anim
[TePackage] openFile - file not found sog1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sog1
[TePackage] openFile - file not found spg1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : spg1
[TePackage] openFile - file not found sqg1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sqg1
[TeWarp3::configMarker: Unknown marker 0 on animation : srg1
[TePackage] openFile - file not found ssg1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : ssg1
[TePackage] openFile - file not found sug1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sug1
entering 3D/Metropolitain/0005.wp
[TeWarp3::Anim] load - anim sag1 already loaded
[TeWarp3::Anim] load - anim sjg1 already loaded
[TeWarp3::Anim] load - anim slg1 already loaded
[TeWarp3::Anim] load - anim skg1 already loaded
[TeWarp3::Anim] load - anim shg1 already loaded
[TeWarp3::Anim] load - anim sig1 already loaded
[TeWarp3::Anim] load - anim rjg1 already loaded
[TeWarp3::Anim] load - anim sug1 already loaded
[TeWarp3::Anim] load - anim sqg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found rjg1.anim
[TePackage] openFile - file not found rkg1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : rkg1
[TePackage] openFile - file not found rlg1.anim
[TePackage] openFile - file not found sag1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sag1
[TeWarp3::configMarker: Unknown marker 0 on animation : sbg1
[TeWarp3::configMarker: Unknown marker 0 on animation : sdg1
[TeWarp3::configMarker: Unknown marker 0 on animation : seg1
[TeWarp3::configMarker: Unknown marker 0 on animation : sfg1
[TeWarp3::configMarker: Unknown marker 0 on animation : sgg1
[TePackage] openFile - file not found shg1.anim
[TePackage] openFile - file not found sig1.anim
[TePackage] openFile - file not found sjg1.anim
[TePackage] openFile - file not found skg1.anim
[TePackage] openFile - file not found slg1.anim
[TePackage] openFile - file not found sng1.anim
[TePackage] openFile - file not found sog1.anim
[TePackage] openFile - file not found spg1.anim
[TePackage] openFile - file not found sqg1.anim
[TePackage] openFile - file not found ssg1.anim
[TePackage] openFile - file not found stg1.anim
[TePackage] openFile - file not found sug1.anim
entering 3D/Metropolitain/0006.wp
[TeWarp3::Anim] load - anim ssg1 already loaded
[TePackage] openFile - file not found sqg1.anim
[TeWarp3::Anim] load - anim sog1 already loaded
[TeWarp3::Anim] load - anim spg1 already loaded
[TeWarp3::Anim] load - anim sng1 already loaded
[TeWarp3::Anim] load - anim sug1 already loaded
[TeWarp3::Anim] load - anim stg1 already loaded
[TeWarp3::Anim] load - anim rjg1 already loaded
[TeWarp3::Anim] load - anim rkg1 already loaded
[TeWarp3::Anim] load - anim slg1 already loaded
[TeWarp3::Anim] load - anim skg1 already loaded
[TeWarp3::Anim] load - anim sig1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found r9g1.anim
[TePackage] openFile - file not found rag1.anim
[TePackage] openFile - file not found rhg1.anim
[TePackage] openFile - file not found rjg1.anim
[TePackage] openFile - file not found rkg1.anim
[TePackage] openFile - file not found rlg1.anim
[TePackage] openFile - file not found rwg1.anim
[TePackage] openFile - file not found ryg1.anim
[TePackage] openFile - file not found sag1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sag1
[TeWarp3::configMarker: Unknown marker 0 on animation : sbg1
[TeWarp3::configMarker: Unknown marker 0 on animation : sdg1
[TeWarp3::configMarker: Unknown marker 0 on animation : seg1
[TeWarp3::configMarker: Unknown marker 0 on animation : sfg1
[TeWarp3::configMarker: Unknown marker 0 on animation : sgg1
[TePackage] openFile - file not found shg1.anim
[TePackage] openFile - file not found sig1.anim
[TePackage] openFile - file not found sjg1.anim
[TePackage] openFile - file not found skg1.anim
[TePackage] openFile - file not found slg1.anim
[TePackage] openFile - file not found sug1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sug1
entering 3D/Metropolitain/0004.wp
[TeWarp3::Anim] load - anim rjg1 already loaded
[TeWarp3::Anim] load - anim rag1 already loaded
[TeWarp3::Anim] load - anim rhg1 already loaded
[TeWarp3::Anim] load - anim rwg1 already loaded
[TeWarp3::Anim] load - anim rkg1 already loaded
[TeWarp3::Anim] load - anim ryg1 already loaded
[TeWarp3::Anim] load - anim r9g1 already loaded
[TeWarp3::Anim] load - anim sug1 already loaded
[TeWarp3::Anim] load - anim sag1 already loaded
[TeWarp3::Anim] load - anim slg1 already loaded
[TeWarp3::Anim] load - anim skg1 already loaded
[TeWarp3::Anim] load - anim sig1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
OnShowedDocumentButtonValidated(dhg10001_zoomed_0, button1)
OnShowedDocumentButtonValidated(dhg10001_zoomed_0, button2)
OnShowedDocumentButtonValidated(dhg10001_zoomed_0, button3)
Check_Digicode[Dialog2] pushDialog - id: 2836
[Dialog2] launchNextDialog - id: 2836
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(dhg10001_zoomed_0, button4)
OnShowedDocumentButtonValidated(dhg10001_zoomed_0, button9)
OnShowedDocumentButtonValidated(dhg10001_zoomed_0, button5)
Check_DigicodeOnShowedDocumentButtonValidated(dhg10001_zoomed_0, button5)
OnShowedDocumentButtonValidated(dhg10001_zoomed_0, button4)
OnShowedDocumentButtonValidated(dhg10001_zoomed_0, button9)
Check_DigicodeOnShowedDocumentButtonValidated(dhg10001_zoomed_0, button9)
OnShowedDocumentButtonValidated(dhg10001_zoomed_0, button5)
OnShowedDocumentButtonValidated(dhg10001_zoomed_0, button4)
Check_Digicode[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[TeWarp3::Anim] load - anim rkg1 already loaded
[TeWarp3::Anim] load - anim rkg1 already loaded
OnShowedDocumentButtonValidated(F_ME004_01_zoomed_0, button1)
OnShowedDocumentButtonValidated(F_ME004_01_zoomed_0, button2)
OnShowedDocumentButtonValidated(F_ME004_01_zoomed_0, button3)
[Dialog2] pushDialog - id: 2191
[Dialog2] launchNextDialog - id: 2191
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2192
[Dialog2] pushDialog - id: 2193
[Dialog2] pushDialog - id: 2194
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
[Dialog2] launchNextDialog - id: 2192
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 2193
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 2194
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(F_ME004_01_zoomed_0, button0)
[TeWarp3::Anim] load - anim rjg1 already loaded
[TeWarp3::Anim] load - anim rag1 already loaded
[TeWarp3::Anim] load - anim rhg1 already loaded
[TeWarp3::Anim] load - anim rwg1 already loaded
[TeWarp3::Anim] load - anim rkg1 already loaded
[TeWarp3::Anim] load - anim ryg1 already loaded
[TeWarp3::Anim] load - anim r9g1 already loaded
[TeWarp3::Anim] load - anim sug1 already loaded
[TeWarp3::Anim] load - anim sag1 already loaded
[TeWarp3::Anim] load - anim slg1 already loaded
[TeWarp3::Anim] load - anim skg1 already loaded
[TeWarp3::Anim] load - anim sig1 already loaded
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim rjg1 already loaded
[TeWarp3::Anim] load - anim rag1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found rag1.anim
[TePackage] openFile - file not found rbg1.anim
[TePackage] openFile - file not found rcg1.anim
[TePackage] openFile - file not found rdg1.anim
[TePackage] openFile - file not found sag1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sag1
[TeWarp3::configMarker: Unknown marker 0 on animation : sbg1
[TePackage] openFile - file not found sig1.anim
entering 3D/Metropolitain/0002.wp
[TePackage] openFile - file not found rzg1.anim
[TeWarp3::Anim] load - anim rdg1 already loaded
[TeWarp3::Anim] load - anim rcg1 already loaded
[TeWarp3::Anim] load - anim rag1 already loaded
[TeWarp3::Anim] load - anim rbg1 already loaded
[TeWarp3::Anim] load - anim rag1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found rcg1.anim
[TePackage] openFile - file not found rzg1.anim
entering 3D/Metropolitain/0001.wp
[TeWarp3::Anim] load - anim rzg1 already loaded
[TeWarp3::Anim] load - anim rcg1 already loaded
ETAT_Ellen_ComesFromHome = false[Dialog2] pushDialog - id: 2770
[Dialog2] launchNextDialog - id: 2770
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[WarpTutorial] hideTutorial
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found rag1.anim
[TePackage] openFile - file not found rbg1.anim
[TePackage] openFile - file not found rcg1.anim
[TePackage] openFile - file not found rdg1.anim
[TePackage] openFile - file not found rzg1.anim
[TePackage] openFile - file not found sag1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sag1
[TeWarp3::configMarker: Unknown marker 0 on animation : sbg1
[TePackage] openFile - file not found sig1.anim
entering 3D/Metropolitain/0002.wp
[TeWarp3::Anim] load - anim rzg1 already loaded
[TeWarp3::Anim] load - anim rdg1 already loaded
[TeWarp3::Anim] load - anim rcg1 already loaded
[TeWarp3::Anim] load - anim rag1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[WarpTutorial] onAnimationDownFinished
[Dialog2] pushDialog - id: 116
[Dialog2] launchNextDialog - id: 116
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TePackage] openFile - file not found rbg1.anim
[TeWarp3::Anim] load - anim rag1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found r9g1.anim
[TePackage] openFile - file not found rag1.anim
[TePackage] openFile - file not found rhg1.anim
[TePackage] openFile - file not found rjg1.anim
[TePackage] openFile - file not found rkg1.anim
[TePackage] openFile - file not found rlg1.anim
[TePackage] openFile - file not found rwg1.anim
[TePackage] openFile - file not found ryg1.anim
[TePackage] openFile - file not found rzg1.anim
[TePackage] openFile - file not found sag1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sag1
[TeWarp3::configMarker: Unknown marker 0 on animation : sbg1
[TeWarp3::configMarker: Unknown marker 0 on animation : sdg1
[TeWarp3::configMarker: Unknown marker 0 on animation : seg1
[TeWarp3::configMarker: Unknown marker 0 on animation : sfg1
[TeWarp3::configMarker: Unknown marker 0 on animation : sgg1
[TePackage] openFile - file not found shg1.anim
[TePackage] openFile - file not found sig1.anim
[TePackage] openFile - file not found sjg1.anim
[TePackage] openFile - file not found skg1.anim
[TePackage] openFile - file not found slg1.anim
[TePackage] openFile - file not found sug1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sug1
entering 3D/Metropolitain/0004.wp
[TeWarp3::Anim] load - anim rjg1 already loaded
[TeWarp3::Anim] load - anim rag1 already loaded
[TeWarp3::Anim] load - anim rag1 already loaded
[TeWarp3::Anim] load - anim rhg1 already loaded
[TeWarp3::Anim] load - anim rwg1 already loaded
[TeWarp3::Anim] load - anim rkg1 already loaded
[TeWarp3::Anim] load - anim ryg1 already loaded
[TeWarp3::Anim] load - anim r9g1 already loaded
[TeWarp3::Anim] load - anim sug1 already loaded
[TeWarp3::Anim] load - anim sag1 already loaded
[TeWarp3::Anim] load - anim slg1 already loaded
[TeWarp3::Anim] load - anim skg1 already loaded
[TeWarp3::Anim] load - anim sig1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim rjg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
OnShowedDocumentButtonValidated(F_ME004_01_zoomed_0, button4)
OnShowedDocumentButtonValidated(F_ME004_01_zoomed_0, button5)
OnShowedDocumentButtonValidated(F_ME004_01_zoomed_0, button0)
[TeWarp3::Anim] load - anim rjg1 already loaded
[TeWarp3::Anim] load - anim rag1 already loaded
[TeWarp3::Anim] load - anim rhg1 already loaded
[TeWarp3::Anim] load - anim rwg1 already loaded
[TeWarp3::Anim] load - anim rkg1 already loaded
[TeWarp3::Anim] load - anim ryg1 already loaded
[TeWarp3::Anim] load - anim r9g1 already loaded
[TeWarp3::Anim] load - anim sug1 already loaded
[TeWarp3::Anim] load - anim sag1 already loaded
[TeWarp3::Anim] load - anim slg1 already loaded
[TeWarp3::Anim] load - anim skg1 already loaded
[TeWarp3::Anim] load - anim sig1 already loaded
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[Dialog2] pushDialog - id: 2170
[Dialog2] launchNextDialog - id: 2170
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2171
[Dialog2] pushDialog - id: 2172
[Dialog2] pushDialog - id: 2173
[Dialog2] pushDialog - id: 2174
[Dialog2] pushDialog - id: 2020
[Dialog2] pushDialog - id: 2175
[Dialog2] pushDialog - id: 2176
[Dialog2] pushDialog - id: 2177
[Dialog2] launchNextDialog - id: 2171
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 2172
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 2173
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 2174
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 2020
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 2175
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 2176
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 2177
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Diary] addPage - adding page_041_0
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found rjg1.anim
[TePackage] openFile - file not found rkg1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : rkg1
[TePackage] openFile - file not found rlg1.anim
[TePackage] openFile - file not found sag1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sag1
[TeWarp3::configMarker: Unknown marker 0 on animation : sbg1
[TeWarp3::configMarker: Unknown marker 0 on animation : sdg1
[TeWarp3::configMarker: Unknown marker 0 on animation : seg1
[TeWarp3::configMarker: Unknown marker 0 on animation : sfg1
[TeWarp3::configMarker: Unknown marker 0 on animation : sgg1
[TePackage] openFile - file not found shg1.anim
[TePackage] openFile - file not found sig1.anim
[TePackage] openFile - file not found sjg1.anim
[TePackage] openFile - file not found skg1.anim
[TePackage] openFile - file not found slg1.anim
[TePackage] openFile - file not found sng1.anim
[TePackage] openFile - file not found sog1.anim
[TePackage] openFile - file not found spg1.anim
[TePackage] openFile - file not found sqg1.anim
[TePackage] openFile - file not found ssg1.anim
[TePackage] openFile - file not found stg1.anim
[TePackage] openFile - file not found sug1.anim
entering 3D/Metropolitain/0006.wp
[TeWarp3::Anim] load - anim ssg1 already loaded
[TePackage] openFile - file not found sqg1.anim
[TeWarp3::Anim] load - anim sog1 already loaded
[TeWarp3::Anim] load - anim spg1 already loaded
[TeWarp3::Anim] load - anim sng1 already loaded
[TeWarp3::Anim] load - anim sug1 already loaded
[TeWarp3::Anim] load - anim stg1 already loaded
[TeWarp3::Anim] load - anim rjg1 already loaded
[TeWarp3::Anim] load - anim rkg1 already loaded
[TeWarp3::Anim] load - anim slg1 already loaded
[TeWarp3::Anim] load - anim skg1 already loaded
[TeWarp3::Anim] load - anim sig1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found r9g1.anim
[TePackage] openFile - file not found rag1.anim
[TePackage] openFile - file not found rhg1.anim
[TePackage] openFile - file not found rjg1.anim
[TePackage] openFile - file not found rkg1.anim
[TePackage] openFile - file not found rlg1.anim
[TePackage] openFile - file not found rwg1.anim
[TePackage] openFile - file not found ryg1.anim
[TePackage] openFile - file not found sag1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sag1
[TeWarp3::configMarker: Unknown marker 0 on animation : sbg1
[TeWarp3::configMarker: Unknown marker 0 on animation : sdg1
[TeWarp3::configMarker: Unknown marker 0 on animation : seg1
[TeWarp3::configMarker: Unknown marker 0 on animation : sfg1
[TeWarp3::configMarker: Unknown marker 0 on animation : sgg1
[TePackage] openFile - file not found shg1.anim
[TePackage] openFile - file not found sig1.anim
[TePackage] openFile - file not found sjg1.anim
[TePackage] openFile - file not found skg1.anim
[TePackage] openFile - file not found slg1.anim
[TePackage] openFile - file not found sug1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sug1
entering 3D/Metropolitain/0004.wp
[TeWarp3::Anim] load - anim rjg1 already loaded
[TeWarp3::Anim] load - anim rag1 already loaded
[TeWarp3::Anim] load - anim rhg1 already loaded
[TeWarp3::Anim] load - anim rwg1 already loaded
[TeWarp3::Anim] load - anim rkg1 already loaded
[TeWarp3::Anim] load - anim ryg1 already loaded
[TeWarp3::Anim] load - anim r9g1 already loaded
[TeWarp3::Anim] load - anim sug1 already loaded
[TeWarp3::Anim] load - anim sag1 already loaded
[TeWarp3::Anim] load - anim slg1 already loaded
[TeWarp3::Anim] load - anim skg1 already loaded
[TeWarp3::Anim] load - anim sig1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim rjg1 already loaded
[TeWarp3::Anim] load - anim rag1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found rag1.anim
[TePackage] openFile - file not found rbg1.anim
[TePackage] openFile - file not found rcg1.anim
[TePackage] openFile - file not found rdg1.anim
[TePackage] openFile - file not found sag1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : sag1
[TeWarp3::configMarker: Unknown marker 0 on animation : sbg1
[TePackage] openFile - file not found sig1.anim
entering 3D/Metropolitain/0002.wp
[TePackage] openFile - file not found rzg1.anim
[TeWarp3::Anim] load - anim rdg1 already loaded
[TeWarp3::Anim] load - anim rcg1 already loaded
[TeWarp3::Anim] load - anim rag1 already loaded
[TeWarp3::Anim] load - anim rbg1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
OnShowedDocumentButtonValidated(F_ME002_01_zoomed_0, button2)
OnShowedDocumentButtonValidated(F_ME002_01_zoomed_0, button3)
TeBaseFile::nativeOpen: Can't open "./Common/Fonts/Times New Roman-Bold Italic.ttf", No such file or directory
TeFont3::glyph: TeFile::open error on file "Common/Fonts/Times New Roman-Bold Italic.ttf"
[Dialog2] pushDialog - id: 2825
[Dialog2] launchNextDialog - id: 2825
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2826
[Dialog2] pushDialog - id: 2827
[Dialog2] pushDialog - id: 2828
[Dialog2] pushDialog - id: 2829
[Dialog2] pushDialog - id: 2830
[Dialog2] pushDialog - id: 2831
[Dialog2] pushDialog - id: 2832
[Dialog2] pushDialog - id: 2833
[Dialog2] pushDialog - id: 2834
[Dialog2] launchNextDialog - id: 2826
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 2827
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 2828
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 2829
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 2830
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 2831
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 2832
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 2833
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 2834
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(rug10001_zoomed_0, button1)
OnShowedDocumentButtonValidated(rug10001_zoomed_0, button2)
OnShowedDocumentButtonValidated(rug10001_zoomed_0, button1)
OnShowedDocumentButtonValidated(rug10001_zoomed_0, button1)
OnShowedDocumentButtonValidated(rug10001_zoomed_0, button1)
OnShowedDocumentButtonValidated(rug10001_zoomed_0, button1)
OnShowedDocumentButtonValidated(rug10001_zoomed_0, button1)
OnShowedDocumentButtonValidated(rug10001_zoomed_0, button1)
OnShowedDocumentButtonValidated(rug10001_zoomed_0, button0)
[Diary] addPage - adding page_042_0
[Diary] addPage - adding page_043_0
[Diary] addPage - adding page_044_0
[Diary] addPage - adding page_045_0
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[Dialog2] pushDialog - id: 2105
[Dialog2] launchNextDialog - id: 2105
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim rag1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found rcg1.anim
[TePackage] openFile - file not found rzg1.anim
entering 3D/Metropolitain/0001.wp
[TeWarp3::Anim] load - anim rzg1 already loaded
[TeWarp3::Anim] load - anim rcg1 already loaded
ETAT_Ellen_ComesFromHome = false[InventoryMenu] updateAvatar - loading avatar 03 - jauge 12
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[FadeTransition] fadeToColor - enter
[FadeTransition] fadeToColor - callBack: OnFadeToBlackFinished()
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found uah1.anim
[TePackage] openFile - file not found ueh1.anim
[TePackage] openFile - file not found ukh1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : ukh1
entering 3D/Ellen/0001.wp
[TeWarp3::Anim] load - anim uah1 already loaded
[TeWarp3::Anim] load - anim ueh1 already loaded
[FadeTransition] onFadeTransitionFinished - calling OnFadeToBlackFinished()
[FadeTransition] fadeToColor - enter
[FadeTransition] fadeToColor - callBack: OnFadeFromBlackFinished()
[FadeTransition] onFadeTransitionFinished - calling OnFadeFromBlackFinished()
[Dialog2] pushDialog - id: 2465
[Dialog2] launchNextDialog - id: 2465
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2466
[Dialog2] pushDialog - id: 2467
GameWarp::save mPrologue = 0 fileName = 2.xml
[Dialog2] launchNextDialog - id: 2466
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 2467
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 12
[FirstAidKit] onCombinationTestFinished
[FirstAidKit] testCombinationFinished - effect: 6
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 06
OnFirstAidKitCombinationFinished(B_medicament_A_N + B_medicament_B_N)
OnFirstAidKitCombinationFinished - stop ill effect
[TeLuaThread::Execute] La fonction : "OnIllFadeFinished" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found uah1.anim
[TePackage] openFile - file not found ueh1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : ueh1
entering 3D/Ellen/0002.wp
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TePackage] openFile - file not found ugh1.anim
[GameWarp] onKeyPressed - 69 - E
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
[GameWarp] onKeyPressed - 69 - E
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
[GameWarp] onKeyPressed - 69 - E
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
[GameWarp] onKeyPressed - 69 - E
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
[GameWarp] onKeyPressed - 82 - R
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
[GameWarp] onKeyPressed - 82 - R
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
[GameWarp] onKeyPressed - 53 - 5
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
[GameWarp] onKeyPressed - 53 - 5
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
[PuzzleTimeHandler] getTotalTime: 0 + 15
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 06
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 06
OnMusicFinished(Sounds/Musiques/BeneathTheKrypt_v1.ogg)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
Loading D:/Documents/My Games/Dracula5/Profile0/save.xml
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[Application] onMenuTransitionFinished
[TeRenderer::init] Vendor : Intel
[TeRenderer::init] Renderer : Intel(R) HD Graphics 4400
[TeRenderer::init] Version : 4.3.0 - Build 10.18.14.4170
[TeRenderer::init] Sentil buffer bits : 8
[TeRenderer::init] Depth buffer bits : 24
[TeRenderer::init] Extensions : GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_cl_event GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering GL_EXT_clip_control GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shader_image_load_store GL_EXT_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader GL_ARB_vertex_attrib_binding GL_ARB_texture_view GL_ARB_fragment_layer_viewport GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_query_buffer_object GL_EXT_polygon_offset_clamp GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_ARB_texture_query_levels GL_ARB_invalidate_subdata GL_ARB_clear_buffer_object GL_ARB_texture_mirror_clamp_to_edge GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_ARB_robust_buffer_access_behavior GL_EXT_texture_sRGB_decode GL_ARB_copy_image GL_KHR_blend_equation_advanced GL_EXT_direct_state_access GL_ARB_stencil_texturing GL_ARB_texture_stencil8 GL_ARB_explicit_uniform_location 
[TeExtensions::LoadExtensions] GL_EXT_framebuffer_object loaded.
Switched tag "language" from "fr" to "en"
Switched tag "definition" from "" to "HD"
[Application] create - mainWindow size: 1920.000000x1080.000000
[Application] create - screenSize (diagonal, in inches): 18.357559
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
Loading D:/Documents/My Games/Dracula5/Profile0/save.xml
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 06
[TeLuaThread::Execute] La fonction : "CheckHealth" n'existe pas.
[Diary] addPage - adding page_001_0
[Diary] addPage - adding page_002_0
[Diary] addPage - adding page_003_0
[Diary] addPage - adding page_004_0
[Diary] addPage - adding page_005_0
[Diary] addPage - adding page_006_0
[Diary] addPage - adding page_007_0
[Diary] addPage - adding page_008_0
[Diary] addPage - adding page_009_0
[Diary] addPage - adding page_010_0
[Diary] addPage - adding page_011_0
[Diary] addPage - adding page_012_0
[Diary] addPage - adding page_013_0
[Diary] addPage - adding page_014_0
[Diary] addPage - adding page_015_0
[Diary] addPage - adding page_016_0
[Diary] addPage - adding page_017_0
[Diary] addPage - adding page_018_0
[Diary] addPage - adding page_019_0
[Diary] addPage - adding page_020_0
[Diary] addPage - adding page_021_0
[Diary] addPage - adding page_022_0
[Diary] addPage - adding page_023_0
[Diary] addPage - adding page_024_0
[Diary] addPage - adding page_025_0
[Diary] addPage - adding page_026_0
[Diary] addPage - adding page_027_0
[Diary] addPage - adding page_028_0
[Diary] addPage - adding page_029_0
[Diary] addPage - adding page_030_0
[Diary] addPage - adding page_031_0
[Diary] addPage - adding page_032_0
[Diary] addPage - adding page_033_0
[Diary] addPage - adding page_034_0
[Diary] addPage - adding page_035_0
[Diary] addPage - adding page_036_0
[Diary] addPage - adding page_037_0
[Diary] addPage - adding page_038_0
[Diary] addPage - adding page_039_0
[Diary] addPage - adding page_040_0
[Diary] addPage - adding page_041_0
[Diary] addPage - adding page_042_0
[Diary] addPage - adding page_043_0
[Diary] addPage - adding page_044_0
[Diary] addPage - adding page_045_0
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
GameWarp::load mPrologue = 0 warpName = 3D/Ellen/0002.wp
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found uah1.anim
[TePackage] openFile - file not found ueh1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : ueh1
[TePackage] openFile - file not found ugh1.anim
entering 3D/Ellen/0002.wp
[TeWarp3::Anim] load - anim ugh1 already loaded
[Application] onMenuTransitionFinished
[GameWarp] onKeyPressed - 38 - &
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
[GameWarp] onKeyPressed - 40 - (
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
[GameWarp] onKeyPressed - 40 - (
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
[GameWarp] onKeyPressed - 40 - (
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
[GameWarp] onKeyPressed - 38 - &
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
[GameWarp] onKeyPressed - 40 - (
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
[GameWarp] onKeyPressed - 38 - &
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
[GameWarp] onKeyPressed - 40 - (
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
[Dialog2] pushDialog - id: 2455
[Dialog2] launchNextDialog - id: 2455
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleDataBase] onVictory - title: 2450 - text: 2451
[Dialog2] pushDialog - id: 2454
[Dialog2] launchNextDialog - id: 2454
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTimeHandler] puzzleWonParticleEffect - screen size: 1920.000000x1080.000000 - bord: 384x108
[PuzzleTimeHandler] puzzleWonParticleEffect - 0 -> 1087x499, ray: 70 duration: 1463
[PuzzleTimeHandler] puzzleWonParticleEffect - 1 -> 620x647, ray: 66 duration: 992
[PuzzleTimeHandler] puzzleWonParticleEffect - 2 -> 692x577, ray: 116 duration: 607
[PuzzleTimeHandler] puzzleWonParticleEffect - 3 -> 1480x446, ray: 93 duration: 1450
[PuzzleTimeHandler] puzzleWonParticleEffect - 4 -> 913x431, ray: 109 duration: 1326
[PuzzleTimeHandler] puzzleWonParticleEffect - 5 -> 1186x719, ray: 74 duration: 1223
[PuzzleTimeHandler] puzzleWonParticleEffect - 6 -> 1346x303, ray: 73 duration: 680
[PuzzleTimeHandler] getTotalTime: 0 + 49
[PuzzleTimeHandler] getTotalTime: 0 + 105
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found uah1.anim
[TePackage] openFile - file not found ueh1.anim
[TePackage] openFile - file not found ugh1.anim
[TePackage] openFile - file not found ukh1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : ukh1
entering 3D/Ellen/0001.wp
[TeWarp3::Anim] load - anim uah1 already loaded
[TeWarp3::Anim] load - anim ueh1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found uah1.anim
[TePackage] openFile - file not found ueh1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : ueh1
[TePackage] openFile - file not found ugh1.anim
[TePackage] openFile - file not found ukh1.anim
entering 3D/Ellen/0003.wp
[TeWarp3::Anim] load - anim ueh1 already loaded
[TeWarp3::Anim] load - anim ukh1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2509
[Dialog2] launchNextDialog - id: 2509
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2510
[Dialog2] pushDialog - id: 2511
[Dialog2] pushDialog - id: 2512
[Dialog2] pushDialog - id: 2513
[Dialog2] pushDialog - id: 2514
[Dialog2] pushDialog - id: 2515
[Dialog2] pushDialog - id: 2516
[Dialog2] pushDialog - id: 2517
[Dialog2] pushDialog - id: 2518
[Dialog2] pushDialog - id: 2519
[Dialog2] pushDialog - id: 2520
[Dialog2] pushDialog - id: 2521
[Diary] addPage - adding page_046_0
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] launchNextDialog - id: 2510
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 2511
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 2512
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 2513
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 08
[Dialog2] launchNextDialog - id: 2514
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 2515
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 2516
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 2517
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 2518
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 2519
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 2520
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 2521
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2522
[Dialog2] launchNextDialog - id: 2522
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 08
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
Loading D:/Documents/My Games/Dracula5/Profile0/save.xml
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[Application] onMenuTransitionFinished
[TeRenderer::init] Vendor : Intel
[TeRenderer::init] Renderer : Intel(R) HD Graphics 4400
[TeRenderer::init] Version : 4.3.0 - Build 10.18.14.4170
[TeRenderer::init] Sentil buffer bits : 8
[TeRenderer::init] Depth buffer bits : 24
[TeRenderer::init] Extensions : GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_cl_event GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering GL_EXT_clip_control GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shader_image_load_store GL_EXT_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader GL_ARB_vertex_attrib_binding GL_ARB_texture_view GL_ARB_fragment_layer_viewport GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_query_buffer_object GL_EXT_polygon_offset_clamp GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_ARB_texture_query_levels GL_ARB_invalidate_subdata GL_ARB_clear_buffer_object GL_ARB_texture_mirror_clamp_to_edge GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_ARB_robust_buffer_access_behavior GL_EXT_texture_sRGB_decode GL_ARB_copy_image GL_KHR_blend_equation_advanced GL_EXT_direct_state_access GL_ARB_stencil_texturing GL_ARB_texture_stencil8 GL_ARB_explicit_uniform_location 
[TeExtensions::LoadExtensions] GL_EXT_framebuffer_object loaded.
Switched tag "language" from "fr" to "en"
Switched tag "definition" from "" to "HD"
[Application] create - mainWindow size: 1920.000000x1080.000000
[Application] create - screenSize (diagonal, in inches): 18.357559
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
Loading D:/Documents/My Games/Dracula5/Profile0/0.xml
Loading D:/Documents/My Games/Dracula5/Profile0/1.xml
Loading D:/Documents/My Games/Dracula5/Profile0/2.xml
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
Loading D:/Documents/My Games/Dracula5/Profile0/save.xml
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 08
[TeLuaThread::Execute] La fonction : "CheckHealth" n'existe pas.
[Diary] addPage - adding page_001_0
[Diary] addPage - adding page_002_0
[Diary] addPage - adding page_003_0
[Diary] addPage - adding page_004_0
[Diary] addPage - adding page_005_0
[Diary] addPage - adding page_006_0
[Diary] addPage - adding page_007_0
[Diary] addPage - adding page_008_0
[Diary] addPage - adding page_009_0
[Diary] addPage - adding page_010_0
[Diary] addPage - adding page_011_0
[Diary] addPage - adding page_012_0
[Diary] addPage - adding page_013_0
[Diary] addPage - adding page_014_0
[Diary] addPage - adding page_015_0
[Diary] addPage - adding page_016_0
[Diary] addPage - adding page_017_0
[Diary] addPage - adding page_018_0
[Diary] addPage - adding page_019_0
[Diary] addPage - adding page_020_0
[Diary] addPage - adding page_021_0
[Diary] addPage - adding page_022_0
[Diary] addPage - adding page_023_0
[Diary] addPage - adding page_024_0
[Diary] addPage - adding page_025_0
[Diary] addPage - adding page_026_0
[Diary] addPage - adding page_027_0
[Diary] addPage - adding page_028_0
[Diary] addPage - adding page_029_0
[Diary] addPage - adding page_030_0
[Diary] addPage - adding page_031_0
[Diary] addPage - adding page_032_0
[Diary] addPage - adding page_033_0
[Diary] addPage - adding page_034_0
[Diary] addPage - adding page_035_0
[Diary] addPage - adding page_036_0
[Diary] addPage - adding page_037_0
[Diary] addPage - adding page_038_0
[Diary] addPage - adding page_039_0
[Diary] addPage - adding page_040_0
[Diary] addPage - adding page_041_0
[Diary] addPage - adding page_042_0
[Diary] addPage - adding page_043_0
[Diary] addPage - adding page_044_0
[Diary] addPage - adding page_045_0
[Diary] addPage - adding page_046_0
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
GameWarp::load mPrologue = 0 warpName = 3D/Ellen/0003.wp
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found uah1.anim
[TePackage] openFile - file not found ueh1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : ueh1
[TePackage] openFile - file not found ugh1.anim
[TePackage] openFile - file not found ukh1.anim
entering 3D/Ellen/0003.wp
[TeWarp3::Anim] load - anim ueh1 already loaded
[TeWarp3::Anim] load - anim ukh1 already loaded
[Application] onMenuTransitionFinished
[Dialog2] pushDialog - id: 2524
[Dialog2] launchNextDialog - id: 2524
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2484
[Dialog2] launchNextDialog - id: 2484
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2485
[Dialog2] pushDialog - id: 2486
[Dialog2] pushDialog - id: 2487
[Dialog2] pushDialog - id: 2488
[Dialog2] pushDialog - id: 2489
[Dialog2] pushDialog - id: 2490
[Dialog2] pushDialog - id: 2491
[Dialog2] pushDialog - id: 2492
[Dialog2] launchNextDialog - id: 2485
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 2486
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 2487
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 2488
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 2489
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 2490
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 2491
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 2492
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2496
[Dialog2] launchNextDialog - id: 2496
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2497
[Dialog2] launchNextDialog - id: 2497
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2500
[Dialog2] launchNextDialog - id: 2500
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2501
[Dialog2] pushDialog - id: 2502
[Dialog2] pushDialog - id: 2503
[Dialog2] pushDialog - id: 2504
[Dialog2] pushDialog - id: 2505
[Dialog2] pushDialog - id: 2506
[Dialog2] launchNextDialog - id: 2501
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 2502
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 2503
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 2504
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 2505
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 2506
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2508
[Dialog2] launchNextDialog - id: 2508
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found uah1.anim
[TePackage] openFile - file not found ueh1.anim
[TePackage] openFile - file not found ugh1.anim
[TePackage] openFile - file not found ukh1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : ukh1
entering 3D/Ellen/0001.wp
[TeWarp3::Anim] load - anim uah1 already loaded
[TeWarp3::Anim] load - anim ueh1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TePackage] openFile - file not found ubh1.anim
[TeWarp3::Anim] load - anim uah1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
OnShowedDocumentButtonValidated(uch10001_zoomed_0, button1)
OnShowedDocumentButtonValidated(uch10001_zoomed_0, button2)
[Dialog2] pushDialog - id: 2473
[Dialog2] launchNextDialog - id: 2473
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2474
[Dialog2] pushDialog - id: 2475
[Diary] addPage - adding page_047_0
[Dialog2] launchNextDialog - id: 2474
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 2475
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(uch10001_zoomed_0, button3)
[TeWarp3::Anim] load - anim uah1 already loaded
[TeWarp3::Anim] load - anim ueh1 already loaded
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[FadeTransition] fadeToColor - enter
[FadeTransition] fadeToColor - callBack: OnFadeToBlackFinished()
[FadeTransition] onFadeTransitionFinished - calling OnFadeToBlackFinished()
[VideoPlayer] onVideoStopped - Videos/cine011.ogv
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found oof1.anim
entering 3D/Yerebatan/0001.wp
GameWarp::save mPrologue = 0 fileName = 3.xml
[TePackage] openFile - file not found opf1.anim
[FadeTransition] fadeToColor - enter
[FadeTransition] fadeToColor - callBack: OnFadeFromBlackFinished()
[Diary] addPage - adding page_048_0
[VideoPlayer] onVideoFinished - Videos/cine011.ogv
[FadeTransition] onFadeTransitionFinished - calling OnFadeFromBlackFinished()
[TeWarp3::Anim] load - anim opf1 already loaded
[TeWarp3::Anim] load - anim opf1 already loaded
[Dialog2] pushDialog - id: 2001
[Dialog2] launchNextDialog - id: 2001
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W01_F.jpg
[Dialog2] pushDialog - id: 2002
[Dialog2] pushDialog - id: 2003
[Dialog2] pushDialog - id: 2004
[Dialog2] pushDialog - id: 2005
[Dialog2] pushDialog - id: 2006
[Dialog2] launchNextDialog - id: 2002
[Dialog2] setBackground - bg: 2D/F_gardien_Vue1_W01_F.jpg
[Dialog2] launchNextDialog - id: 2003
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W01_F.jpg
[Dialog2] launchNextDialog - id: 2004
[Dialog2] setBackground - bg: 2D/F_gardien_Vue1_W01_F.jpg
[Dialog2] launchNextDialog - id: 2005
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W01_F.jpg
[Dialog2] launchNextDialog - id: 2006
[Dialog2] setBackground - bg: 2D/F_gardien_Vue1_W01_F.jpg
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2010
[Dialog2] launchNextDialog - id: 2010
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found opf1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : opf1
entering 3D/Yerebatan/0004.wp
[TeWarp3::Anim] load - anim opf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
OnShowedDocumentButtonValidated(F_CI004_01_zoomed_0, button2)
[Dialog2] pushDialog - id: 2035
[Dialog2] launchNextDialog - id: 2035
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(F_CI004_01_zoomed_0, button3)
[Dialog2] pushDialog - id: 2031
[Dialog2] launchNextDialog - id: 2031
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(F_CI004_01_zoomed_0, button1)
[Dialog2] pushDialog - id: 2037
[Dialog2] launchNextDialog - id: 2037
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(F_CI004_01_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found paf1.anim
[TePackage] openFile - file not found pbf1.anim
[TePackage] openFile - file not found pif1.anim
entering 3D/Yerebatan/0005.wp
[TePackage] openFile - file not found rif1.anim
[TePackage] openFile - file not found pgf1.anim
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2797
[Dialog2] launchNextDialog - id: 2797
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2039
[Dialog2] launchNextDialog - id: 2039
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found opf1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : opf1
entering 3D/Yerebatan/0004.wp
[TeWarp3::Anim] load - anim opf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found oof1.anim
[TePackage] openFile - file not found opf1.anim
entering 3D/Yerebatan/0001.wp
[TeWarp3::Anim] load - anim opf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found opf1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : opf1
entering 3D/Yerebatan/0002.wp
[TeWarp3::Anim] load - anim opf1 already loaded
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found ouf1.anim
entering 3D/Yerebatan/0003.wp
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2062
[Dialog2] launchNextDialog - id: 2062
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2062
[Dialog2] launchNextDialog - id: 2062
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2014
[Dialog2] launchNextDialog - id: 2014
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
OnShowedDocumentButtonValidated(osf10001_zoomed_0, button1)
OnShowedDocumentButtonValidated(osf10001_zoomed_0, button2)
OnShowedDocumentButtonValidated(osf10001_zoomed_0, button0)
[TeWarp3::Anim] load - anim ouf1 already loaded
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2014
[Dialog2] launchNextDialog - id: 2014
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[GameWarp] onKeyPressed - 73 - I
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2021
[Dialog2] launchNextDialog - id: 2021
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2022
[Dialog2] pushDialog - id: 2023
[Dialog2] pushDialog - id: 2024
[Dialog2] pushDialog - id: 2025
[Dialog2] pushDialog - id: 2026
[Dialog2] pushDialog - id: 2027
[Dialog2] launchNextDialog - id: 2022
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 2023
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 2024
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 2025
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 2026
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 2027
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2028
[Dialog2] launchNextDialog - id: 2028
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TePackage] openFile - file not found owf1.anim
[Diary] addPage - adding page_049_0
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : opf1
entering 3D/Yerebatan/0002.wp
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
OnMusicFinished(Sounds/Musiques/EYES_OF_BLOOD_v1.ogg)
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 12
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found oof1.anim
entering 3D/Yerebatan/0001.wp
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2844
[Dialog2] launchNextDialog - id: 2844
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 12
[FirstAidKit] onCombinationTestFinished
[FirstAidKit] testCombinationFinished - effect: 6
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 06
OnFirstAidKitCombinationFinished(B_medicament_A_N + B_medicament_B_N)
OnFirstAidKitCombinationFinished - stop ill effect
[TeLuaThread::Execute] La fonction : "OnIllFadeFinished" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : opf1
entering 3D/Yerebatan/0004.wp
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found paf1.anim
[TePackage] openFile - file not found pgf1.anim
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found rif1.anim
entering 3D/Yerebatan/0005.wp
[TeWarp3::Anim] load - anim rif1 already loaded
[TeWarp3::Anim] load - anim pgf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[GameWarp] onKeyPressed - 73 - I
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 06
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
OnShowedDocumentButtonValidated(pcf10001_zoomed_0, button6)
OnShowedDocumentButtonValidated(pcf10001_zoomed_0, button4)
OnShowedDocumentButtonValidated(pcf10001_zoomed_0, button6)
OnShowedDocumentButtonValidated(pcf10001_zoomed_0, button6)
OnShowedDocumentButtonValidated(pcf10001_zoomed_0, button6)
OnShowedDocumentButtonValidated(pcf10001_zoomed_0, button6)
OnShowedDocumentButtonValidated(pcf10001_zoomed_0, button1)
OnShowedDocumentButtonValidated(pcf10001_zoomed_0, button6)
OnShowedDocumentButtonValidated(pcf10001_zoomed_0, button6)
[GameWarp] onKeyPressed - 73 - I
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 06
OnShowedDocumentButtonValidated(pcf10001_zoomed_0, button6)
OnShowedDocumentButtonValidated(pcf10001_zoomed_0, button4)
OnShowedDocumentButtonValidated(pcf10001_zoomed_0, button3)
OnShowedDocumentButtonValidated(pcf10001_zoomed_0, button5)
OnShowedDocumentButtonValidated(pcf10001_zoomed_0, button6)
OnShowedDocumentButtonValidated(pcf10001_zoomed_0, button4)
OnShowedDocumentButtonValidated(pcf10001_zoomed_0, button6)
OnShowedDocumentButtonValidated(pcf10001_zoomed_0, button3)
OnShowedDocumentButtonValidated(pcf10001_zoomed_0, button6)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[TeWarp3::Anim] load - anim paf1 already loaded
[TeWarp3::Anim] load - anim paf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : opf1
entering 3D/Yerebatan/0004.wp
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
entering 3D/Yerebatan/0001.wp
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[GameWarp] onKeyPressed - 73 - I
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 06
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TePackage] openFile - file not found oof1.anim
[GameWarp] onKeyPressed - 73 - I
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 06
[GameWarp] onKeyPressed - 73 - I
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
[GameWarp] onKeyPressed - 27 - 
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
Loading D:/Documents/My Games/Dracula5/Profile0/save.xml
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[Application] onMenuTransitionFinished
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
Loading D:/Documents/My Games/Dracula5/Profile0/save.xml
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 06
[TeLuaThread::Execute] La fonction : "CheckHealth" n'existe pas.
[Diary] addPage - adding page_001_0
[Diary] addPage - adding page_002_0
[Diary] addPage - adding page_003_0
[Diary] addPage - adding page_004_0
[Diary] addPage - adding page_005_0
[Diary] addPage - adding page_006_0
[Diary] addPage - adding page_007_0
[Diary] addPage - adding page_008_0
[Diary] addPage - adding page_009_0
[Diary] addPage - adding page_010_0
[Diary] addPage - adding page_011_0
[Diary] addPage - adding page_012_0
[Diary] addPage - adding page_013_0
[Diary] addPage - adding page_014_0
[Diary] addPage - adding page_015_0
[Diary] addPage - adding page_016_0
[Diary] addPage - adding page_017_0
[Diary] addPage - adding page_018_0
[Diary] addPage - adding page_019_0
[Diary] addPage - adding page_020_0
[Diary] addPage - adding page_021_0
[Diary] addPage - adding page_022_0
[Diary] addPage - adding page_023_0
[Diary] addPage - adding page_024_0
[Diary] addPage - adding page_025_0
[Diary] addPage - adding page_026_0
[Diary] addPage - adding page_027_0
[Diary] addPage - adding page_028_0
[Diary] addPage - adding page_029_0
[Diary] addPage - adding page_030_0
[Diary] addPage - adding page_031_0
[Diary] addPage - adding page_032_0
[Diary] addPage - adding page_033_0
[Diary] addPage - adding page_034_0
[Diary] addPage - adding page_035_0
[Diary] addPage - adding page_036_0
[Diary] addPage - adding page_037_0
[Diary] addPage - adding page_038_0
[Diary] addPage - adding page_039_0
[Diary] addPage - adding page_040_0
[Diary] addPage - adding page_041_0
[Diary] addPage - adding page_042_0
[Diary] addPage - adding page_043_0
[Diary] addPage - adding page_044_0
[Diary] addPage - adding page_045_0
[Diary] addPage - adding page_046_0
[Diary] addPage - adding page_047_0
[Diary] addPage - adding page_048_0
[Diary] addPage - adding page_049_0
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
GameWarp::load mPrologue = 0 warpName = 3D/Yerebatan/0001.wp
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found oof1.anim
entering 3D/Yerebatan/0001.wp
[Application] onMenuTransitionFinished
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : opf1
entering 3D/Yerebatan/0004.wp
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found paf1.anim
[TePackage] openFile - file not found pgf1.anim
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found rif1.anim
entering 3D/Yerebatan/0005.wp
[TeWarp3::Anim] load - anim rif1 already loaded
[TeWarp3::Anim] load - anim pgf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pdf1.anim
[TePackage] openFile - file not found pgf1.anim
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found rif1.anim
entering 3D/Yerebatan/0006.wp
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2043
[Dialog2] launchNextDialog - id: 2043
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2044
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] launchNextDialog - id: 2044
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 06
[GameWarp] onKeyPressed - 76 - L
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
[GameWarp] treeLayout - [ orientationLayout ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 53.60
[GameWarp] treeLayout - 	[ VideoPlayer ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 1.20
[GameWarp] treeLayout - 		[ videoBackgroundButton ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 1.10
[GameWarp] treeLayout - 			[ background ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 			[ video ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.20
[GameWarp] treeLayout - 				[ synthSubtitles ] - Text / x|y|z: 0.00|-334.35|0.10 (userPos 0.10|0.10|0.10) / size: 0.10
[GameWarp] treeLayout - 			[ subtitlesBackground ] - Sprite / x|y|z: 0.00|384.69|0.40 (userPos 0.50|1.01|0.40) / size: 0.20
[GameWarp] treeLayout - 				[ subtitles ] - Text / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 			[ skipVideoButton ] - Button - BLOCKING / x|y|z: 145.84|-452.98|0.60 (userPos 0.50|0.00|0.60) / size: 0.50
[GameWarp] treeLayout - 				[ 120593368 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 				[ 11234320 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 				[ 120591008 ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 				[ 11320080 ] - Text / x|y|z: 0.00|-11.85|0.40 (userPos 0.50|0.33|0.40) / size: 0.10
[GameWarp] treeLayout - 	[ GlobalMenu ] - Layout / x|y|z: 0.00|0.00|1.30 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 	[ inGame ] - Layout / x|y|z: 0.00|0.00|1.40 (userPos 0.00|0.00|0.00) / size: 7.60
[GameWarp] treeLayout - 		[ warpLayout ] - Button / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 		[ fadeCapture ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 		[ markersLayout ] - Layout / x|y|z: 0.00|0.00|0.30 (userPos 0.00|0.00|0.00) / size: 1.80
[GameWarp] treeLayout - 			[ TeGlobalWarp ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 1.70
[GameWarp] treeLayout - 				[  ] - Button - BLOCKING / x|y|z: -309.82|190.41|0.10 (userPos 0.29|0.73|0.10) / size: 0.40
[GameWarp] treeLayout - 					[  ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[  ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[  ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 				[  ] - Button - BLOCKING / x|y|z: -392.99|235.21|0.50 (userPos 0.23|0.78|0.50) / size: 0.40
[GameWarp] treeLayout - 					[  ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[  ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[  ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 				[  ] - Button - BLOCKING / x|y|z: 280.27|90.74|0.90 (userPos 0.69|0.61|0.90) / size: 0.40
[GameWarp] treeLayout - 					[  ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[  ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[  ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 				[  ] - Button - BLOCKING / x|y|z: 1678.34|156.20|1.30 (userPos 1.64|0.69|1.30) / size: 0.40
[GameWarp] treeLayout - 					[  ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[  ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[  ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 		[ inGameSprites ] - Layout / x|y|z: 0.00|0.00|2.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 		[ puzzleWithInventoryAccessLayout ] - Layout / x|y|z: 0.00|0.00|2.20 (userPos 0.00|0.00|0.00) / size: 0.40
[GameWarp] treeLayout - 			[  ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 			[  ] - Layout / x|y|z: 0.00|0.00|0.20 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 			[  ] - Layout / x|y|z: 0.00|0.00|0.30 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 		[ documentViewerWithInventoryAccess ] - Layout / x|y|z: 0.00|0.00|2.60 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 		[  ] - Layout / x|y|z: 0.00|0.00|2.70 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 		[ inventoryButton ] - Button - BLOCKING / x|y|z: 680.00|381.50|2.80 (userPos 1.00|1.00|2.80) / size: 0.30
[GameWarp] treeLayout - 			[ 122706416 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 			[ currentObjectSprite ] - Sprite / x|y|z: 16.80|0.00|0.20 (userPos 0.65|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 		[ helpButton ] - Button - BLOCKING / x|y|z: -673.84|371.16|3.10 (userPos 0.03|0.97|3.10) / size: 0.30
[GameWarp] treeLayout - 			[ 122691320 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 			[ 122697032 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 		[ downButton ] - Button - BLOCKING / x|y|z: 0.00|0.00|3.40 (userPos 0.50|0.50|3.40) / size: 0.10
[GameWarp] treeLayout - 		[ upButton ] - Button - BLOCKING / x|y|z: 0.00|0.00|3.50 (userPos 0.50|0.50|3.50) / size: 0.10
[GameWarp] treeLayout - 		[ leftButton ] - Button - BLOCKING / x|y|z: 0.00|0.00|3.60 (userPos 0.50|0.50|3.60) / size: 0.10
[GameWarp] treeLayout - 		[ rightButton ] - Button - BLOCKING / x|y|z: 0.00|0.00|3.70 (userPos 0.50|0.50|3.70) / size: 0.10
[GameWarp] treeLayout - 		[ documentViewerWithoutInventoryAccess ] - Layout / x|y|z: 0.00|0.00|3.80 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 		[ puzzleLayout ] - Layout / x|y|z: 0.00|0.00|3.90 (userPos 0.00|0.00|0.00) / size: 1.20
[GameWarp] treeLayout - 			[ puzzleTelephone ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 			[  ] - Layout / x|y|z: 0.00|0.00|0.20 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 			[  ] - Layout / x|y|z: 0.00|0.00|0.30 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 			[  ] - Layout / x|y|z: 0.00|0.00|0.40 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 			[  ] - Layout / x|y|z: 0.00|0.00|0.50 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 			[  ] - Layout / x|y|z: 0.00|0.00|0.60 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 			[  ] - Layout / x|y|z: 0.00|0.00|0.70 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 			[  ] - Layout / x|y|z: 0.00|0.00|0.80 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 			[  ] - Layout / x|y|z: 0.00|0.00|0.90 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 			[  ] - Layout / x|y|z: 0.00|0.00|1.00 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 			[  ] - Layout / x|y|z: 0.00|0.00|1.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 		[ dialogLayout ] - Layout / x|y|z: 0.00|0.00|5.10 (userPos 0.00|0.00|0.00) / size: 2.30
[GameWarp] treeLayout - 			[ dialog2 ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 1.40
[GameWarp] treeLayout - 				[ dialogLockButton ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 1.30
[GameWarp] treeLayout - 					[ blackScreen ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ background ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ video ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 					[ fade ] - Layout / x|y|z: 0.00|0.00|0.40 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 					[ dialog ] - Button - BLOCKING / x|y|z: 0.00|497.34|0.50 (userPos 0.50|1.00|0.50) / size: 0.70
[GameWarp] treeLayout - 						[ 165180928 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 						[ avatar ] - Sprite / x|y|z: 255.90|-6.60|0.20 (userPos 1.00|1.00|0.20) / size: 0.10
[GameWarp] treeLayout - 						[ text ] - Text - Clip / x|y|z: 0.00|1.00|0.30 (userPos 0.02|0.09|0.30) / size: 0.40
[GameWarp] treeLayout - 							[  ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 0.30
[GameWarp] treeLayout - 								[  ] - Text / x|y|z: 0.00|-29.70|0.10 (userPos 0.50|0.00|0.10) / size: 0.10
[GameWarp] treeLayout - 								[  ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ quit ] - Button - BLOCKING / x|y|z: 0.00|0.00|1.20 (userPos 0.50|0.50|1.20) / size: 0.10
[GameWarp] treeLayout - 			[ WarpTutorial ] - Layout / x|y|z: 0.00|0.00|1.50 (userPos 0.00|0.00|0.00) / size: 0.80
[GameWarp] treeLayout - 				[ tutorialLockButton ] - Button / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.70
[GameWarp] treeLayout - 					[ tutorial ] - Button - BLOCKING / x|y|z: 0.00|497.34|0.10 (userPos 0.50|1.00|0.10) / size: 0.60
[GameWarp] treeLayout - 						[ 165181744 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 						[ text ] - Text - Clip / x|y|z: 14.00|1.00|0.20 (userPos 0.05|0.09|0.20) / size: 0.40
[GameWarp] treeLayout - 							[  ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 0.30
[GameWarp] treeLayout - 								[  ] - Text / x|y|z: 0.00|-55.00|0.10 (userPos 0.50|0.00|0.10) / size: 0.10
[GameWarp] treeLayout - 								[  ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 		[ screenshot ] - Sprite / x|y|z: 0.00|0.00|7.40 (userPos 0.50|0.50|7.40) / size: 0.10
[GameWarp] treeLayout - 		[ lockClicks ] - Button / x|y|z: 0.00|0.00|7.50 (userPos 0.50|0.50|7.50) / size: 0.10
[GameWarp] treeLayout - 	[ inventoryMenu ] - Layout / x|y|z: 0.00|0.00|9.00 (userPos 0.00|0.00|0.00) / size: 43.10
[GameWarp] treeLayout - 		[ inventoryMenu ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 5.80
[GameWarp] treeLayout - 			[ 122694992 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 			[ 123745728 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 5.60
[GameWarp] treeLayout - 				[ quitButton ] - Button - BLOCKING / x|y|z: 436.65|335.38|0.10 (userPos 0.78|0.87|0.10) / size: 0.40
[GameWarp] treeLayout - 					[ 122692136 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ 122701928 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ 122701520 ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 				[ avatar ] - Button - BLOCKING / x|y|z: 286.38|-115.97|0.50 (userPos 0.61|0.16|0.50) / size: 0.20
[GameWarp] treeLayout - 					[ avatarSprite ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 				[ avatarJaugeButton ] - Button - BLOCKING / x|y|z: 434.47|-98.00|0.70 (userPos 0.78|0.27|0.70) / size: 0.30
[GameWarp] treeLayout - 					[ 163125672 ] - Layout / x|y|z: -21.78|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 					[ avatarJauge ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 				[ scoreCentaine ] - Sprite / x|y|z: -499.08|262.97|1.00 (userPos 0.16|0.79|1.00) / size: 0.10
[GameWarp] treeLayout - 				[ scoreDizaine ] - Sprite / x|y|z: -456.59|262.97|1.10 (userPos 0.19|0.79|1.10) / size: 0.10
[GameWarp] treeLayout - 				[ scoreUnite ] - Sprite / x|y|z: -417.36|262.97|1.20 (userPos 0.21|0.79|1.20) / size: 0.10
[GameWarp] treeLayout - 				[ mainMenuButton ] - Button - BLOCKING / x|y|z: -456.25|329.94|1.30 (userPos 0.15|0.85|1.30) / size: 0.60
[GameWarp] treeLayout - 					[ 122698256 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ 122695400 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ 122699072 ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 					[ 122697848 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 					[ 120933504 ] - Text / x|y|z: 0.00|0.00|0.50 (userPos 0.50|0.50|0.50) / size: 0.10
[GameWarp] treeLayout - 				[ diaryButton ] - Button - BLOCKING / x|y|z: 499.81|-291.83|1.90 (userPos 0.82|0.10|1.90) / size: 0.50
[GameWarp] treeLayout - 					[ 122699888 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ 122703152 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ 122696216 ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 					[ 122695808 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 				[ documentsButton ] - Button - BLOCKING / x|y|z: 0.00|0.00|2.40 (userPos 0.50|0.50|2.40) / size: 0.10
[GameWarp] treeLayout - 				[ objectivesButton ] - Button - BLOCKING / x|y|z: 499.81|-170.96|2.50 (userPos 0.82|0.25|2.50) / size: 0.50
[GameWarp] treeLayout - 					[ 122700704 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ 122701112 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ 122698664 ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 					[ 122700296 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 				[ dialogsButton ] - Button - BLOCKING / x|y|z: 499.81|-49.00|3.00 (userPos 0.82|0.39|3.00) / size: 0.50
[GameWarp] treeLayout - 					[ 123744912 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ 123739200 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ 122696624 ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 					[ 122703560 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 				[ quitCarnet ] - Sprite / x|y|z: 491.10|131.76|3.50 (userPos 0.82|0.63|3.50) / size: 0.10
[GameWarp] treeLayout - 				[ inventoryButton ] - Button - BLOCKING / x|y|z: -466.05|-335.38|3.60 (userPos 0.15|0.06|3.60) / size: 0.50
[GameWarp] treeLayout - 					[ 123746952 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ 123741240 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ 123743688 ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 					[ 123745320 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 				[ firstAidKitButton ] - Button - BLOCKING / x|y|z: -310.34|-335.38|4.10 (userPos 0.26|0.06|4.10) / size: 0.50
[GameWarp] treeLayout - 					[ 123744096 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ 123747360 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ 123737568 ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 					[ 123738384 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 				[ posologyButton ] - Button - BLOCKING / x|y|z: -152.45|-335.38|4.60 (userPos 0.36|0.06|4.60) / size: 0.50
[GameWarp] treeLayout - 					[ 123748176 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ 123741648 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ 123746544 ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 					[ 123744504 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 				[ trophiesButton ] - Button - BLOCKING / x|y|z: 2.18|-335.38|5.10 (userPos 0.47|0.06|5.10) / size: 0.50
[GameWarp] treeLayout - 					[ 123739608 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ 123737976 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ 123749808 ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 					[ 123748584 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 		[ inventory ] - Layout / x|y|z: 0.00|0.00|5.90 (userPos 0.00|0.00|0.00) / size: 10.20
[GameWarp] treeLayout - 			[ inventory ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 10.10
[GameWarp] treeLayout - 				[ 163127176 ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 10.00
[GameWarp] treeLayout - 					[ backgroundText ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ 163126800 ] - Layout / x|y|z: 0.00|0.00|0.20 (userPos 0.00|0.00|0.00) / size: 9.80
[GameWarp] treeLayout - 						[ clipLayout ] - Clip / x|y|z: -11.98|303.26|0.10 (userPos 0.49|0.86|0.10) / size: 0.40
[GameWarp] treeLayout - 							[ scrollLayout ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 0.30
[GameWarp] treeLayout - 								[ text ] - Text / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 								[  ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 						[ objects ] - Layout / x|y|z: 0.00|0.00|0.50 (userPos 0.00|0.00|0.00) / size: 5.80
[GameWarp] treeLayout - 							[ page0 ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 5.70
[GameWarp] treeLayout - 								[ page0Slot0 ] - Button - BLOCKING / x|y|z: -473.25|-239.56|0.10 (userPos 0.15|0.15|0.10) / size: 0.60
[GameWarp] treeLayout - 									[  ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.40
[GameWarp] treeLayout - 										[ object ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.30
[GameWarp] treeLayout - 											[ upLayout ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.20
[GameWarp] treeLayout - 												[ content ] - Sprite / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 									[  ] - Text / x|y|z: 27.23|27.22|0.50 (userPos 0.75|0.75|0.50) / size: 0.10
[GameWarp] treeLayout - 								[ page0Slot1 ] - Button - BLOCKING / x|y|z: -353.44|-239.56|0.70 (userPos 0.23|0.15|0.70) / size: 0.60
[GameWarp] treeLayout - 									[  ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.40
[GameWarp] treeLayout - 										[ object ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.30
[GameWarp] treeLayout - 											[ upLayout ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.20
[GameWarp] treeLayout - 												[ content ] - Sprite / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 									[  ] - Text / x|y|z: 27.23|27.22|0.50 (userPos 0.75|0.75|0.50) / size: 0.10
[GameWarp] treeLayout - 								[ page0Slot2 ] - Button - BLOCKING / x|y|z: -233.63|-239.56|1.30 (userPos 0.31|0.15|1.30) / size: 0.60
[GameWarp] treeLayout - 									[  ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.40
[GameWarp] treeLayout - 										[ object ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.30
[GameWarp] treeLayout - 											[ upLayout ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.20
[GameWarp] treeLayout - 												[ content ] - Sprite / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 									[  ] - Text / x|y|z: 27.23|27.22|0.50 (userPos 0.75|0.75|0.50) / size: 0.10
[GameWarp] treeLayout - 								[ page0Slot3 ] - Button - BLOCKING / x|y|z: -113.82|-239.56|1.90 (userPos 0.39|0.15|1.90) / size: 0.60
[GameWarp] treeLayout - 									[  ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.40
[GameWarp] treeLayout - 										[ object ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.30
[GameWarp] treeLayout - 											[ upLayout ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.20
[GameWarp] treeLayout - 												[ content ] - Sprite / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 									[  ] - Text / x|y|z: 27.23|27.22|0.50 (userPos 0.75|0.75|0.50) / size: 0.10
[GameWarp] treeLayout - 								[ page0Slot4 ] - Button - BLOCKING / x|y|z: 5.99|-239.56|2.50 (userPos 0.47|0.15|2.50) / size: 0.20
[GameWarp] treeLayout - 									[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 								[ page0Slot5 ] - Button - BLOCKING / x|y|z: -473.25|-119.78|2.70 (userPos 0.15|0.29|2.70) / size: 0.20
[GameWarp] treeLayout - 									[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 								[ page0Slot6 ] - Button - BLOCKING / x|y|z: -353.44|-119.78|2.90 (userPos 0.23|0.29|2.90) / size: 0.20
[GameWarp] treeLayout - 									[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 								[ page0Slot7 ] - Button - BLOCKING / x|y|z: -233.63|-119.78|3.10 (userPos 0.31|0.29|3.10) / size: 0.20
[GameWarp] treeLayout - 									[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 								[ page0Slot8 ] - Button - BLOCKING / x|y|z: -113.82|-119.78|3.30 (userPos 0.39|0.29|3.30) / size: 0.20
[GameWarp] treeLayout - 									[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 								[ page0Slot9 ] - Button - BLOCKING / x|y|z: 5.99|-119.78|3.50 (userPos 0.47|0.29|3.50) / size: 0.20
[GameWarp] treeLayout - 									[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 								[ page0Slot10 ] - Button - BLOCKING / x|y|z: -473.25|0.00|3.70 (userPos 0.15|0.43|3.70) / size: 0.20
[GameWarp] treeLayout - 									[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 								[ page0Slot11 ] - Button - BLOCKING / x|y|z: -353.44|0.00|3.90 (userPos 0.23|0.43|3.90) / size: 0.20
[GameWarp] treeLayout - 									[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 								[ page0Slot12 ] - Button - BLOCKING / x|y|z: -233.63|0.00|4.10 (userPos 0.31|0.43|4.10) / size: 0.20
[GameWarp] treeLayout - 									[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 								[ page0Slot13 ] - Button - BLOCKING / x|y|z: -113.82|0.00|4.30 (userPos 0.39|0.43|4.30) / size: 0.20
[GameWarp] treeLayout - 									[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 								[ page0Slot14 ] - Button - BLOCKING / x|y|z: 5.99|0.00|4.50 (userPos 0.47|0.43|4.50) / size: 0.20
[GameWarp] treeLayout - 									[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 								[ page0Slot15 ] - Button - BLOCKING / x|y|z: -473.25|119.78|4.70 (userPos 0.15|0.58|4.70) / size: 0.20
[GameWarp] treeLayout - 									[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 								[ page0Slot16 ] - Button - BLOCKING / x|y|z: -353.44|119.78|4.90 (userPos 0.23|0.58|4.90) / size: 0.20
[GameWarp] treeLayout - 									[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 								[ page0Slot17 ] - Button - BLOCKING / x|y|z: -233.63|119.78|5.10 (userPos 0.31|0.58|5.10) / size: 0.20
[GameWarp] treeLayout - 									[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 								[ page0Slot18 ] - Button - BLOCKING / x|y|z: -113.82|119.78|5.30 (userPos 0.39|0.58|5.30) / size: 0.20
[GameWarp] treeLayout - 									[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 								[ page0Slot19 ] - Button - BLOCKING / x|y|z: 5.99|119.78|5.50 (userPos 0.47|0.58|5.50) / size: 0.20
[GameWarp] treeLayout - 									[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 						[ previousPage ] - Button - BLOCKING / x|y|z: 0.00|0.00|6.30 (userPos 0.50|0.50|6.30) / size: 0.10
[GameWarp] treeLayout - 						[ nextPage ] - Button - BLOCKING / x|y|z: 0.00|0.00|6.40 (userPos 0.50|0.50|6.40) / size: 0.10
[GameWarp] treeLayout - 						[ diode0 ] - Button - BLOCKING / x|y|z: 0.00|0.00|6.50 (userPos 0.50|0.50|6.50) / size: 0.10
[GameWarp] treeLayout - 						[ diode1 ] - Button - BLOCKING / x|y|z: 0.00|0.00|6.60 (userPos 0.50|0.50|6.60) / size: 0.10
[GameWarp] treeLayout - 						[ diode2 ] - Button - BLOCKING / x|y|z: 0.00|0.00|6.70 (userPos 0.50|0.50|6.70) / size: 0.10
[GameWarp] treeLayout - 						[ diode3 ] - Button - BLOCKING / x|y|z: 0.00|0.00|6.80 (userPos 0.50|0.50|6.80) / size: 0.10
[GameWarp] treeLayout - 						[ diode4 ] - Button - BLOCKING / x|y|z: 0.00|0.00|6.90 (userPos 0.50|0.50|6.90) / size: 0.10
[GameWarp] treeLayout - 						[ diode5 ] - Button - BLOCKING / x|y|z: 0.00|0.00|7.00 (userPos 0.50|0.50|7.00) / size: 0.10
[GameWarp] treeLayout - 						[ diode6 ] - Button - BLOCKING / x|y|z: 0.00|0.00|7.10 (userPos 0.50|0.50|7.10) / size: 0.10
[GameWarp] treeLayout - 						[ diode7 ] - Button - BLOCKING / x|y|z: 0.00|0.00|7.20 (userPos 0.50|0.50|7.20) / size: 0.10
[GameWarp] treeLayout - 						[ diode8 ] - Button - BLOCKING / x|y|z: 0.00|0.00|7.30 (userPos 0.50|0.50|7.30) / size: 0.10
[GameWarp] treeLayout - 						[ combination ] - Layout / x|y|z: 0.00|0.00|7.40 (userPos 0.00|0.00|0.00) / size: 2.00
[GameWarp] treeLayout - 							[ combinationPlus0 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 							[ combinationPlus1 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 							[ combinationPlus2 ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 							[ combinationEqual ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 							[ combinationSlot0 ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.50 (userPos 0.50|0.50|0.50) / size: 0.30
[GameWarp] treeLayout - 								[ combinationUnknown0 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 								[  ] - Text / x|y|z: 0.25|0.25|0.20 (userPos 0.75|0.75|0.20) / size: 0.10
[GameWarp] treeLayout - 							[ combinationSlot1 ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.80 (userPos 0.50|0.50|0.80) / size: 0.30
[GameWarp] treeLayout - 								[ combinationUnknown1 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 								[  ] - Text / x|y|z: 0.25|0.25|0.20 (userPos 0.75|0.75|0.20) / size: 0.10
[GameWarp] treeLayout - 							[ combinationSlot2 ] - Button - BLOCKING / x|y|z: 0.00|0.00|1.10 (userPos 0.50|0.50|1.10) / size: 0.30
[GameWarp] treeLayout - 								[ combinationUnknown2 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 								[  ] - Text / x|y|z: 0.25|0.25|0.20 (userPos 0.75|0.75|0.20) / size: 0.10
[GameWarp] treeLayout - 							[ combinationSlot3 ] - Button - BLOCKING / x|y|z: 0.00|0.00|1.40 (userPos 0.50|0.50|1.40) / size: 0.30
[GameWarp] treeLayout - 								[ combinationUnknown3 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 								[  ] - Text / x|y|z: 0.25|0.25|0.20 (userPos 0.75|0.75|0.20) / size: 0.10
[GameWarp] treeLayout - 							[ combinationResult ] - Button - BLOCKING / x|y|z: 0.00|0.00|1.70 (userPos 0.50|0.50|1.70) / size: 0.20
[GameWarp] treeLayout - 								[ combinationCancel ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 							[ combinationZone ] - Button - BLOCKING / x|y|z: 0.00|0.00|1.90 (userPos 0.50|0.50|1.90) / size: 0.10
[GameWarp] treeLayout - 						[ auto ] - Button - BLOCKING / x|y|z: 0.00|0.00|9.40 (userPos 0.50|0.50|9.40) / size: 0.10
[GameWarp] treeLayout - 						[ selectionSprite ] - Sprite / x|y|z: 0.00|0.00|9.50 (userPos 0.50|0.50|9.50) / size: 0.10
[GameWarp] treeLayout - 						[ avatar ] - Button - BLOCKING / x|y|z: 0.00|0.00|9.60 (userPos 0.50|0.50|9.60) / size: 0.20
[GameWarp] treeLayout - 							[  ] - Text / x|y|z: 0.25|0.25|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 		[ documentsBrowser ] - Layout / x|y|z: 0.00|0.00|16.10 (userPos 0.00|0.00|0.00) / size: 5.40
[GameWarp] treeLayout - 			[ documentBrowser ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 5.30
[GameWarp] treeLayout - 				[ background ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 1.00
[GameWarp] treeLayout - 					[ previousPage ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ nextPage ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ diode0 ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 					[ diode1 ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 					[ diode2 ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.50 (userPos 0.50|0.50|0.50) / size: 0.10
[GameWarp] treeLayout - 					[ diode3 ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.60 (userPos 0.50|0.50|0.60) / size: 0.10
[GameWarp] treeLayout - 					[ diode4 ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.70 (userPos 0.50|0.50|0.70) / size: 0.10
[GameWarp] treeLayout - 					[ diode5 ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.80 (userPos 0.50|0.50|0.80) / size: 0.10
[GameWarp] treeLayout - 					[ diode6 ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.90 (userPos 0.50|0.50|0.90) / size: 0.10
[GameWarp] treeLayout - 				[ objects ] - Layout / x|y|z: 0.00|0.00|1.10 (userPos 0.00|0.00|0.00) / size: 4.20
[GameWarp] treeLayout - 					[ page0 ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 1.70
[GameWarp] treeLayout - 						[ page0Slot0 ] - Layout / x|y|z: -99.36|-310.50|0.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page0Slot1 ] - Layout / x|y|z: 41.95|-310.50|0.20 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page0Slot2 ] - Layout / x|y|z: 181.06|-310.50|0.30 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page0Slot3 ] - Layout / x|y|z: 320.16|-310.50|0.40 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page0Slot4 ] - Layout / x|y|z: -99.36|-165.60|0.50 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page0Slot5 ] - Layout / x|y|z: 41.95|-165.60|0.60 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page0Slot6 ] - Layout / x|y|z: 181.06|-165.60|0.70 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page0Slot7 ] - Layout / x|y|z: 320.16|-165.60|0.80 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page0Slot8 ] - Layout / x|y|z: -99.36|-20.70|0.90 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page0Slot9 ] - Layout / x|y|z: 41.95|-20.70|1.00 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page0Slot10 ] - Layout / x|y|z: 181.06|-20.70|1.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page0Slot11 ] - Layout / x|y|z: 320.16|-20.70|1.20 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page0Slot12 ] - Layout / x|y|z: -99.36|124.20|1.30 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page0Slot13 ] - Layout / x|y|z: 41.95|124.20|1.40 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page0Slot14 ] - Layout / x|y|z: 181.06|124.20|1.50 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page0Slot15 ] - Layout / x|y|z: 320.16|124.20|1.60 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 					[ page1 ] - Layout / x|y|z: 0.00|0.00|1.80 (userPos 0.00|0.00|0.00) / size: 0.40
[GameWarp] treeLayout - 						[ page1Slot0 ] - Layout / x|y|z: 314.64|-310.50|0.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page1Slot1 ] - Layout / x|y|z: -193.20|149.04|0.20 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page1Slot2 ] - Layout / x|y|z: 0.00|149.04|0.30 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 					[ page2 ] - Layout / x|y|z: 0.00|0.00|2.20 (userPos 0.00|0.00|0.00) / size: 0.40
[GameWarp] treeLayout - 						[ page2Slot0 ] - Layout / x|y|z: -386.40|149.04|0.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page2Slot1 ] - Layout / x|y|z: -193.20|149.04|0.20 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page2Slot2 ] - Layout / x|y|z: 0.00|149.04|0.30 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 					[ page3 ] - Layout / x|y|z: 0.00|0.00|2.60 (userPos 0.00|0.00|0.00) / size: 0.40
[GameWarp] treeLayout - 						[ page3Slot0 ] - Layout / x|y|z: -386.40|149.04|0.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page3Slot1 ] - Layout / x|y|z: -193.20|149.04|0.20 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page3Slot2 ] - Layout / x|y|z: 0.00|149.04|0.30 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 					[ page4 ] - Layout / x|y|z: 0.00|0.00|3.00 (userPos 0.00|0.00|0.00) / size: 0.40
[GameWarp] treeLayout - 						[ page4Slot0 ] - Layout / x|y|z: -386.40|149.04|0.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page4Slot1 ] - Layout / x|y|z: -193.20|149.04|0.20 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page4Slot2 ] - Layout / x|y|z: 0.00|149.04|0.30 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 					[ page5 ] - Layout / x|y|z: 0.00|0.00|3.40 (userPos 0.00|0.00|0.00) / size: 0.40
[GameWarp] treeLayout - 						[ page5Slot0 ] - Layout / x|y|z: -386.40|149.04|0.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page5Slot1 ] - Layout / x|y|z: -193.20|149.04|0.20 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page5Slot2 ] - Layout / x|y|z: 0.00|149.04|0.30 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 					[ page6 ] - Layout / x|y|z: 0.00|0.00|3.80 (userPos 0.00|0.00|0.00) / size: 0.40
[GameWarp] treeLayout - 						[ page6Slot0 ] - Layout / x|y|z: -386.40|149.04|0.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page6Slot1 ] - Layout / x|y|z: -193.20|149.04|0.20 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page6Slot2 ] - Layout / x|y|z: 0.00|149.04|0.30 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 		[ firstAidKit ] - Layout / x|y|z: 0.00|0.00|21.50 (userPos 0.00|0.00|0.00) / size: 7.60
[GameWarp] treeLayout - 			[ firstAidKit ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 7.50
[GameWarp] treeLayout - 				[ 120760360 ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 7.40
[GameWarp] treeLayout - 					[ 121640296 ] - Sprite / x|y|z: -232.91|59.89|0.10 (userPos 0.14|0.43|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ clipLayout ] - Clip / x|y|z: -11.98|303.26|0.20 (userPos 0.49|0.86|0.20) / size: 0.40
[GameWarp] treeLayout - 						[ scrollLayout ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 0.30
[GameWarp] treeLayout - 							[ text ] - Text / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 							[  ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ objects ] - Layout / x|y|z: 0.00|0.00|0.60 (userPos 0.00|0.00|0.00) / size: 4.20
[GameWarp] treeLayout - 						[ page0 ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 4.10
[GameWarp] treeLayout - 							[ page0Slot0 ] - Button - BLOCKING / x|y|z: -473.25|-239.56|0.10 (userPos 0.15|0.15|0.10) / size: 1.40
[GameWarp] treeLayout - 								[  ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.40
[GameWarp] treeLayout - 									[ object ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.30
[GameWarp] treeLayout - 										[ upLayout ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.20
[GameWarp] treeLayout - 											[ content ] - Sprite / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 								[  ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.50 (userPos 0.50|0.50|0.50) / size: 0.40
[GameWarp] treeLayout - 									[ object ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.30
[GameWarp] treeLayout - 										[ upLayout ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.20
[GameWarp] treeLayout - 											[ content ] - Sprite / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 								[  ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.90 (userPos 0.50|0.50|0.90) / size: 0.40
[GameWarp] treeLayout - 									[ object ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.30
[GameWarp] treeLayout - 										[ upLayout ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.20
[GameWarp] treeLayout - 											[ content ] - Sprite / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 								[  ] - Text / x|y|z: 27.23|27.22|1.30 (userPos 0.75|0.75|1.30) / size: 0.10
[GameWarp] treeLayout - 							[ page0Slot1 ] - Button - BLOCKING / x|y|z: -353.44|-239.56|1.50 (userPos 0.23|0.15|1.50) / size: 0.60
[GameWarp] treeLayout - 								[  ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.40
[GameWarp] treeLayout - 									[ object ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.30
[GameWarp] treeLayout - 										[ upLayout ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.20
[GameWarp] treeLayout - 											[ content ] - Sprite / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 								[  ] - Text / x|y|z: 27.23|27.22|0.50 (userPos 0.75|0.75|0.50) / size: 0.10
[GameWarp] treeLayout - 							[ page0Slot2 ] - Button - BLOCKING / x|y|z: -233.63|-239.56|2.10 (userPos 0.31|0.15|2.10) / size: 0.60
[GameWarp] treeLayout - 								[  ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.40
[GameWarp] treeLayout - 									[ object ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.30
[GameWarp] treeLayout - 										[ upLayout ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.20
[GameWarp] treeLayout - 											[ content ] - Sprite / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 								[  ] - Text / x|y|z: 27.23|27.22|0.50 (userPos 0.75|0.75|0.50) / size: 0.10
[GameWarp] treeLayout - 							[ page0Slot3 ] - Button - BLOCKING / x|y|z: -113.82|-239.56|2.70 (userPos 0.39|0.15|2.70) / size: 0.20
[GameWarp] treeLayout - 								[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 							[ page0Slot4 ] - Button - BLOCKING / x|y|z: 5.99|-239.56|2.90 (userPos 0.47|0.15|2.90) / size: 0.20
[GameWarp] treeLayout - 								[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 							[ page0Slot5 ] - Button - BLOCKING / x|y|z: -473.25|-119.78|3.10 (userPos 0.15|0.29|3.10) / size: 0.20
[GameWarp] treeLayout - 								[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 							[ page0Slot6 ] - Button - BLOCKING / x|y|z: -353.44|-119.78|3.30 (userPos 0.23|0.29|3.30) / size: 0.20
[GameWarp] treeLayout - 								[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 							[ page0Slot7 ] - Button - BLOCKING / x|y|z: -233.63|-119.78|3.50 (userPos 0.31|0.29|3.50) / size: 0.20
[GameWarp] treeLayout - 								[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 							[ page0Slot8 ] - Button - BLOCKING / x|y|z: -113.82|-119.78|3.70 (userPos 0.39|0.29|3.70) / size: 0.20
[GameWarp] treeLayout - 								[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 							[ page0Slot9 ] - Button - BLOCKING / x|y|z: 5.99|-119.78|3.90 (userPos 0.47|0.29|3.90) / size: 0.20
[GameWarp] treeLayout - 								[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ combination ] - Layout / x|y|z: 0.00|0.00|4.80 (userPos 0.00|0.00|0.00) / size: 2.30
[GameWarp] treeLayout - 						[ combinationSlot0 ] - Button - BLOCKING / x|y|z: -418.24|33.21|0.10 (userPos 0.18|0.47|0.10) / size: 0.30
[GameWarp] treeLayout - 							[ combinationUnknown0 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 							[  ] - Text / x|y|z: 28.05|28.04|0.20 (userPos 0.75|0.75|0.20) / size: 0.10
[GameWarp] treeLayout - 						[ combinationSlot1 ] - Button - BLOCKING / x|y|z: -224.37|33.21|0.40 (userPos 0.31|0.47|0.40) / size: 0.30
[GameWarp] treeLayout - 							[ combinationUnknown1 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 							[  ] - Text / x|y|z: 28.05|28.04|0.20 (userPos 0.75|0.75|0.20) / size: 0.10
[GameWarp] treeLayout - 						[ combinationSlot2 ] - Button - BLOCKING / x|y|z: -30.50|33.21|0.70 (userPos 0.44|0.47|0.70) / size: 0.30
[GameWarp] treeLayout - 							[ combinationUnknown2 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 							[  ] - Text / x|y|z: 28.05|28.04|0.20 (userPos 0.75|0.75|0.20) / size: 0.10
[GameWarp] treeLayout - 						[ combinationCancel ] - Button - BLOCKING / x|y|z: -94.69|137.20|1.00 (userPos 0.39|0.63|1.00) / size: 0.60
[GameWarp] treeLayout - 							[ 121576344 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 							[ 121641112 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 							[ 121577568 ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 							[ 122438496 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 							[ 166844152 ] - Text / x|y|z: 0.00|0.00|0.50 (userPos 0.50|0.50|0.50) / size: 0.10
[GameWarp] treeLayout - 						[ combinationZone ] - Button - BLOCKING / x|y|z: -226.55|26.13|1.60 (userPos 0.17|0.44|1.60) / size: 0.10
[GameWarp] treeLayout - 						[ combinationTestFinished ] - Button - BLOCKING / x|y|z: -354.81|137.20|1.70 (userPos 0.21|0.63|1.70) / size: 0.60
[GameWarp] treeLayout - 							[ 122438904 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 							[ 122442168 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 							[ 122445024 ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 							[ 122440944 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 							[ 166846472 ] - Text / x|y|z: 0.00|0.00|0.50 (userPos 0.50|0.50|0.50) / size: 0.10
[GameWarp] treeLayout - 					[ selectionSprite ] - Sprite / x|y|z: 0.00|0.00|7.10 (userPos 0.50|0.50|7.10) / size: 0.10
[GameWarp] treeLayout - 					[ avatar ] - Button - BLOCKING / x|y|z: 0.00|0.00|7.20 (userPos 0.50|0.50|7.20) / size: 0.20
[GameWarp] treeLayout - 						[  ] - Text / x|y|z: 0.25|0.25|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 		[ objectivesBrowser ] - Layout / x|y|z: 0.00|0.00|29.10 (userPos 0.00|0.00|0.00) / size: 2.80
[GameWarp] treeLayout - 			[ ObjectivesBrowser ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 2.70
[GameWarp] treeLayout - 				[ background ] - Button - BLOCKING / x|y|z: -2.18|-93.65|0.10 (userPos 0.13|0.04|0.10) / size: 0.30
[GameWarp] treeLayout - 					[ 120763368 ] - Layout / x|y|z: -40.27|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 					[ 122440536 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 				[ text ] - Text / x|y|z: -11.98|303.26|0.40 (userPos 0.49|0.86|0.40) / size: 0.10
[GameWarp] treeLayout - 				[ leftPageNumber ] - Text / x|y|z: -252.74|-352.81|0.50 (userPos 0.33|0.08|0.50) / size: 0.10
[GameWarp] treeLayout - 				[ rightPageNumber ] - Text / x|y|z: 237.88|-352.81|0.60 (userPos 0.66|0.08|0.60) / size: 0.10
[GameWarp] treeLayout - 				[ previousPage ] - Button - BLOCKING / x|y|z: -452.76|106.71|0.70 (userPos 0.15|0.54|0.70) / size: 0.60
[GameWarp] treeLayout - 					[ 122444616 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ 122441352 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ 120763744 ] - Layout / x|y|z: 0.00|0.00|0.30 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 					[ 122442576 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 					[ 122441760 ] - Sprite / x|y|z: 0.00|0.00|0.50 (userPos 0.50|0.50|0.50) / size: 0.10
[GameWarp] treeLayout - 				[ nextPage ] - Button - BLOCKING / x|y|z: 400.52|106.71|1.30 (userPos 0.72|0.54|1.30) / size: 0.60
[GameWarp] treeLayout - 					[ 122443392 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ 122442984 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ 120764120 ] - Layout / x|y|z: 0.00|0.00|0.30 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 					[ 122443800 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 					[ 122445432 ] - Sprite / x|y|z: 0.00|0.00|0.50 (userPos 0.50|0.50|0.50) / size: 0.10
[GameWarp] treeLayout - 				[ leftPage ] - Layout / x|y|z: -281.89|-102.36|1.90 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 				[ rightPage ] - Layout / x|y|z: 226.05|-102.36|2.00 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 				[ quitButton ] - Button - BLOCKING / x|y|z: 490.86|131.76|2.10 (userPos 0.82|0.63|2.10) / size: 0.60
[GameWarp] treeLayout - 					[ 122444208 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ 122439312 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ 123447616 ] - Layout / x|y|z: 0.00|0.00|0.30 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 					[ 122438088 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 					[ 122437680 ] - Sprite / x|y|z: 0.00|0.00|0.50 (userPos 0.50|0.50|0.50) / size: 0.10
[GameWarp] treeLayout - 		[ posology ] - Layout / x|y|z: 0.00|0.00|31.90 (userPos 0.00|0.00|0.00) / size: 1.90
[GameWarp] treeLayout - 			[ Posology ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 1.80
[GameWarp] treeLayout - 				[ text ] - Text / x|y|z: -11.98|303.26|0.10 (userPos 0.49|0.86|0.10) / size: 0.10
[GameWarp] treeLayout - 				[ background ] - Sprite / x|y|z: -232.91|-59.89|0.20 (userPos 0.14|0.14|0.20) / size: 0.60
[GameWarp] treeLayout - 					[ fakeLayout ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 0.50
[GameWarp] treeLayout - 						[ clipLayout ] - Clip / x|y|z: 0.00|0.00|0.10 (userPos 0.10|0.10|0.10) / size: 0.40
[GameWarp] treeLayout - 							[ scrollLayoutPosology ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 0.30
[GameWarp] treeLayout - 								[ Cadre ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 								[  ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 				[ flecheUp ] - Button - BLOCKING / x|y|z: 33.74|-238.47|0.80 (userPos 0.50|0.18|0.80) / size: 0.50
[GameWarp] treeLayout - 					[ 122040768 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ 122046888 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ 122042808 ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 					[ 122036280 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 				[ flecheDown ] - Button - BLOCKING / x|y|z: 31.56|119.78|1.30 (userPos 0.50|0.60|1.30) / size: 0.50
[GameWarp] treeLayout - 					[ 122039952 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ 122041176 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ 122042400 ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 					[ 122046072 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 		[ dialogsBrowser ] - Layout / x|y|z: 0.00|0.00|33.80 (userPos 0.00|0.00|0.00) / size: 2.80
[GameWarp] treeLayout - 			[ DialogsBrowser ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 2.70
[GameWarp] treeLayout - 				[ background ] - Button - BLOCKING / x|y|z: -2.18|-93.65|0.10 (userPos 0.13|0.04|0.10) / size: 0.30
[GameWarp] treeLayout - 					[ 123451376 ] - Layout / x|y|z: -40.27|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 					[ 122041584 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 				[ text ] - Text / x|y|z: -11.98|303.26|0.40 (userPos 0.49|0.86|0.40) / size: 0.10
[GameWarp] treeLayout - 				[ leftPageNumber ] - Text / x|y|z: -252.74|-352.81|0.50 (userPos 0.33|0.08|0.50) / size: 0.10
[GameWarp] treeLayout - 				[ rightPageNumber ] - Text / x|y|z: 237.88|-352.81|0.60 (userPos 0.66|0.08|0.60) / size: 0.10
[GameWarp] treeLayout - 				[ previousPage ] - Button - BLOCKING / x|y|z: -452.76|106.71|0.70 (userPos 0.15|0.54|0.70) / size: 0.60
[GameWarp] treeLayout - 					[ 122039544 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ 122041992 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ 123446488 ] - Layout / x|y|z: 0.00|0.00|0.30 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 					[ 122040360 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 					[ 122043216 ] - Sprite / x|y|z: 0.00|0.00|0.50 (userPos 0.50|0.50|0.50) / size: 0.10
[GameWarp] treeLayout - 				[ nextPage ] - Button - BLOCKING / x|y|z: 400.52|106.71|1.30 (userPos 0.72|0.54|1.30) / size: 0.60
[GameWarp] treeLayout - 					[ 122039136 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ 122043624 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ 123449496 ] - Layout / x|y|z: 0.00|0.00|0.30 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 					[ 122038320 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 					[ 122044440 ] - Sprite / x|y|z: 0.00|0.00|0.50 (userPos 0.50|0.50|0.50) / size: 0.10
[GameWarp] treeLayout - 				[ leftPage ] - Layout / x|y|z: -281.89|-102.36|1.90 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 				[ rightPage ] - Layout / x|y|z: 226.05|-102.36|2.00 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 				[ quitButton ] - Button - BLOCKING / x|y|z: 490.86|131.76|2.10 (userPos 0.82|0.63|2.10) / size: 0.60
[GameWarp] treeLayout - 					[ 122044032 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ 122045256 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ 123449120 ] - Layout / x|y|z: 0.00|0.00|0.30 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 					[ 122047296 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 					[ 122044848 ] - Sprite / x|y|z: 0.00|0.00|0.50 (userPos 0.50|0.50|0.50) / size: 0.10
[GameWarp] treeLayout - 		[ TrophiesBrowser ] - Layout / x|y|z: 0.00|0.00|36.60 (userPos 0.00|0.00|0.00) / size: 3.80
[GameWarp] treeLayout - 			[ TrophiesBrowser ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 3.70
[GameWarp] treeLayout - 				[ background ] - Sprite / x|y|z: -232.91|-59.89|0.10 (userPos 0.14|0.14|0.10) / size: 0.10
[GameWarp] treeLayout - 				[ text ] - Text / x|y|z: -11.98|303.26|0.20 (userPos 0.49|0.86|0.20) / size: 0.10
[GameWarp] treeLayout - 				[ clipLayout ] - Clip / x|y|z: -232.54|-59.89|0.30 (userPos 0.15|0.15|0.30) / size: 2.40
[GameWarp] treeLayout - 					[ scrollLayoutTrophies ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 2.30
[GameWarp] treeLayout - 						[ Cadre ] - Layout / x|y|z: 0.00|805.79|0.10 (userPos 0.00|0.00|0.00) / size: 2.10
[GameWarp] treeLayout - 							[ trophy0 ] - Layout / x|y|z: 0.00|-982.74|0.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 							[ trophy1 ] - Layout / x|y|z: 0.00|-879.29|0.20 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 							[ trophy2 ] - Layout / x|y|z: 0.00|-775.85|0.30 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 							[ trophy3 ] - Layout / x|y|z: 0.00|-672.40|0.40 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 							[ trophy4 ] - Layout / x|y|z: 0.00|-568.95|0.50 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 							[ trophy5 ] - Layout / x|y|z: 0.00|-465.51|0.60 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 							[ trophy6 ] - Layout / x|y|z: 0.00|-362.06|0.70 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 							[ trophy7 ] - Layout / x|y|z: 0.00|-258.62|0.80 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 							[ trophy8 ] - Layout / x|y|z: 0.00|-155.17|0.90 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 							[ trophy9 ] - Layout / x|y|z: 0.00|-51.72|1.00 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 							[ trophy10 ] - Layout / x|y|z: 0.00|51.72|1.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 							[ trophy11 ] - Layout / x|y|z: 0.00|155.17|1.20 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 							[ trophy12 ] - Layout / x|y|z: 0.00|258.62|1.30 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 							[ trophy13 ] - Layout / x|y|z: 0.00|362.06|1.40 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 							[ trophy14 ] - Layout / x|y|z: 0.00|465.51|1.50 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 							[ trophy15 ] - Layout / x|y|z: 0.00|568.95|1.60 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 							[ trophy16 ] - Layout / x|y|z: 0.00|672.40|1.70 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 							[ trophy17 ] - Layout / x|y|z: 0.00|775.85|1.80 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 							[ trophy18 ] - Layout / x|y|z: 0.00|879.29|1.90 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 							[ trophy19 ] - Layout / x|y|z: 0.00|982.74|2.00 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[  ] - Button - BLOCKING / x|y|z: 0.00|0.00|2.20 (userPos 0.50|0.50|2.20) / size: 0.10
[GameWarp] treeLayout - 				[ flecheUp ] - Button - BLOCKING / x|y|z: 33.74|-238.47|2.70 (userPos 0.50|0.18|2.70) / size: 0.50
[GameWarp] treeLayout - 					[ 122038728 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ 122047704 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ 122048112 ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 					[ 122046480 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 				[ flecheDown ] - Button - BLOCKING / x|y|z: 31.56|119.78|3.20 (userPos 0.50|0.60|3.20) / size: 0.50
[GameWarp] treeLayout - 					[ 122037504 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ 122048928 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ 122048520 ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 					[ 122036688 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 		[ diary ] - Layout / x|y|z: 0.00|0.00|40.40 (userPos 0.00|0.00|0.00) / size: 2.70
[GameWarp] treeLayout - 			[ diary ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 2.60
[GameWarp] treeLayout - 				[ 165689240 ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 2.50
[GameWarp] treeLayout - 					[ text ] - Text / x|y|z: -11.98|303.26|0.10 (userPos 0.49|0.86|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ background ] - Button - BLOCKING / x|y|z: -2.18|-93.65|0.20 (userPos 0.13|0.04|0.20) / size: 1.70
[GameWarp] treeLayout - 						[ 165687360 ] - Layout / x|y|z: -40.27|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ 122037096 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 						[ previousPage ] - Button - BLOCKING / x|y|z: -450.59|200.36|0.30 (userPos 0.02|0.72|0.30) / size: 0.60
[GameWarp] treeLayout - 							[ 122037912 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 							[ 122051784 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 							[ 165683976 ] - Layout / x|y|z: 0.00|0.00|0.30 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 							[ 122050152 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 							[ 122050560 ] - Sprite / x|y|z: 0.00|0.00|0.50 (userPos 0.50|0.50|0.50) / size: 0.10
[GameWarp] treeLayout - 						[ nextPage ] - Button - BLOCKING / x|y|z: 402.70|200.36|0.90 (userPos 0.81|0.72|0.90) / size: 0.60
[GameWarp] treeLayout - 							[ 122050968 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 							[ 122052192 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 							[ 165687736 ] - Layout / x|y|z: 0.00|0.00|0.30 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 							[ 122049336 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 							[ 122051376 ] - Sprite / x|y|z: 0.00|0.00|0.50 (userPos 0.50|0.50|0.50) / size: 0.10
[GameWarp] treeLayout - 						[ leftPage ] - Sprite / x|y|z: -281.34|0.00|1.50 (userPos 0.00|0.00|1.50) / size: 0.10
[GameWarp] treeLayout - 						[ rightPage ] - Sprite / x|y|z: 259.58|0.00|1.60 (userPos 1.00|0.00|1.60) / size: 0.10
[GameWarp] treeLayout - 					[ quit ] - Button - BLOCKING / x|y|z: 490.86|131.76|1.90 (userPos 0.82|0.63|1.90) / size: 0.60
[GameWarp] treeLayout - 						[ 165188272 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 						[ 165178480 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 						[ 165688864 ] - Layout / x|y|z: 0.00|0.00|0.30 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ 165183784 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 						[ 165183376 ] - Sprite / x|y|z: 0.00|0.00|0.50 (userPos 0.50|0.50|0.50) / size: 0.10
[GameWarp] treeLayout - 	[ lockButton ] - Button / x|y|z: 0.00|0.00|52.10 (userPos 0.50|0.50|52.10) / size: 1.10
[GameWarp] treeLayout - 		[ answer0 ] - Layout / x|y|z: 338.56|-41.40|0.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 		[ answer1 ] - Layout / x|y|z: 88.32|82.80|0.20 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 		[ answer2 ] - Layout / x|y|z: 338.56|198.72|0.30 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 		[ answer3 ] - Layout / x|y|z: 588.80|82.80|0.40 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 		[ quit ] - Button - BLOCKING / x|y|z: 338.56|82.80|0.50 (userPos 0.73|0.60|0.50) / size: 0.50
[GameWarp] treeLayout - 			[ 165186640 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 			[ 165187864 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 			[ 165182152 ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 			[ 165185416 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 		[ questionList ] - Layout / x|y|z: -588.80|0.00|1.00 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 	[  ] - Layout / x|y|z: 0.00|0.00|53.20 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 	[  ] - Sprite / x|y|z: 0.00|0.00|53.30 (userPos 0.50|0.50|53.30) / size: 0.30
[GameWarp] treeLayout - 		[  ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 		[  ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - [ mouseCursor ] - Sprite / x|y|z: 842.00|501.00|53.70 (userPos 0.93|0.94|53.70) / size: 0.10
[GameWarp] treeLayout - [  ] - Button - BLOCKING / x|y|z: 0.00|0.00|53.80 (userPos 0.50|0.50|53.80) / size: 0.20
[GameWarp] treeLayout - 	[  ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - [  ] - Sprite / x|y|z: 0.00|0.00|54.00 (userPos 0.50|0.50|54.00) / size: 0.30
[GameWarp] treeLayout - 	[  ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 	[  ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - [ notifyLeft ] - Button - BLOCKING / x|y|z: -804.50|-495.00|54.30 (userPos 0.00|0.00|54.30) / size: 0.40
[GameWarp] treeLayout - 	[ spriteLeft ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.30
[GameWarp] treeLayout - 		[ textLeft ] - Text / x|y|z: 42.32|0.00|0.10 (userPos 0.96|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 		[ objectSpriteLeft ] - Sprite / x|y|z: -107.58|0.00|0.20 (userPos 0.15|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - [ notifyRight ] - Button - BLOCKING / x|y|z: 804.50|-495.00|54.70 (userPos 1.00|0.00|54.70) / size: 0.40
[GameWarp] treeLayout - 	[ spriteRight ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.30
[GameWarp] treeLayout - 		[ textRight ] - Text / x|y|z: -33.14|0.00|0.10 (userPos 0.07|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 		[ objectSpriteRight ] - Sprite / x|y|z: 107.58|0.00|0.20 (userPos 0.85|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - [ notifyScore ] - Button - BLOCKING / x|y|z: -573.19|331.88|55.10 (userPos 0.18|0.79|55.10) / size: 0.30
[GameWarp] treeLayout - 	[ spriteScore ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.20
[GameWarp] treeLayout - 		[ textScore ] - Text / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] onKeyPressed - 76 - L
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
[GameWarp] treeLayout - [ orientationLayout ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 53.60
[GameWarp] treeLayout - 	[ VideoPlayer ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 1.20
[GameWarp] treeLayout - 		[ videoBackgroundButton ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 1.10
[GameWarp] treeLayout - 			[ background ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 			[ video ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.20
[GameWarp] treeLayout - 				[ synthSubtitles ] - Text / x|y|z: 0.00|-334.35|0.10 (userPos 0.10|0.10|0.10) / size: 0.10
[GameWarp] treeLayout - 			[ subtitlesBackground ] - Sprite / x|y|z: 0.00|384.69|0.40 (userPos 0.50|1.01|0.40) / size: 0.20
[GameWarp] treeLayout - 				[ subtitles ] - Text / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 			[ skipVideoButton ] - Button - BLOCKING / x|y|z: 145.84|-452.98|0.60 (userPos 0.50|0.00|0.60) / size: 0.50
[GameWarp] treeLayout - 				[ 120593368 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 				[ 11234320 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 				[ 120591008 ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 				[ 11320080 ] - Text / x|y|z: 0.00|-11.85|0.40 (userPos 0.50|0.33|0.40) / size: 0.10
[GameWarp] treeLayout - 	[ GlobalMenu ] - Layout / x|y|z: 0.00|0.00|1.30 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 	[ inGame ] - Layout / x|y|z: 0.00|0.00|1.40 (userPos 0.00|0.00|0.00) / size: 7.60
[GameWarp] treeLayout - 		[ warpLayout ] - Button / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 		[ fadeCapture ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 		[ markersLayout ] - Layout / x|y|z: 0.00|0.00|0.30 (userPos 0.00|0.00|0.00) / size: 1.80
[GameWarp] treeLayout - 			[ TeGlobalWarp ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 1.70
[GameWarp] treeLayout - 				[  ] - Button - BLOCKING / x|y|z: -309.82|190.41|0.10 (userPos 0.29|0.73|0.10) / size: 0.40
[GameWarp] treeLayout - 					[  ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[  ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[  ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 				[  ] - Button - BLOCKING / x|y|z: -392.99|235.21|0.50 (userPos 0.23|0.78|0.50) / size: 0.40
[GameWarp] treeLayout - 					[  ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[  ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[  ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 				[  ] - Button - BLOCKING / x|y|z: 280.27|90.74|0.90 (userPos 0.69|0.61|0.90) / size: 0.40
[GameWarp] treeLayout - 					[  ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[  ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[  ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 				[  ] - Button - BLOCKING / x|y|z: 1678.34|156.20|1.30 (userPos 1.64|0.69|1.30) / size: 0.40
[GameWarp] treeLayout - 					[  ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[  ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[  ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 		[ inGameSprites ] - Layout / x|y|z: 0.00|0.00|2.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 		[ puzzleWithInventoryAccessLayout ] - Layout / x|y|z: 0.00|0.00|2.20 (userPos 0.00|0.00|0.00) / size: 0.40
[GameWarp] treeLayout - 			[  ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 			[  ] - Layout / x|y|z: 0.00|0.00|0.20 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 			[  ] - Layout / x|y|z: 0.00|0.00|0.30 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 		[ documentViewerWithInventoryAccess ] - Layout / x|y|z: 0.00|0.00|2.60 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 		[  ] - Layout / x|y|z: 0.00|0.00|2.70 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 		[ inventoryButton ] - Button - BLOCKING / x|y|z: 680.00|381.50|2.80 (userPos 1.00|1.00|2.80) / size: 0.30
[GameWarp] treeLayout - 			[ 122706416 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 			[ currentObjectSprite ] - Sprite / x|y|z: 16.80|0.00|0.20 (userPos 0.65|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 		[ helpButton ] - Button - BLOCKING / x|y|z: -673.84|371.16|3.10 (userPos 0.03|0.97|3.10) / size: 0.30
[GameWarp] treeLayout - 			[ 122691320 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 			[ 122697032 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 		[ downButton ] - Button - BLOCKING / x|y|z: 0.00|0.00|3.40 (userPos 0.50|0.50|3.40) / size: 0.10
[GameWarp] treeLayout - 		[ upButton ] - Button - BLOCKING / x|y|z: 0.00|0.00|3.50 (userPos 0.50|0.50|3.50) / size: 0.10
[GameWarp] treeLayout - 		[ leftButton ] - Button - BLOCKING / x|y|z: 0.00|0.00|3.60 (userPos 0.50|0.50|3.60) / size: 0.10
[GameWarp] treeLayout - 		[ rightButton ] - Button - BLOCKING / x|y|z: 0.00|0.00|3.70 (userPos 0.50|0.50|3.70) / size: 0.10
[GameWarp] treeLayout - 		[ documentViewerWithoutInventoryAccess ] - Layout / x|y|z: 0.00|0.00|3.80 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 		[ puzzleLayout ] - Layout / x|y|z: 0.00|0.00|3.90 (userPos 0.00|0.00|0.00) / size: 1.20
[GameWarp] treeLayout - 			[ puzzleTelephone ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 			[  ] - Layout / x|y|z: 0.00|0.00|0.20 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 			[  ] - Layout / x|y|z: 0.00|0.00|0.30 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 			[  ] - Layout / x|y|z: 0.00|0.00|0.40 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 			[  ] - Layout / x|y|z: 0.00|0.00|0.50 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 			[  ] - Layout / x|y|z: 0.00|0.00|0.60 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 			[  ] - Layout / x|y|z: 0.00|0.00|0.70 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 			[  ] - Layout / x|y|z: 0.00|0.00|0.80 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 			[  ] - Layout / x|y|z: 0.00|0.00|0.90 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 			[  ] - Layout / x|y|z: 0.00|0.00|1.00 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 			[  ] - Layout / x|y|z: 0.00|0.00|1.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 		[ dialogLayout ] - Layout / x|y|z: 0.00|0.00|5.10 (userPos 0.00|0.00|0.00) / size: 2.30
[GameWarp] treeLayout - 			[ dialog2 ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 1.40
[GameWarp] treeLayout - 				[ dialogLockButton ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 1.30
[GameWarp] treeLayout - 					[ blackScreen ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ background ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ video ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 					[ fade ] - Layout / x|y|z: 0.00|0.00|0.40 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 					[ dialog ] - Button - BLOCKING / x|y|z: 0.00|497.34|0.50 (userPos 0.50|1.00|0.50) / size: 0.70
[GameWarp] treeLayout - 						[ 165180928 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 						[ avatar ] - Sprite / x|y|z: 255.90|-6.60|0.20 (userPos 1.00|1.00|0.20) / size: 0.10
[GameWarp] treeLayout - 						[ text ] - Text - Clip / x|y|z: 0.00|1.00|0.30 (userPos 0.02|0.09|0.30) / size: 0.40
[GameWarp] treeLayout - 							[  ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 0.30
[GameWarp] treeLayout - 								[  ] - Text / x|y|z: 0.00|-29.70|0.10 (userPos 0.50|0.00|0.10) / size: 0.10
[GameWarp] treeLayout - 								[  ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ quit ] - Button - BLOCKING / x|y|z: 0.00|0.00|1.20 (userPos 0.50|0.50|1.20) / size: 0.10
[GameWarp] treeLayout - 			[ WarpTutorial ] - Layout / x|y|z: 0.00|0.00|1.50 (userPos 0.00|0.00|0.00) / size: 0.80
[GameWarp] treeLayout - 				[ tutorialLockButton ] - Button / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.70
[GameWarp] treeLayout - 					[ tutorial ] - Button - BLOCKING / x|y|z: 0.00|497.34|0.10 (userPos 0.50|1.00|0.10) / size: 0.60
[GameWarp] treeLayout - 						[ 165181744 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 						[ text ] - Text - Clip / x|y|z: 14.00|1.00|0.20 (userPos 0.05|0.09|0.20) / size: 0.40
[GameWarp] treeLayout - 							[  ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 0.30
[GameWarp] treeLayout - 								[  ] - Text / x|y|z: 0.00|-55.00|0.10 (userPos 0.50|0.00|0.10) / size: 0.10
[GameWarp] treeLayout - 								[  ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 		[ screenshot ] - Sprite / x|y|z: 0.00|0.00|7.40 (userPos 0.50|0.50|7.40) / size: 0.10
[GameWarp] treeLayout - 		[ lockClicks ] - Button / x|y|z: 0.00|0.00|7.50 (userPos 0.50|0.50|7.50) / size: 0.10
[GameWarp] treeLayout - 	[ inventoryMenu ] - Layout / x|y|z: 0.00|0.00|9.00 (userPos 0.00|0.00|0.00) / size: 43.10
[GameWarp] treeLayout - 		[ inventoryMenu ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 5.80
[GameWarp] treeLayout - 			[ 122694992 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 			[ 123745728 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 5.60
[GameWarp] treeLayout - 				[ quitButton ] - Button - BLOCKING / x|y|z: 436.65|335.38|0.10 (userPos 0.78|0.87|0.10) / size: 0.40
[GameWarp] treeLayout - 					[ 122692136 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ 122701928 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ 122701520 ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 				[ avatar ] - Button - BLOCKING / x|y|z: 286.38|-115.97|0.50 (userPos 0.61|0.16|0.50) / size: 0.20
[GameWarp] treeLayout - 					[ avatarSprite ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 				[ avatarJaugeButton ] - Button - BLOCKING / x|y|z: 434.47|-98.00|0.70 (userPos 0.78|0.27|0.70) / size: 0.30
[GameWarp] treeLayout - 					[ 163125672 ] - Layout / x|y|z: -21.78|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 					[ avatarJauge ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 				[ scoreCentaine ] - Sprite / x|y|z: -499.08|262.97|1.00 (userPos 0.16|0.79|1.00) / size: 0.10
[GameWarp] treeLayout - 				[ scoreDizaine ] - Sprite / x|y|z: -456.59|262.97|1.10 (userPos 0.19|0.79|1.10) / size: 0.10
[GameWarp] treeLayout - 				[ scoreUnite ] - Sprite / x|y|z: -417.36|262.97|1.20 (userPos 0.21|0.79|1.20) / size: 0.10
[GameWarp] treeLayout - 				[ mainMenuButton ] - Button - BLOCKING / x|y|z: -456.25|329.94|1.30 (userPos 0.15|0.85|1.30) / size: 0.60
[GameWarp] treeLayout - 					[ 122698256 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ 122695400 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ 122699072 ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 					[ 122697848 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 					[ 120933504 ] - Text / x|y|z: 0.00|0.00|0.50 (userPos 0.50|0.50|0.50) / size: 0.10
[GameWarp] treeLayout - 				[ diaryButton ] - Button - BLOCKING / x|y|z: 499.81|-291.83|1.90 (userPos 0.82|0.10|1.90) / size: 0.50
[GameWarp] treeLayout - 					[ 122699888 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ 122703152 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ 122696216 ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 					[ 122695808 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 				[ documentsButton ] - Button - BLOCKING / x|y|z: 0.00|0.00|2.40 (userPos 0.50|0.50|2.40) / size: 0.10
[GameWarp] treeLayout - 				[ objectivesButton ] - Button - BLOCKING / x|y|z: 499.81|-170.96|2.50 (userPos 0.82|0.25|2.50) / size: 0.50
[GameWarp] treeLayout - 					[ 122700704 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ 122701112 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ 122698664 ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 					[ 122700296 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 				[ dialogsButton ] - Button - BLOCKING / x|y|z: 499.81|-49.00|3.00 (userPos 0.82|0.39|3.00) / size: 0.50
[GameWarp] treeLayout - 					[ 123744912 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ 123739200 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ 122696624 ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 					[ 122703560 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 				[ quitCarnet ] - Sprite / x|y|z: 491.10|131.76|3.50 (userPos 0.82|0.63|3.50) / size: 0.10
[GameWarp] treeLayout - 				[ inventoryButton ] - Button - BLOCKING / x|y|z: -466.05|-335.38|3.60 (userPos 0.15|0.06|3.60) / size: 0.50
[GameWarp] treeLayout - 					[ 123746952 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ 123741240 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ 123743688 ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 					[ 123745320 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 				[ firstAidKitButton ] - Button - BLOCKING / x|y|z: -310.34|-335.38|4.10 (userPos 0.26|0.06|4.10) / size: 0.50
[GameWarp] treeLayout - 					[ 123744096 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ 123747360 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ 123737568 ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 					[ 123738384 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 				[ posologyButton ] - Button - BLOCKING / x|y|z: -152.45|-335.38|4.60 (userPos 0.36|0.06|4.60) / size: 0.50
[GameWarp] treeLayout - 					[ 123748176 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ 123741648 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ 123746544 ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 					[ 123744504 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 				[ trophiesButton ] - Button - BLOCKING / x|y|z: 2.18|-335.38|5.10 (userPos 0.47|0.06|5.10) / size: 0.50
[GameWarp] treeLayout - 					[ 123739608 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ 123737976 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ 123749808 ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 					[ 123748584 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 		[ inventory ] - Layout / x|y|z: 0.00|0.00|5.90 (userPos 0.00|0.00|0.00) / size: 10.20
[GameWarp] treeLayout - 			[ inventory ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 10.10
[GameWarp] treeLayout - 				[ 163127176 ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 10.00
[GameWarp] treeLayout - 					[ backgroundText ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ 163126800 ] - Layout / x|y|z: 0.00|0.00|0.20 (userPos 0.00|0.00|0.00) / size: 9.80
[GameWarp] treeLayout - 						[ clipLayout ] - Clip / x|y|z: -11.98|303.26|0.10 (userPos 0.49|0.86|0.10) / size: 0.40
[GameWarp] treeLayout - 							[ scrollLayout ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 0.30
[GameWarp] treeLayout - 								[ text ] - Text / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 								[  ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 						[ objects ] - Layout / x|y|z: 0.00|0.00|0.50 (userPos 0.00|0.00|0.00) / size: 5.80
[GameWarp] treeLayout - 							[ page0 ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 5.70
[GameWarp] treeLayout - 								[ page0Slot0 ] - Button - BLOCKING / x|y|z: -473.25|-239.56|0.10 (userPos 0.15|0.15|0.10) / size: 0.60
[GameWarp] treeLayout - 									[  ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.40
[GameWarp] treeLayout - 										[ object ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.30
[GameWarp] treeLayout - 											[ upLayout ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.20
[GameWarp] treeLayout - 												[ content ] - Sprite / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 									[  ] - Text / x|y|z: 27.23|27.22|0.50 (userPos 0.75|0.75|0.50) / size: 0.10
[GameWarp] treeLayout - 								[ page0Slot1 ] - Button - BLOCKING / x|y|z: -353.44|-239.56|0.70 (userPos 0.23|0.15|0.70) / size: 0.60
[GameWarp] treeLayout - 									[  ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.40
[GameWarp] treeLayout - 										[ object ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.30
[GameWarp] treeLayout - 											[ upLayout ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.20
[GameWarp] treeLayout - 												[ content ] - Sprite / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 									[  ] - Text / x|y|z: 27.23|27.22|0.50 (userPos 0.75|0.75|0.50) / size: 0.10
[GameWarp] treeLayout - 								[ page0Slot2 ] - Button - BLOCKING / x|y|z: -233.63|-239.56|1.30 (userPos 0.31|0.15|1.30) / size: 0.60
[GameWarp] treeLayout - 									[  ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.40
[GameWarp] treeLayout - 										[ object ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.30
[GameWarp] treeLayout - 											[ upLayout ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.20
[GameWarp] treeLayout - 												[ content ] - Sprite / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 									[  ] - Text / x|y|z: 27.23|27.22|0.50 (userPos 0.75|0.75|0.50) / size: 0.10
[GameWarp] treeLayout - 								[ page0Slot3 ] - Button - BLOCKING / x|y|z: -113.82|-239.56|1.90 (userPos 0.39|0.15|1.90) / size: 0.60
[GameWarp] treeLayout - 									[  ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.40
[GameWarp] treeLayout - 										[ object ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.30
[GameWarp] treeLayout - 											[ upLayout ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.20
[GameWarp] treeLayout - 												[ content ] - Sprite / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 									[  ] - Text / x|y|z: 27.23|27.22|0.50 (userPos 0.75|0.75|0.50) / size: 0.10
[GameWarp] treeLayout - 								[ page0Slot4 ] - Button - BLOCKING / x|y|z: 5.99|-239.56|2.50 (userPos 0.47|0.15|2.50) / size: 0.20
[GameWarp] treeLayout - 									[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 								[ page0Slot5 ] - Button - BLOCKING / x|y|z: -473.25|-119.78|2.70 (userPos 0.15|0.29|2.70) / size: 0.20
[GameWarp] treeLayout - 									[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 								[ page0Slot6 ] - Button - BLOCKING / x|y|z: -353.44|-119.78|2.90 (userPos 0.23|0.29|2.90) / size: 0.20
[GameWarp] treeLayout - 									[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 								[ page0Slot7 ] - Button - BLOCKING / x|y|z: -233.63|-119.78|3.10 (userPos 0.31|0.29|3.10) / size: 0.20
[GameWarp] treeLayout - 									[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 								[ page0Slot8 ] - Button - BLOCKING / x|y|z: -113.82|-119.78|3.30 (userPos 0.39|0.29|3.30) / size: 0.20
[GameWarp] treeLayout - 									[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 								[ page0Slot9 ] - Button - BLOCKING / x|y|z: 5.99|-119.78|3.50 (userPos 0.47|0.29|3.50) / size: 0.20
[GameWarp] treeLayout - 									[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 								[ page0Slot10 ] - Button - BLOCKING / x|y|z: -473.25|0.00|3.70 (userPos 0.15|0.43|3.70) / size: 0.20
[GameWarp] treeLayout - 									[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 								[ page0Slot11 ] - Button - BLOCKING / x|y|z: -353.44|0.00|3.90 (userPos 0.23|0.43|3.90) / size: 0.20
[GameWarp] treeLayout - 									[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 								[ page0Slot12 ] - Button - BLOCKING / x|y|z: -233.63|0.00|4.10 (userPos 0.31|0.43|4.10) / size: 0.20
[GameWarp] treeLayout - 									[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 								[ page0Slot13 ] - Button - BLOCKING / x|y|z: -113.82|0.00|4.30 (userPos 0.39|0.43|4.30) / size: 0.20
[GameWarp] treeLayout - 									[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 								[ page0Slot14 ] - Button - BLOCKING / x|y|z: 5.99|0.00|4.50 (userPos 0.47|0.43|4.50) / size: 0.20
[GameWarp] treeLayout - 									[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 								[ page0Slot15 ] - Button - BLOCKING / x|y|z: -473.25|119.78|4.70 (userPos 0.15|0.58|4.70) / size: 0.20
[GameWarp] treeLayout - 									[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 								[ page0Slot16 ] - Button - BLOCKING / x|y|z: -353.44|119.78|4.90 (userPos 0.23|0.58|4.90) / size: 0.20
[GameWarp] treeLayout - 									[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 								[ page0Slot17 ] - Button - BLOCKING / x|y|z: -233.63|119.78|5.10 (userPos 0.31|0.58|5.10) / size: 0.20
[GameWarp] treeLayout - 									[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 								[ page0Slot18 ] - Button - BLOCKING / x|y|z: -113.82|119.78|5.30 (userPos 0.39|0.58|5.30) / size: 0.20
[GameWarp] treeLayout - 									[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 								[ page0Slot19 ] - Button - BLOCKING / x|y|z: 5.99|119.78|5.50 (userPos 0.47|0.58|5.50) / size: 0.20
[GameWarp] treeLayout - 									[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 						[ previousPage ] - Button - BLOCKING / x|y|z: 0.00|0.00|6.30 (userPos 0.50|0.50|6.30) / size: 0.10
[GameWarp] treeLayout - 						[ nextPage ] - Button - BLOCKING / x|y|z: 0.00|0.00|6.40 (userPos 0.50|0.50|6.40) / size: 0.10
[GameWarp] treeLayout - 						[ diode0 ] - Button - BLOCKING / x|y|z: 0.00|0.00|6.50 (userPos 0.50|0.50|6.50) / size: 0.10
[GameWarp] treeLayout - 						[ diode1 ] - Button - BLOCKING / x|y|z: 0.00|0.00|6.60 (userPos 0.50|0.50|6.60) / size: 0.10
[GameWarp] treeLayout - 						[ diode2 ] - Button - BLOCKING / x|y|z: 0.00|0.00|6.70 (userPos 0.50|0.50|6.70) / size: 0.10
[GameWarp] treeLayout - 						[ diode3 ] - Button - BLOCKING / x|y|z: 0.00|0.00|6.80 (userPos 0.50|0.50|6.80) / size: 0.10
[GameWarp] treeLayout - 						[ diode4 ] - Button - BLOCKING / x|y|z: 0.00|0.00|6.90 (userPos 0.50|0.50|6.90) / size: 0.10
[GameWarp] treeLayout - 						[ diode5 ] - Button - BLOCKING / x|y|z: 0.00|0.00|7.00 (userPos 0.50|0.50|7.00) / size: 0.10
[GameWarp] treeLayout - 						[ diode6 ] - Button - BLOCKING / x|y|z: 0.00|0.00|7.10 (userPos 0.50|0.50|7.10) / size: 0.10
[GameWarp] treeLayout - 						[ diode7 ] - Button - BLOCKING / x|y|z: 0.00|0.00|7.20 (userPos 0.50|0.50|7.20) / size: 0.10
[GameWarp] treeLayout - 						[ diode8 ] - Button - BLOCKING / x|y|z: 0.00|0.00|7.30 (userPos 0.50|0.50|7.30) / size: 0.10
[GameWarp] treeLayout - 						[ combination ] - Layout / x|y|z: 0.00|0.00|7.40 (userPos 0.00|0.00|0.00) / size: 2.00
[GameWarp] treeLayout - 							[ combinationPlus0 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 							[ combinationPlus1 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 							[ combinationPlus2 ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 							[ combinationEqual ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 							[ combinationSlot0 ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.50 (userPos 0.50|0.50|0.50) / size: 0.30
[GameWarp] treeLayout - 								[ combinationUnknown0 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 								[  ] - Text / x|y|z: 0.25|0.25|0.20 (userPos 0.75|0.75|0.20) / size: 0.10
[GameWarp] treeLayout - 							[ combinationSlot1 ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.80 (userPos 0.50|0.50|0.80) / size: 0.30
[GameWarp] treeLayout - 								[ combinationUnknown1 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 								[  ] - Text / x|y|z: 0.25|0.25|0.20 (userPos 0.75|0.75|0.20) / size: 0.10
[GameWarp] treeLayout - 							[ combinationSlot2 ] - Button - BLOCKING / x|y|z: 0.00|0.00|1.10 (userPos 0.50|0.50|1.10) / size: 0.30
[GameWarp] treeLayout - 								[ combinationUnknown2 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 								[  ] - Text / x|y|z: 0.25|0.25|0.20 (userPos 0.75|0.75|0.20) / size: 0.10
[GameWarp] treeLayout - 							[ combinationSlot3 ] - Button - BLOCKING / x|y|z: 0.00|0.00|1.40 (userPos 0.50|0.50|1.40) / size: 0.30
[GameWarp] treeLayout - 								[ combinationUnknown3 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 								[  ] - Text / x|y|z: 0.25|0.25|0.20 (userPos 0.75|0.75|0.20) / size: 0.10
[GameWarp] treeLayout - 							[ combinationResult ] - Button - BLOCKING / x|y|z: 0.00|0.00|1.70 (userPos 0.50|0.50|1.70) / size: 0.20
[GameWarp] treeLayout - 								[ combinationCancel ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 							[ combinationZone ] - Button - BLOCKING / x|y|z: 0.00|0.00|1.90 (userPos 0.50|0.50|1.90) / size: 0.10
[GameWarp] treeLayout - 						[ auto ] - Button - BLOCKING / x|y|z: 0.00|0.00|9.40 (userPos 0.50|0.50|9.40) / size: 0.10
[GameWarp] treeLayout - 						[ selectionSprite ] - Sprite / x|y|z: 0.00|0.00|9.50 (userPos 0.50|0.50|9.50) / size: 0.10
[GameWarp] treeLayout - 						[ avatar ] - Button - BLOCKING / x|y|z: 0.00|0.00|9.60 (userPos 0.50|0.50|9.60) / size: 0.20
[GameWarp] treeLayout - 							[  ] - Text / x|y|z: 0.25|0.25|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 		[ documentsBrowser ] - Layout / x|y|z: 0.00|0.00|16.10 (userPos 0.00|0.00|0.00) / size: 5.40
[GameWarp] treeLayout - 			[ documentBrowser ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 5.30
[GameWarp] treeLayout - 				[ background ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 1.00
[GameWarp] treeLayout - 					[ previousPage ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ nextPage ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ diode0 ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 					[ diode1 ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 					[ diode2 ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.50 (userPos 0.50|0.50|0.50) / size: 0.10
[GameWarp] treeLayout - 					[ diode3 ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.60 (userPos 0.50|0.50|0.60) / size: 0.10
[GameWarp] treeLayout - 					[ diode4 ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.70 (userPos 0.50|0.50|0.70) / size: 0.10
[GameWarp] treeLayout - 					[ diode5 ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.80 (userPos 0.50|0.50|0.80) / size: 0.10
[GameWarp] treeLayout - 					[ diode6 ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.90 (userPos 0.50|0.50|0.90) / size: 0.10
[GameWarp] treeLayout - 				[ objects ] - Layout / x|y|z: 0.00|0.00|1.10 (userPos 0.00|0.00|0.00) / size: 4.20
[GameWarp] treeLayout - 					[ page0 ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 1.70
[GameWarp] treeLayout - 						[ page0Slot0 ] - Layout / x|y|z: -99.36|-310.50|0.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page0Slot1 ] - Layout / x|y|z: 41.95|-310.50|0.20 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page0Slot2 ] - Layout / x|y|z: 181.06|-310.50|0.30 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page0Slot3 ] - Layout / x|y|z: 320.16|-310.50|0.40 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page0Slot4 ] - Layout / x|y|z: -99.36|-165.60|0.50 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page0Slot5 ] - Layout / x|y|z: 41.95|-165.60|0.60 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page0Slot6 ] - Layout / x|y|z: 181.06|-165.60|0.70 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page0Slot7 ] - Layout / x|y|z: 320.16|-165.60|0.80 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page0Slot8 ] - Layout / x|y|z: -99.36|-20.70|0.90 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page0Slot9 ] - Layout / x|y|z: 41.95|-20.70|1.00 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page0Slot10 ] - Layout / x|y|z: 181.06|-20.70|1.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page0Slot11 ] - Layout / x|y|z: 320.16|-20.70|1.20 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page0Slot12 ] - Layout / x|y|z: -99.36|124.20|1.30 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page0Slot13 ] - Layout / x|y|z: 41.95|124.20|1.40 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page0Slot14 ] - Layout / x|y|z: 181.06|124.20|1.50 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page0Slot15 ] - Layout / x|y|z: 320.16|124.20|1.60 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 					[ page1 ] - Layout / x|y|z: 0.00|0.00|1.80 (userPos 0.00|0.00|0.00) / size: 0.40
[GameWarp] treeLayout - 						[ page1Slot0 ] - Layout / x|y|z: 314.64|-310.50|0.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page1Slot1 ] - Layout / x|y|z: -193.20|149.04|0.20 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page1Slot2 ] - Layout / x|y|z: 0.00|149.04|0.30 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 					[ page2 ] - Layout / x|y|z: 0.00|0.00|2.20 (userPos 0.00|0.00|0.00) / size: 0.40
[GameWarp] treeLayout - 						[ page2Slot0 ] - Layout / x|y|z: -386.40|149.04|0.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page2Slot1 ] - Layout / x|y|z: -193.20|149.04|0.20 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page2Slot2 ] - Layout / x|y|z: 0.00|149.04|0.30 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 					[ page3 ] - Layout / x|y|z: 0.00|0.00|2.60 (userPos 0.00|0.00|0.00) / size: 0.40
[GameWarp] treeLayout - 						[ page3Slot0 ] - Layout / x|y|z: -386.40|149.04|0.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page3Slot1 ] - Layout / x|y|z: -193.20|149.04|0.20 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page3Slot2 ] - Layout / x|y|z: 0.00|149.04|0.30 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 					[ page4 ] - Layout / x|y|z: 0.00|0.00|3.00 (userPos 0.00|0.00|0.00) / size: 0.40
[GameWarp] treeLayout - 						[ page4Slot0 ] - Layout / x|y|z: -386.40|149.04|0.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page4Slot1 ] - Layout / x|y|z: -193.20|149.04|0.20 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page4Slot2 ] - Layout / x|y|z: 0.00|149.04|0.30 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 					[ page5 ] - Layout / x|y|z: 0.00|0.00|3.40 (userPos 0.00|0.00|0.00) / size: 0.40
[GameWarp] treeLayout - 						[ page5Slot0 ] - Layout / x|y|z: -386.40|149.04|0.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page5Slot1 ] - Layout / x|y|z: -193.20|149.04|0.20 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page5Slot2 ] - Layout / x|y|z: 0.00|149.04|0.30 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 					[ page6 ] - Layout / x|y|z: 0.00|0.00|3.80 (userPos 0.00|0.00|0.00) / size: 0.40
[GameWarp] treeLayout - 						[ page6Slot0 ] - Layout / x|y|z: -386.40|149.04|0.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page6Slot1 ] - Layout / x|y|z: -193.20|149.04|0.20 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page6Slot2 ] - Layout / x|y|z: 0.00|149.04|0.30 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 		[ firstAidKit ] - Layout / x|y|z: 0.00|0.00|21.50 (userPos 0.00|0.00|0.00) / size: 7.60
[GameWarp] treeLayout - 			[ firstAidKit ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 7.50
[GameWarp] treeLayout - 				[ 120760360 ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 7.40
[GameWarp] treeLayout - 					[ 121640296 ] - Sprite / x|y|z: -232.91|59.89|0.10 (userPos 0.14|0.43|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ clipLayout ] - Clip / x|y|z: -11.98|303.26|0.20 (userPos 0.49|0.86|0.20) / size: 0.40
[GameWarp] treeLayout - 						[ scrollLayout ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 0.30
[GameWarp] treeLayout - 							[ text ] - Text / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 							[  ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ objects ] - Layout / x|y|z: 0.00|0.00|0.60 (userPos 0.00|0.00|0.00) / size: 4.20
[GameWarp] treeLayout - 						[ page0 ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 4.10
[GameWarp] treeLayout - 							[ page0Slot0 ] - Button - BLOCKING / x|y|z: -473.25|-239.56|0.10 (userPos 0.15|0.15|0.10) / size: 1.40
[GameWarp] treeLayout - 								[  ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.40
[GameWarp] treeLayout - 									[ object ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.30
[GameWarp] treeLayout - 										[ upLayout ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.20
[GameWarp] treeLayout - 											[ content ] - Sprite / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 								[  ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.50 (userPos 0.50|0.50|0.50) / size: 0.40
[GameWarp] treeLayout - 									[ object ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.30
[GameWarp] treeLayout - 										[ upLayout ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.20
[GameWarp] treeLayout - 											[ content ] - Sprite / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 								[  ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.90 (userPos 0.50|0.50|0.90) / size: 0.40
[GameWarp] treeLayout - 									[ object ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.30
[GameWarp] treeLayout - 										[ upLayout ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.20
[GameWarp] treeLayout - 											[ content ] - Sprite / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 								[  ] - Text / x|y|z: 27.23|27.22|1.30 (userPos 0.75|0.75|1.30) / size: 0.10
[GameWarp] treeLayout - 							[ page0Slot1 ] - Button - BLOCKING / x|y|z: -353.44|-239.56|1.50 (userPos 0.23|0.15|1.50) / size: 0.60
[GameWarp] treeLayout - 								[  ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.40
[GameWarp] treeLayout - 									[ object ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.30
[GameWarp] treeLayout - 										[ upLayout ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.20
[GameWarp] treeLayout - 											[ content ] - Sprite / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 								[  ] - Text / x|y|z: 27.23|27.22|0.50 (userPos 0.75|0.75|0.50) / size: 0.10
[GameWarp] treeLayout - 							[ page0Slot2 ] - Button - BLOCKING / x|y|z: -233.63|-239.56|2.10 (userPos 0.31|0.15|2.10) / size: 0.60
[GameWarp] treeLayout - 								[  ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.40
[GameWarp] treeLayout - 									[ object ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.30
[GameWarp] treeLayout - 										[ upLayout ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.20
[GameWarp] treeLayout - 											[ content ] - Sprite / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 								[  ] - Text / x|y|z: 27.23|27.22|0.50 (userPos 0.75|0.75|0.50) / size: 0.10
[GameWarp] treeLayout - 							[ page0Slot3 ] - Button - BLOCKING / x|y|z: -113.82|-239.56|2.70 (userPos 0.39|0.15|2.70) / size: 0.20
[GameWarp] treeLayout - 								[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 							[ page0Slot4 ] - Button - BLOCKING / x|y|z: 5.99|-239.56|2.90 (userPos 0.47|0.15|2.90) / size: 0.20
[GameWarp] treeLayout - 								[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 							[ page0Slot5 ] - Button - BLOCKING / x|y|z: -473.25|-119.78|3.10 (userPos 0.15|0.29|3.10) / size: 0.20
[GameWarp] treeLayout - 								[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 							[ page0Slot6 ] - Button - BLOCKING / x|y|z: -353.44|-119.78|3.30 (userPos 0.23|0.29|3.30) / size: 0.20
[GameWarp] treeLayout - 								[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 							[ page0Slot7 ] - Button - BLOCKING / x|y|z: -233.63|-119.78|3.50 (userPos 0.31|0.29|3.50) / size: 0.20
[GameWarp] treeLayout - 								[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 							[ page0Slot8 ] - Button - BLOCKING / x|y|z: -113.82|-119.78|3.70 (userPos 0.39|0.29|3.70) / size: 0.20
[GameWarp] treeLayout - 								[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 							[ page0Slot9 ] - Button - BLOCKING / x|y|z: 5.99|-119.78|3.90 (userPos 0.47|0.29|3.90) / size: 0.20
[GameWarp] treeLayout - 								[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ combination ] - Layout / x|y|z: 0.00|0.00|4.80 (userPos 0.00|0.00|0.00) / size: 2.30
[GameWarp] treeLayout - 						[ combinationSlot0 ] - Button - BLOCKING / x|y|z: -418.24|33.21|0.10 (userPos 0.18|0.47|0.10) / size: 0.30
[GameWarp] treeLayout - 							[ combinationUnknown0 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 							[  ] - Text / x|y|z: 28.05|28.04|0.20 (userPos 0.75|0.75|0.20) / size: 0.10
[GameWarp] treeLayout - 						[ combinationSlot1 ] - Button - BLOCKING / x|y|z: -224.37|33.21|0.40 (userPos 0.31|0.47|0.40) / size: 0.30
[GameWarp] treeLayout - 							[ combinationUnknown1 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 							[  ] - Text / x|y|z: 28.05|28.04|0.20 (userPos 0.75|0.75|0.20) / size: 0.10
[GameWarp] treeLayout - 						[ combinationSlot2 ] - Button - BLOCKING / x|y|z: -30.50|33.21|0.70 (userPos 0.44|0.47|0.70) / size: 0.30
[GameWarp] treeLayout - 							[ combinationUnknown2 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 							[  ] - Text / x|y|z: 28.05|28.04|0.20 (userPos 0.75|0.75|0.20) / size: 0.10
[GameWarp] treeLayout - 						[ combinationCancel ] - Button - BLOCKING / x|y|z: -94.69|137.20|1.00 (userPos 0.39|0.63|1.00) / size: 0.60
[GameWarp] treeLayout - 							[ 121576344 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 							[ 121641112 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 							[ 121577568 ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 							[ 122438496 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 							[ 166844152 ] - Text / x|y|z: 0.00|0.00|0.50 (userPos 0.50|0.50|0.50) / size: 0.10
[GameWarp] treeLayout - 						[ combinationZone ] - Button - BLOCKING / x|y|z: -226.55|26.13|1.60 (userPos 0.17|0.44|1.60) / size: 0.10
[GameWarp] treeLayout - 						[ combinationTestFinished ] - Button - BLOCKING / x|y|z: -354.81|137.20|1.70 (userPos 0.21|0.63|1.70) / size: 0.60
[GameWarp] treeLayout - 							[ 122438904 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 							[ 122442168 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 							[ 122445024 ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 							[ 122440944 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 							[ 166846472 ] - Text / x|y|z: 0.00|0.00|0.50 (userPos 0.50|0.50|0.50) / size: 0.10
[GameWarp] treeLayout - 					[ selectionSprite ] - Sprite / x|y|z: 0.00|0.00|7.10 (userPos 0.50|0.50|7.10) / size: 0.10
[GameWarp] treeLayout - 					[ avatar ] - Button - BLOCKING / x|y|z: 0.00|0.00|7.20 (userPos 0.50|0.50|7.20) / size: 0.20
[GameWarp] treeLayout - 						[  ] - Text / x|y|z: 0.25|0.25|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 		[ objectivesBrowser ] - Layout / x|y|z: 0.00|0.00|29.10 (userPos 0.00|0.00|0.00) / size: 2.80
[GameWarp] treeLayout - 			[ ObjectivesBrowser ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 2.70
[GameWarp] treeLayout - 				[ background ] - Button - BLOCKING / x|y|z: -2.18|-93.65|0.10 (userPos 0.13|0.04|0.10) / size: 0.30
[GameWarp] treeLayout - 					[ 120763368 ] - Layout / x|y|z: -40.27|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 					[ 122440536 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 				[ text ] - Text / x|y|z: -11.98|303.26|0.40 (userPos 0.49|0.86|0.40) / size: 0.10
[GameWarp] treeLayout - 				[ leftPageNumber ] - Text / x|y|z: -252.74|-352.81|0.50 (userPos 0.33|0.08|0.50) / size: 0.10
[GameWarp] treeLayout - 				[ rightPageNumber ] - Text / x|y|z: 237.88|-352.81|0.60 (userPos 0.66|0.08|0.60) / size: 0.10
[GameWarp] treeLayout - 				[ previousPage ] - Button - BLOCKING / x|y|z: -452.76|106.71|0.70 (userPos 0.15|0.54|0.70) / size: 0.60
[GameWarp] treeLayout - 					[ 122444616 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ 122441352 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ 120763744 ] - Layout / x|y|z: 0.00|0.00|0.30 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 					[ 122442576 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 					[ 122441760 ] - Sprite / x|y|z: 0.00|0.00|0.50 (userPos 0.50|0.50|0.50) / size: 0.10
[GameWarp] treeLayout - 				[ nextPage ] - Button - BLOCKING / x|y|z: 400.52|106.71|1.30 (userPos 0.72|0.54|1.30) / size: 0.60
[GameWarp] treeLayout - 					[ 122443392 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ 122442984 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ 120764120 ] - Layout / x|y|z: 0.00|0.00|0.30 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 					[ 122443800 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 					[ 122445432 ] - Sprite / x|y|z: 0.00|0.00|0.50 (userPos 0.50|0.50|0.50) / size: 0.10
[GameWarp] treeLayout - 				[ leftPage ] - Layout / x|y|z: -281.89|-102.36|1.90 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 				[ rightPage ] - Layout / x|y|z: 226.05|-102.36|2.00 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 				[ quitButton ] - Button - BLOCKING / x|y|z: 490.86|131.76|2.10 (userPos 0.82|0.63|2.10) / size: 0.60
[GameWarp] treeLayout - 					[ 122444208 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ 122439312 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ 123447616 ] - Layout / x|y|z: 0.00|0.00|0.30 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 					[ 122438088 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 					[ 122437680 ] - Sprite / x|y|z: 0.00|0.00|0.50 (userPos 0.50|0.50|0.50) / size: 0.10
[GameWarp] treeLayout - 		[ posology ] - Layout / x|y|z: 0.00|0.00|31.90 (userPos 0.00|0.00|0.00) / size: 1.90
[GameWarp] treeLayout - 			[ Posology ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 1.80
[GameWarp] treeLayout - 				[ text ] - Text / x|y|z: -11.98|303.26|0.10 (userPos 0.49|0.86|0.10) / size: 0.10
[GameWarp] treeLayout - 				[ background ] - Sprite / x|y|z: -232.91|-59.89|0.20 (userPos 0.14|0.14|0.20) / size: 0.60
[GameWarp] treeLayout - 					[ fakeLayout ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 0.50
[GameWarp] treeLayout - 						[ clipLayout ] - Clip / x|y|z: 0.00|0.00|0.10 (userPos 0.10|0.10|0.10) / size: 0.40
[GameWarp] treeLayout - 							[ scrollLayoutPosology ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 0.30
[GameWarp] treeLayout - 								[ Cadre ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 								[  ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 				[ flecheUp ] - Button - BLOCKING / x|y|z: 33.74|-238.47|0.80 (userPos 0.50|0.18|0.80) / size: 0.50
[GameWarp] treeLayout - 					[ 122040768 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ 122046888 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ 122042808 ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 					[ 122036280 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 				[ flecheDown ] - Button - BLOCKING / x|y|z: 31.56|119.78|1.30 (userPos 0.50|0.60|1.30) / size: 0.50
[GameWarp] treeLayout - 					[ 122039952 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ 122041176 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ 122042400 ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 					[ 122046072 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 		[ dialogsBrowser ] - Layout / x|y|z: 0.00|0.00|33.80 (userPos 0.00|0.00|0.00) / size: 2.80
[GameWarp] treeLayout - 			[ DialogsBrowser ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 2.70
[GameWarp] treeLayout - 				[ background ] - Button - BLOCKING / x|y|z: -2.18|-93.65|0.10 (userPos 0.13|0.04|0.10) / size: 0.30
[GameWarp] treeLayout - 					[ 123451376 ] - Layout / x|y|z: -40.27|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 					[ 122041584 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 				[ text ] - Text / x|y|z: -11.98|303.26|0.40 (userPos 0.49|0.86|0.40) / size: 0.10
[GameWarp] treeLayout - 				[ leftPageNumber ] - Text / x|y|z: -252.74|-352.81|0.50 (userPos 0.33|0.08|0.50) / size: 0.10
[GameWarp] treeLayout - 				[ rightPageNumber ] - Text / x|y|z: 237.88|-352.81|0.60 (userPos 0.66|0.08|0.60) / size: 0.10
[GameWarp] treeLayout - 				[ previousPage ] - Button - BLOCKING / x|y|z: -452.76|106.71|0.70 (userPos 0.15|0.54|0.70) / size: 0.60
[GameWarp] treeLayout - 					[ 122039544 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ 122041992 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ 123446488 ] - Layout / x|y|z: 0.00|0.00|0.30 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 					[ 122040360 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 					[ 122043216 ] - Sprite / x|y|z: 0.00|0.00|0.50 (userPos 0.50|0.50|0.50) / size: 0.10
[GameWarp] treeLayout - 				[ nextPage ] - Button - BLOCKING / x|y|z: 400.52|106.71|1.30 (userPos 0.72|0.54|1.30) / size: 0.60
[GameWarp] treeLayout - 					[ 122039136 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ 122043624 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ 123449496 ] - Layout / x|y|z: 0.00|0.00|0.30 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 					[ 122038320 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 					[ 122044440 ] - Sprite / x|y|z: 0.00|0.00|0.50 (userPos 0.50|0.50|0.50) / size: 0.10
[GameWarp] treeLayout - 				[ leftPage ] - Layout / x|y|z: -281.89|-102.36|1.90 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 				[ rightPage ] - Layout / x|y|z: 226.05|-102.36|2.00 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 				[ quitButton ] - Button - BLOCKING / x|y|z: 490.86|131.76|2.10 (userPos 0.82|0.63|2.10) / size: 0.60
[GameWarp] treeLayout - 					[ 122044032 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ 122045256 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ 123449120 ] - Layout / x|y|z: 0.00|0.00|0.30 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 					[ 122047296 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 					[ 122044848 ] - Sprite / x|y|z: 0.00|0.00|0.50 (userPos 0.50|0.50|0.50) / size: 0.10
[GameWarp] treeLayout - 		[ TrophiesBrowser ] - Layout / x|y|z: 0.00|0.00|36.60 (userPos 0.00|0.00|0.00) / size: 3.80
[GameWarp] treeLayout - 			[ TrophiesBrowser ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 3.70
[GameWarp] treeLayout - 				[ background ] - Sprite / x|y|z: -232.91|-59.89|0.10 (userPos 0.14|0.14|0.10) / size: 0.10
[GameWarp] treeLayout - 				[ text ] - Text / x|y|z: -11.98|303.26|0.20 (userPos 0.49|0.86|0.20) / size: 0.10
[GameWarp] treeLayout - 				[ clipLayout ] - Clip / x|y|z: -232.54|-59.89|0.30 (userPos 0.15|0.15|0.30) / size: 2.40
[GameWarp] treeLayout - 					[ scrollLayoutTrophies ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 2.30
[GameWarp] treeLayout - 						[ Cadre ] - Layout / x|y|z: 0.00|805.79|0.10 (userPos 0.00|0.00|0.00) / size: 2.10
[GameWarp] treeLayout - 							[ trophy0 ] - Layout / x|y|z: 0.00|-982.74|0.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 							[ trophy1 ] - Layout / x|y|z: 0.00|-879.29|0.20 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 							[ trophy2 ] - Layout / x|y|z: 0.00|-775.85|0.30 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 							[ trophy3 ] - Layout / x|y|z: 0.00|-672.40|0.40 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 							[ trophy4 ] - Layout / x|y|z: 0.00|-568.95|0.50 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 							[ trophy5 ] - Layout / x|y|z: 0.00|-465.51|0.60 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 							[ trophy6 ] - Layout / x|y|z: 0.00|-362.06|0.70 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 							[ trophy7 ] - Layout / x|y|z: 0.00|-258.62|0.80 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 							[ trophy8 ] - Layout / x|y|z: 0.00|-155.17|0.90 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 							[ trophy9 ] - Layout / x|y|z: 0.00|-51.72|1.00 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 							[ trophy10 ] - Layout / x|y|z: 0.00|51.72|1.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 							[ trophy11 ] - Layout / x|y|z: 0.00|155.17|1.20 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 							[ trophy12 ] - Layout / x|y|z: 0.00|258.62|1.30 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 							[ trophy13 ] - Layout / x|y|z: 0.00|362.06|1.40 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 							[ trophy14 ] - Layout / x|y|z: 0.00|465.51|1.50 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 							[ trophy15 ] - Layout / x|y|z: 0.00|568.95|1.60 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 							[ trophy16 ] - Layout / x|y|z: 0.00|672.40|1.70 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 							[ trophy17 ] - Layout / x|y|z: 0.00|775.85|1.80 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 							[ trophy18 ] - Layout / x|y|z: 0.00|879.29|1.90 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 							[ trophy19 ] - Layout / x|y|z: 0.00|982.74|2.00 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[  ] - Button - BLOCKING / x|y|z: 0.00|0.00|2.20 (userPos 0.50|0.50|2.20) / size: 0.10
[GameWarp] treeLayout - 				[ flecheUp ] - Button - BLOCKING / x|y|z: 33.74|-238.47|2.70 (userPos 0.50|0.18|2.70) / size: 0.50
[GameWarp] treeLayout - 					[ 122038728 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ 122047704 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ 122048112 ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 					[ 122046480 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 				[ flecheDown ] - Button - BLOCKING / x|y|z: 31.56|119.78|3.20 (userPos 0.50|0.60|3.20) / size: 0.50
[GameWarp] treeLayout - 					[ 122037504 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ 122048928 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ 122048520 ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 					[ 122036688 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 		[ diary ] - Layout / x|y|z: 0.00|0.00|40.40 (userPos 0.00|0.00|0.00) / size: 2.70
[GameWarp] treeLayout - 			[ diary ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 2.60
[GameWarp] treeLayout - 				[ 165689240 ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 2.50
[GameWarp] treeLayout - 					[ text ] - Text / x|y|z: -11.98|303.26|0.10 (userPos 0.49|0.86|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ background ] - Button - BLOCKING / x|y|z: -2.18|-93.65|0.20 (userPos 0.13|0.04|0.20) / size: 1.70
[GameWarp] treeLayout - 						[ 165687360 ] - Layout / x|y|z: -40.27|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ 122037096 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 						[ previousPage ] - Button - BLOCKING / x|y|z: -450.59|200.36|0.30 (userPos 0.02|0.72|0.30) / size: 0.60
[GameWarp] treeLayout - 							[ 122037912 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 							[ 122051784 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 							[ 165683976 ] - Layout / x|y|z: 0.00|0.00|0.30 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 							[ 122050152 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 							[ 122050560 ] - Sprite / x|y|z: 0.00|0.00|0.50 (userPos 0.50|0.50|0.50) / size: 0.10
[GameWarp] treeLayout - 						[ nextPage ] - Button - BLOCKING / x|y|z: 402.70|200.36|0.90 (userPos 0.81|0.72|0.90) / size: 0.60
[GameWarp] treeLayout - 							[ 122050968 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 							[ 122052192 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 							[ 165687736 ] - Layout / x|y|z: 0.00|0.00|0.30 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 							[ 122049336 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 							[ 122051376 ] - Sprite / x|y|z: 0.00|0.00|0.50 (userPos 0.50|0.50|0.50) / size: 0.10
[GameWarp] treeLayout - 						[ leftPage ] - Sprite / x|y|z: -281.34|0.00|1.50 (userPos 0.00|0.00|1.50) / size: 0.10
[GameWarp] treeLayout - 						[ rightPage ] - Sprite / x|y|z: 259.58|0.00|1.60 (userPos 1.00|0.00|1.60) / size: 0.10
[GameWarp] treeLayout - 					[ quit ] - Button - BLOCKING / x|y|z: 490.86|131.76|1.90 (userPos 0.82|0.63|1.90) / size: 0.60
[GameWarp] treeLayout - 						[ 165188272 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 						[ 165178480 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 						[ 165688864 ] - Layout / x|y|z: 0.00|0.00|0.30 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ 165183784 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 						[ 165183376 ] - Sprite / x|y|z: 0.00|0.00|0.50 (userPos 0.50|0.50|0.50) / size: 0.10
[GameWarp] treeLayout - 	[ lockButton ] - Button / x|y|z: 0.00|0.00|52.10 (userPos 0.50|0.50|52.10) / size: 1.10
[GameWarp] treeLayout - 		[ answer0 ] - Layout / x|y|z: 338.56|-41.40|0.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 		[ answer1 ] - Layout / x|y|z: 88.32|82.80|0.20 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 		[ answer2 ] - Layout / x|y|z: 338.56|198.72|0.30 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 		[ answer3 ] - Layout / x|y|z: 588.80|82.80|0.40 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 		[ quit ] - Button - BLOCKING / x|y|z: 338.56|82.80|0.50 (userPos 0.73|0.60|0.50) / size: 0.50
[GameWarp] treeLayout - 			[ 165186640 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 			[ 165187864 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 			[ 165182152 ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 			[ 165185416 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 		[ questionList ] - Layout / x|y|z: -588.80|0.00|1.00 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 	[  ] - Layout / x|y|z: 0.00|0.00|53.20 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 	[  ] - Sprite / x|y|z: 0.00|0.00|53.30 (userPos 0.50|0.50|53.30) / size: 0.30
[GameWarp] treeLayout - 		[  ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 		[  ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - [ mouseCursor ] - Sprite / x|y|z: 643.00|83.00|53.70 (userPos 0.82|0.55|53.70) / size: 0.10
[GameWarp] treeLayout - [  ] - Button - BLOCKING / x|y|z: 0.00|0.00|53.80 (userPos 0.50|0.50|53.80) / size: 0.20
[GameWarp] treeLayout - 	[  ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - [  ] - Sprite / x|y|z: 0.00|0.00|54.00 (userPos 0.50|0.50|54.00) / size: 0.30
[GameWarp] treeLayout - 	[  ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 	[  ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - [ notifyLeft ] - Button - BLOCKING / x|y|z: -804.50|-495.00|54.30 (userPos 0.00|0.00|54.30) / size: 0.40
[GameWarp] treeLayout - 	[ spriteLeft ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.30
[GameWarp] treeLayout - 		[ textLeft ] - Text / x|y|z: 42.32|0.00|0.10 (userPos 0.96|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 		[ objectSpriteLeft ] - Sprite / x|y|z: -107.58|0.00|0.20 (userPos 0.15|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - [ notifyRight ] - Button - BLOCKING / x|y|z: 804.50|-495.00|54.70 (userPos 1.00|0.00|54.70) / size: 0.40
[GameWarp] treeLayout - 	[ spriteRight ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.30
[GameWarp] treeLayout - 		[ textRight ] - Text / x|y|z: -33.14|0.00|0.10 (userPos 0.07|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 		[ objectSpriteRight ] - Sprite / x|y|z: 107.58|0.00|0.20 (userPos 0.85|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - [ notifyScore ] - Button - BLOCKING / x|y|z: -573.19|331.88|55.10 (userPos 0.18|0.79|55.10) / size: 0.30
[GameWarp] treeLayout - 	[ spriteScore ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.20
[GameWarp] treeLayout - 		[ textScore ] - Text / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[ObjectivesBrowser] enter
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 06
[DialogsBrowser] enter
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 06
TeBaseFile::nativeOpen: Can't open "./Common/Fonts/Times New Roman-Bold Italic.ttf", No such file or directory
TeFont3::glyph: TeFile::open error on file "Common/Fonts/Times New Roman-Bold Italic.ttf"
TeBaseFile::nativeOpen: Can't open "./Common/Fonts/Times New Roman-Italic.ttf", No such file or directory
TeFont3::glyph: TeFile::open error on file "Common/Fonts/Times New Roman-Italic.ttf"
TeBaseFile::nativeOpen: Can't open "./Common/Fonts/Times New Roman-Italic.ttf", No such file or directory
TeFont3::glyph: TeFile::open error on file "Common/Fonts/Times New Roman-Italic.ttf"
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 06
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2034
[Dialog2] launchNextDialog - id: 2034
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 06
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2048
[Dialog2] launchNextDialog - id: 2048
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 06
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TePackage] openFile - file not found pff1.anim
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 06
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TePackage] openFile - file not found pef1.anim
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pgf1.anim
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pjf1.anim
[TePackage] openFile - file not found rif1.anim
entering 3D/Yerebatan/0007.wp
[TePackage] openFile - file not found pvf1.anim
[TeWarp3::Anim] load - anim pgf1 already loaded
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 08
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
OnShowedDocumentButtonValidated(puf10001_zoomed_0, button1)
[Dialog2] pushDialog - id: 2051
[Dialog2] launchNextDialog - id: 2051
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 08
[GameWarp] onKeyPressed - 73 - I
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
[GameWarp] onKeyPressed - 27 - 
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
Loading D:/Documents/My Games/Dracula5/Profile0/save.xml
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[Application] onMenuTransitionFinished
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
Loading D:/Documents/My Games/Dracula5/Profile0/save.xml
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 08
[TeLuaThread::Execute] La fonction : "CheckHealth" n'existe pas.
[Diary] addPage - adding page_001_0
[Diary] addPage - adding page_002_0
[Diary] addPage - adding page_003_0
[Diary] addPage - adding page_004_0
[Diary] addPage - adding page_005_0
[Diary] addPage - adding page_006_0
[Diary] addPage - adding page_007_0
[Diary] addPage - adding page_008_0
[Diary] addPage - adding page_009_0
[Diary] addPage - adding page_010_0
[Diary] addPage - adding page_011_0
[Diary] addPage - adding page_012_0
[Diary] addPage - adding page_013_0
[Diary] addPage - adding page_014_0
[Diary] addPage - adding page_015_0
[Diary] addPage - adding page_016_0
[Diary] addPage - adding page_017_0
[Diary] addPage - adding page_018_0
[Diary] addPage - adding page_019_0
[Diary] addPage - adding page_020_0
[Diary] addPage - adding page_021_0
[Diary] addPage - adding page_022_0
[Diary] addPage - adding page_023_0
[Diary] addPage - adding page_024_0
[Diary] addPage - adding page_025_0
[Diary] addPage - adding page_026_0
[Diary] addPage - adding page_027_0
[Diary] addPage - adding page_028_0
[Diary] addPage - adding page_029_0
[Diary] addPage - adding page_030_0
[Diary] addPage - adding page_031_0
[Diary] addPage - adding page_032_0
[Diary] addPage - adding page_033_0
[Diary] addPage - adding page_034_0
[Diary] addPage - adding page_035_0
[Diary] addPage - adding page_036_0
[Diary] addPage - adding page_037_0
[Diary] addPage - adding page_038_0
[Diary] addPage - adding page_039_0
[Diary] addPage - adding page_040_0
[Diary] addPage - adding page_041_0
[Diary] addPage - adding page_042_0
[Diary] addPage - adding page_043_0
[Diary] addPage - adding page_044_0
[Diary] addPage - adding page_045_0
[Diary] addPage - adding page_046_0
[Diary] addPage - adding page_047_0
[Diary] addPage - adding page_048_0
[Diary] addPage - adding page_049_0
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
GameWarp::load mPrologue = 0 warpName = 3D/Yerebatan/0007.wp
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pgf1.anim
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pjf1.anim
[TePackage] openFile - file not found pvf1.anim
[TePackage] openFile - file not found rif1.anim
entering 3D/Yerebatan/0007.wp
[TeWarp3::Anim] load - anim pvf1 already loaded
[TeWarp3::Anim] load - anim pgf1 already loaded
[Application] onMenuTransitionFinished
[GameWarp] onKeyPressed - 73 - I
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 08
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
OnShowedDocumentButtonValidated(puf10001_zoomed_0, button1)
OnShowedDocumentButtonValidated(puf10001_zoomed_0, button1)
OnShowedDocumentButtonValidated(puf10001_zoomed_0, button2)
OnShowedDocumentButtonValidated(puf10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 08
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pef1.anim
[TePackage] openFile - file not found pff1.anim
[TePackage] openFile - file not found pgf1.anim
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found rif1.anim
entering 3D/Yerebatan/0006.wp
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[GameWarp] onKeyPressed - 73 - I
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 08
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TePackage] openFile - file not found phf1.anim
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[PuzzleTimeHandler] getTotalTime: 0 + 5
[TeLuaThread::Execute] La fonction : "PuzzleColonneExit" n'existe pas.
[GameWarp] onKeyPressed - 73 - I
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 08
[GameWarp] onKeyPressed - 74 - J
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
V   V I N    N  CCC  EEEEE N    N TTTTT
V   V I NN   N C   C E     NN   N   T
 V V  I N N  N C     EEEE  N N  N   T
 V V  I N  N N C   C E     N  N N   T
  V   I N   NN  CCC  EEEEE N   NN   T
[GameWarp] onKeyPressed - 76 - L
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
[GameWarp] treeLayout - [ orientationLayout ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 52.70
[GameWarp] treeLayout - 	[ VideoPlayer ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 1.20
[GameWarp] treeLayout - 		[ videoBackgroundButton ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 1.10
[GameWarp] treeLayout - 			[ background ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 			[ video ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.20
[GameWarp] treeLayout - 				[ synthSubtitles ] - Text / x|y|z: 0.00|-334.35|0.10 (userPos 0.10|0.10|0.10) / size: 0.10
[GameWarp] treeLayout - 			[ subtitlesBackground ] - Sprite / x|y|z: 0.00|384.69|0.40 (userPos 0.50|1.01|0.40) / size: 0.20
[GameWarp] treeLayout - 				[ subtitles ] - Text / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 			[ skipVideoButton ] - Button - BLOCKING / x|y|z: 145.84|-452.98|0.60 (userPos 0.50|0.00|0.60) / size: 0.50
[GameWarp] treeLayout - 				[ 120593368 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 				[ 11234320 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 				[ 120591008 ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 				[ 11320080 ] - Text / x|y|z: 0.00|-11.85|0.40 (userPos 0.50|0.33|0.40) / size: 0.10
[GameWarp] treeLayout - 	[ GlobalMenu ] - Layout / x|y|z: 0.00|0.00|1.30 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 	[ inGame ] - Layout / x|y|z: 0.00|0.00|1.40 (userPos 0.00|0.00|0.00) / size: 7.60
[GameWarp] treeLayout - 		[ warpLayout ] - Button / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 		[ fadeCapture ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 		[ markersLayout ] - Layout / x|y|z: 0.00|0.00|0.30 (userPos 0.00|0.00|0.00) / size: 1.40
[GameWarp] treeLayout - 			[ TeGlobalWarp ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 1.30
[GameWarp] treeLayout - 				[  ] - Button - BLOCKING / x|y|z: -2820.96|566.62|0.10 (userPos -1.42|1.18|0.10) / size: 0.40
[GameWarp] treeLayout - 					[  ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[  ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[  ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 				[  ] - Button - BLOCKING / x|y|z: -427.52|96.24|0.50 (userPos 0.21|0.62|0.50) / size: 0.40
[GameWarp] treeLayout - 					[  ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[  ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[  ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 				[  ] - Button - BLOCKING / x|y|z: 244.51|125.81|0.90 (userPos 0.67|0.65|0.90) / size: 0.40
[GameWarp] treeLayout - 					[  ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[  ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[  ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 		[ inGameSprites ] - Layout / x|y|z: 0.00|0.00|1.70 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 		[ puzzleWithInventoryAccessLayout ] - Layout / x|y|z: 0.00|0.00|1.80 (userPos 0.00|0.00|0.00) / size: 0.40
[GameWarp] treeLayout - 			[ PuzzleColonne ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 			[  ] - Layout / x|y|z: 0.00|0.00|0.20 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 			[  ] - Layout / x|y|z: 0.00|0.00|0.30 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 		[ documentViewerWithInventoryAccess ] - Layout / x|y|z: 0.00|0.00|2.20 (userPos 0.00|0.00|0.00) / size: 0.50
[GameWarp] treeLayout - 			[ documentsViewer ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 0.40
[GameWarp] treeLayout - 				[ documentsViewer ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.30
[GameWarp] treeLayout - 					[ 58630440 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.20
[GameWarp] treeLayout - 						[ zoomedSprite ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 		[  ] - Layout / x|y|z: 0.00|0.00|2.70 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 		[ inventoryButton ] - Button - BLOCKING / x|y|z: 680.00|381.50|2.80 (userPos 1.00|1.00|2.80) / size: 0.30
[GameWarp] treeLayout - 			[ 122699888 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 			[ currentObjectSprite ] - Sprite / x|y|z: 16.80|0.00|0.20 (userPos 0.65|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 		[ helpButton ] - Button - BLOCKING / x|y|z: -673.84|371.16|3.10 (userPos 0.03|0.97|3.10) / size: 0.30
[GameWarp] treeLayout - 			[ 122702336 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 			[ 122701928 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 		[ downButton ] - Button - BLOCKING / x|y|z: 0.00|0.00|3.40 (userPos 0.50|0.50|3.40) / size: 0.10
[GameWarp] treeLayout - 		[ upButton ] - Button - BLOCKING / x|y|z: 0.00|0.00|3.50 (userPos 0.50|0.50|3.50) / size: 0.10
[GameWarp] treeLayout - 		[ leftButton ] - Button - BLOCKING / x|y|z: 0.00|0.00|3.60 (userPos 0.50|0.50|3.60) / size: 0.10
[GameWarp] treeLayout - 		[ rightButton ] - Button - BLOCKING / x|y|z: 0.00|0.00|3.70 (userPos 0.50|0.50|3.70) / size: 0.10
[GameWarp] treeLayout - 		[ documentViewerWithoutInventoryAccess ] - Layout / x|y|z: 0.00|0.00|3.80 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 		[ puzzleLayout ] - Layout / x|y|z: 0.00|0.00|3.90 (userPos 0.00|0.00|0.00) / size: 1.20
[GameWarp] treeLayout - 			[ puzzleTelephone ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 			[  ] - Layout / x|y|z: 0.00|0.00|0.20 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 			[  ] - Layout / x|y|z: 0.00|0.00|0.30 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 			[  ] - Layout / x|y|z: 0.00|0.00|0.40 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 			[  ] - Layout / x|y|z: 0.00|0.00|0.50 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 			[  ] - Layout / x|y|z: 0.00|0.00|0.60 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 			[  ] - Layout / x|y|z: 0.00|0.00|0.70 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 			[  ] - Layout / x|y|z: 0.00|0.00|0.80 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 			[  ] - Layout / x|y|z: 0.00|0.00|0.90 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 			[  ] - Layout / x|y|z: 0.00|0.00|1.00 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 			[  ] - Layout / x|y|z: 0.00|0.00|1.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 		[ dialogLayout ] - Layout / x|y|z: 0.00|0.00|5.10 (userPos 0.00|0.00|0.00) / size: 2.30
[GameWarp] treeLayout - 			[ dialog2 ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 1.40
[GameWarp] treeLayout - 				[ dialogLockButton ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 1.30
[GameWarp] treeLayout - 					[ blackScreen ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ background ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ video ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 					[ fade ] - Layout / x|y|z: 0.00|0.00|0.40 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 					[ dialog ] - Button - BLOCKING / x|y|z: 0.00|497.34|0.50 (userPos 0.50|1.00|0.50) / size: 0.70
[GameWarp] treeLayout - 						[ 121576344 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 						[ avatar ] - Sprite / x|y|z: 255.90|-6.60|0.20 (userPos 1.00|1.00|0.20) / size: 0.10
[GameWarp] treeLayout - 						[ text ] - Text - Clip / x|y|z: 0.00|1.00|0.30 (userPos 0.02|0.09|0.30) / size: 0.40
[GameWarp] treeLayout - 							[  ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 0.30
[GameWarp] treeLayout - 								[  ] - Text / x|y|z: 0.00|-55.00|0.10 (userPos 0.50|0.00|0.10) / size: 0.10
[GameWarp] treeLayout - 								[  ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ quit ] - Button - BLOCKING / x|y|z: 0.00|0.00|1.20 (userPos 0.50|0.50|1.20) / size: 0.10
[GameWarp] treeLayout - 			[ WarpTutorial ] - Layout / x|y|z: 0.00|0.00|1.50 (userPos 0.00|0.00|0.00) / size: 0.80
[GameWarp] treeLayout - 				[ tutorialLockButton ] - Button / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.70
[GameWarp] treeLayout - 					[ tutorial ] - Button - BLOCKING / x|y|z: 0.00|497.34|0.10 (userPos 0.50|1.00|0.10) / size: 0.60
[GameWarp] treeLayout - 						[ 122037504 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 						[ text ] - Text - Clip / x|y|z: 14.00|1.00|0.20 (userPos 0.05|0.09|0.20) / size: 0.40
[GameWarp] treeLayout - 							[  ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 0.30
[GameWarp] treeLayout - 								[  ] - Text / x|y|z: 0.00|-55.00|0.10 (userPos 0.50|0.00|0.10) / size: 0.10
[GameWarp] treeLayout - 								[  ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 		[ screenshot ] - Sprite / x|y|z: 0.00|0.00|7.40 (userPos 0.50|0.50|7.40) / size: 0.10
[GameWarp] treeLayout - 		[ lockClicks ] - Button / x|y|z: 0.00|0.00|7.50 (userPos 0.50|0.50|7.50) / size: 0.10
[GameWarp] treeLayout - 	[ inventoryMenu ] - Layout / x|y|z: 0.00|0.00|9.00 (userPos 0.00|0.00|0.00) / size: 42.20
[GameWarp] treeLayout - 		[ inventoryMenu ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 5.80
[GameWarp] treeLayout - 			[ 122698256 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 			[ 165188680 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 5.60
[GameWarp] treeLayout - 				[ quitButton ] - Button - BLOCKING / x|y|z: 436.65|335.38|0.10 (userPos 0.78|0.87|0.10) / size: 0.40
[GameWarp] treeLayout - 					[ 122700704 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ 122693768 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ 122691320 ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 				[ avatar ] - Button - BLOCKING / x|y|z: 286.38|-115.97|0.50 (userPos 0.61|0.16|0.50) / size: 0.20
[GameWarp] treeLayout - 					[ avatarSprite ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 				[ avatarJaugeButton ] - Button - BLOCKING / x|y|z: 434.47|-98.00|0.70 (userPos 0.78|0.27|0.70) / size: 0.30
[GameWarp] treeLayout - 					[ 163124168 ] - Layout / x|y|z: -21.78|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 					[ avatarJauge ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 				[ scoreCentaine ] - Sprite / x|y|z: -499.08|262.97|1.00 (userPos 0.16|0.79|1.00) / size: 0.10
[GameWarp] treeLayout - 				[ scoreDizaine ] - Sprite / x|y|z: -456.59|262.97|1.10 (userPos 0.19|0.79|1.10) / size: 0.10
[GameWarp] treeLayout - 				[ scoreUnite ] - Sprite / x|y|z: -417.36|262.97|1.20 (userPos 0.21|0.79|1.20) / size: 0.10
[GameWarp] treeLayout - 				[ mainMenuButton ] - Button - BLOCKING / x|y|z: -456.25|329.94|1.30 (userPos 0.15|0.85|1.30) / size: 0.60
[GameWarp] treeLayout - 					[ 122700296 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ 122702744 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ 122695808 ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 					[ 122696624 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 					[ 188857528 ] - Text / x|y|z: 0.00|0.00|0.50 (userPos 0.50|0.50|0.50) / size: 0.10
[GameWarp] treeLayout - 				[ diaryButton ] - Button - BLOCKING / x|y|z: 499.81|-291.83|1.90 (userPos 0.82|0.10|1.90) / size: 0.50
[GameWarp] treeLayout - 					[ 122697848 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ 122692952 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ 122703152 ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 					[ 122693360 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 				[ documentsButton ] - Button - BLOCKING / x|y|z: 0.00|0.00|2.40 (userPos 0.50|0.50|2.40) / size: 0.10
[GameWarp] treeLayout - 				[ objectivesButton ] - Button - BLOCKING / x|y|z: 499.81|-170.96|2.50 (userPos 0.82|0.25|2.50) / size: 0.50
[GameWarp] treeLayout - 					[ 122694584 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ 122695400 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ 122694176 ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 					[ 122696216 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 				[ dialogsButton ] - Button - BLOCKING / x|y|z: 499.81|-49.00|3.00 (userPos 0.82|0.39|3.00) / size: 0.50
[GameWarp] treeLayout - 					[ 122697440 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ 122699072 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ 122697032 ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 					[ 122706824 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 				[ quitCarnet ] - Sprite / x|y|z: 491.10|131.76|3.50 (userPos 0.82|0.63|3.50) / size: 0.10
[GameWarp] treeLayout - 				[ inventoryButton ] - Button - BLOCKING / x|y|z: -466.05|-335.38|3.60 (userPos 0.15|0.06|3.60) / size: 0.50
[GameWarp] treeLayout - 					[ 122707232 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ 122706416 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ 122704784 ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 					[ 122705192 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 				[ firstAidKitButton ] - Button - BLOCKING / x|y|z: -310.34|-335.38|4.10 (userPos 0.26|0.06|4.10) / size: 0.50
[GameWarp] treeLayout - 					[ 122706008 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ 165191536 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ 122705600 ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 					[ 165191128 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 				[ posologyButton ] - Button - BLOCKING / x|y|z: -152.45|-335.38|4.60 (userPos 0.36|0.06|4.60) / size: 0.50
[GameWarp] treeLayout - 					[ 165187864 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ 165186232 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ 165191944 ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 					[ 165185416 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 				[ trophiesButton ] - Button - BLOCKING / x|y|z: 2.18|-335.38|5.10 (userPos 0.47|0.06|5.10) / size: 0.50
[GameWarp] treeLayout - 					[ 165180520 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ 165179296 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ 165179704 ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 					[ 165180928 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 		[ inventory ] - Layout / x|y|z: 0.00|0.00|5.90 (userPos 0.00|0.00|0.00) / size: 9.30
[GameWarp] treeLayout - 			[ inventory ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 9.20
[GameWarp] treeLayout - 				[ 163125672 ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 9.10
[GameWarp] treeLayout - 					[ backgroundText ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ 163125296 ] - Layout / x|y|z: 0.00|0.00|0.20 (userPos 0.00|0.00|0.00) / size: 8.90
[GameWarp] treeLayout - 						[ clipLayout ] - Clip / x|y|z: -11.98|303.26|0.10 (userPos 0.49|0.86|0.10) / size: 0.40
[GameWarp] treeLayout - 							[ scrollLayout ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 0.30
[GameWarp] treeLayout - 								[ text ] - Text / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 								[  ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 						[ objects ] - Layout / x|y|z: 0.00|0.00|0.50 (userPos 0.00|0.00|0.00) / size: 5.00
[GameWarp] treeLayout - 							[ page0 ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 4.90
[GameWarp] treeLayout - 								[ page0Slot0 ] - Button - BLOCKING / x|y|z: -473.25|-239.56|0.10 (userPos 0.15|0.15|0.10) / size: 0.60
[GameWarp] treeLayout - 									[  ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.40
[GameWarp] treeLayout - 										[ object ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.30
[GameWarp] treeLayout - 											[ upLayout ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.20
[GameWarp] treeLayout - 												[ content ] - Sprite / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 									[  ] - Text / x|y|z: 27.23|27.22|0.50 (userPos 0.75|0.75|0.50) / size: 0.10
[GameWarp] treeLayout - 								[ page0Slot1 ] - Button - BLOCKING / x|y|z: -353.44|-239.56|0.70 (userPos 0.23|0.15|0.70) / size: 0.20
[GameWarp] treeLayout - 									[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 								[ page0Slot2 ] - Button - BLOCKING / x|y|z: -233.63|-239.56|0.90 (userPos 0.31|0.15|0.90) / size: 0.20
[GameWarp] treeLayout - 									[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 								[ page0Slot3 ] - Button - BLOCKING / x|y|z: -113.82|-239.56|1.10 (userPos 0.39|0.15|1.10) / size: 0.60
[GameWarp] treeLayout - 									[  ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.40
[GameWarp] treeLayout - 										[ object ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.30
[GameWarp] treeLayout - 											[ upLayout ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.20
[GameWarp] treeLayout - 												[ content ] - Sprite / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 									[  ] - Text / x|y|z: 27.23|27.22|0.50 (userPos 0.75|0.75|0.50) / size: 0.10
[GameWarp] treeLayout - 								[ page0Slot4 ] - Button - BLOCKING / x|y|z: 5.99|-239.56|1.70 (userPos 0.47|0.15|1.70) / size: 0.20
[GameWarp] treeLayout - 									[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 								[ page0Slot5 ] - Button - BLOCKING / x|y|z: -473.25|-119.78|1.90 (userPos 0.15|0.29|1.90) / size: 0.20
[GameWarp] treeLayout - 									[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 								[ page0Slot6 ] - Button - BLOCKING / x|y|z: -353.44|-119.78|2.10 (userPos 0.23|0.29|2.10) / size: 0.20
[GameWarp] treeLayout - 									[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 								[ page0Slot7 ] - Button - BLOCKING / x|y|z: -233.63|-119.78|2.30 (userPos 0.31|0.29|2.30) / size: 0.20
[GameWarp] treeLayout - 									[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 								[ page0Slot8 ] - Button - BLOCKING / x|y|z: -113.82|-119.78|2.50 (userPos 0.39|0.29|2.50) / size: 0.20
[GameWarp] treeLayout - 									[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 								[ page0Slot9 ] - Button - BLOCKING / x|y|z: 5.99|-119.78|2.70 (userPos 0.47|0.29|2.70) / size: 0.20
[GameWarp] treeLayout - 									[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 								[ page0Slot10 ] - Button - BLOCKING / x|y|z: -473.25|0.00|2.90 (userPos 0.15|0.43|2.90) / size: 0.20
[GameWarp] treeLayout - 									[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 								[ page0Slot11 ] - Button - BLOCKING / x|y|z: -353.44|0.00|3.10 (userPos 0.23|0.43|3.10) / size: 0.20
[GameWarp] treeLayout - 									[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 								[ page0Slot12 ] - Button - BLOCKING / x|y|z: -233.63|0.00|3.30 (userPos 0.31|0.43|3.30) / size: 0.20
[GameWarp] treeLayout - 									[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 								[ page0Slot13 ] - Button - BLOCKING / x|y|z: -113.82|0.00|3.50 (userPos 0.39|0.43|3.50) / size: 0.20
[GameWarp] treeLayout - 									[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 								[ page0Slot14 ] - Button - BLOCKING / x|y|z: 5.99|0.00|3.70 (userPos 0.47|0.43|3.70) / size: 0.20
[GameWarp] treeLayout - 									[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 								[ page0Slot15 ] - Button - BLOCKING / x|y|z: -473.25|119.78|3.90 (userPos 0.15|0.58|3.90) / size: 0.20
[GameWarp] treeLayout - 									[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 								[ page0Slot16 ] - Button - BLOCKING / x|y|z: -353.44|119.78|4.10 (userPos 0.23|0.58|4.10) / size: 0.20
[GameWarp] treeLayout - 									[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 								[ page0Slot17 ] - Button - BLOCKING / x|y|z: -233.63|119.78|4.30 (userPos 0.31|0.58|4.30) / size: 0.20
[GameWarp] treeLayout - 									[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 								[ page0Slot18 ] - Button - BLOCKING / x|y|z: -113.82|119.78|4.50 (userPos 0.39|0.58|4.50) / size: 0.20
[GameWarp] treeLayout - 									[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 								[ page0Slot19 ] - Button - BLOCKING / x|y|z: 5.99|119.78|4.70 (userPos 0.47|0.58|4.70) / size: 0.20
[GameWarp] treeLayout - 									[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 						[ previousPage ] - Button - BLOCKING / x|y|z: 0.00|0.00|5.50 (userPos 0.50|0.50|5.50) / size: 0.10
[GameWarp] treeLayout - 						[ nextPage ] - Button - BLOCKING / x|y|z: 0.00|0.00|5.60 (userPos 0.50|0.50|5.60) / size: 0.10
[GameWarp] treeLayout - 						[ diode0 ] - Button - BLOCKING / x|y|z: 0.00|0.00|5.70 (userPos 0.50|0.50|5.70) / size: 0.10
[GameWarp] treeLayout - 						[ diode1 ] - Button - BLOCKING / x|y|z: 0.00|0.00|5.80 (userPos 0.50|0.50|5.80) / size: 0.10
[GameWarp] treeLayout - 						[ diode2 ] - Button - BLOCKING / x|y|z: 0.00|0.00|5.90 (userPos 0.50|0.50|5.90) / size: 0.10
[GameWarp] treeLayout - 						[ diode3 ] - Button - BLOCKING / x|y|z: 0.00|0.00|6.00 (userPos 0.50|0.50|6.00) / size: 0.10
[GameWarp] treeLayout - 						[ diode4 ] - Button - BLOCKING / x|y|z: 0.00|0.00|6.10 (userPos 0.50|0.50|6.10) / size: 0.10
[GameWarp] treeLayout - 						[ diode5 ] - Button - BLOCKING / x|y|z: 0.00|0.00|6.20 (userPos 0.50|0.50|6.20) / size: 0.10
[GameWarp] treeLayout - 						[ diode6 ] - Button - BLOCKING / x|y|z: 0.00|0.00|6.30 (userPos 0.50|0.50|6.30) / size: 0.10
[GameWarp] treeLayout - 						[ diode7 ] - Button - BLOCKING / x|y|z: 0.00|0.00|6.40 (userPos 0.50|0.50|6.40) / size: 0.10
[GameWarp] treeLayout - 						[ diode8 ] - Button - BLOCKING / x|y|z: 0.00|0.00|6.50 (userPos 0.50|0.50|6.50) / size: 0.10
[GameWarp] treeLayout - 						[ combination ] - Layout / x|y|z: 0.00|0.00|6.60 (userPos 0.00|0.00|0.00) / size: 2.00
[GameWarp] treeLayout - 							[ combinationPlus0 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 							[ combinationPlus1 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 							[ combinationPlus2 ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 							[ combinationEqual ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 							[ combinationSlot0 ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.50 (userPos 0.50|0.50|0.50) / size: 0.30
[GameWarp] treeLayout - 								[ combinationUnknown0 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 								[  ] - Text / x|y|z: 0.25|0.25|0.20 (userPos 0.75|0.75|0.20) / size: 0.10
[GameWarp] treeLayout - 							[ combinationSlot1 ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.80 (userPos 0.50|0.50|0.80) / size: 0.30
[GameWarp] treeLayout - 								[ combinationUnknown1 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 								[  ] - Text / x|y|z: 0.25|0.25|0.20 (userPos 0.75|0.75|0.20) / size: 0.10
[GameWarp] treeLayout - 							[ combinationSlot2 ] - Button - BLOCKING / x|y|z: 0.00|0.00|1.10 (userPos 0.50|0.50|1.10) / size: 0.30
[GameWarp] treeLayout - 								[ combinationUnknown2 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 								[  ] - Text / x|y|z: 0.25|0.25|0.20 (userPos 0.75|0.75|0.20) / size: 0.10
[GameWarp] treeLayout - 							[ combinationSlot3 ] - Button - BLOCKING / x|y|z: 0.00|0.00|1.40 (userPos 0.50|0.50|1.40) / size: 0.30
[GameWarp] treeLayout - 								[ combinationUnknown3 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 								[  ] - Text / x|y|z: 0.25|0.25|0.20 (userPos 0.75|0.75|0.20) / size: 0.10
[GameWarp] treeLayout - 							[ combinationResult ] - Button - BLOCKING / x|y|z: 0.00|0.00|1.70 (userPos 0.50|0.50|1.70) / size: 0.20
[GameWarp] treeLayout - 								[ combinationCancel ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 							[ combinationZone ] - Button - BLOCKING / x|y|z: 0.00|0.00|1.90 (userPos 0.50|0.50|1.90) / size: 0.10
[GameWarp] treeLayout - 						[ auto ] - Button - BLOCKING / x|y|z: 0.00|0.00|8.60 (userPos 0.50|0.50|8.60) / size: 0.10
[GameWarp] treeLayout - 						[ avatar ] - Button - BLOCKING / x|y|z: 0.00|0.00|8.70 (userPos 0.50|0.50|8.70) / size: 0.20
[GameWarp] treeLayout - 							[  ] - Text / x|y|z: 0.25|0.25|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 		[ documentsBrowser ] - Layout / x|y|z: 0.00|0.00|15.20 (userPos 0.00|0.00|0.00) / size: 5.40
[GameWarp] treeLayout - 			[ documentBrowser ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 5.30
[GameWarp] treeLayout - 				[ background ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 1.00
[GameWarp] treeLayout - 					[ previousPage ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ nextPage ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ diode0 ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 					[ diode1 ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 					[ diode2 ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.50 (userPos 0.50|0.50|0.50) / size: 0.10
[GameWarp] treeLayout - 					[ diode3 ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.60 (userPos 0.50|0.50|0.60) / size: 0.10
[GameWarp] treeLayout - 					[ diode4 ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.70 (userPos 0.50|0.50|0.70) / size: 0.10
[GameWarp] treeLayout - 					[ diode5 ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.80 (userPos 0.50|0.50|0.80) / size: 0.10
[GameWarp] treeLayout - 					[ diode6 ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.90 (userPos 0.50|0.50|0.90) / size: 0.10
[GameWarp] treeLayout - 				[ objects ] - Layout / x|y|z: 0.00|0.00|1.10 (userPos 0.00|0.00|0.00) / size: 4.20
[GameWarp] treeLayout - 					[ page0 ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 1.70
[GameWarp] treeLayout - 						[ page0Slot0 ] - Layout / x|y|z: -99.36|-310.50|0.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page0Slot1 ] - Layout / x|y|z: 41.95|-310.50|0.20 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page0Slot2 ] - Layout / x|y|z: 181.06|-310.50|0.30 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page0Slot3 ] - Layout / x|y|z: 320.16|-310.50|0.40 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page0Slot4 ] - Layout / x|y|z: -99.36|-165.60|0.50 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page0Slot5 ] - Layout / x|y|z: 41.95|-165.60|0.60 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page0Slot6 ] - Layout / x|y|z: 181.06|-165.60|0.70 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page0Slot7 ] - Layout / x|y|z: 320.16|-165.60|0.80 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page0Slot8 ] - Layout / x|y|z: -99.36|-20.70|0.90 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page0Slot9 ] - Layout / x|y|z: 41.95|-20.70|1.00 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page0Slot10 ] - Layout / x|y|z: 181.06|-20.70|1.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page0Slot11 ] - Layout / x|y|z: 320.16|-20.70|1.20 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page0Slot12 ] - Layout / x|y|z: -99.36|124.20|1.30 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page0Slot13 ] - Layout / x|y|z: 41.95|124.20|1.40 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page0Slot14 ] - Layout / x|y|z: 181.06|124.20|1.50 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page0Slot15 ] - Layout / x|y|z: 320.16|124.20|1.60 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 					[ page1 ] - Layout / x|y|z: 0.00|0.00|1.80 (userPos 0.00|0.00|0.00) / size: 0.40
[GameWarp] treeLayout - 						[ page1Slot0 ] - Layout / x|y|z: 314.64|-310.50|0.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page1Slot1 ] - Layout / x|y|z: -193.20|149.04|0.20 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page1Slot2 ] - Layout / x|y|z: 0.00|149.04|0.30 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 					[ page2 ] - Layout / x|y|z: 0.00|0.00|2.20 (userPos 0.00|0.00|0.00) / size: 0.40
[GameWarp] treeLayout - 						[ page2Slot0 ] - Layout / x|y|z: -386.40|149.04|0.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page2Slot1 ] - Layout / x|y|z: -193.20|149.04|0.20 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page2Slot2 ] - Layout / x|y|z: 0.00|149.04|0.30 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 					[ page3 ] - Layout / x|y|z: 0.00|0.00|2.60 (userPos 0.00|0.00|0.00) / size: 0.40
[GameWarp] treeLayout - 						[ page3Slot0 ] - Layout / x|y|z: -386.40|149.04|0.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page3Slot1 ] - Layout / x|y|z: -193.20|149.04|0.20 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page3Slot2 ] - Layout / x|y|z: 0.00|149.04|0.30 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 					[ page4 ] - Layout / x|y|z: 0.00|0.00|3.00 (userPos 0.00|0.00|0.00) / size: 0.40
[GameWarp] treeLayout - 						[ page4Slot0 ] - Layout / x|y|z: -386.40|149.04|0.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page4Slot1 ] - Layout / x|y|z: -193.20|149.04|0.20 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page4Slot2 ] - Layout / x|y|z: 0.00|149.04|0.30 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 					[ page5 ] - Layout / x|y|z: 0.00|0.00|3.40 (userPos 0.00|0.00|0.00) / size: 0.40
[GameWarp] treeLayout - 						[ page5Slot0 ] - Layout / x|y|z: -386.40|149.04|0.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page5Slot1 ] - Layout / x|y|z: -193.20|149.04|0.20 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page5Slot2 ] - Layout / x|y|z: 0.00|149.04|0.30 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 					[ page6 ] - Layout / x|y|z: 0.00|0.00|3.80 (userPos 0.00|0.00|0.00) / size: 0.40
[GameWarp] treeLayout - 						[ page6Slot0 ] - Layout / x|y|z: -386.40|149.04|0.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page6Slot1 ] - Layout / x|y|z: -193.20|149.04|0.20 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ page6Slot2 ] - Layout / x|y|z: 0.00|149.04|0.30 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 		[ firstAidKit ] - Layout / x|y|z: 0.00|0.00|20.60 (userPos 0.00|0.00|0.00) / size: 7.60
[GameWarp] treeLayout - 			[ firstAidKit ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 7.50
[GameWarp] treeLayout - 				[ 165141496 ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 7.40
[GameWarp] treeLayout - 					[ 165189496 ] - Sprite / x|y|z: -232.91|59.89|0.10 (userPos 0.14|0.43|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ clipLayout ] - Clip / x|y|z: -11.98|303.26|0.20 (userPos 0.49|0.86|0.20) / size: 0.40
[GameWarp] treeLayout - 						[ scrollLayout ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 0.30
[GameWarp] treeLayout - 							[ text ] - Text / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 							[  ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ objects ] - Layout / x|y|z: 0.00|0.00|0.60 (userPos 0.00|0.00|0.00) / size: 4.20
[GameWarp] treeLayout - 						[ page0 ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 4.10
[GameWarp] treeLayout - 							[ page0Slot0 ] - Button - BLOCKING / x|y|z: -473.25|-239.56|0.10 (userPos 0.15|0.15|0.10) / size: 1.40
[GameWarp] treeLayout - 								[  ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.40
[GameWarp] treeLayout - 									[ object ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.30
[GameWarp] treeLayout - 										[ upLayout ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.20
[GameWarp] treeLayout - 											[ content ] - Sprite / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 								[  ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.50 (userPos 0.50|0.50|0.50) / size: 0.40
[GameWarp] treeLayout - 									[ object ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.30
[GameWarp] treeLayout - 										[ upLayout ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.20
[GameWarp] treeLayout - 											[ content ] - Sprite / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 								[  ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.90 (userPos 0.50|0.50|0.90) / size: 0.40
[GameWarp] treeLayout - 									[ object ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.30
[GameWarp] treeLayout - 										[ upLayout ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.20
[GameWarp] treeLayout - 											[ content ] - Sprite / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 								[  ] - Text / x|y|z: 27.23|27.22|1.30 (userPos 0.75|0.75|1.30) / size: 0.10
[GameWarp] treeLayout - 							[ page0Slot1 ] - Button - BLOCKING / x|y|z: -353.44|-239.56|1.50 (userPos 0.23|0.15|1.50) / size: 0.60
[GameWarp] treeLayout - 								[  ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.40
[GameWarp] treeLayout - 									[ object ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.30
[GameWarp] treeLayout - 										[ upLayout ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.20
[GameWarp] treeLayout - 											[ content ] - Sprite / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 								[  ] - Text / x|y|z: 27.23|27.22|0.50 (userPos 0.75|0.75|0.50) / size: 0.10
[GameWarp] treeLayout - 							[ page0Slot2 ] - Button - BLOCKING / x|y|z: -233.63|-239.56|2.10 (userPos 0.31|0.15|2.10) / size: 0.60
[GameWarp] treeLayout - 								[  ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.40
[GameWarp] treeLayout - 									[ object ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.30
[GameWarp] treeLayout - 										[ upLayout ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.20
[GameWarp] treeLayout - 											[ content ] - Sprite / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 								[  ] - Text / x|y|z: 27.23|27.22|0.50 (userPos 0.75|0.75|0.50) / size: 0.10
[GameWarp] treeLayout - 							[ page0Slot3 ] - Button - BLOCKING / x|y|z: -113.82|-239.56|2.70 (userPos 0.39|0.15|2.70) / size: 0.20
[GameWarp] treeLayout - 								[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 							[ page0Slot4 ] - Button - BLOCKING / x|y|z: 5.99|-239.56|2.90 (userPos 0.47|0.15|2.90) / size: 0.20
[GameWarp] treeLayout - 								[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 							[ page0Slot5 ] - Button - BLOCKING / x|y|z: -473.25|-119.78|3.10 (userPos 0.15|0.29|3.10) / size: 0.20
[GameWarp] treeLayout - 								[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 							[ page0Slot6 ] - Button - BLOCKING / x|y|z: -353.44|-119.78|3.30 (userPos 0.23|0.29|3.30) / size: 0.20
[GameWarp] treeLayout - 								[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 							[ page0Slot7 ] - Button - BLOCKING / x|y|z: -233.63|-119.78|3.50 (userPos 0.31|0.29|3.50) / size: 0.20
[GameWarp] treeLayout - 								[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 							[ page0Slot8 ] - Button - BLOCKING / x|y|z: -113.82|-119.78|3.70 (userPos 0.39|0.29|3.70) / size: 0.20
[GameWarp] treeLayout - 								[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 							[ page0Slot9 ] - Button - BLOCKING / x|y|z: 5.99|-119.78|3.90 (userPos 0.47|0.29|3.90) / size: 0.20
[GameWarp] treeLayout - 								[  ] - Text / x|y|z: 27.23|27.22|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ combination ] - Layout / x|y|z: 0.00|0.00|4.80 (userPos 0.00|0.00|0.00) / size: 2.30
[GameWarp] treeLayout - 						[ combinationSlot0 ] - Button - BLOCKING / x|y|z: -418.24|33.21|0.10 (userPos 0.18|0.47|0.10) / size: 0.30
[GameWarp] treeLayout - 							[ combinationUnknown0 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 							[  ] - Text / x|y|z: 28.05|28.04|0.20 (userPos 0.75|0.75|0.20) / size: 0.10
[GameWarp] treeLayout - 						[ combinationSlot1 ] - Button - BLOCKING / x|y|z: -224.37|33.21|0.40 (userPos 0.31|0.47|0.40) / size: 0.30
[GameWarp] treeLayout - 							[ combinationUnknown1 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 							[  ] - Text / x|y|z: 28.05|28.04|0.20 (userPos 0.75|0.75|0.20) / size: 0.10
[GameWarp] treeLayout - 						[ combinationSlot2 ] - Button - BLOCKING / x|y|z: -30.50|33.21|0.70 (userPos 0.44|0.47|0.70) / size: 0.30
[GameWarp] treeLayout - 							[ combinationUnknown2 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 							[  ] - Text / x|y|z: 28.05|28.04|0.20 (userPos 0.75|0.75|0.20) / size: 0.10
[GameWarp] treeLayout - 						[ combinationCancel ] - Button - BLOCKING / x|y|z: -94.69|137.20|1.00 (userPos 0.39|0.63|1.00) / size: 0.60
[GameWarp] treeLayout - 							[ 165185008 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 							[ 165189904 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 							[ 165184192 ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 							[ 165185824 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 							[ 121684496 ] - Text / x|y|z: 0.00|0.00|0.50 (userPos 0.50|0.50|0.50) / size: 0.10
[GameWarp] treeLayout - 						[ combinationZone ] - Button - BLOCKING / x|y|z: -226.55|26.13|1.60 (userPos 0.17|0.44|1.60) / size: 0.10
[GameWarp] treeLayout - 						[ combinationTestFinished ] - Button - BLOCKING / x|y|z: -354.81|137.20|1.70 (userPos 0.21|0.63|1.70) / size: 0.60
[GameWarp] treeLayout - 							[ 165186640 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 							[ 165189088 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 							[ 165178480 ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 							[ 165187048 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 							[ 121677536 ] - Text / x|y|z: 0.00|0.00|0.50 (userPos 0.50|0.50|0.50) / size: 0.10
[GameWarp] treeLayout - 					[ selectionSprite ] - Sprite / x|y|z: 0.00|0.00|7.10 (userPos 0.50|0.50|7.10) / size: 0.10
[GameWarp] treeLayout - 					[ avatar ] - Button - BLOCKING / x|y|z: 0.00|0.00|7.20 (userPos 0.50|0.50|7.20) / size: 0.20
[GameWarp] treeLayout - 						[  ] - Text / x|y|z: 0.25|0.25|0.10 (userPos 0.75|0.75|0.10) / size: 0.10
[GameWarp] treeLayout - 		[ objectivesBrowser ] - Layout / x|y|z: 0.00|0.00|28.20 (userPos 0.00|0.00|0.00) / size: 2.80
[GameWarp] treeLayout - 			[ ObjectivesBrowser ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 2.70
[GameWarp] treeLayout - 				[ background ] - Button - BLOCKING / x|y|z: -2.18|-93.65|0.10 (userPos 0.13|0.04|0.10) / size: 0.30
[GameWarp] treeLayout - 					[ 165142624 ] - Layout / x|y|z: -40.27|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 					[ 123749808 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 				[ text ] - Text / x|y|z: -11.98|303.26|0.40 (userPos 0.49|0.86|0.40) / size: 0.10
[GameWarp] treeLayout - 				[ leftPageNumber ] - Text / x|y|z: -252.74|-352.81|0.50 (userPos 0.33|0.08|0.50) / size: 0.10
[GameWarp] treeLayout - 				[ rightPageNumber ] - Text / x|y|z: 237.88|-352.81|0.60 (userPos 0.66|0.08|0.60) / size: 0.10
[GameWarp] treeLayout - 				[ previousPage ] - Button - BLOCKING / x|y|z: -452.76|106.71|0.70 (userPos 0.15|0.54|0.70) / size: 0.60
[GameWarp] treeLayout - 					[ 165143000 ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 					[ 123741240 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ 123738384 ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 					[ 123737568 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 					[ 123742872 ] - Sprite / x|y|z: 0.00|0.00|0.50 (userPos 0.50|0.50|0.50) / size: 0.10
[GameWarp] treeLayout - 				[ nextPage ] - Button - BLOCKING / x|y|z: 400.52|106.71|1.30 (userPos 0.72|0.54|1.30) / size: 0.60
[GameWarp] treeLayout - 					[ 165143376 ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 					[ 123747360 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ 123739200 ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 					[ 123741648 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 					[ 123737976 ] - Sprite / x|y|z: 0.00|0.00|0.50 (userPos 0.50|0.50|0.50) / size: 0.10
[GameWarp] treeLayout - 				[ leftPage ] - Layout / x|y|z: -281.89|-102.36|1.90 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 				[ rightPage ] - Layout / x|y|z: 226.05|-102.36|2.00 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 				[ quitButton ] - Button - BLOCKING / x|y|z: 490.86|131.76|2.10 (userPos 0.82|0.63|2.10) / size: 0.60
[GameWarp] treeLayout - 					[ 123446488 ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 					[ 123739608 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ 123747768 ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 					[ 123744912 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 					[ 123748176 ] - Sprite / x|y|z: 0.00|0.00|0.50 (userPos 0.50|0.50|0.50) / size: 0.10
[GameWarp] treeLayout - 		[ posology ] - Layout / x|y|z: 0.00|0.00|31.00 (userPos 0.00|0.00|0.00) / size: 1.90
[GameWarp] treeLayout - 			[ Posology ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 1.80
[GameWarp] treeLayout - 				[ text ] - Text / x|y|z: -11.98|303.26|0.10 (userPos 0.49|0.86|0.10) / size: 0.10
[GameWarp] treeLayout - 				[ background ] - Sprite / x|y|z: -232.91|-59.89|0.20 (userPos 0.14|0.14|0.20) / size: 0.60
[GameWarp] treeLayout - 					[ fakeLayout ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 0.50
[GameWarp] treeLayout - 						[ clipLayout ] - Clip / x|y|z: 0.00|0.00|0.10 (userPos 0.10|0.10|0.10) / size: 0.40
[GameWarp] treeLayout - 							[ scrollLayoutPosology ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 0.30
[GameWarp] treeLayout - 								[ Cadre ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 								[  ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 				[ flecheUp ] - Button - BLOCKING / x|y|z: 33.74|-238.47|0.80 (userPos 0.50|0.18|0.80) / size: 0.50
[GameWarp] treeLayout - 					[ 123744504 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ 123744096 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ 123743688 ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 					[ 123745320 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 				[ flecheDown ] - Button - BLOCKING / x|y|z: 31.56|119.78|1.30 (userPos 0.50|0.60|1.30) / size: 0.50
[GameWarp] treeLayout - 					[ 123748584 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ 123746136 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ 123745728 ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 					[ 123746544 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 		[ dialogsBrowser ] - Layout / x|y|z: 0.00|0.00|32.90 (userPos 0.00|0.00|0.00) / size: 2.80
[GameWarp] treeLayout - 			[ DialogsBrowser ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 2.70
[GameWarp] treeLayout - 				[ background ] - Button - BLOCKING / x|y|z: -2.18|-93.65|0.10 (userPos 0.13|0.04|0.10) / size: 0.30
[GameWarp] treeLayout - 					[ 123445736 ] - Layout / x|y|z: -40.27|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 					[ 120874472 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 				[ text ] - Text / x|y|z: -11.98|303.26|0.40 (userPos 0.49|0.86|0.40) / size: 0.10
[GameWarp] treeLayout - 				[ leftPageNumber ] - Text / x|y|z: -252.74|-352.81|0.50 (userPos 0.33|0.08|0.50) / size: 0.10
[GameWarp] treeLayout - 				[ rightPageNumber ] - Text / x|y|z: 237.88|-352.81|0.60 (userPos 0.66|0.08|0.60) / size: 0.10
[GameWarp] treeLayout - 				[ previousPage ] - Button - BLOCKING / x|y|z: -452.76|106.71|0.70 (userPos 0.15|0.54|0.70) / size: 0.60
[GameWarp] treeLayout - 					[ 120873248 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ 120865088 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ 123449872 ] - Layout / x|y|z: 0.00|0.00|0.30 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 					[ 120868760 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 					[ 120872432 ] - Sprite / x|y|z: 0.00|0.00|0.50 (userPos 0.50|0.50|0.50) / size: 0.10
[GameWarp] treeLayout - 				[ nextPage ] - Button - BLOCKING / x|y|z: 400.52|106.71|1.30 (userPos 0.72|0.54|1.30) / size: 0.60
[GameWarp] treeLayout - 					[ 120867944 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ 120872024 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ 123446864 ] - Layout / x|y|z: 0.00|0.00|0.30 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 					[ 120864272 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 					[ 120874064 ] - Sprite / x|y|z: 0.00|0.00|0.50 (userPos 0.50|0.50|0.50) / size: 0.10
[GameWarp] treeLayout - 				[ leftPage ] - Layout / x|y|z: -281.89|-102.36|1.90 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 				[ rightPage ] - Layout / x|y|z: 226.05|-102.36|2.00 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 				[ quitButton ] - Button - BLOCKING / x|y|z: 490.86|131.76|2.10 (userPos 0.82|0.63|2.10) / size: 0.60
[GameWarp] treeLayout - 					[ 120868352 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ 120867536 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ 123447616 ] - Layout / x|y|z: 0.00|0.00|0.30 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 					[ 120869576 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 					[ 120869168 ] - Sprite / x|y|z: 0.00|0.00|0.50 (userPos 0.50|0.50|0.50) / size: 0.10
[GameWarp] treeLayout - 		[ TrophiesBrowser ] - Layout / x|y|z: 0.00|0.00|35.70 (userPos 0.00|0.00|0.00) / size: 3.80
[GameWarp] treeLayout - 			[ TrophiesBrowser ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 3.70
[GameWarp] treeLayout - 				[ background ] - Sprite / x|y|z: -232.91|-59.89|0.10 (userPos 0.14|0.14|0.10) / size: 0.10
[GameWarp] treeLayout - 				[ text ] - Text / x|y|z: -11.98|303.26|0.20 (userPos 0.49|0.86|0.20) / size: 0.10
[GameWarp] treeLayout - 				[ clipLayout ] - Clip / x|y|z: -232.54|-59.89|0.30 (userPos 0.15|0.15|0.30) / size: 2.40
[GameWarp] treeLayout - 					[ scrollLayoutTrophies ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 2.30
[GameWarp] treeLayout - 						[ Cadre ] - Layout / x|y|z: 0.00|805.79|0.10 (userPos 0.00|0.00|0.00) / size: 2.10
[GameWarp] treeLayout - 							[ trophy0 ] - Layout / x|y|z: 0.00|-982.74|0.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 							[ trophy1 ] - Layout / x|y|z: 0.00|-879.29|0.20 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 							[ trophy2 ] - Layout / x|y|z: 0.00|-775.85|0.30 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 							[ trophy3 ] - Layout / x|y|z: 0.00|-672.40|0.40 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 							[ trophy4 ] - Layout / x|y|z: 0.00|-568.95|0.50 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 							[ trophy5 ] - Layout / x|y|z: 0.00|-465.51|0.60 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 							[ trophy6 ] - Layout / x|y|z: 0.00|-362.06|0.70 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 							[ trophy7 ] - Layout / x|y|z: 0.00|-258.62|0.80 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 							[ trophy8 ] - Layout / x|y|z: 0.00|-155.17|0.90 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 							[ trophy9 ] - Layout / x|y|z: 0.00|-51.72|1.00 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 							[ trophy10 ] - Layout / x|y|z: 0.00|51.72|1.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 							[ trophy11 ] - Layout / x|y|z: 0.00|155.17|1.20 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 							[ trophy12 ] - Layout / x|y|z: 0.00|258.62|1.30 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 							[ trophy13 ] - Layout / x|y|z: 0.00|362.06|1.40 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 							[ trophy14 ] - Layout / x|y|z: 0.00|465.51|1.50 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 							[ trophy15 ] - Layout / x|y|z: 0.00|568.95|1.60 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 							[ trophy16 ] - Layout / x|y|z: 0.00|672.40|1.70 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 							[ trophy17 ] - Layout / x|y|z: 0.00|775.85|1.80 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 							[ trophy18 ] - Layout / x|y|z: 0.00|879.29|1.90 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 							[ trophy19 ] - Layout / x|y|z: 0.00|982.74|2.00 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[  ] - Button - BLOCKING / x|y|z: 0.00|0.00|2.20 (userPos 0.50|0.50|2.20) / size: 0.10
[GameWarp] treeLayout - 				[ flecheUp ] - Button - BLOCKING / x|y|z: 33.74|-238.47|2.70 (userPos 0.50|0.18|2.70) / size: 0.50
[GameWarp] treeLayout - 					[ 120870392 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ 120877328 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ 120871208 ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 					[ 120862232 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 				[ flecheDown ] - Button - BLOCKING / x|y|z: 31.56|119.78|3.20 (userPos 0.50|0.60|3.20) / size: 0.50
[GameWarp] treeLayout - 					[ 120878144 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ 121639072 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 					[ 120875696 ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 					[ 120877736 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 		[ diary ] - Layout / x|y|z: 0.00|0.00|39.50 (userPos 0.00|0.00|0.00) / size: 2.70
[GameWarp] treeLayout - 			[ diary ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 2.60
[GameWarp] treeLayout - 				[ 57895080 ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 2.50
[GameWarp] treeLayout - 					[ text ] - Text / x|y|z: -11.98|303.26|0.10 (userPos 0.49|0.86|0.10) / size: 0.10
[GameWarp] treeLayout - 					[ background ] - Button - BLOCKING / x|y|z: -2.18|-93.65|0.20 (userPos 0.13|0.04|0.20) / size: 1.70
[GameWarp] treeLayout - 						[ 57893200 ] - Layout / x|y|z: -40.27|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ 121644376 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 						[ previousPage ] - Button - BLOCKING / x|y|z: -450.59|200.36|0.30 (userPos 0.02|0.72|0.30) / size: 0.60
[GameWarp] treeLayout - 							[ 57897712 ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 							[ 121640296 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 							[ 121640704 ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 							[ 121636624 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 							[ 121641112 ] - Sprite / x|y|z: 0.00|0.00|0.50 (userPos 0.50|0.50|0.50) / size: 0.10
[GameWarp] treeLayout - 						[ nextPage ] - Button - BLOCKING / x|y|z: 402.70|200.36|0.90 (userPos 0.81|0.72|0.90) / size: 0.60
[GameWarp] treeLayout - 							[ 57894328 ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 							[ 121642336 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 							[ 121637440 ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 							[ 121637032 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 							[ 121637848 ] - Sprite / x|y|z: 0.00|0.00|0.50 (userPos 0.50|0.50|0.50) / size: 0.10
[GameWarp] treeLayout - 						[ leftPage ] - Sprite / x|y|z: -281.34|0.00|1.50 (userPos 0.00|0.00|1.50) / size: 0.10
[GameWarp] treeLayout - 						[ rightPage ] - Sprite / x|y|z: 259.58|0.00|1.60 (userPos 1.00|0.00|1.60) / size: 0.10
[GameWarp] treeLayout - 					[ quit ] - Button - BLOCKING / x|y|z: 490.86|131.76|1.90 (userPos 0.82|0.63|1.90) / size: 0.60
[GameWarp] treeLayout - 						[ 57898464 ] - Layout / x|y|z: 0.00|0.00|0.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 						[ 58627176 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 						[ 121639480 ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 						[ 121638664 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 						[ 58629216 ] - Sprite / x|y|z: 0.00|0.00|0.50 (userPos 0.50|0.50|0.50) / size: 0.10
[GameWarp] treeLayout - 	[ lockButton ] - Button / x|y|z: 0.00|0.00|51.20 (userPos 0.50|0.50|51.20) / size: 1.10
[GameWarp] treeLayout - 		[ answer0 ] - Layout / x|y|z: 338.56|-41.40|0.10 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 		[ answer1 ] - Layout / x|y|z: 88.32|82.80|0.20 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 		[ answer2 ] - Layout / x|y|z: 338.56|198.72|0.30 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 		[ answer3 ] - Layout / x|y|z: 588.80|82.80|0.40 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 		[ quit ] - Button - BLOCKING / x|y|z: 338.56|82.80|0.50 (userPos 0.73|0.60|0.50) / size: 0.50
[GameWarp] treeLayout - 			[ 122047296 ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 			[ 122048520 ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - 			[ 122044440 ] - Sprite / x|y|z: 0.00|0.00|0.30 (userPos 0.50|0.50|0.30) / size: 0.10
[GameWarp] treeLayout - 			[ 122039952 ] - Sprite / x|y|z: 0.00|0.00|0.40 (userPos 0.50|0.50|0.40) / size: 0.10
[GameWarp] treeLayout - 		[ questionList ] - Layout / x|y|z: -588.80|0.00|1.00 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 	[  ] - Layout / x|y|z: 0.00|0.00|52.30 (userPos 0.00|0.00|0.00) / size: 0.10
[GameWarp] treeLayout - 	[  ] - Sprite / x|y|z: 0.00|0.00|52.40 (userPos 0.50|0.50|52.40) / size: 0.30
[GameWarp] treeLayout - 		[  ] - Button - BLOCKING / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 		[  ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - [ mouseCursor ] - Sprite / x|y|z: 595.00|458.00|52.80 (userPos 0.80|0.90|52.80) / size: 0.10
[GameWarp] treeLayout - [  ] - Button - BLOCKING / x|y|z: 0.00|0.00|52.90 (userPos 0.50|0.50|52.90) / size: 0.20
[GameWarp] treeLayout - 	[  ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - [  ] - Sprite / x|y|z: 0.00|0.00|53.10 (userPos 0.50|0.50|53.10) / size: 0.30
[GameWarp] treeLayout - 	[  ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 	[  ] - Sprite / x|y|z: 0.00|0.00|0.20 (userPos 0.50|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - [ notifyLeft ] - Button - BLOCKING / x|y|z: -804.50|-495.00|53.40 (userPos 0.00|0.00|53.40) / size: 0.40
[GameWarp] treeLayout - 	[ spriteLeft ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.30
[GameWarp] treeLayout - 		[ textLeft ] - Text / x|y|z: 42.32|0.00|0.10 (userPos 0.96|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 		[ objectSpriteLeft ] - Sprite / x|y|z: -107.58|0.00|0.20 (userPos 0.15|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - [ notifyRight ] - Button - BLOCKING / x|y|z: 804.50|-495.00|53.80 (userPos 1.00|0.00|53.80) / size: 0.40
[GameWarp] treeLayout - 	[ spriteRight ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.30
[GameWarp] treeLayout - 		[ textRight ] - Text / x|y|z: -33.14|0.00|0.10 (userPos 0.07|0.50|0.10) / size: 0.10
[GameWarp] treeLayout - 		[ objectSpriteRight ] - Sprite / x|y|z: 107.58|0.00|0.20 (userPos 0.85|0.50|0.20) / size: 0.10
[GameWarp] treeLayout - [ notifyScore ] - Button - BLOCKING / x|y|z: -573.19|331.88|54.20 (userPos 0.18|0.79|54.20) / size: 0.30
[GameWarp] treeLayout - 	[ spriteScore ] - Sprite / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.20
[GameWarp] treeLayout - 		[ textScore ] - Text / x|y|z: 0.00|0.00|0.10 (userPos 0.50|0.50|0.10) / size: 0.10
[GameWarp] onKeyPressed - 84 - T
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
[GameWarp] onKeyPressed - 9 - 	
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
[GameWarp] onKeyPressed - 73 - I
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 08
TeBaseFile::nativeOpen: Can't open "./Common/Fonts/Times New Roman-Bold Italic.ttf", No such file or directory
TeFont3::glyph: TeFile::open error on file "Common/Fonts/Times New Roman-Bold Italic.ttf"
OnMusicFinished(Sounds/Musiques/EYES_OF_BLOOD_v1.ogg)
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 08
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[PuzzleTimeHandler] getTotalTime: 5 + 31
[TeLuaThread::Execute] La fonction : "PuzzleColonneExit" n'existe pas.
[PuzzleTimeHandler] puzzleWonParticleEffect - screen size: 1920.000000x1080.000000 - bord: 384x108
[PuzzleTimeHandler] puzzleWonParticleEffect - 0 -> 1130x452, ray: 112 duration: 717
[PuzzleTimeHandler] puzzleWonParticleEffect - 1 -> 1243x725, ray: 119 duration: 1048
[PuzzleTimeHandler] puzzleWonParticleEffect - 2 -> 1136x534, ray: 88 duration: 1496
[PuzzleTimeHandler] puzzleWonParticleEffect - 3 -> 735x821, ray: 83 duration: 1250
[PuzzleTimeHandler] puzzleWonParticleEffect - 4 -> 780x508, ray: 63 duration: 1044
[PuzzleTimeHandler] puzzleWonParticleEffect - 5 -> 634x764, ray: 85 duration: 1184
[PuzzleTimeHandler] puzzleWonParticleEffect - 6 -> 816x246, ray: 117 duration: 743
[PuzzleTimeHandler] puzzleWonParticleEffect - 7 -> 1205x114, ray: 75 duration: 1115
[PuzzleTimeHandler] puzzleWonParticleEffect - 8 -> 1446x630, ray: 98 duration: 1360
[PuzzleTimeHandler] getTotalTime: 36 + 29
[TeWarp3::Anim] load - anim pif1 already loaded
[Dialog2] pushDialog - id: 2046
[Dialog2] launchNextDialog - id: 2046
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim pif1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pgf1.anim
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pjf1.anim
[TePackage] openFile - file not found rif1.anim
entering 3D/Yerebatan/0007.wp
[TeWarp3::Anim] load - anim pgf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2053
[Dialog2] launchNextDialog - id: 2053
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim pjf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pjf1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : pjf1
[TePackage] openFile - file not found rif1.anim
entering 3D/Yerebatan/0008.wp
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found plf1.anim
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2056
[Dialog2] launchNextDialog - id: 2056
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2838
[Dialog2] launchNextDialog - id: 2838
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
entering 3D/Yerebatan/0009.wp
[TePackage] openFile - file not found pof1.anim
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(2)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(3)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowErreurs(1)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(2)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(3)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowErreurs(2)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(2)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(3)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowErreurs(3)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(2)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowErreurs(4)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pjf1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : pjf1
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
[TePackage] openFile - file not found rif1.anim
entering 3D/Yerebatan/0008.wp
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pkf1.anim
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowErreurs(1)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pjf1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : pjf1
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
[TePackage] openFile - file not found rif1.anim
entering 3D/Yerebatan/0008.wp
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pkf1.anim
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pgf1.anim
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pjf1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : plf1
[TePackage] openFile - file not found rif1.anim
entering 3D/Yerebatan/0007.wp
[TeWarp3::Anim] load - anim pgf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 08
TeBaseFile::nativeOpen: Can't open "./Common/Fonts/Times New Roman-Bold Italic.ttf", No such file or directory
TeFont3::glyph: TeFile::open error on file "Common/Fonts/Times New Roman-Bold Italic.ttf"
TeBaseFile::nativeOpen: Can't open "./Common/Fonts/Times New Roman-Italic.ttf", No such file or directory
TeFont3::glyph: TeFile::open error on file "Common/Fonts/Times New Roman-Italic.ttf"
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 08
[ObjectivesBrowser] enter
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 08
[DialogsBrowser] enter
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 08
[DialogsBrowser] enter
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 08
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[GameWarp] onKeyPressed - 27 - 
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
[GameWarp] onKeyPressed - 27 - 
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 08
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
Loading D:/Documents/My Games/Dracula5/Profile0/save.xml
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[Application] onMenuTransitionFinished
[TeRenderer::init] Vendor : Intel
[TeRenderer::init] Renderer : Intel(R) HD Graphics 4400
[TeRenderer::init] Version : 4.3.0 - Build 10.18.14.4170
[TeRenderer::init] Sentil buffer bits : 8
[TeRenderer::init] Depth buffer bits : 24
[TeRenderer::init] Extensions : GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_cl_event GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering GL_EXT_clip_control GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shader_image_load_store GL_EXT_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader GL_ARB_vertex_attrib_binding GL_ARB_texture_view GL_ARB_fragment_layer_viewport GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_query_buffer_object GL_EXT_polygon_offset_clamp GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_ARB_texture_query_levels GL_ARB_invalidate_subdata GL_ARB_clear_buffer_object GL_ARB_texture_mirror_clamp_to_edge GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_ARB_robust_buffer_access_behavior GL_EXT_texture_sRGB_decode GL_ARB_copy_image GL_KHR_blend_equation_advanced GL_EXT_direct_state_access GL_ARB_stencil_texturing GL_ARB_texture_stencil8 GL_ARB_explicit_uniform_location 
[TeExtensions::LoadExtensions] GL_EXT_framebuffer_object loaded.
Switched tag "language" from "fr" to "en"
Switched tag "definition" from "" to "HD"
[Application] create - mainWindow size: 1920.000000x1080.000000
[Application] create - screenSize (diagonal, in inches): 18.357559
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
Loading D:/Documents/My Games/Dracula5/Profile0/save.xml
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 08
[TeLuaThread::Execute] La fonction : "CheckHealth" n'existe pas.
[Diary] addPage - adding page_001_0
[Diary] addPage - adding page_002_0
[Diary] addPage - adding page_003_0
[Diary] addPage - adding page_004_0
[Diary] addPage - adding page_005_0
[Diary] addPage - adding page_006_0
[Diary] addPage - adding page_007_0
[Diary] addPage - adding page_008_0
[Diary] addPage - adding page_009_0
[Diary] addPage - adding page_010_0
[Diary] addPage - adding page_011_0
[Diary] addPage - adding page_012_0
[Diary] addPage - adding page_013_0
[Diary] addPage - adding page_014_0
[Diary] addPage - adding page_015_0
[Diary] addPage - adding page_016_0
[Diary] addPage - adding page_017_0
[Diary] addPage - adding page_018_0
[Diary] addPage - adding page_019_0
[Diary] addPage - adding page_020_0
[Diary] addPage - adding page_021_0
[Diary] addPage - adding page_022_0
[Diary] addPage - adding page_023_0
[Diary] addPage - adding page_024_0
[Diary] addPage - adding page_025_0
[Diary] addPage - adding page_026_0
[Diary] addPage - adding page_027_0
[Diary] addPage - adding page_028_0
[Diary] addPage - adding page_029_0
[Diary] addPage - adding page_030_0
[Diary] addPage - adding page_031_0
[Diary] addPage - adding page_032_0
[Diary] addPage - adding page_033_0
[Diary] addPage - adding page_034_0
[Diary] addPage - adding page_035_0
[Diary] addPage - adding page_036_0
[Diary] addPage - adding page_037_0
[Diary] addPage - adding page_038_0
[Diary] addPage - adding page_039_0
[Diary] addPage - adding page_040_0
[Diary] addPage - adding page_041_0
[Diary] addPage - adding page_042_0
[Diary] addPage - adding page_043_0
[Diary] addPage - adding page_044_0
[Diary] addPage - adding page_045_0
[Diary] addPage - adding page_046_0
[Diary] addPage - adding page_047_0
[Diary] addPage - adding page_048_0
[Diary] addPage - adding page_049_0
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
GameWarp::load mPrologue = 0 warpName = 3D/Yerebatan/0007.wp
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pgf1.anim
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pjf1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : plf1
[TePackage] openFile - file not found rif1.anim
entering 3D/Yerebatan/0007.wp
[TeWarp3::Anim] load - anim pgf1 already loaded
[Application] onMenuTransitionFinished
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pjf1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : pjf1
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
[TePackage] openFile - file not found rif1.anim
entering 3D/Yerebatan/0008.wp
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pkf1.anim
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowErreurs(1)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowErreurs(2)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowErreurs(3)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowErreurs(4)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowErreurs(5)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowErreurs(6)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pjf1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : pjf1
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
[TePackage] openFile - file not found rif1.anim
entering 3D/Yerebatan/0008.wp
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pkf1.anim
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(2)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 08
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
Loading D:/Documents/My Games/Dracula5/Profile0/save.xml
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[Application] onMenuTransitionFinished
[TeRenderer::init] Vendor : Intel
[TeRenderer::init] Renderer : Intel(R) HD Graphics 4400
[TeRenderer::init] Version : 4.3.0 - Build 10.18.14.4170
[TeRenderer::init] Sentil buffer bits : 8
[TeRenderer::init] Depth buffer bits : 24
[TeRenderer::init] Extensions : GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_cl_event GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering GL_EXT_clip_control GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shader_image_load_store GL_EXT_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader GL_ARB_vertex_attrib_binding GL_ARB_texture_view GL_ARB_fragment_layer_viewport GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_query_buffer_object GL_EXT_polygon_offset_clamp GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_ARB_texture_query_levels GL_ARB_invalidate_subdata GL_ARB_clear_buffer_object GL_ARB_texture_mirror_clamp_to_edge GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_ARB_robust_buffer_access_behavior GL_EXT_texture_sRGB_decode GL_ARB_copy_image GL_KHR_blend_equation_advanced GL_EXT_direct_state_access GL_ARB_stencil_texturing GL_ARB_texture_stencil8 GL_ARB_explicit_uniform_location 
[TeExtensions::LoadExtensions] GL_EXT_framebuffer_object loaded.
Switched tag "language" from "fr" to "en"
Switched tag "definition" from "" to "HD"
[Application] create - mainWindow size: 1920.000000x1080.000000
[Application] create - screenSize (diagonal, in inches): 18.357559
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
Loading D:/Documents/My Games/Dracula5/Profile0/save.xml
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 08
[TeLuaThread::Execute] La fonction : "CheckHealth" n'existe pas.
[Diary] addPage - adding page_001_0
[Diary] addPage - adding page_002_0
[Diary] addPage - adding page_003_0
[Diary] addPage - adding page_004_0
[Diary] addPage - adding page_005_0
[Diary] addPage - adding page_006_0
[Diary] addPage - adding page_007_0
[Diary] addPage - adding page_008_0
[Diary] addPage - adding page_009_0
[Diary] addPage - adding page_010_0
[Diary] addPage - adding page_011_0
[Diary] addPage - adding page_012_0
[Diary] addPage - adding page_013_0
[Diary] addPage - adding page_014_0
[Diary] addPage - adding page_015_0
[Diary] addPage - adding page_016_0
[Diary] addPage - adding page_017_0
[Diary] addPage - adding page_018_0
[Diary] addPage - adding page_019_0
[Diary] addPage - adding page_020_0
[Diary] addPage - adding page_021_0
[Diary] addPage - adding page_022_0
[Diary] addPage - adding page_023_0
[Diary] addPage - adding page_024_0
[Diary] addPage - adding page_025_0
[Diary] addPage - adding page_026_0
[Diary] addPage - adding page_027_0
[Diary] addPage - adding page_028_0
[Diary] addPage - adding page_029_0
[Diary] addPage - adding page_030_0
[Diary] addPage - adding page_031_0
[Diary] addPage - adding page_032_0
[Diary] addPage - adding page_033_0
[Diary] addPage - adding page_034_0
[Diary] addPage - adding page_035_0
[Diary] addPage - adding page_036_0
[Diary] addPage - adding page_037_0
[Diary] addPage - adding page_038_0
[Diary] addPage - adding page_039_0
[Diary] addPage - adding page_040_0
[Diary] addPage - adding page_041_0
[Diary] addPage - adding page_042_0
[Diary] addPage - adding page_043_0
[Diary] addPage - adding page_044_0
[Diary] addPage - adding page_045_0
[Diary] addPage - adding page_046_0
[Diary] addPage - adding page_047_0
[Diary] addPage - adding page_048_0
[Diary] addPage - adding page_049_0
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
GameWarp::load mPrologue = 0 warpName = 3D/Yerebatan/0009.wp
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[Application] onMenuTransitionFinished
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowErreurs(1)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pjf1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : pjf1
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
[TePackage] openFile - file not found rif1.anim
entering 3D/Yerebatan/0008.wp
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pkf1.anim
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowErreurs(1)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowErreurs(2)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pjf1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : pjf1
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
[TePackage] openFile - file not found rif1.anim
entering 3D/Yerebatan/0008.wp
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pkf1.anim
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pjf1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : pjf1
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
[TePackage] openFile - file not found rif1.anim
entering 3D/Yerebatan/0008.wp
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pkf1.anim
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pgf1.anim
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pjf1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : plf1
[TePackage] openFile - file not found rif1.anim
entering 3D/Yerebatan/0007.wp
[TeWarp3::Anim] load - anim pgf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2054
[Dialog2] launchNextDialog - id: 2054
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pjf1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : pjf1
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
[TePackage] openFile - file not found rif1.anim
entering 3D/Yerebatan/0008.wp
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pkf1.anim
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(2)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(3)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowErreurs(1)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(2)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(3)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pjf1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : pjf1
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
[TePackage] openFile - file not found rif1.anim
entering 3D/Yerebatan/0008.wp
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pkf1.anim
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pgf1.anim
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pjf1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : plf1
[TePackage] openFile - file not found rif1.anim
entering 3D/Yerebatan/0007.wp
[TeWarp3::Anim] load - anim pgf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pjf1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : pjf1
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
[TePackage] openFile - file not found rif1.anim
entering 3D/Yerebatan/0008.wp
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pkf1.anim
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowErreurs(1)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowErreurs(2)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowErreurs(3)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(2)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(3)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pjf1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : pjf1
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
[TePackage] openFile - file not found rif1.anim
entering 3D/Yerebatan/0008.wp
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pkf1.anim
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pgf1.anim
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pjf1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : plf1
[TePackage] openFile - file not found rif1.anim
entering 3D/Yerebatan/0007.wp
[TeWarp3::Anim] load - anim pgf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pjf1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : pjf1
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
[TePackage] openFile - file not found rif1.anim
entering 3D/Yerebatan/0008.wp
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pkf1.anim
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowErreurs(1)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowErreurs(2)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowErreurs(3)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(2)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(3)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pjf1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : pjf1
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
[TePackage] openFile - file not found rif1.anim
entering 3D/Yerebatan/0008.wp
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pkf1.anim
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowErreurs(1)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowErreurs(2)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowErreurs(3)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowErreurs(4)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowErreurs(5)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowErreurs(6)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pjf1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : pjf1
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
[TePackage] openFile - file not found rif1.anim
entering 3D/Yerebatan/0008.wp
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pkf1.anim
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pgf1.anim
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pjf1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : plf1
[TePackage] openFile - file not found rif1.anim
entering 3D/Yerebatan/0007.wp
[TeWarp3::Anim] load - anim pgf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 08
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
Loading D:/Documents/My Games/Dracula5/Profile0/save.xml
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[Application] onMenuTransitionFinished
[TeRenderer::init] Vendor : Intel
[TeRenderer::init] Renderer : Intel(R) HD Graphics 4400
[TeRenderer::init] Version : 4.3.0 - Build 10.18.14.4170
[TeRenderer::init] Sentil buffer bits : 8
[TeRenderer::init] Depth buffer bits : 24
[TeRenderer::init] Extensions : GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_cl_event GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering GL_EXT_clip_control GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shader_image_load_store GL_EXT_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader GL_ARB_vertex_attrib_binding GL_ARB_texture_view GL_ARB_fragment_layer_viewport GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_query_buffer_object GL_EXT_polygon_offset_clamp GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_ARB_texture_query_levels GL_ARB_invalidate_subdata GL_ARB_clear_buffer_object GL_ARB_texture_mirror_clamp_to_edge GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_ARB_robust_buffer_access_behavior GL_EXT_texture_sRGB_decode GL_ARB_copy_image GL_KHR_blend_equation_advanced GL_EXT_direct_state_access GL_ARB_stencil_texturing GL_ARB_texture_stencil8 GL_ARB_explicit_uniform_location 
[TeExtensions::LoadExtensions] GL_EXT_framebuffer_object loaded.
Switched tag "language" from "fr" to "en"
Switched tag "definition" from "" to "HD"
[Application] create - mainWindow size: 1920.000000x1080.000000
[Application] create - screenSize (diagonal, in inches): 18.357559
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
Loading D:/Documents/My Games/Dracula5/Profile0/save.xml
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 08
[TeLuaThread::Execute] La fonction : "CheckHealth" n'existe pas.
[Diary] addPage - adding page_001_0
[Diary] addPage - adding page_002_0
[Diary] addPage - adding page_003_0
[Diary] addPage - adding page_004_0
[Diary] addPage - adding page_005_0
[Diary] addPage - adding page_006_0
[Diary] addPage - adding page_007_0
[Diary] addPage - adding page_008_0
[Diary] addPage - adding page_009_0
[Diary] addPage - adding page_010_0
[Diary] addPage - adding page_011_0
[Diary] addPage - adding page_012_0
[Diary] addPage - adding page_013_0
[Diary] addPage - adding page_014_0
[Diary] addPage - adding page_015_0
[Diary] addPage - adding page_016_0
[Diary] addPage - adding page_017_0
[Diary] addPage - adding page_018_0
[Diary] addPage - adding page_019_0
[Diary] addPage - adding page_020_0
[Diary] addPage - adding page_021_0
[Diary] addPage - adding page_022_0
[Diary] addPage - adding page_023_0
[Diary] addPage - adding page_024_0
[Diary] addPage - adding page_025_0
[Diary] addPage - adding page_026_0
[Diary] addPage - adding page_027_0
[Diary] addPage - adding page_028_0
[Diary] addPage - adding page_029_0
[Diary] addPage - adding page_030_0
[Diary] addPage - adding page_031_0
[Diary] addPage - adding page_032_0
[Diary] addPage - adding page_033_0
[Diary] addPage - adding page_034_0
[Diary] addPage - adding page_035_0
[Diary] addPage - adding page_036_0
[Diary] addPage - adding page_037_0
[Diary] addPage - adding page_038_0
[Diary] addPage - adding page_039_0
[Diary] addPage - adding page_040_0
[Diary] addPage - adding page_041_0
[Diary] addPage - adding page_042_0
[Diary] addPage - adding page_043_0
[Diary] addPage - adding page_044_0
[Diary] addPage - adding page_045_0
[Diary] addPage - adding page_046_0
[Diary] addPage - adding page_047_0
[Diary] addPage - adding page_048_0
[Diary] addPage - adding page_049_0
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
GameWarp::load mPrologue = 0 warpName = 3D/Yerebatan/0007.wp
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pgf1.anim
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pjf1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : plf1
[TePackage] openFile - file not found rif1.anim
entering 3D/Yerebatan/0007.wp
[TeWarp3::Anim] load - anim pgf1 already loaded
[Application] onMenuTransitionFinished
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pjf1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : pjf1
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
[TePackage] openFile - file not found rif1.anim
entering 3D/Yerebatan/0008.wp
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pkf1.anim
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(2)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(3)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
ShowErreurs(1)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowErreurs(2)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
ShowErreurs(3)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pjf1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : pjf1
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
[TePackage] openFile - file not found rif1.anim
entering 3D/Yerebatan/0008.wp
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pkf1.anim
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pgf1.anim
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pjf1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : plf1
[TePackage] openFile - file not found rif1.anim
entering 3D/Yerebatan/0007.wp
[TeWarp3::Anim] load - anim pgf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pjf1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : pjf1
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
[TePackage] openFile - file not found rif1.anim
entering 3D/Yerebatan/0008.wp
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pkf1.anim
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(2)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(3)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(4)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(5)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(6)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(7)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(8)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(9)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(10)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(11)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(12)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(13)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(14)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowErreurs(1)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(2)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 08
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
Loading D:/Documents/My Games/Dracula5/Profile0/save.xml
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[Application] onMenuTransitionFinished
[TeRenderer::init] Vendor : Intel
[TeRenderer::init] Renderer : Intel(R) HD Graphics 4400
[TeRenderer::init] Version : 4.3.0 - Build 10.18.14.4170
[TeRenderer::init] Sentil buffer bits : 8
[TeRenderer::init] Depth buffer bits : 24
[TeRenderer::init] Extensions : GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_cl_event GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering GL_EXT_clip_control GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shader_image_load_store GL_EXT_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader GL_ARB_vertex_attrib_binding GL_ARB_texture_view GL_ARB_fragment_layer_viewport GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_query_buffer_object GL_EXT_polygon_offset_clamp GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_ARB_texture_query_levels GL_ARB_invalidate_subdata GL_ARB_clear_buffer_object GL_ARB_texture_mirror_clamp_to_edge GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_ARB_robust_buffer_access_behavior GL_EXT_texture_sRGB_decode GL_ARB_copy_image GL_KHR_blend_equation_advanced GL_EXT_direct_state_access GL_ARB_stencil_texturing GL_ARB_texture_stencil8 GL_ARB_explicit_uniform_location 
[TeExtensions::LoadExtensions] GL_EXT_framebuffer_object loaded.
Switched tag "language" from "fr" to "en"
Switched tag "definition" from "" to "HD"
[Application] create - mainWindow size: 1920.000000x1080.000000
[Application] create - screenSize (diagonal, in inches): 18.357559
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
Loading D:/Documents/My Games/Dracula5/Profile0/save.xml
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 08
[TeLuaThread::Execute] La fonction : "CheckHealth" n'existe pas.
[Diary] addPage - adding page_001_0
[Diary] addPage - adding page_002_0
[Diary] addPage - adding page_003_0
[Diary] addPage - adding page_004_0
[Diary] addPage - adding page_005_0
[Diary] addPage - adding page_006_0
[Diary] addPage - adding page_007_0
[Diary] addPage - adding page_008_0
[Diary] addPage - adding page_009_0
[Diary] addPage - adding page_010_0
[Diary] addPage - adding page_011_0
[Diary] addPage - adding page_012_0
[Diary] addPage - adding page_013_0
[Diary] addPage - adding page_014_0
[Diary] addPage - adding page_015_0
[Diary] addPage - adding page_016_0
[Diary] addPage - adding page_017_0
[Diary] addPage - adding page_018_0
[Diary] addPage - adding page_019_0
[Diary] addPage - adding page_020_0
[Diary] addPage - adding page_021_0
[Diary] addPage - adding page_022_0
[Diary] addPage - adding page_023_0
[Diary] addPage - adding page_024_0
[Diary] addPage - adding page_025_0
[Diary] addPage - adding page_026_0
[Diary] addPage - adding page_027_0
[Diary] addPage - adding page_028_0
[Diary] addPage - adding page_029_0
[Diary] addPage - adding page_030_0
[Diary] addPage - adding page_031_0
[Diary] addPage - adding page_032_0
[Diary] addPage - adding page_033_0
[Diary] addPage - adding page_034_0
[Diary] addPage - adding page_035_0
[Diary] addPage - adding page_036_0
[Diary] addPage - adding page_037_0
[Diary] addPage - adding page_038_0
[Diary] addPage - adding page_039_0
[Diary] addPage - adding page_040_0
[Diary] addPage - adding page_041_0
[Diary] addPage - adding page_042_0
[Diary] addPage - adding page_043_0
[Diary] addPage - adding page_044_0
[Diary] addPage - adding page_045_0
[Diary] addPage - adding page_046_0
[Diary] addPage - adding page_047_0
[Diary] addPage - adding page_048_0
[Diary] addPage - adding page_049_0
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
GameWarp::load mPrologue = 0 warpName = 3D/Yerebatan/0009.wp
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[Application] onMenuTransitionFinished
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowErreurs(2)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pjf1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : pjf1
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
[TePackage] openFile - file not found rif1.anim
entering 3D/Yerebatan/0008.wp
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pkf1.anim
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pgf1.anim
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pjf1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : plf1
[TePackage] openFile - file not found rif1.anim
entering 3D/Yerebatan/0007.wp
[TeWarp3::Anim] load - anim pgf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pjf1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : pjf1
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
[TePackage] openFile - file not found rif1.anim
entering 3D/Yerebatan/0008.wp
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pkf1.anim
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pjf1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : pjf1
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
[TePackage] openFile - file not found rif1.anim
entering 3D/Yerebatan/0008.wp
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pkf1.anim
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowErreurs(1)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowErreurs(2)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowErreurs(3)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(2)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(3)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pjf1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : pjf1
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
[TePackage] openFile - file not found rif1.anim
entering 3D/Yerebatan/0008.wp
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pkf1.anim
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(2)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(3)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(4)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(5)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(6)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(7)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(8)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(9)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(10)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(11)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pjf1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : pjf1
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
[TePackage] openFile - file not found rif1.anim
entering 3D/Yerebatan/0008.wp
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pkf1.anim
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 08
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 08
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
Loading D:/Documents/My Games/Dracula5/Profile0/save.xml
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[Application] onMenuTransitionFinished
[TeRenderer::init] Vendor : Intel
[TeRenderer::init] Renderer : Intel(R) HD Graphics 4400
[TeRenderer::init] Version : 4.3.0 - Build 10.18.14.4170
[TeRenderer::init] Sentil buffer bits : 8
[TeRenderer::init] Depth buffer bits : 24
[TeRenderer::init] Extensions : GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_cl_event GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering GL_EXT_clip_control GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shader_image_load_store GL_EXT_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader GL_ARB_vertex_attrib_binding GL_ARB_texture_view GL_ARB_fragment_layer_viewport GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_query_buffer_object GL_EXT_polygon_offset_clamp GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_ARB_texture_query_levels GL_ARB_invalidate_subdata GL_ARB_clear_buffer_object GL_ARB_texture_mirror_clamp_to_edge GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_ARB_robust_buffer_access_behavior GL_EXT_texture_sRGB_decode GL_ARB_copy_image GL_KHR_blend_equation_advanced GL_EXT_direct_state_access GL_ARB_stencil_texturing GL_ARB_texture_stencil8 GL_ARB_explicit_uniform_location 
[TeExtensions::LoadExtensions] GL_EXT_framebuffer_object loaded.
Switched tag "language" from "fr" to "en"
Switched tag "definition" from "" to "HD"
[Application] create - mainWindow size: 1920.000000x1080.000000
[Application] create - screenSize (diagonal, in inches): 18.357559
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
Loading D:/Documents/My Games/Dracula5/Profile0/save.xml
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 08
[TeLuaThread::Execute] La fonction : "CheckHealth" n'existe pas.
[Diary] addPage - adding page_001_0
[Diary] addPage - adding page_002_0
[Diary] addPage - adding page_003_0
[Diary] addPage - adding page_004_0
[Diary] addPage - adding page_005_0
[Diary] addPage - adding page_006_0
[Diary] addPage - adding page_007_0
[Diary] addPage - adding page_008_0
[Diary] addPage - adding page_009_0
[Diary] addPage - adding page_010_0
[Diary] addPage - adding page_011_0
[Diary] addPage - adding page_012_0
[Diary] addPage - adding page_013_0
[Diary] addPage - adding page_014_0
[Diary] addPage - adding page_015_0
[Diary] addPage - adding page_016_0
[Diary] addPage - adding page_017_0
[Diary] addPage - adding page_018_0
[Diary] addPage - adding page_019_0
[Diary] addPage - adding page_020_0
[Diary] addPage - adding page_021_0
[Diary] addPage - adding page_022_0
[Diary] addPage - adding page_023_0
[Diary] addPage - adding page_024_0
[Diary] addPage - adding page_025_0
[Diary] addPage - adding page_026_0
[Diary] addPage - adding page_027_0
[Diary] addPage - adding page_028_0
[Diary] addPage - adding page_029_0
[Diary] addPage - adding page_030_0
[Diary] addPage - adding page_031_0
[Diary] addPage - adding page_032_0
[Diary] addPage - adding page_033_0
[Diary] addPage - adding page_034_0
[Diary] addPage - adding page_035_0
[Diary] addPage - adding page_036_0
[Diary] addPage - adding page_037_0
[Diary] addPage - adding page_038_0
[Diary] addPage - adding page_039_0
[Diary] addPage - adding page_040_0
[Diary] addPage - adding page_041_0
[Diary] addPage - adding page_042_0
[Diary] addPage - adding page_043_0
[Diary] addPage - adding page_044_0
[Diary] addPage - adding page_045_0
[Diary] addPage - adding page_046_0
[Diary] addPage - adding page_047_0
[Diary] addPage - adding page_048_0
[Diary] addPage - adding page_049_0
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
GameWarp::load mPrologue = 0 warpName = 3D/Yerebatan/0008.wp
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pjf1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : pjf1
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
[TePackage] openFile - file not found rif1.anim
entering 3D/Yerebatan/0008.wp
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pkf1.anim
[Application] onMenuTransitionFinished
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(2)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(3)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowErreurs(1)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(2)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(3)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(4)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(5)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowErreurs(2)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pjf1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : pjf1
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
[TePackage] openFile - file not found rif1.anim
entering 3D/Yerebatan/0008.wp
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pkf1.anim
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(2)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(3)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pjf1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : pjf1
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
[TePackage] openFile - file not found rif1.anim
entering 3D/Yerebatan/0008.wp
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pkf1.anim
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(2)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(3)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(4)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(5)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pjf1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : pjf1
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
[TePackage] openFile - file not found rif1.anim
entering 3D/Yerebatan/0008.wp
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pkf1.anim
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(2)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(3)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowErreurs(1)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(2)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(3)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(4)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(5)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowErreurs(2)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pjf1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : pjf1
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
[TePackage] openFile - file not found rif1.anim
entering 3D/Yerebatan/0008.wp
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pkf1.anim
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 08
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
Loading D:/Documents/My Games/Dracula5/Profile0/save.xml
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[Application] onMenuTransitionFinished
[TeRenderer::init] Vendor : Intel
[TeRenderer::init] Renderer : Intel(R) HD Graphics 4400
[TeRenderer::init] Version : 4.3.0 - Build 10.18.14.4170
[TeRenderer::init] Sentil buffer bits : 8
[TeRenderer::init] Depth buffer bits : 24
[TeRenderer::init] Extensions : GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_cl_event GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering GL_EXT_clip_control GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shader_image_load_store GL_EXT_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader GL_ARB_vertex_attrib_binding GL_ARB_texture_view GL_ARB_fragment_layer_viewport GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_query_buffer_object GL_EXT_polygon_offset_clamp GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_ARB_texture_query_levels GL_ARB_invalidate_subdata GL_ARB_clear_buffer_object GL_ARB_texture_mirror_clamp_to_edge GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_ARB_robust_buffer_access_behavior GL_EXT_texture_sRGB_decode GL_ARB_copy_image GL_KHR_blend_equation_advanced GL_EXT_direct_state_access GL_ARB_stencil_texturing GL_ARB_texture_stencil8 GL_ARB_explicit_uniform_location 
[TeExtensions::LoadExtensions] GL_EXT_framebuffer_object loaded.
Switched tag "language" from "fr" to "en"
Switched tag "definition" from "" to "HD"
[Application] create - mainWindow size: 1920.000000x1080.000000
[Application] create - screenSize (diagonal, in inches): 18.357559
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
Loading D:/Documents/My Games/Dracula5/Profile0/save.xml
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 08
[TeLuaThread::Execute] La fonction : "CheckHealth" n'existe pas.
[Diary] addPage - adding page_001_0
[Diary] addPage - adding page_002_0
[Diary] addPage - adding page_003_0
[Diary] addPage - adding page_004_0
[Diary] addPage - adding page_005_0
[Diary] addPage - adding page_006_0
[Diary] addPage - adding page_007_0
[Diary] addPage - adding page_008_0
[Diary] addPage - adding page_009_0
[Diary] addPage - adding page_010_0
[Diary] addPage - adding page_011_0
[Diary] addPage - adding page_012_0
[Diary] addPage - adding page_013_0
[Diary] addPage - adding page_014_0
[Diary] addPage - adding page_015_0
[Diary] addPage - adding page_016_0
[Diary] addPage - adding page_017_0
[Diary] addPage - adding page_018_0
[Diary] addPage - adding page_019_0
[Diary] addPage - adding page_020_0
[Diary] addPage - adding page_021_0
[Diary] addPage - adding page_022_0
[Diary] addPage - adding page_023_0
[Diary] addPage - adding page_024_0
[Diary] addPage - adding page_025_0
[Diary] addPage - adding page_026_0
[Diary] addPage - adding page_027_0
[Diary] addPage - adding page_028_0
[Diary] addPage - adding page_029_0
[Diary] addPage - adding page_030_0
[Diary] addPage - adding page_031_0
[Diary] addPage - adding page_032_0
[Diary] addPage - adding page_033_0
[Diary] addPage - adding page_034_0
[Diary] addPage - adding page_035_0
[Diary] addPage - adding page_036_0
[Diary] addPage - adding page_037_0
[Diary] addPage - adding page_038_0
[Diary] addPage - adding page_039_0
[Diary] addPage - adding page_040_0
[Diary] addPage - adding page_041_0
[Diary] addPage - adding page_042_0
[Diary] addPage - adding page_043_0
[Diary] addPage - adding page_044_0
[Diary] addPage - adding page_045_0
[Diary] addPage - adding page_046_0
[Diary] addPage - adding page_047_0
[Diary] addPage - adding page_048_0
[Diary] addPage - adding page_049_0
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
GameWarp::load mPrologue = 0 warpName = 3D/Yerebatan/0008.wp
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pjf1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : pjf1
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
[TePackage] openFile - file not found rif1.anim
entering 3D/Yerebatan/0008.wp
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pkf1.anim
[Application] onMenuTransitionFinished
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(2)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(3)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(4)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(5)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(6)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(7)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(8)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(9)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(10)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowErreurs(1)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pjf1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : pjf1
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
[TePackage] openFile - file not found rif1.anim
entering 3D/Yerebatan/0008.wp
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pkf1.anim
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pgf1.anim
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pjf1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : plf1
[TePackage] openFile - file not found rif1.anim
entering 3D/Yerebatan/0007.wp
[TeWarp3::Anim] load - anim pgf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pjf1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : pjf1
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
[TePackage] openFile - file not found rif1.anim
entering 3D/Yerebatan/0008.wp
[TePackage] openFile - file not found pif1.anim
[TePackage] openFile - file not found pkf1.anim
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(2)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(3)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(4)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(5)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(6)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(7)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowErreurs(1)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(2)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(3)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(4)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(5)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(6)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(7)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(8)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(9)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(10)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(11)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(12)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(13)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(14)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
ShowDeplacement(15)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
[TePackage] openFile - file not found pof1.anim
entering 3D/Yerebatan/0009.wp
[TeWarp3::Anim] load - anim pof1 already loaded
[TeWarp3::Anim] load - anim pkf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found pkf1.anim
entering 3D/Yerebatan/0010.wp
[TePackage] openFile - file not found pxf1.anim
[TePackage] openFile - file not found psf1.anim
[TePackage] openFile - file not found ptf1.anim
[TePackage] openFile - file not found puf1.anim
[TeWarp3::Anim] load - anim pkf1 already loaded
[Dialog2] pushDialog - id: 2840
[Dialog2] launchNextDialog - id: 2840
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2839
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] launchNextDialog - id: 2839
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found psf1.anim
[TePackage] openFile - file not found ptf1.anim
[TePackage] openFile - file not found puf1.anim
[TePackage] openFile - file not found pxf1.anim
[TePackage] openFile - file not found vgk1.anim
entering 3D/Yerebatan/0011.wp
GameWarp::save mPrologue = 0 fileName = 4.xml
[TePackage] openFile - file not found pvf1.anim
[TeWarp3::Anim] load - anim puf1 already loaded
[TeWarp3::Anim] load - anim psf1 already loaded
[TeWarp3::Anim] load - anim ptf1 already loaded
[TeWarp3::Anim] load - anim pxf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim pxf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found ppf1.anim
[TePackage] openFile - file not found pqf1.anim
[TePackage] openFile - file not found prf1.anim
[TePackage] openFile - file not found psf1.anim
[TePackage] openFile - file not found ptf1.anim
[TePackage] openFile - file not found puf1.anim
[TePackage] openFile - file not found pvf1.anim
[TePackage] openFile - file not found pxf1.anim
entering 3D/Yerebatan/0111.wp
[TeWarp3::Anim] load - anim pxf1 already loaded
[TeWarp3::Anim] load - anim pqf1 already loaded
[TeWarp3::Anim] load - anim puf1 already loaded
[TeWarp3::Anim] load - anim ppf1 already loaded
[TeWarp3::Anim] load - anim psf1 already loaded
[TeWarp3::Anim] load - anim prf1 already loaded
[TeWarp3::Anim] load - anim ptf1 already loaded
[Dialog2] pushDialog - id: 2060
[Dialog2] launchNextDialog - id: 2060
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim prf1 already loaded
[TeWarp3::Anim] load - anim ptf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim prf1 already loaded
[TeWarp3::Anim] load - anim ptf1 already loaded
[TeWarp3::Anim] load - anim prf1 already loaded
[TeWarp3::Anim] load - anim ptf1 already loaded
[TeWarp3::Anim] load - anim prf1 already loaded
[TeWarp3::Anim] load - anim ptf1 already loaded
[TeWarp3::Anim] load - anim prf1 already loaded
[TeWarp3::Anim] load - anim ptf1 already loaded
[TeWarp3::Anim] load - anim prf1 already loaded
[TeWarp3::Anim] load - anim ptf1 already loaded
[TeWarp3::Anim] load - anim pqf1 already loaded
[TeWarp3::Anim] load - anim puf1 already loaded
[TeWarp3::Anim] load - anim ptf1 already loaded
[TeWarp3::Anim] load - anim pqf1 already loaded
[TeWarp3::Anim] load - anim puf1 already loaded
[TeWarp3::Anim] load - anim ptf1 already loaded
[TeWarp3::Anim] load - anim pqf1 already loaded
[TeWarp3::Anim] load - anim puf1 already loaded
[TeWarp3::Anim] load - anim ptf1 already loaded
[TeWarp3::Anim] load - anim ppf1 already loaded
[TeWarp3::Anim] load - anim psf1 already loaded
[TeWarp3::Anim] load - anim ptf1 already loaded
[TeWarp3::Anim] load - anim ppf1 already loaded
[TeWarp3::Anim] load - anim psf1 already loaded
[TeWarp3::Anim] load - anim ptf1 already loaded
[TeWarp3::Anim] load - anim prf1 already loaded
[TeWarp3::Anim] load - anim ptf1 already loaded
[TeWarp3::Anim] load - anim pqf1 already loaded
[TeWarp3::Anim] load - anim puf1 already loaded
[TeWarp3::Anim] load - anim ptf1 already loaded
[TeWarp3::Anim] load - anim ppf1 already loaded
[TeWarp3::Anim] load - anim psf1 already loaded
[TeWarp3::Anim] load - anim ptf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim prf1 already loaded
[TeWarp3::Anim] load - anim ptf1 already loaded
[TeWarp3::Anim] load - anim prf1 already loaded
[TeWarp3::Anim] load - anim ptf1 already loaded
[TeWarp3::Anim] load - anim prf1 already loaded
[TeWarp3::Anim] load - anim ptf1 already loaded
[TeWarp3::Anim] load - anim ppf1 already loaded
[TeWarp3::Anim] load - anim psf1 already loaded
[TeWarp3::Anim] load - anim ptf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim ppf1 already loaded
[TeWarp3::Anim] load - anim psf1 already loaded
[TeWarp3::Anim] load - anim ptf1 already loaded
[TeWarp3::Anim] load - anim pqf1 already loaded
[TeWarp3::Anim] load - anim puf1 already loaded
[TeWarp3::Anim] load - anim ptf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim prf1 already loaded
[TeWarp3::Anim] load - anim ptf1 already loaded
[TeWarp3::Anim] load - anim prf1 already loaded
[TeWarp3::Anim] load - anim ptf1 already loaded
[TeWarp3::Anim] load - anim ppf1 already loaded
[TeWarp3::Anim] load - anim psf1 already loaded
[TeWarp3::Anim] load - anim ptf1 already loaded
[TeWarp3::Anim] load - anim ppf1 already loaded
[TeWarp3::Anim] load - anim psf1 already loaded
[TeWarp3::Anim] load - anim ptf1 already loaded
[TeWarp3::Anim] load - anim pqf1 already loaded
[TeWarp3::Anim] load - anim puf1 already loaded
[TeWarp3::Anim] load - anim ptf1 already loaded
[TeWarp3::Anim] load - anim pqf1 already loaded
[TeWarp3::Anim] load - anim puf1 already loaded
[TeWarp3::Anim] load - anim ptf1 already loaded
[TePackage] openFile - file not found p4f1.anim
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found psf1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : psf1
[TePackage] openFile - file not found ptf1.anim
[TePackage] openFile - file not found puf1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : puf1
[TePackage] openFile - file not found pxf1.anim
[TePackage] openFile - file not found vgk1.anim
entering 3D/Yerebatan/0011.wp
[TePackage] openFile - file not found pvf1.anim
[TeWarp3::Anim] load - anim puf1 already loaded
[TeWarp3::Anim] load - anim psf1 already loaded
[TeWarp3::Anim] load - anim ptf1 already loaded
[TeWarp3::Anim] load - anim pxf1 already loaded
[TeWarp3::Anim] load - anim pvf1 already loaded
[TeWarp3::Anim] load - anim ptf1 already loaded
[Dialog2] pushDialog - id: 2846
[Dialog2] launchNextDialog - id: 2846
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found vgk1.anim
entering 3D/Crypte/0001.wp
[TePackage] openFile - file not found vdk1.anim
[TePackage] openFile - file not found vck1.anim
[TePackage] openFile - file not found vek1.anim
[TePackage] openFile - file not found vkk1.anim
[TePackage] openFile - file not found vbk1.anim
[TePackage] openFile - file not found vak1.anim
[Dialog2] pushDialog - id: 2525
[Dialog2] launchNextDialog - id: 2525
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2526
[Diary] addPage - adding page_050_0
[Dialog2] launchNextDialog - id: 2526
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2533
[Dialog2] launchNextDialog - id: 2533
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2533
[Dialog2] launchNextDialog - id: 2533
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2532
[Dialog2] launchNextDialog - id: 2532
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2534
[Dialog2] launchNextDialog - id: 2534
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2530
[Dialog2] pushDialog - id: 2535
[Dialog2] launchNextDialog - id: 2530
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 2535
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2537
[Dialog2] launchNextDialog - id: 2537
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2527
[Dialog2] launchNextDialog - id: 2527
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2527
[Dialog2] launchNextDialog - id: 2527
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 08
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2527
[Dialog2] launchNextDialog - id: 2527
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found vgk1.anim
entering 3D/Crypte/0002.wp
[TePackage] openFile - file not found vfk1.anim
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2538
[Dialog2] launchNextDialog - id: 2538
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2539
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
[Dialog2] launchNextDialog - id: 2539
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
OnShowedDocumentButtonValidated(vik10001_zoomed_0, button1)
[Dialog2] pushDialog - id: 2540
[Dialog2] launchNextDialog - id: 2540
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
OnShowedDocumentButtonValidated(vik10001_zoomed_0, button1)
[Dialog2] pushDialog - id: 2540
[Dialog2] launchNextDialog - id: 2540
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(vik10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found vgk1.anim
entering 3D/Crypte/0003.wp
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 12
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 12
[FirstAidKit] onCombinationTestFinished
[FirstAidKit] testCombinationFinished - effect: 6
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 06
OnFirstAidKitCombinationFinished(B_medicament_A_N + B_medicament_B_N)
OnFirstAidKitCombinationFinished - stop ill effect
[TeLuaThread::Execute] La fonction : "OnIllFadeFinished" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2549
[Dialog2] launchNextDialog - id: 2549
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[PuzzleTimeHandler] getTotalTime: 0 + 4
[TeLuaThread::Execute] La fonction : "PuzzlePentacleExit" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2549
[Dialog2] launchNextDialog - id: 2549
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[PuzzlePentacle] onPieceDown 
[PuzzlePentacle] onMouseMove - moving to pointe 2 (target is NOT empty)
[PuzzlePentacle] onPieceUp 
[PuzzlePentacle] onUpdateTimer - arrived at pos - going back
[PuzzlePentacle] onUpdateTimer - arrived at pos
[PuzzlePentacle] onPieceDown 
[PuzzlePentacle] onPieceUp 
[PuzzlePentacle] onUpdateTimer - arrived at pos
[PuzzlePentacle] onPieceDown 
[PuzzlePentacle] onMouseMove - moving to pointe 3 (target is empty)
[PuzzlePentacle] onPieceUp 
OnMusicFinished(Sounds/Musiques/Dracula YA_01.ogg)
[PuzzlePentacle] onUpdateTimer - arrived at pos
[PuzzlePentacle] onPieceDown 
[PuzzlePentacle] onMouseMove - moving to pointe 0 (target is empty)
[PuzzlePentacle] onPieceUp 
[PuzzlePentacle] onUpdateTimer - arrived at pos
[PuzzlePentacle] onPieceDown 
[PuzzlePentacle] onMouseMove - moving to pointe 2 (target is empty)
[PuzzlePentacle] onPieceUp 
[PuzzlePentacle] onUpdateTimer - arrived at pos
[PuzzlePentacle] onPieceDown 
[PuzzlePentacle] onMouseMove - moving to pointe 3 (target is NOT empty)
[PuzzlePentacle] onPieceUp 
[PuzzlePentacle] onUpdateTimer - arrived at pos - going back
[PuzzlePentacle] onUpdateTimer - arrived at pos
[PuzzlePentacle] onPieceDown 
[PuzzlePentacle] onMouseMove - moving to pointe 4 (target is empty)
[PuzzlePentacle] onPieceUp 
[PuzzlePentacle] onUpdateTimer - arrived at pos
[PuzzlePentacle] onPieceDown 
[PuzzlePentacle] onMouseMove - moving to pointe 1 (target is empty)
[PuzzlePentacle] onPieceUp 
[PuzzlePentacle] onUpdateTimer - arrived at pos
[PuzzlePentacle] onPieceDown 
[PuzzlePentacle] onMouseMove - moving to pointe 3 (target is empty)
[PuzzlePentacle] onPieceUp 
[PuzzlePentacle] onUpdateTimer - arrived at pos
[PuzzlePentacle] onPieceDown 
[PuzzlePentacle] onMouseMove - moving to pointe 0 (target is empty)
[PuzzlePentacle] onPieceUp 
[PuzzlePentacle] onUpdateTimer - arrived at pos
[PuzzlePentacle] onPieceDown 
[PuzzlePentacle] onMouseMove - moving to pointe 1 (target is NOT empty)
[PuzzlePentacle] onPieceUp 
[PuzzlePentacle] onUpdateTimer - arrived at pos - going back
[PuzzlePentacle] onUpdateTimer - arrived at pos
[PuzzlePentacle] onPieceDown 
[PuzzlePentacle] onMouseMove - moving to pointe 1 (target is NOT empty)
[PuzzlePentacle] onPieceUp 
[PuzzlePentacle] onUpdateTimer - arrived at pos - going back
[PuzzlePentacle] onUpdateTimer - arrived at pos
[PuzzlePentacle] onPieceDown 
[PuzzlePentacle] onMouseMove - moving to pointe 1 (target is NOT empty)
[PuzzlePentacle] onPieceUp 
[PuzzlePentacle] onUpdateTimer - arrived at pos
[PuzzlePentacle] onPieceDown 
[PuzzlePentacle] onMouseMove - moving to pointe 2 (target is empty)
[PuzzlePentacle] onPieceUp 
[PuzzlePentacle] onUpdateTimer - arrived at pos
[PuzzlePentacle] onPieceDown 
[PuzzlePentacle] onMouseMove - moving to pointe 4 (target is empty)
[PuzzlePentacle] onPieceUp 
[PuzzlePentacle] onUpdateTimer - arrived at pos
[PuzzlePentacle] onPieceDown 
[PuzzlePentacle] onMouseMove - moving to pointe 1 (target is empty)
[PuzzlePentacle] onPieceUp 
[PuzzlePentacle] onUpdateTimer - arrived at pos
[PuzzlePentacle] onPieceDown 
[PuzzlePentacle] onMouseMove - moving to pointe 3 (target is empty)
[PuzzlePentacle] onPieceUp 
[PuzzlePentacle] onUpdateTimer - arrived at pos
[Dialog2] pushDialog - id: 2551
[Dialog2] launchNextDialog - id: 2551
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTimeHandler] getTotalTime: 4 + 79
[TeLuaThread::Execute] La fonction : "PuzzlePentacleExit" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
OnShowedDocumentButtonValidated(vmk10001_zoomed_0, button1)
[Dialog2] pushDialog - id: 2540
[Dialog2] launchNextDialog - id: 2540
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(vmk10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found vgk1.anim
entering 3D/Crypte/0002.wp
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found vak1.anim
[TePackage] openFile - file not found vbk1.anim
[TePackage] openFile - file not found vck1.anim
[TePackage] openFile - file not found vdk1.anim
[TePackage] openFile - file not found vek1.anim
[TePackage] openFile - file not found vgk1.anim
[TePackage] openFile - file not found vkk1.anim
entering 3D/Crypte/0001.wp
[TeWarp3::Anim] load - anim vdk1 already loaded
[TeWarp3::Anim] load - anim vck1 already loaded
[TeWarp3::Anim] load - anim vek1 already loaded
[TeWarp3::Anim] load - anim vkk1 already loaded
[TeWarp3::Anim] load - anim vbk1 already loaded
[TeWarp3::Anim] load - anim vak1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim vak1 already loaded
[TeWarp3::Anim] load - anim vek1 already loaded
[TeWarp3::Anim] load - anim vkk1 already loaded
[TeWarp3::Anim] load - anim vak1 already loaded
[Dialog2] pushDialog - id: 2528
[Dialog2] launchNextDialog - id: 2528
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2529
[Diary] addPage - adding page_051_0
[Diary] addPage - adding page_052_0
[Dialog2] launchNextDialog - id: 2529
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2531
[Dialog2] launchNextDialog - id: 2531
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2536
[Dialog2] launchNextDialog - id: 2536
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim vbk1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim vdk1 already loaded
[TeWarp3::Anim] load - anim vck1 already loaded
[TeWarp3::Anim] load - anim vbk1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 06
[ObjectivesBrowser] enter
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 06
TeBaseFile::nativeOpen: Can't open "./Common/Fonts/Times New Roman-Bold Italic.ttf", No such file or directory
TeFont3::glyph: TeFile::open error on file "Common/Fonts/Times New Roman-Bold Italic.ttf"
TeBaseFile::nativeOpen: Can't open "./Common/Fonts/Times New Roman-Italic.ttf", No such file or directory
TeFont3::glyph: TeFile::open error on file "Common/Fonts/Times New Roman-Italic.ttf"
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 06
[DialogsBrowser] enter
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 06
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found vgk1.anim
entering 3D/Crypte/0002.wp
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
OnShowedDocumentButtonValidated(vik10001_zoomed_0, button1)
[Dialog2] pushDialog - id: 2540
[Dialog2] launchNextDialog - id: 2540
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 06
OnShowedDocumentButtonValidated(vik10001_zoomed_0, button1)
[Dialog2] pushDialog - id: 2540
[Dialog2] launchNextDialog - id: 2540
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(vik10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found vgk1.anim
entering 3D/Crypte/0003.wp
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found vgk1.anim
entering 3D/Crypte/0002.wp
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found vak1.anim
[TePackage] openFile - file not found vbk1.anim
[TePackage] openFile - file not found vgk1.anim
entering 3D/Crypte/0001.wp
[TeWarp3::Anim] load - anim vbk1 already loaded
[TeWarp3::Anim] load - anim vak1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found psf1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : psf1
[TePackage] openFile - file not found ptf1.anim
[TePackage] openFile - file not found puf1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : puf1
[TePackage] openFile - file not found pvf1.anim
[TePackage] openFile - file not found pxf1.anim
[TePackage] openFile - file not found vgk1.anim
entering 3D/Yerebatan/0011.wp
[TeWarp3::Anim] load - anim pvf1 already loaded
[TeWarp3::Anim] load - anim puf1 already loaded
[TeWarp3::Anim] load - anim psf1 already loaded
[TeWarp3::Anim] load - anim ptf1 already loaded
[TeWarp3::Anim] load - anim pxf1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2055
[Dialog2] launchNextDialog - id: 2055
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found vak1.anim
[TePackage] openFile - file not found vbk1.anim
[TePackage] openFile - file not found vgk1.anim
entering 3D/Crypte/0001.wp
[TeWarp3::Anim] load - anim vbk1 already loaded
[TeWarp3::Anim] load - anim vak1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found vgk1.anim
entering 3D/Crypte/0002.wp
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 06
OnShowedDocumentButtonValidated(vik10001_zoomed_0, button1)
[TePackage] openFile - file not found vhk1.anim
[Dialog2] pushDialog - id: 2541
[Dialog2] launchNextDialog - id: 2541
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(vik10001_zoomed_0, button1)
[Dialog2] pushDialog - id: 2541
[Dialog2] launchNextDialog - id: 2541
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(vik10001_zoomed_0, button1)
[Dialog2] pushDialog - id: 2541
[Dialog2] launchNextDialog - id: 2541
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(vik10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found vgk1.anim
[TePackage] openFile - file not found vhk1.anim
entering 3D/Crypte/0003.wp
[Dialog2] pushDialog - id: 2551
[Dialog2] launchNextDialog - id: 2551
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 06
[Dialog2] pushDialog - id: 2553
[Dialog2] launchNextDialog - id: 2553
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTimeHandler] puzzleWonParticleEffect - screen size: 1920.000000x1080.000000 - bord: 384x108
[PuzzleTimeHandler] puzzleWonParticleEffect - 0 -> 1527x631, ray: 111 duration: 1393
[PuzzleTimeHandler] puzzleWonParticleEffect - 1 -> 465x408, ray: 81 duration: 1275
[PuzzleTimeHandler] puzzleWonParticleEffect - 2 -> 1193x249, ray: 95 duration: 682
[PuzzleTimeHandler] puzzleWonParticleEffect - 3 -> 473x417, ray: 107 duration: 1428
[PuzzleTimeHandler] puzzleWonParticleEffect - 4 -> 791x596, ray: 99 duration: 626
[PuzzleTimeHandler] puzzleWonParticleEffect - 5 -> 1368x532, ray: 86 duration: 1096
[PuzzleTimeHandler] puzzleWonParticleEffect - 6 -> 1210x552, ray: 92 duration: 780
[PuzzleTimeHandler] puzzleWonParticleEffect - 7 -> 987x602, ray: 69 duration: 794
[PuzzleTimeHandler] puzzleWonParticleEffect - 8 -> 538x129, ray: 70 duration: 1031
[PuzzleTimeHandler] getTotalTime: 83 + 15
[Diary] addPage - adding page_053_0
[TeWarp3::Anim] load - anim vgk1 already loaded
[TeWarp3::Anim] load - anim vgk1 already loaded
[Dialog2] pushDialog - id: 2542
[Dialog2] launchNextDialog - id: 2542
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2548
[Dialog2] launchNextDialog - id: 2548
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2545
[Dialog2] launchNextDialog - id: 2545
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(vvk10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[Dialog2] pushDialog - id: 2543
[Dialog2] launchNextDialog - id: 2543
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2546
[Dialog2] pushDialog - id: 2547
[Dialog2] launchNextDialog - id: 2546
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 2547
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[VideoPlayer] onVideoStopped - Videos/cine012.ogv
[Diary] addPage - adding page_054_0
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found mac1.anim
[TePackage] openFile - file not found mdc1.anim
entering 3D/Yanek/0201.wp
GameWarp::save mPrologue = 0 fileName = 5.xml
[TePackage] openFile - file not found mlc1.anim
[TeWarp3::Anim] load - anim mac1 already loaded
[TeWarp3::configMarker: Unknown marker 0 on animation : Yanek\0201.wp
[FadeTransition] fadeToColor - enter
[FadeTransition] fadeToColor - callBack: OnFadeFromBlackFinished()
[VideoPlayer] onVideoFinished - Videos/cine012.ogv
[FadeTransition] onFadeTransitionFinished - calling OnFadeFromBlackFinished()
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim mac1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found mac1.anim
[TePackage] openFile - file not found mkc1.anim
[TePackage] openFile - file not found mlc1.anim
[TePackage] openFile - file not found mnc1.anim
[TePackage] openFile - file not found n3c1.anim
entering 3D/Yanek/0203.wp
[TePackage] openFile - file not found n4c1.anim
[TeWarp3::Anim] load - anim mac1 already loaded
[Dialog2] pushDialog - id: 2602
[Dialog2] launchNextDialog - id: 2602
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim mlc1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found mlc1.anim
[TePackage] openFile - file not found n4c1.anim
entering 3D/Yanek/0204.wp
[TeWarp3::Anim] load - anim n4c1 already loaded
[TePackage] openFile - file not found n2c1.anim
[TePackage] openFile - file not found n5c1.anim
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 08
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found mac1.anim
[TePackage] openFile - file not found mkc1.anim
[TePackage] openFile - file not found mlc1.anim
[TePackage] openFile - file not found mnc1.anim
[TePackage] openFile - file not found n3c1.anim
[TePackage] openFile - file not found n4c1.anim
entering 3D/Yanek/0203.wp
[TeWarp3::Anim] load - anim n4c1 already loaded
[TeWarp3::Anim] load - anim mlc1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 08
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2603
[Dialog2] launchNextDialog - id: 2603
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Diary] addPage - adding page_055_0
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
PuzzleKaragoz::repaired
[PuzzleTimeHandler] getTotalTime: 0 + 5
[TeLuaThread::Execute] La fonction : "PuzzleKaragozFullExit" n'existe pas.
OnMusicFinished(Sounds/Musiques/Dracula YA_01.ogg)
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2604
[Dialog2] launchNextDialog - id: 2604
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2605
[Dialog2] launchNextDialog - id: 2605
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found mrc1.anim
entering 3D/Yanek/0205.wp
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found mrc1.anim
[TePackage] openFile - file not found mvc1.anim
entering 3D/Yanek/0206.wp
[TePackage] openFile - file not found n1c1.anim
[TeWarp3::Anim] load - anim mrc1 already loaded
[TeWarp3::Anim] load - anim mvc1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2608
[Dialog2] launchNextDialog - id: 2608
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[Dialog2] pushDialog - id: 2608
[Dialog2] launchNextDialog - id: 2608
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found mrc1.anim
entering 3D/Yanek/0205.wp
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found mac1.anim
[TePackage] openFile - file not found mkc1.anim
[TePackage] openFile - file not found mlc1.anim
[TePackage] openFile - file not found mnc1.anim
[TePackage] openFile - file not found n4c1.anim
entering 3D/Yanek/0203.wp
[TeWarp3::Anim] load - anim n4c1 already loaded
[TeWarp3::Anim] load - anim mlc1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
PuzzleKaragoz::repaired
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[PuzzleTimeHandler] puzzleWonParticleEffect - screen size: 1920.000000x1080.000000 - bord: 384x108
[PuzzleTimeHandler] puzzleWonParticleEffect - 0 -> 504x670, ray: 70 duration: 843
[PuzzleTimeHandler] puzzleWonParticleEffect - 1 -> 1041x333, ray: 71 duration: 1125
[PuzzleTimeHandler] puzzleWonParticleEffect - 2 -> 1284x901, ray: 115 duration: 622
[PuzzleTimeHandler] puzzleWonParticleEffect - 3 -> 699x513, ray: 79 duration: 912
[PuzzleTimeHandler] puzzleWonParticleEffect - 4 -> 1023x451, ray: 88 duration: 1265
[PuzzleTimeHandler] puzzleWonParticleEffect - 5 -> 423x442, ray: 117 duration: 856
[PuzzleTimeHandler] getTotalTime: 5 + 70
[TeWarp3::Anim] load - anim mlc1 already loaded
[TeWarp3::Anim] load - anim n4c1 already loaded
[Dialog2] pushDialog - id: 2847
[Dialog2] launchNextDialog - id: 2847
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found mlc1.anim
[TePackage] openFile - file not found n4c1.anim
entering 3D/Yanek/0204.wp
[TeWarp3::Anim] load - anim n4c1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
entering 3D/Yanek/0008.wp
[TePackage] openFile - file not found n7c1.anim
[TePackage] openFile - file not found avc1.anim
[TePackage] openFile - file not found m5c1.anim
[TePackage] openFile - file not found m6c1.anim
[TePackage] openFile - file not found agc1.anim
[Diary] addPage - adding page_056_0
[Dialog2] pushDialog - id: 2606
[Dialog2] launchNextDialog - id: 2606
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2607
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] launchNextDialog - id: 2607
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2618
[Dialog2] launchNextDialog - id: 2618
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2611
[Dialog2] launchNextDialog - id: 2611
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2617
[Dialog2] launchNextDialog - id: 2617
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2614
[Dialog2] launchNextDialog - id: 2614
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2616
[Dialog2] launchNextDialog - id: 2616
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2610
[Dialog2] launchNextDialog - id: 2610
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2613
[Dialog2] launchNextDialog - id: 2613
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 3093
[Dialog2] launchNextDialog - id: 3093
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2639
[Dialog2] launchNextDialog - id: 2639
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2639
[Dialog2] launchNextDialog - id: 2639
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2653
[Dialog2] launchNextDialog - id: 2653
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2635
[Dialog2] launchNextDialog - id: 2635
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeWarp3::Anim] load - anim n7c1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
entering 3D/Yanek/0009.wp
[TePackage] openFile - file not found auc1.anim
[Dialog2] pushDialog - id: 2656
[Dialog2] launchNextDialog - id: 2656
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2657
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] launchNextDialog - id: 2657
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TePackage] openFile - file not found atc1.anim
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[VideoPlayer] onVideoStopped - Videos/cine013.ogv
[Diary] addPage - adding page_057_0
[Dialog2] pushDialog - id: 2658
[Dialog2] launchNextDialog - id: 2658
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[VideoPlayer] onVideoFinished - Videos/cine013.ogv
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[Dialog2] pushDialog - id: 2659
[Dialog2] launchNextDialog - id: 2659
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W09_Y.jpg
[Dialog2] pushDialog - id: 2660
[Dialog2] pushDialog - id: 2661
[Dialog2] pushDialog - id: 2662
[Dialog2] pushDialog - id: 2663
[Dialog2] pushDialog - id: 2664
[Dialog2] pushDialog - id: 2665
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2660
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2661
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2662
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2663
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2664
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2665
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2687
[Dialog2] launchNextDialog - id: 2687
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W09_Y.jpg
[Dialog2] pushDialog - id: 2688
[Dialog2] pushDialog - id: 2689
[Dialog2] pushDialog - id: 2690
[Dialog2] pushDialog - id: 2691
[Dialog2] pushDialog - id: 2692
[Dialog2] pushDialog - id: 2693
[Dialog2] pushDialog - id: 2694
[Dialog2] pushDialog - id: 2695
[Dialog2] pushDialog - id: 2696
[Dialog2] pushDialog - id: 2697
[TeWarp3::Anim] load - anim atc1 already loaded
OnMusicFinished(Sounds/Musiques/Dracula YA_02.ogg)
[Dialog2] launchNextDialog - id: 2688
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2689
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2690
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2691
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2692
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2693
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2694
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2695
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2696
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2697
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] pushDialog - id: 2672
[Dialog2] launchNextDialog - id: 2672
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W09_Y.jpg
[Dialog2] pushDialog - id: 2673
[Dialog2] pushDialog - id: 2674
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2673
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2674
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2698
[Dialog2] launchNextDialog - id: 2698
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W09_Y.jpg
[Dialog2] pushDialog - id: 2699
[Dialog2] pushDialog - id: 2700
[Dialog2] pushDialog - id: 2701
[Dialog2] pushDialog - id: 2702
[Dialog2] pushDialog - id: 2703
[Dialog2] pushDialog - id: 2704
[Dialog2] pushDialog - id: 2705
[Dialog2] pushDialog - id: 2706
[Dialog2] pushDialog - id: 2707
[Dialog2] pushDialog - id: 2708
[Dialog2] pushDialog - id: 2709
[Dialog2] pushDialog - id: 2710
[Dialog2] pushDialog - id: 2711
[Dialog2] pushDialog - id: 2712
[Dialog2] pushDialog - id: 2713
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2699
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2700
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2701
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2702
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2703
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2704
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2705
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2706
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2707
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2708
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2709
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2710
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2711
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2712
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2713
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] pushDialog - id: 2714
[Dialog2] launchNextDialog - id: 2714
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W09_Y.jpg
[Dialog2] pushDialog - id: 2715
[Dialog2] pushDialog - id: 2716
[Dialog2] pushDialog - id: 2717
[Dialog2] pushDialog - id: 2718
[Dialog2] pushDialog - id: 2719
[Dialog2] pushDialog - id: 2720
[Dialog2] pushDialog - id: 2721
[Dialog2] pushDialog - id: 2722
[Dialog2] pushDialog - id: 2723
[Dialog2] pushDialog - id: 2724
[Dialog2] pushDialog - id: 2725
[Dialog2] launchNextDialog - id: 2715
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2716
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2717
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2718
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2719
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2720
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2721
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2722
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2723
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2724
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W09_Y.jpg
[Dialog2] launchNextDialog - id: 2725
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] pushDialog - id: 2675
[Dialog2] launchNextDialog - id: 2675
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W09_Y.jpg
[Dialog2] pushDialog - id: 2676
[Dialog2] pushDialog - id: 2677
[Dialog2] pushDialog - id: 2678
[Dialog2] pushDialog - id: 2679
[Dialog2] pushDialog - id: 2680
[Dialog2] pushDialog - id: 2681
[Dialog2] pushDialog - id: 2682
[Dialog2] pushDialog - id: 2683
[Dialog2] pushDialog - id: 2684
[Dialog2] pushDialog - id: 2685
[Diary] addPage - adding page_058_0
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2676
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2677
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W09_Y.jpg
[Dialog2] launchNextDialog - id: 2678
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2679
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2680
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2681
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2682
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
OnMusicFinished(Sounds/Musiques/The Master is coming_V1.ogg)
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2683
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2684
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2685
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] pushDialog - id: 2726
[Dialog2] launchNextDialog - id: 2726
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W09_Y.jpg
[Dialog2] pushDialog - id: 2727
[Dialog2] pushDialog - id: 2728
[Dialog2] pushDialog - id: 2729
[Dialog2] pushDialog - id: 2730
[Dialog2] pushDialog - id: 2731
[Dialog2] pushDialog - id: 2732
[Dialog2] pushDialog - id: 2733
[Dialog2] pushDialog - id: 2734
[Dialog2] pushDialog - id: 2735
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2727
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2728
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2729
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2730
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2731
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2732
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2733
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2734
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2735
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] pushDialog - id: 2737
[Dialog2] launchNextDialog - id: 2737
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W09_Y.jpg
[Dialog2] pushDialog - id: 2738
[Dialog2] pushDialog - id: 2739
[Dialog2] pushDialog - id: 2740
[Dialog2] pushDialog - id: 2741
[Dialog2] pushDialog - id: 2742
[Dialog2] pushDialog - id: 2743
[Dialog2] pushDialog - id: 2744
[Dialog2] pushDialog - id: 2745
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2738
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2739
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2740
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2741
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2742
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2743
[Dialog2] setBackground - bg: 2D/F_Ellen_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2744
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] launchNextDialog - id: 2745
[Dialog2] setBackground - bg: 2D/F_Yaneck_Vue1_W09_Y.jpg
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim atc1 already loaded
[TeWarp3::Anim] load - anim atc1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found agc1.anim
[TePackage] openFile - file not found m5c1.anim
[TePackage] openFile - file not found m6c1.anim
[TePackage] openFile - file not found n7c1.anim
entering 3D/Yanek/0008.wp
[TeWarp3::Anim] load - anim n7c1 already loaded
[TeWarp3::Anim] load - anim m5c1 already loaded
[TeWarp3::Anim] load - anim m6c1 already loaded
[TeWarp3::Anim] load - anim agc1 already loaded
[Dialog2] pushDialog - id: 2609
[Dialog2] launchNextDialog - id: 2609
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2610
[Dialog2] launchNextDialog - id: 2610
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2612
[Dialog2] launchNextDialog - id: 2612
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2613
[Dialog2] launchNextDialog - id: 2613
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2615
[Dialog2] launchNextDialog - id: 2615
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
TeBaseFile::nativeOpen: Can't open "./Common/Fonts/Times New Roman-Bold Italic.ttf", No such file or directory
TeFont3::glyph: TeFile::open error on file "Common/Fonts/Times New Roman-Bold Italic.ttf"
OnShowedDocumentButtonValidated(n9c10001_zoomed_0, button3)
[Dialog2] pushDialog - id: 2623
[Dialog2] launchNextDialog - id: 2623
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(n9c10001_zoomed_0, button1)
[Dialog2] pushDialog - id: 2621
[Dialog2] launchNextDialog - id: 2621
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(n9c10001_zoomed_0, button1)
[Dialog2] pushDialog - id: 2621
[Dialog2] launchNextDialog - id: 2621
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(n9c10001_zoomed_0, button6)
OnShowedDocumentButtonValidated(n9c10001_zoomed_0, button1)
[Dialog2] pushDialog - id: 2621
[Dialog2] launchNextDialog - id: 2621
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(n9c10001_zoomed_0, button1)
[Dialog2] pushDialog - id: 2621
[Dialog2] launchNextDialog - id: 2621
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(n9c10001_zoomed_0, button1)
[Dialog2] pushDialog - id: 2621
[Dialog2] launchNextDialog - id: 2621
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(n9c10001_zoomed_0, button3)
[Dialog2] pushDialog - id: 2623
[Dialog2] launchNextDialog - id: 2623
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(n9c10001_zoomed_0, button3)
[Dialog2] pushDialog - id: 2623
[Dialog2] launchNextDialog - id: 2623
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(n9c10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[Dialog2] pushDialog - id: 2616
[Dialog2] launchNextDialog - id: 2616
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2614
[Dialog2] launchNextDialog - id: 2614
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
OnShowedDocumentButtonValidated(m4ci0001_zoomed_0, button8)
[Dialog2] pushDialog - id: 2626
[Dialog2] launchNextDialog - id: 2626
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(m4ci0001_zoomed_0, button0)
[TeWarp3::Anim] load - anim n7c1 already loaded
[TeWarp3::Anim] load - anim m5c1 already loaded
[TeWarp3::Anim] load - anim m6c1 already loaded
[TeWarp3::Anim] load - anim agc1 already loaded
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2635
[Dialog2] launchNextDialog - id: 2635
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
Loading D:/Documents/My Games/Dracula5/Profile0/save.xml
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[Application] onMenuTransitionFinished
[TeRenderer::init] Vendor : Intel
[TeRenderer::init] Renderer : Intel(R) HD Graphics 4400
[TeRenderer::init] Version : 4.3.0 - Build 10.18.14.4170
[TeRenderer::init] Sentil buffer bits : 8
[TeRenderer::init] Depth buffer bits : 24
[TeRenderer::init] Extensions : GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_cl_event GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering GL_EXT_clip_control GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shader_image_load_store GL_EXT_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader GL_ARB_vertex_attrib_binding GL_ARB_texture_view GL_ARB_fragment_layer_viewport GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_query_buffer_object GL_EXT_polygon_offset_clamp GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_ARB_texture_query_levels GL_ARB_invalidate_subdata GL_ARB_clear_buffer_object GL_ARB_texture_mirror_clamp_to_edge GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_ARB_robust_buffer_access_behavior GL_EXT_texture_sRGB_decode GL_ARB_copy_image GL_KHR_blend_equation_advanced GL_EXT_direct_state_access GL_ARB_stencil_texturing GL_ARB_texture_stencil8 GL_ARB_explicit_uniform_location 
[TeExtensions::LoadExtensions] GL_EXT_framebuffer_object loaded.
Switched tag "language" from "fr" to "en"
Switched tag "definition" from "" to "HD"
[Application] create - mainWindow size: 1920.000000x1080.000000
[Application] create - screenSize (diagonal, in inches): 18.357559
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[TeRenderer::init] Vendor : Intel
[TeRenderer::init] Renderer : Intel(R) HD Graphics 4400
[TeRenderer::init] Version : 4.3.0 - Build 10.18.14.4170
[TeRenderer::init] Sentil buffer bits : 8
[TeRenderer::init] Depth buffer bits : 24
[TeRenderer::init] Extensions : GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_cl_event GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering GL_EXT_clip_control GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shader_image_load_store GL_EXT_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader GL_ARB_vertex_attrib_binding GL_ARB_texture_view GL_ARB_fragment_layer_viewport GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_query_buffer_object GL_EXT_polygon_offset_clamp GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_ARB_texture_query_levels GL_ARB_invalidate_subdata GL_ARB_clear_buffer_object GL_ARB_texture_mirror_clamp_to_edge GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_ARB_robust_buffer_access_behavior GL_EXT_texture_sRGB_decode GL_ARB_copy_image GL_KHR_blend_equation_advanced GL_EXT_direct_state_access GL_ARB_stencil_texturing GL_ARB_texture_stencil8 GL_ARB_explicit_uniform_location 
[TeExtensions::LoadExtensions] GL_EXT_framebuffer_object loaded.
Switched tag "language" from "fr" to "en"
Switched tag "definition" from "" to "HD"
[Application] create - mainWindow size: 1920.000000x1080.000000
[Application] create - screenSize (diagonal, in inches): 18.357559
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
Loading D:/Documents/My Games/Dracula5/Profile0/save.xml
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
[TeLuaThread::Execute] La fonction : "CheckHealth" n'existe pas.
[Diary] addPage - adding page_001_0
[Diary] addPage - adding page_002_0
[Diary] addPage - adding page_003_0
[Diary] addPage - adding page_004_0
[Diary] addPage - adding page_005_0
[Diary] addPage - adding page_006_0
[Diary] addPage - adding page_007_0
[Diary] addPage - adding page_008_0
[Diary] addPage - adding page_009_0
[Diary] addPage - adding page_010_0
[Diary] addPage - adding page_011_0
[Diary] addPage - adding page_012_0
[Diary] addPage - adding page_013_0
[Diary] addPage - adding page_014_0
[Diary] addPage - adding page_015_0
[Diary] addPage - adding page_016_0
[Diary] addPage - adding page_017_0
[Diary] addPage - adding page_018_0
[Diary] addPage - adding page_019_0
[Diary] addPage - adding page_020_0
[Diary] addPage - adding page_021_0
[Diary] addPage - adding page_022_0
[Diary] addPage - adding page_023_0
[Diary] addPage - adding page_024_0
[Diary] addPage - adding page_025_0
[Diary] addPage - adding page_026_0
[Diary] addPage - adding page_027_0
[Diary] addPage - adding page_028_0
[Diary] addPage - adding page_029_0
[Diary] addPage - adding page_030_0
[Diary] addPage - adding page_031_0
[Diary] addPage - adding page_032_0
[Diary] addPage - adding page_033_0
[Diary] addPage - adding page_034_0
[Diary] addPage - adding page_035_0
[Diary] addPage - adding page_036_0
[Diary] addPage - adding page_037_0
[Diary] addPage - adding page_038_0
[Diary] addPage - adding page_039_0
[Diary] addPage - adding page_040_0
[Diary] addPage - adding page_041_0
[Diary] addPage - adding page_042_0
[Diary] addPage - adding page_043_0
[Diary] addPage - adding page_044_0
[Diary] addPage - adding page_045_0
[Diary] addPage - adding page_046_0
[Diary] addPage - adding page_047_0
[Diary] addPage - adding page_048_0
[Diary] addPage - adding page_049_0
[Diary] addPage - adding page_050_0
[Diary] addPage - adding page_051_0
[Diary] addPage - adding page_052_0
[Diary] addPage - adding page_053_0
[Diary] addPage - adding page_054_0
[Diary] addPage - adding page_055_0
[Diary] addPage - adding page_056_0
[Diary] addPage - adding page_057_0
[Diary] addPage - adding page_058_0
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
GameWarp::load mPrologue = 0 warpName = 3D/Yanek/0008.wp
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found agc1.anim
[TePackage] openFile - file not found m5c1.anim
[TePackage] openFile - file not found m6c1.anim
[TePackage] openFile - file not found n7c1.anim
entering 3D/Yanek/0008.wp
[TeWarp3::Anim] load - anim n7c1 already loaded
[TeWarp3::Anim] load - anim m5c1 already loaded
[TeWarp3::Anim] load - anim m6c1 already loaded
[TeWarp3::Anim] load - anim agc1 already loaded
[Application] onMenuTransitionFinished
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
Loading D:/Documents/My Games/Dracula5/Profile0/save.xml
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[Application] onMenuTransitionFinished
[TeRenderer::init] Vendor : Intel
[TeRenderer::init] Renderer : Intel(R) HD Graphics 4400
[TeRenderer::init] Version : 4.3.0 - Build 10.18.14.4170
[TeRenderer::init] Sentil buffer bits : 8
[TeRenderer::init] Depth buffer bits : 24
[TeRenderer::init] Extensions : GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_cl_event GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering GL_EXT_clip_control GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shader_image_load_store GL_EXT_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader GL_ARB_vertex_attrib_binding GL_ARB_texture_view GL_ARB_fragment_layer_viewport GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_query_buffer_object GL_EXT_polygon_offset_clamp GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_ARB_texture_query_levels GL_ARB_invalidate_subdata GL_ARB_clear_buffer_object GL_ARB_texture_mirror_clamp_to_edge GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_ARB_robust_buffer_access_behavior GL_EXT_texture_sRGB_decode GL_ARB_copy_image GL_KHR_blend_equation_advanced GL_EXT_direct_state_access GL_ARB_stencil_texturing GL_ARB_texture_stencil8 GL_ARB_explicit_uniform_location 
[TeExtensions::LoadExtensions] GL_EXT_framebuffer_object loaded.
Switched tag "language" from "fr" to "en"
Switched tag "definition" from "" to "HD"
[Application] create - mainWindow size: 1920.000000x1080.000000
[Application] create - screenSize (diagonal, in inches): 18.357559
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
Loading D:/Documents/My Games/Dracula5/Profile0/save.xml
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
[TeLuaThread::Execute] La fonction : "CheckHealth" n'existe pas.
[Diary] addPage - adding page_001_0
[Diary] addPage - adding page_002_0
[Diary] addPage - adding page_003_0
[Diary] addPage - adding page_004_0
[Diary] addPage - adding page_005_0
[Diary] addPage - adding page_006_0
[Diary] addPage - adding page_007_0
[Diary] addPage - adding page_008_0
[Diary] addPage - adding page_009_0
[Diary] addPage - adding page_010_0
[Diary] addPage - adding page_011_0
[Diary] addPage - adding page_012_0
[Diary] addPage - adding page_013_0
[Diary] addPage - adding page_014_0
[Diary] addPage - adding page_015_0
[Diary] addPage - adding page_016_0
[Diary] addPage - adding page_017_0
[Diary] addPage - adding page_018_0
[Diary] addPage - adding page_019_0
[Diary] addPage - adding page_020_0
[Diary] addPage - adding page_021_0
[Diary] addPage - adding page_022_0
[Diary] addPage - adding page_023_0
[Diary] addPage - adding page_024_0
[Diary] addPage - adding page_025_0
[Diary] addPage - adding page_026_0
[Diary] addPage - adding page_027_0
[Diary] addPage - adding page_028_0
[Diary] addPage - adding page_029_0
[Diary] addPage - adding page_030_0
[Diary] addPage - adding page_031_0
[Diary] addPage - adding page_032_0
[Diary] addPage - adding page_033_0
[Diary] addPage - adding page_034_0
[Diary] addPage - adding page_035_0
[Diary] addPage - adding page_036_0
[Diary] addPage - adding page_037_0
[Diary] addPage - adding page_038_0
[Diary] addPage - adding page_039_0
[Diary] addPage - adding page_040_0
[Diary] addPage - adding page_041_0
[Diary] addPage - adding page_042_0
[Diary] addPage - adding page_043_0
[Diary] addPage - adding page_044_0
[Diary] addPage - adding page_045_0
[Diary] addPage - adding page_046_0
[Diary] addPage - adding page_047_0
[Diary] addPage - adding page_048_0
[Diary] addPage - adding page_049_0
[Diary] addPage - adding page_050_0
[Diary] addPage - adding page_051_0
[Diary] addPage - adding page_052_0
[Diary] addPage - adding page_053_0
[Diary] addPage - adding page_054_0
[Diary] addPage - adding page_055_0
[Diary] addPage - adding page_056_0
[Diary] addPage - adding page_057_0
[Diary] addPage - adding page_058_0
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
GameWarp::load mPrologue = 0 warpName = 3D/Yanek/0008.wp
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found agc1.anim
[TePackage] openFile - file not found m5c1.anim
[TePackage] openFile - file not found m6c1.anim
[TePackage] openFile - file not found n7c1.anim
entering 3D/Yanek/0008.wp
[TeWarp3::Anim] load - anim n7c1 already loaded
[TeWarp3::Anim] load - anim m5c1 already loaded
[TeWarp3::Anim] load - anim m6c1 already loaded
[TeWarp3::Anim] load - anim agc1 already loaded
[Application] onMenuTransitionFinished
TeBaseFile::nativeOpen: Can't open "./Common/Fonts/Times New Roman-Bold Italic.ttf", No such file or directory
TeFont3::glyph: TeFile::open error on file "Common/Fonts/Times New Roman-Bold Italic.ttf"
OnShowedDocumentButtonValidated(n8c10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[Dialog2] pushDialog - id: 2635
[Dialog2] launchNextDialog - id: 2635
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[Dialog2] pushDialog - id: 2635
[Dialog2] launchNextDialog - id: 2635
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found mlc1.anim
[TePackage] openFile - file not found n4c1.anim
entering 3D/Yanek/0204.wp
[TeWarp3::Anim] load - anim n4c1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found mac1.anim
[TePackage] openFile - file not found mkc1.anim
[TePackage] openFile - file not found mlc1.anim
[TePackage] openFile - file not found mnc1.anim
[TePackage] openFile - file not found n4c1.anim
entering 3D/Yanek/0203.wp
[TeWarp3::Anim] load - anim n4c1 already loaded
[TeWarp3::Anim] load - anim mlc1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2604
[Dialog2] launchNextDialog - id: 2604
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2605
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] launchNextDialog - id: 2605
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogFinished" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found mrc1.anim
entering 3D/Yanek/0205.wp
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found mrc1.anim
[TePackage] openFile - file not found mvc1.anim
entering 3D/Yanek/0206.wp
[TeWarp3::Anim] load - anim mrc1 already loaded
[TeWarp3::Anim] load - anim mvc1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found mrc1.anim
entering 3D/Yanek/0205.wp
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found mac1.anim
[TePackage] openFile - file not found mkc1.anim
[TePackage] openFile - file not found mlc1.anim
[TePackage] openFile - file not found mnc1.anim
[TePackage] openFile - file not found n4c1.anim
entering 3D/Yanek/0203.wp
[TeWarp3::Anim] load - anim n4c1 already loaded
[TeWarp3::Anim] load - anim mlc1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found mlc1.anim
[TePackage] openFile - file not found n4c1.anim
entering 3D/Yanek/0204.wp
[TeWarp3::Anim] load - anim n4c1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found mac1.anim
[TePackage] openFile - file not found mkc1.anim
[TePackage] openFile - file not found mlc1.anim
[TePackage] openFile - file not found mnc1.anim
[TePackage] openFile - file not found n4c1.anim
entering 3D/Yanek/0203.wp
[TeWarp3::Anim] load - anim n4c1 already loaded
[TeWarp3::Anim] load - anim mlc1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found mlc1.anim
[TePackage] openFile - file not found n4c1.anim
entering 3D/Yanek/0204.wp
[TeWarp3::Anim] load - anim n4c1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found agc1.anim
[TePackage] openFile - file not found m5c1.anim
[TePackage] openFile - file not found m6c1.anim
[TePackage] openFile - file not found n7c1.anim
entering 3D/Yanek/0008.wp
[TeWarp3::Anim] load - anim n7c1 already loaded
[TeWarp3::Anim] load - anim m5c1 already loaded
[TeWarp3::Anim] load - anim m6c1 already loaded
[TeWarp3::Anim] load - anim agc1 already loaded
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 118
[Dialog2] launchNextDialog - id: 118
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
OnShowedDocumentButtonValidated(aac10001_zoomed_0, button4)
[TeLuaThread::Execute] La fonction : "OnSoundStopped" n'existe pas.
OnShowedDocumentButtonValidated(aac10001_zoomed_0, button2)
[Dialog2] pushDialog - id: 2653
[Dialog2] launchNextDialog - id: 2653
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
OnShowedDocumentButtonValidated(aac10001_zoomed_0, button1)
[Dialog2] pushDialog - id: 2649
[Dialog2] launchNextDialog - id: 2649
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2650
[Dialog2] launchNextDialog - id: 2650
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
OnShowedDocumentButtonValidated(aac10001_zoomed_0, button0)
[TeWarp3::Anim] load - anim n7c1 already loaded
[TePackage] openFile - file not found aec1.anim
[TeWarp3::Anim] load - anim m5c1 already loaded
[TeWarp3::Anim] load - anim m6c1 already loaded
[TeWarp3::Anim] load - anim agc1 already loaded
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
OnShowedDocumentButtonValidated(m4ci0001_zoomed_0, button2)
OnShowedDocumentButtonValidated(m4ci0001_zoomed_0, button12)
[Dialog2] pushDialog - id: 2629
[Dialog2] launchNextDialog - id: 2629
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
OnShowedDocumentButtonValidated(m4ci0001_zoomed_0, button14)
[Dialog2] pushDialog - id: 2628
[Dialog2] launchNextDialog - id: 2628
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
ShowErreurs(1)
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
OnShowedDocumentButtonValidated(m4ci0001_zoomed_0, button10)
[Dialog2] pushDialog - id: 2628
[Dialog2] launchNextDialog - id: 2628
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
ShowErreurs(2)
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
OnShowedDocumentButtonValidated(m4ci0001_zoomed_0, button13)
[Dialog2] pushDialog - id: 2628
[Dialog2] launchNextDialog - id: 2628
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
ShowErreurs(3)
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
OnShowedDocumentButtonValidated(m4ci0001_zoomed_0, button11)
[Dialog2] pushDialog - id: 2629
[Dialog2] launchNextDialog - id: 2629
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
OnShowedDocumentButtonValidated(m4ci0001_zoomed_0, button9)
[Dialog2] pushDialog - id: 2628
[Dialog2] launchNextDialog - id: 2628
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
ShowErreurs(4)
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
OnShowedDocumentButtonValidated(m4ci0001_zoomed_0, button8)
[Dialog2] pushDialog - id: 2628
[Dialog2] launchNextDialog - id: 2628
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
ShowErreurs(5)
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
OnShowedDocumentButtonValidated(m4ci0001_zoomed_0, button3)
[Dialog2] pushDialog - id: 2628
[Dialog2] launchNextDialog - id: 2628
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
ShowErreurs(6)
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
OnShowedDocumentButtonValidated(m4ci0001_zoomed_0, button6)
[Dialog2] pushDialog - id: 2628
[Dialog2] launchNextDialog - id: 2628
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
ShowErreurs(7)
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
OnShowedDocumentButtonValidated(m4ci0001_zoomed_0, button9)
[Dialog2] pushDialog - id: 2628
[Dialog2] launchNextDialog - id: 2628
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
ShowErreurs(8)
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
OnShowedDocumentButtonValidated(m4ci0001_zoomed_0, button7)
[Dialog2] pushDialog - id: 2628
[Dialog2] launchNextDialog - id: 2628
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
ShowErreurs(9)
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
OnShowedDocumentButtonValidated(m4ci0001_zoomed_0, button4)
[Dialog2] pushDialog - id: 2628
[Dialog2] launchNextDialog - id: 2628
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
ShowErreurs(10)
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
OnShowedDocumentButtonValidated(m4ci0001_zoomed_0, button10)
[Dialog2] pushDialog - id: 2628
[Dialog2] launchNextDialog - id: 2628
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
ShowErreurs(11)
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
OnShowedDocumentButtonValidated(m4ci0001_zoomed_0, button0)
[TeWarp3::Anim] load - anim n7c1 already loaded
[TeWarp3::Anim] load - anim aec1 already loaded
[TeWarp3::Anim] load - anim m6c1 already loaded
[TeWarp3::Anim] load - anim agc1 already loaded
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
OnMusicFinished(Sounds/Musiques/Dracula YA_02.ogg)
OnShowedDocumentButtonValidated(aac10001_zoomed_0, button2)
[Dialog2] pushDialog - id: 100
[Dialog2] launchNextDialog - id: 100
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
OnShowedDocumentButtonValidated(aac10001_zoomed_0, button5)
[Dialog2] pushDialog - id: 114
[Dialog2] launchNextDialog - id: 114
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
OnShowedDocumentButtonValidated(aac10001_zoomed_0, button0)
[TeWarp3::Anim] load - anim n7c1 already loaded
[TeWarp3::Anim] load - anim aec1 already loaded
[TeWarp3::Anim] load - anim m6c1 already loaded
[TeWarp3::Anim] load - anim agc1 already loaded
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2610
[Dialog2] launchNextDialog - id: 2610
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2612
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] launchNextDialog - id: 2612
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[Dialog2] pushDialog - id: 2610
[Dialog2] launchNextDialog - id: 2610
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2612
[Dialog2] launchNextDialog - id: 2612
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[Dialog2] pushDialog - id: 2613
[Dialog2] launchNextDialog - id: 2613
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2615
[Dialog2] launchNextDialog - id: 2615
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
TeBaseFile::nativeOpen: Can't open "./Common/Fonts/Times New Roman-Bold Italic.ttf", No such file or directory
TeFont3::glyph: TeFile::open error on file "Common/Fonts/Times New Roman-Bold Italic.ttf"
OnShowedDocumentButtonValidated(n9c10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2616
[Dialog2] launchNextDialog - id: 2616
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[Dialog2] pushDialog - id: 2614
[Dialog2] launchNextDialog - id: 2614
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2617
[Dialog2] launchNextDialog - id: 2617
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2618
[Dialog2] launchNextDialog - id: 2618
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2613
[Dialog2] launchNextDialog - id: 2613
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2615
[Dialog2] launchNextDialog - id: 2615
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
TeBaseFile::nativeOpen: Can't open "./Common/Fonts/Times New Roman-Bold Italic.ttf", No such file or directory
TeFont3::glyph: TeFile::open error on file "Common/Fonts/Times New Roman-Bold Italic.ttf"
OnShowedDocumentButtonValidated(n9c10001_zoomed_0, button1)
[Dialog2] pushDialog - id: 2621
[Dialog2] launchNextDialog - id: 2621
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
OnShowedDocumentButtonValidated(n9c10001_zoomed_0, button3)
[Dialog2] pushDialog - id: 2623
[Dialog2] launchNextDialog - id: 2623
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
OnShowedDocumentButtonValidated(n9c10001_zoomed_0, button3)
[Dialog2] pushDialog - id: 2623
[Dialog2] launchNextDialog - id: 2623
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
OnShowedDocumentButtonValidated(n9c10001_zoomed_0, button6)
OnShowedDocumentButtonValidated(n9c10001_zoomed_0, button6)
OnShowedDocumentButtonValidated(n9c10001_zoomed_0, button6)
OnShowedDocumentButtonValidated(n9c10001_zoomed_0, button2)
[Dialog2] pushDialog - id: 2624
[Dialog2] launchNextDialog - id: 2624
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnSoundStopped" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
OnShowedDocumentButtonValidated(n9c10001_zoomed_0, button4)
[TeLuaThread::Execute] La fonction : "OnSoundStopped" n'existe pas.
OnShowedDocumentButtonValidated(n9c10001_zoomed_0, button5)
[Dialog2] pushDialog - id: 2625
[Dialog2] launchNextDialog - id: 2625
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnSoundStopped" n'existe pas.
OnShowedDocumentButtonValidated(n9c10001_zoomed_0, button4)
OnShowedDocumentButtonValidated(n9c10001_zoomed_0, button4)
OnShowedDocumentButtonValidated(n9c10001_zoomed_0, button0)
OnShowedDocumentButtonValidated(n9c10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
OnShowedDocumentButtonValidated(aac10001_zoomed_0, button1)
[Dialog2] pushDialog - id: 2649
[Dialog2] launchNextDialog - id: 2649
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
OnShowedDocumentButtonValidated(aac10001_zoomed_0, button5)
[Dialog2] pushDialog - id: 114
[Dialog2] launchNextDialog - id: 114
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
OnShowedDocumentButtonValidated(aac10001_zoomed_0, button5)
[TeLuaThread::Execute] La fonction : "OnSoundStopped" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
OnShowedDocumentButtonValidated(aac10001_zoomed_0, button2)
[Dialog2] pushDialog - id: 100
[Dialog2] launchNextDialog - id: 100
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
OnShowedDocumentButtonValidated(aac10001_zoomed_0, button2)
[Dialog2] pushDialog - id: 100
[Dialog2] launchNextDialog - id: 100
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
OnShowedDocumentButtonValidated(aac10001_zoomed_0, button5)
[Dialog2] pushDialog - id: 2654
[Dialog2] launchNextDialog - id: 2654
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnWait" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
OnShowedDocumentButtonValidated(aac10001_zoomed_0, button5)
[Dialog2] pushDialog - id: 2654
[Dialog2] launchNextDialog - id: 2654
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
OnShowedDocumentButtonValidated(aac10001_zoomed_0, button0)
[TeWarp3::Anim] load - anim n7c1 already loaded
[TeWarp3::Anim] load - anim aec1 already loaded
[TePackage] openFile - file not found n6c1.anim
[TeWarp3::Anim] load - anim m6c1 already loaded
[TeWarp3::Anim] load - anim agc1 already loaded
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2635
[Dialog2] launchNextDialog - id: 2635
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
TeBaseFile::nativeOpen: Can't open "./Common/Fonts/Times New Roman-Bold Italic.ttf", No such file or directory
TeFont3::glyph: TeFile::open error on file "Common/Fonts/Times New Roman-Bold Italic.ttf"
OnShowedDocumentButtonValidated(n8c10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found atc1.anim
[TePackage] openFile - file not found auc1.anim
entering 3D/Yanek/0009.wp
[TeWarp3::Anim] load - anim auc1 already loaded
[TeLuaThread::Execute] La fonction : "OnSoundStopped" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnSoundStopped" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnSoundStopped" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnSoundStopped" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnWait" n'existe pas.
[Dialog2] pushDialog - id: 3096
[Dialog2] launchNextDialog - id: 3096
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found aec1.anim
[TePackage] openFile - file not found agc1.anim
[TePackage] openFile - file not found m6c1.anim
[TePackage] openFile - file not found n6c1.anim
[TePackage] openFile - file not found n7c1.anim
entering 3D/Yanek/0008.wp
[TeWarp3::Anim] load - anim n7c1 already loaded
[TeWarp3::Anim] load - anim aec1 already loaded
[TeWarp3::Anim] load - anim n6c1 already loaded
[TeWarp3::Anim] load - anim m6c1 already loaded
[TeWarp3::Anim] load - anim agc1 already loaded
[TeLuaThread::Execute] La fonction : "OnSoundStopped" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
OnCombinationFinished(noirDeFumee_antimoine)
[TeLuaThread::Execute] La fonction : "OnSoundStopped" n'existe pas.
OnCombinationFinished(melangeAntimoinenoirDeFumee_gommeLaque)
[TeLuaThread::Execute] La fonction : "OnSoundStopped" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
OnShowedDocumentButtonValidated(aac10001_zoomed_0, button1)
[Dialog2] pushDialog - id: 2649
[Dialog2] launchNextDialog - id: 2649
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
OnShowedDocumentButtonValidated(aac10001_zoomed_0, button1)
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
[TeLuaThread::Execute] La fonction : "OnSoundStopped" n'existe pas.
OnShowedDocumentButtonValidated(aac10001_zoomed_0, button2)
[Dialog2] pushDialog - id: 100
[Dialog2] launchNextDialog - id: 100
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
OnShowedDocumentButtonValidated(aac10001_zoomed_0, button2)
[Dialog2] pushDialog - id: 2654
[Dialog2] launchNextDialog - id: 2654
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(aac10001_zoomed_0, button1)
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
OnShowedDocumentButtonValidated(aac10001_zoomed_0, button2)
[Dialog2] pushDialog - id: 2654
[Dialog2] launchNextDialog - id: 2654
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(aac10001_zoomed_0, button1)
OnShowedDocumentButtonValidated(aac10001_zoomed_0, button1)
OnShowedDocumentButtonValidated(aac10001_zoomed_0, button0)
[TeWarp3::Anim] load - anim n7c1 already loaded
[TeWarp3::Anim] load - anim aec1 already loaded
[TeWarp3::Anim] load - anim n6c1 already loaded
[TeWarp3::Anim] load - anim m6c1 already loaded
[TeWarp3::Anim] load - anim agc1 already loaded
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
OnShowedDocumentButtonValidated(m4ci0001_zoomed_0, button5)
[Dialog2] pushDialog - id: 2628
[Dialog2] launchNextDialog - id: 2628
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
ShowErreurs(12)
OnShowedDocumentButtonValidated(m4ci0001_zoomed_0, button4)
[Dialog2] pushDialog - id: 2628
[Dialog2] launchNextDialog - id: 2628
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
ShowErreurs(13)
OnShowedDocumentButtonValidated(m4ci0001_zoomed_0, button7)
[Dialog2] pushDialog - id: 2628
[Dialog2] launchNextDialog - id: 2628
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
ShowErreurs(14)
OnShowedDocumentButtonValidated(m4ci0001_zoomed_0, button1)
[Dialog2] pushDialog - id: 2630
[Dialog2] launchNextDialog - id: 2630
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnSoundStopped" n'existe pas.
OnShowedDocumentButtonValidated(m4ci0001_zoomed_0, button0)
[TeWarp3::Anim] load - anim n7c1 already loaded
[TeWarp3::Anim] load - anim aec1 already loaded
[TeWarp3::Anim] load - anim n6c1 already loaded
[TeWarp3::Anim] load - anim agc1 already loaded
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
OnShowedDocumentButtonValidated(aac10001_zoomed_0, button2)
[TeLuaThread::Execute] La fonction : "OnSoundStopped" n'existe pas.
OnShowedDocumentButtonValidated(aac10001_zoomed_0, button5)
[TeLuaThread::Execute] La fonction : "OnSoundStopped" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnWait" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnSoundStopped" n'existe pas.
OnShowedDocumentButtonValidated(aac10001_zoomed_0, button6)
TeBaseFile::nativeOpen: Can't open "./Common/Fonts/Times New Roman-Bold Italic.ttf", No such file or directory
TeFont3::glyph: TeFile::open error on file "Common/Fonts/Times New Roman-Bold Italic.ttf"
OnShowedDocumentButtonValidated(afc10001_zoomed_0, button0)
OnShowedDocumentButtonValidated(aac10001_zoomed_0, button6)
TeBaseFile::nativeOpen: Can't open "./Common/Fonts/Times New Roman-Bold Italic.ttf", No such file or directory
TeFont3::glyph: TeFile::open error on file "Common/Fonts/Times New Roman-Bold Italic.ttf"
OnShowedDocumentButtonValidated(afc10001_zoomed_0, button0)
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
OnShowedDocumentButtonValidated(aac10001_zoomed_0, button0)
[TeWarp3::Anim] load - anim n7c1 already loaded
[TeWarp3::Anim] load - anim n6c1 already loaded
[TePackage] openFile - file not found adc1.anim
[TeWarp3::Anim] load - anim agc1 already loaded
[TePackage] openFile - file not found akc1.anim
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
Loading D:/Documents/My Games/Dracula5/Profile0/save.xml
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[Application] onMenuTransitionFinished
[TeRenderer::init] Vendor : Intel
[TeRenderer::init] Renderer : Intel(R) HD Graphics 4400
[TeRenderer::init] Version : 4.3.0 - Build 10.18.14.4170
[TeRenderer::init] Sentil buffer bits : 8
[TeRenderer::init] Depth buffer bits : 24
[TeRenderer::init] Extensions : GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_cl_event GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering GL_EXT_clip_control GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shader_image_load_store GL_EXT_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader GL_ARB_vertex_attrib_binding GL_ARB_texture_view GL_ARB_fragment_layer_viewport GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_query_buffer_object GL_EXT_polygon_offset_clamp GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_ARB_texture_query_levels GL_ARB_invalidate_subdata GL_ARB_clear_buffer_object GL_ARB_texture_mirror_clamp_to_edge GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_ARB_robust_buffer_access_behavior GL_EXT_texture_sRGB_decode GL_ARB_copy_image GL_KHR_blend_equation_advanced GL_EXT_direct_state_access GL_ARB_stencil_texturing GL_ARB_texture_stencil8 GL_ARB_explicit_uniform_location 
[TeExtensions::LoadExtensions] GL_EXT_framebuffer_object loaded.
Switched tag "language" from "fr" to "en"
Switched tag "definition" from "" to "HD"
[Application] create - mainWindow size: 1920.000000x1080.000000
[Application] create - screenSize (diagonal, in inches): 18.357559
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
Loading D:/Documents/My Games/Dracula5/Profile0/save.xml
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
[TeLuaThread::Execute] La fonction : "CheckHealth" n'existe pas.
[Diary] addPage - adding page_001_0
[Diary] addPage - adding page_002_0
[Diary] addPage - adding page_003_0
[Diary] addPage - adding page_004_0
[Diary] addPage - adding page_005_0
[Diary] addPage - adding page_006_0
[Diary] addPage - adding page_007_0
[Diary] addPage - adding page_008_0
[Diary] addPage - adding page_009_0
[Diary] addPage - adding page_010_0
[Diary] addPage - adding page_011_0
[Diary] addPage - adding page_012_0
[Diary] addPage - adding page_013_0
[Diary] addPage - adding page_014_0
[Diary] addPage - adding page_015_0
[Diary] addPage - adding page_016_0
[Diary] addPage - adding page_017_0
[Diary] addPage - adding page_018_0
[Diary] addPage - adding page_019_0
[Diary] addPage - adding page_020_0
[Diary] addPage - adding page_021_0
[Diary] addPage - adding page_022_0
[Diary] addPage - adding page_023_0
[Diary] addPage - adding page_024_0
[Diary] addPage - adding page_025_0
[Diary] addPage - adding page_026_0
[Diary] addPage - adding page_027_0
[Diary] addPage - adding page_028_0
[Diary] addPage - adding page_029_0
[Diary] addPage - adding page_030_0
[Diary] addPage - adding page_031_0
[Diary] addPage - adding page_032_0
[Diary] addPage - adding page_033_0
[Diary] addPage - adding page_034_0
[Diary] addPage - adding page_035_0
[Diary] addPage - adding page_036_0
[Diary] addPage - adding page_037_0
[Diary] addPage - adding page_038_0
[Diary] addPage - adding page_039_0
[Diary] addPage - adding page_040_0
[Diary] addPage - adding page_041_0
[Diary] addPage - adding page_042_0
[Diary] addPage - adding page_043_0
[Diary] addPage - adding page_044_0
[Diary] addPage - adding page_045_0
[Diary] addPage - adding page_046_0
[Diary] addPage - adding page_047_0
[Diary] addPage - adding page_048_0
[Diary] addPage - adding page_049_0
[Diary] addPage - adding page_050_0
[Diary] addPage - adding page_051_0
[Diary] addPage - adding page_052_0
[Diary] addPage - adding page_053_0
[Diary] addPage - adding page_054_0
[Diary] addPage - adding page_055_0
[Diary] addPage - adding page_056_0
[Diary] addPage - adding page_057_0
[Diary] addPage - adding page_058_0
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
GameWarp::load mPrologue = 0 warpName = 3D/Yanek/0008.wp
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found adc1.anim
[TePackage] openFile - file not found agc1.anim
[TePackage] openFile - file not found akc1.anim
[TePackage] openFile - file not found n6c1.anim
[TePackage] openFile - file not found n7c1.anim
entering 3D/Yanek/0008.wp
[TeWarp3::Anim] load - anim n7c1 already loaded
[TeWarp3::Anim] load - anim n6c1 already loaded
[TeWarp3::Anim] load - anim adc1 already loaded
[TeWarp3::Anim] load - anim agc1 already loaded
[TeWarp3::Anim] load - anim akc1 already loaded
[Application] onMenuTransitionFinished
[Dialog2] pushDialog - id: 3097
[Dialog2] launchNextDialog - id: 3097
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 3097
[Dialog2] launchNextDialog - id: 3097
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 3097
[Dialog2] launchNextDialog - id: 3097
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnSoundStopped" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[Dialog2] pushDialog - id: 2637
[Dialog2] launchNextDialog - id: 2637
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnSoundStopped" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[Dialog2] pushDialog - id: 2636
[Dialog2] launchNextDialog - id: 2636
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
OnShowedDocumentButtonValidated(ahc10001_zoomed_0, button1)
[TeLuaThread::Execute] La fonction : "OnSoundStopped" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnWait" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnSoundStopped" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
[PuzzleTimeHandler] getTotalTime: 0 + 4
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
Loading D:/Documents/My Games/Dracula5/Profile0/save.xml
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[Application] onMenuTransitionFinished
[TeRenderer::init] Vendor : Intel
[TeRenderer::init] Renderer : Intel(R) HD Graphics 4400
[TeRenderer::init] Version : 4.3.0 - Build 10.18.14.4170
[TeRenderer::init] Sentil buffer bits : 8
[TeRenderer::init] Depth buffer bits : 24
[TeRenderer::init] Extensions : GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_cl_event GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering GL_EXT_clip_control GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shader_image_load_store GL_EXT_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader GL_ARB_vertex_attrib_binding GL_ARB_texture_view GL_ARB_fragment_layer_viewport GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_query_buffer_object GL_EXT_polygon_offset_clamp GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_ARB_texture_query_levels GL_ARB_invalidate_subdata GL_ARB_clear_buffer_object GL_ARB_texture_mirror_clamp_to_edge GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_ARB_robust_buffer_access_behavior GL_EXT_texture_sRGB_decode GL_ARB_copy_image GL_KHR_blend_equation_advanced GL_EXT_direct_state_access GL_ARB_stencil_texturing GL_ARB_texture_stencil8 GL_ARB_explicit_uniform_location 
[TeExtensions::LoadExtensions] GL_EXT_framebuffer_object loaded.
Switched tag "language" from "fr" to "en"
Switched tag "definition" from "" to "HD"
[Application] create - mainWindow size: 1920.000000x1080.000000
[Application] create - screenSize (diagonal, in inches): 18.357559
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
Loading D:/Documents/My Games/Dracula5/Profile0/save.xml
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
[TeLuaThread::Execute] La fonction : "CheckHealth" n'existe pas.
[Diary] addPage - adding page_001_0
[Diary] addPage - adding page_002_0
[Diary] addPage - adding page_003_0
[Diary] addPage - adding page_004_0
[Diary] addPage - adding page_005_0
[Diary] addPage - adding page_006_0
[Diary] addPage - adding page_007_0
[Diary] addPage - adding page_008_0
[Diary] addPage - adding page_009_0
[Diary] addPage - adding page_010_0
[Diary] addPage - adding page_011_0
[Diary] addPage - adding page_012_0
[Diary] addPage - adding page_013_0
[Diary] addPage - adding page_014_0
[Diary] addPage - adding page_015_0
[Diary] addPage - adding page_016_0
[Diary] addPage - adding page_017_0
[Diary] addPage - adding page_018_0
[Diary] addPage - adding page_019_0
[Diary] addPage - adding page_020_0
[Diary] addPage - adding page_021_0
[Diary] addPage - adding page_022_0
[Diary] addPage - adding page_023_0
[Diary] addPage - adding page_024_0
[Diary] addPage - adding page_025_0
[Diary] addPage - adding page_026_0
[Diary] addPage - adding page_027_0
[Diary] addPage - adding page_028_0
[Diary] addPage - adding page_029_0
[Diary] addPage - adding page_030_0
[Diary] addPage - adding page_031_0
[Diary] addPage - adding page_032_0
[Diary] addPage - adding page_033_0
[Diary] addPage - adding page_034_0
[Diary] addPage - adding page_035_0
[Diary] addPage - adding page_036_0
[Diary] addPage - adding page_037_0
[Diary] addPage - adding page_038_0
[Diary] addPage - adding page_039_0
[Diary] addPage - adding page_040_0
[Diary] addPage - adding page_041_0
[Diary] addPage - adding page_042_0
[Diary] addPage - adding page_043_0
[Diary] addPage - adding page_044_0
[Diary] addPage - adding page_045_0
[Diary] addPage - adding page_046_0
[Diary] addPage - adding page_047_0
[Diary] addPage - adding page_048_0
[Diary] addPage - adding page_049_0
[Diary] addPage - adding page_050_0
[Diary] addPage - adding page_051_0
[Diary] addPage - adding page_052_0
[Diary] addPage - adding page_053_0
[Diary] addPage - adding page_054_0
[Diary] addPage - adding page_055_0
[Diary] addPage - adding page_056_0
[Diary] addPage - adding page_057_0
[Diary] addPage - adding page_058_0
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
GameWarp::load mPrologue = 0 warpName = 3D/Yanek/0008.wp
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found adc1.anim
[TePackage] openFile - file not found agc1.anim
[TePackage] openFile - file not found akc1.anim
[TePackage] openFile - file not found n6c1.anim
[TePackage] openFile - file not found n7c1.anim
entering 3D/Yanek/0008.wp
[TeWarp3::Anim] load - anim n7c1 already loaded
[TeWarp3::Anim] load - anim n6c1 already loaded
[TeWarp3::Anim] load - anim adc1 already loaded
[TeWarp3::Anim] load - anim agc1 already loaded
[TeWarp3::Anim] load - anim akc1 already loaded
[Application] onMenuTransitionFinished
[PuzzleSang] onRoundButton 7
[PuzzleSang] onRoundButton 7
[PuzzleSang] onRoundButton 7
[PuzzleSang] onRoundButton 7
[PuzzleSang] onRoundButton 12
[PuzzleSang] onRoundButton 12
[PuzzleSang] onRoundButton 16
[PuzzleSang] onRoundButton 16
[PuzzleSang] onRoundButton 14
[PuzzleSang] onRoundButton 14
[PuzzleSang] onRoundButton 5
[PuzzleSang] onRoundButton 7
[PuzzleSang] onRoundButton 7
[PuzzleSang] onRoundButton 7
[PuzzleSang] onRoundButton 4
[PuzzleSang] onRoundButton 16
[PuzzleSang] onRoundButton 12
[PuzzleSang] onRoundButton 12
[PuzzleSang] onRoundButton 4
[PuzzleSang] onRoundButton 4
[PuzzleSang] onRoundButton 10
[PuzzleSang] onRoundButton 12
OnMusicFinished(Sounds/Musiques/Dracula YA_02.ogg)
[PuzzleSang] onRoundButton 4
[PuzzleSang] onRoundButton 16
[PuzzleSang] onRoundButton 10
[PuzzleSang] onRoundButton 4
[PuzzleSang] onRoundButton 10
[PuzzleSang] onRoundButton 12
[PuzzleSang] onRoundButton 15
[PuzzleSang] onRoundButton 12
[PuzzleSang] onRoundButton 10
[PuzzleSang] onRoundButton 4
[PuzzleSang] onRoundButton 4
[PuzzleSang] onRoundButton 10
[PuzzleSang] onRoundButton 12
[PuzzleSang] onRoundButton 15
[PuzzleSang] onRoundButton 1
[PuzzleSang] onRoundButton 4
[TeLuaThread::Execute] La fonction : "OnWait" n'existe pas.
[PuzzleSang] onRoundButton 1
[PuzzleSang] onRoundButton 10
[PuzzleSang] onRoundButton 12
[PuzzleSang] onRoundButton 15
[PuzzleSang] onRoundButton 0
[PuzzleSang] onRoundButton 6
[PuzzleSang] onRoundButton 13
[PuzzleSang] onRoundButton 4
[PuzzleSang] onRoundButton 1
[PuzzleSang] onRoundButton 0
[PuzzleSang] onRoundButton 12
[PuzzleSang] onRoundButton 15
[PuzzleSang] onRoundButton 17
[PuzzleSang] onRoundButton 10
[PuzzleSang] onRoundButton 9
[PuzzleSang] onRoundButton 6
[PuzzleSang] onRoundButton 6
[PuzzleSang] onRoundButton 8
[PuzzleSang] onRoundButton 12
[PuzzleSang] onRoundButton 15
[PuzzleSang] onRoundButton 13
[PuzzleSang] onRoundButton 10
[PuzzleSang] onRoundButton 4
[PuzzleSang] onRoundButton 1
[PuzzleSang] onRoundButton 0
[PuzzleSang] onRoundButton 8
[PuzzleSang] onRoundButton 6
[PuzzleSang] onRoundButton 9
OnMusicFinished(Sounds/Musiques/Dracula YA_02.ogg)
[PuzzleSang] onRoundButton 12
[PuzzleSang] onRoundButton 15
[PuzzleSang] onRoundButton 13
[PuzzleSang] onRoundButton 4
[PuzzleSang] onRoundButton 1
[PuzzleSang] onRoundButton 0
[PuzzleSang] onRoundButton 10
[PuzzleSang] onRoundButton 11
[PuzzleSang] onRoundButton 6
[PuzzleSang] onRoundButton 4
[PuzzleSang] onRoundButton 1
[PuzzleSang] onRoundButton 0
[PuzzleSang] onRoundButton 10
[PuzzleSang] onRoundButton 11
[PuzzleSang] onRoundButton 12
[PuzzleSang] onRoundButton 15
[PuzzleSang] onRoundButton 13
[PuzzleTimeHandler] puzzleWonParticleEffect - screen size: 1920.000000x1080.000000 - bord: 384x108
[PuzzleTimeHandler] puzzleWonParticleEffect - 0 -> 833x195, ray: 81 duration: 1271
[PuzzleTimeHandler] puzzleWonParticleEffect - 1 -> 1288x157, ray: 94 duration: 1392
[PuzzleTimeHandler] puzzleWonParticleEffect - 2 -> 1026x785, ray: 101 duration: 1358
[PuzzleTimeHandler] puzzleWonParticleEffect - 3 -> 729x843, ray: 82 duration: 900
[PuzzleTimeHandler] puzzleWonParticleEffect - 4 -> 1440x115, ray: 78 duration: 622
[PuzzleTimeHandler] getTotalTime: 0 + 526
[TeLuaThread::Execute] La fonction : "OnSoundStopped" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnSoundStopped" n'existe pas.
OnShowedDocumentButtonValidated(aac10001_zoomed_0, button0)
[TeWarp3::Anim] load - anim n7c1 already loaded
[TeWarp3::Anim] load - anim n6c1 already loaded
[TeWarp3::Anim] load - anim adc1 already loaded
[TeWarp3::Anim] load - anim akc1 already loaded
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
TeBaseFile::nativeOpen: Can't open "./Common/Fonts/Times New Roman-Bold Italic.ttf", No such file or directory
TeFont3::glyph: TeFile::open error on file "Common/Fonts/Times New Roman-Bold Italic.ttf"
[TeLuaThread::Execute] La fonction : "GetClickAngles" n'existe pas.
OnShowedDocumentButtonValidated(n8c10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
OnShowedDocumentButtonValidated(aac10001_zoomed_0, button1)
[TeLuaThread::Execute] La fonction : "OnSoundStopped" n'existe pas.
OnShowedDocumentButtonValidated(aac10001_zoomed_0, button5)
[Dialog2] pushDialog - id: 115
[Dialog2] launchNextDialog - id: 115
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
[TeLuaThread::Execute] La fonction : "OnWait" n'existe pas.
OnShowedDocumentButtonValidated(aac10001_zoomed_0, button6)
TeBaseFile::nativeOpen: Can't open "./Common/Fonts/Times New Roman-Bold Italic.ttf", No such file or directory
TeFont3::glyph: TeFile::open error on file "Common/Fonts/Times New Roman-Bold Italic.ttf"
OnShowedDocumentButtonValidated(afc10001_zoomed_0, button0)
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
OnShowedDocumentButtonValidated(aac10001_zoomed_0, button4)
[TeLuaThread::Execute] La fonction : "OnSoundStopped" n'existe pas.
OnShowedDocumentButtonValidated(aac10001_zoomed_0, button5)
[Dialog2] pushDialog - id: 115
[Dialog2] launchNextDialog - id: 115
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
OnShowedDocumentButtonValidated(aac10001_zoomed_0, button3)
[Dialog2] pushDialog - id: 100
[Dialog2] launchNextDialog - id: 100
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
OnShowedDocumentButtonValidated(aac10001_zoomed_0, button3)
[Dialog2] pushDialog - id: 100
[Dialog2] launchNextDialog - id: 100
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
OnShowedDocumentButtonValidated(aac10001_zoomed_0, button3)
[Dialog2] pushDialog - id: 100
[Dialog2] launchNextDialog - id: 100
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
OnShowedDocumentButtonValidated(aac10001_zoomed_0, button4)
[Dialog2] pushDialog - id: 2652
[Dialog2] launchNextDialog - id: 2652
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
OnShowedDocumentButtonValidated(aac10001_zoomed_0, button3)
[Dialog2] pushDialog - id: 100
[Dialog2] launchNextDialog - id: 100
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
OnShowedDocumentButtonValidated(aac10001_zoomed_0, button5)
[Dialog2] pushDialog - id: 115
[Dialog2] launchNextDialog - id: 115
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnDialogClosed" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
Loading D:/Documents/My Games/Dracula5/Profile0/save.xml
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[Application] onMenuTransitionFinished
[TeRenderer::init] Vendor : Intel
[TeRenderer::init] Renderer : Intel(R) HD Graphics 4400
[TeRenderer::init] Version : 4.3.0 - Build 10.18.14.4170
[TeRenderer::init] Sentil buffer bits : 8
[TeRenderer::init] Depth buffer bits : 24
[TeRenderer::init] Extensions : GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_cl_event GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering GL_EXT_clip_control GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shader_image_load_store GL_EXT_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader GL_ARB_vertex_attrib_binding GL_ARB_texture_view GL_ARB_fragment_layer_viewport GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_query_buffer_object GL_EXT_polygon_offset_clamp GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_ARB_texture_query_levels GL_ARB_invalidate_subdata GL_ARB_clear_buffer_object GL_ARB_texture_mirror_clamp_to_edge GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_ARB_robust_buffer_access_behavior GL_EXT_texture_sRGB_decode GL_ARB_copy_image GL_KHR_blend_equation_advanced GL_EXT_direct_state_access GL_ARB_stencil_texturing GL_ARB_texture_stencil8 GL_ARB_explicit_uniform_location 
[TeExtensions::LoadExtensions] GL_EXT_framebuffer_object loaded.
Switched tag "language" from "fr" to "en"
Switched tag "definition" from "" to "HD"
[Application] create - mainWindow size: 1920.000000x1080.000000
[Application] create - screenSize (diagonal, in inches): 18.357559
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
Loading D:/Documents/My Games/Dracula5/Profile0/save.xml
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
[TeLuaThread::Execute] La fonction : "CheckHealth" n'existe pas.
[Diary] addPage - adding page_001_0
[Diary] addPage - adding page_002_0
[Diary] addPage - adding page_003_0
[Diary] addPage - adding page_004_0
[Diary] addPage - adding page_005_0
[Diary] addPage - adding page_006_0
[Diary] addPage - adding page_007_0
[Diary] addPage - adding page_008_0
[Diary] addPage - adding page_009_0
[Diary] addPage - adding page_010_0
[Diary] addPage - adding page_011_0
[Diary] addPage - adding page_012_0
[Diary] addPage - adding page_013_0
[Diary] addPage - adding page_014_0
[Diary] addPage - adding page_015_0
[Diary] addPage - adding page_016_0
[Diary] addPage - adding page_017_0
[Diary] addPage - adding page_018_0
[Diary] addPage - adding page_019_0
[Diary] addPage - adding page_020_0
[Diary] addPage - adding page_021_0
[Diary] addPage - adding page_022_0
[Diary] addPage - adding page_023_0
[Diary] addPage - adding page_024_0
[Diary] addPage - adding page_025_0
[Diary] addPage - adding page_026_0
[Diary] addPage - adding page_027_0
[Diary] addPage - adding page_028_0
[Diary] addPage - adding page_029_0
[Diary] addPage - adding page_030_0
[Diary] addPage - adding page_031_0
[Diary] addPage - adding page_032_0
[Diary] addPage - adding page_033_0
[Diary] addPage - adding page_034_0
[Diary] addPage - adding page_035_0
[Diary] addPage - adding page_036_0
[Diary] addPage - adding page_037_0
[Diary] addPage - adding page_038_0
[Diary] addPage - adding page_039_0
[Diary] addPage - adding page_040_0
[Diary] addPage - adding page_041_0
[Diary] addPage - adding page_042_0
[Diary] addPage - adding page_043_0
[Diary] addPage - adding page_044_0
[Diary] addPage - adding page_045_0
[Diary] addPage - adding page_046_0
[Diary] addPage - adding page_047_0
[Diary] addPage - adding page_048_0
[Diary] addPage - adding page_049_0
[Diary] addPage - adding page_050_0
[Diary] addPage - adding page_051_0
[Diary] addPage - adding page_052_0
[Diary] addPage - adding page_053_0
[Diary] addPage - adding page_054_0
[Diary] addPage - adding page_055_0
[Diary] addPage - adding page_056_0
[Diary] addPage - adding page_057_0
[Diary] addPage - adding page_058_0
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
GameWarp::load mPrologue = 0 warpName = 3D/Yanek/0008.wp
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found adc1.anim
[TePackage] openFile - file not found akc1.anim
[TePackage] openFile - file not found n6c1.anim
[TePackage] openFile - file not found n7c1.anim
entering 3D/Yanek/0008.wp
[TeWarp3::Anim] load - anim n7c1 already loaded
[TePackage] openFile - file not found aec1.anim
[TeWarp3::Anim] load - anim n6c1 already loaded
[TeWarp3::Anim] load - anim adc1 already loaded
[TeWarp3::Anim] load - anim akc1 already loaded
[Application] onMenuTransitionFinished
OnShowedDocumentButtonValidated(aac10001_zoomed_0, button3)
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
OnShowedDocumentButtonValidated(aac10001_zoomed_0, button2)
[TeLuaThread::Execute] La fonction : "OnSoundStopped" n'existe pas.
OnShowedDocumentButtonValidated(aac10001_zoomed_0, button1)
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
OnShowedDocumentButtonValidated(aac10001_zoomed_0, button5)
[TeLuaThread::Execute] La fonction : "OnSoundStopped" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnWait" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnSoundStopped" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnWait" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[VideoPlayer] onVideoStopped - Videos/cine014.ogv
[Diary] addPage - adding page_059_0
[Diary] addPage - adding page_060_0
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
entering 3D/Repere_Dracula_Ext/0001.wp
GameWarp::save mPrologue = 0 fileName = 6.xml
[TePackage] openFile - file not found cal1.anim
[TePackage] openFile - file not found cbl1.anim
[TePackage] openFile - file not found CEl1.anim
[TePackage] openFile - file not found NEl1.anim
Iode active pour 0 deplacements 
[FadeTransition] fadeToColor - enter
[FadeTransition] fadeToColor - callBack: OnFadeFromBlackFinished()
[VideoPlayer] onVideoFinished - Videos/cine014.ogv
[FadeTransition] onFadeTransitionFinished - calling OnFadeFromBlackFinished()
[Dialog2] pushDialog - id: 2754
[Dialog2] launchNextDialog - id: 2754
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found cal1.anim
[TePackage] openFile - file not found CEl1.anim
[TePackage] openFile - file not found NEl1.anim
entering 3D/Repere_Dracula_Ext/0002.wp
[TePackage] openFile - file not found cdl1.anim
[TeWarp3::Anim] load - anim CEl1 already loaded
[TeWarp3::Anim] load - anim cal1 already loaded
[TeWarp3::Anim] load - anim NEl1 already loaded
[TeLuaThread::Execute] La fonction : "OnWait" n'existe pas.
[Dialog2] pushDialog - id: 2766
[Dialog2] launchNextDialog - id: 2766
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim cdl1 already loaded
[TePackage] openFile - file not found cjl1.anim
[TeWarp3::Anim] load - anim CEl1 already loaded
[Diary] addPage - adding page_061_0
[TeWarp3::Anim] load - anim CEl1 already loaded
[Dialog2] pushDialog - id: 2758
[Dialog2] launchNextDialog - id: 2758
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2759
[Dialog2] launchNextDialog - id: 2759
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 12
[Dialog2] pushDialog - id: 2768
[Dialog2] launchNextDialog - id: 2768
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 12
[FirstAidKit] onCombinationTestFinished
[FirstAidKit] testCombinationFinished - effect: 4
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 08
OnFirstAidKitCombinationFinished(B_medicament_A_N + B_medicament_C_N)
OnFirstAidKitCombinationFinished - stop ill effect
[TeLuaThread::Execute] La fonction : "OnIllFadeFinished" n'existe pas.
OnShowedDocumentButtonValidated(cfl10001_zoomed_0, button1)
[TeWarp3::Anim] load - anim cjl1 already loaded
OnShowedDocumentButtonValidated(cfl10001_zoomed_0, button3)
OnShowedDocumentButtonValidated(cfl10001_zoomed_0, button2)
OnShowedDocumentButtonValidated(cfl10001_zoomed_0, button4)
OnShowedDocumentButtonValidated(cfl10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 08
OnCombinationFinished(compteurGeiger_piles)
OnCombinationFinished(compteurGeigerPiles_tube)
[Dialog2] pushDialog - id: 2755
[Dialog2] launchNextDialog - id: 2755
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 08
[Dialog2] pushDialog - id: 2757
[Dialog2] launchNextDialog - id: 2757
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2759
[Dialog2] launchNextDialog - id: 2759
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 08
[TeLuaThread::Execute] La fonction : "OnIllFadeFinished" n'existe pas.
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found cbl1.anim
[TePackage] openFile - file not found CEl1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : CEl1
[TePackage] openFile - file not found cjl1.anim
[TePackage] openFile - file not found NEl1.anim
entering 3D/Repere_Dracula_Ext/0001.wp
[TeWarp3::Anim] load - anim cbl1 already loaded
[TeWarp3::Anim] load - anim cjl1 already loaded
[TeWarp3::Anim] load - anim CEl1 already loaded
[TeWarp3::Anim] load - anim NEl1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found CEl1.anim
[TePackage] openFile - file not found cjl1.anim
[TePackage] openFile - file not found NEl1.anim
entering 3D/Repere_Dracula_Ext/0002.wp
[TeWarp3::Anim] load - anim cjl1 already loaded
[TeWarp3::Anim] load - anim CEl1 already loaded
[TeWarp3::Anim] load - anim NEl1 already loaded
[Dialog2] pushDialog - id: 2756
[Dialog2] launchNextDialog - id: 2756
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(cfl10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[TeLuaThread::Execute] La fonction : "OnWait" n'existe pas.
OnShowedDocumentButtonValidated(ctl10001_zoomed_0, button1)
OnShowedDocumentButtonValidated(ctl10001_zoomed_0, button2)
[Dialog2] pushDialog - id: 2849
[Dialog2] launchNextDialog - id: 2849
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(ctl10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 08
[FirstAidKit] onCombinationTestFinished
[FirstAidKit] testCombinationFinished - effect: 0
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 08
OnFirstAidKitCombinationFinished(L_iode_N)
Iode active pour 6 deplacements 
OnFirstAidKitCombinationFinished - stop ill effect
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 08
[FirstAidKit] onCombinationTestFinished
[FirstAidKit] testCombinationFinished - effect: 0
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 08
OnFirstAidKitCombinationFinished(L_iode_N + L_iode_N + L_iode_N)
Iode active pour 24 deplacements 
OnFirstAidKitCombinationFinished - stop ill effect
[FirstAidKit] onCombinationTestFinished
[FirstAidKit] testCombinationFinished - effect: 0
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 08
OnFirstAidKitCombinationFinished(L_iode_N)
Iode active pour 30 deplacements 
OnFirstAidKitCombinationFinished - stop ill effect
[TeLuaThread::Execute] La fonction : "OnWait" n'existe pas.
OnShowedDocumentButtonValidated(ctl10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
Iode active pour 29 deplacements 
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found cbl1.anim
[TePackage] openFile - file not found CEl1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : CEl1
[TePackage] openFile - file not found cjl1.anim
[TePackage] openFile - file not found NEl1.anim
entering 3D/Repere_Dracula_Ext/0001.wp
[TeWarp3::Anim] load - anim cbl1 already loaded
[TeWarp3::Anim] load - anim cjl1 already loaded
[TeWarp3::Anim] load - anim CEl1 already loaded
[TeWarp3::Anim] load - anim NEl1 already loaded
[Dialog2] pushDialog - id: 2754
[Dialog2] launchNextDialog - id: 2754
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
Iode active pour 28 deplacements 
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found CEl1.anim
[TePackage] openFile - file not found cjl1.anim
[TePackage] openFile - file not found NEl1.anim
entering 3D/Repere_Dracula_Ext/0002.wp
[TeWarp3::Anim] load - anim cjl1 already loaded
[TeWarp3::Anim] load - anim CEl1 already loaded
[TeWarp3::Anim] load - anim NEl1 already loaded
[Dialog2] pushDialog - id: 2756
[Dialog2] launchNextDialog - id: 2756
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
Iode active pour 27 deplacements 
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found cbl1.anim
[TePackage] openFile - file not found CEl1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : CEl1
[TePackage] openFile - file not found cjl1.anim
[TePackage] openFile - file not found NEl1.anim
entering 3D/Repere_Dracula_Ext/0001.wp
[TeWarp3::Anim] load - anim cbl1 already loaded
[TeWarp3::Anim] load - anim cjl1 already loaded
[TeWarp3::Anim] load - anim CEl1 already loaded
[TeWarp3::Anim] load - anim NEl1 already loaded
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 08
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
Loading D:/Documents/My Games/Dracula5/Profile0/save.xml
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[Application] onMenuTransitionFinished
[TeRenderer::init] Vendor : Intel
[TeRenderer::init] Renderer : Intel(R) HD Graphics 4400
[TeRenderer::init] Version : 4.3.0 - Build 10.18.14.4170
[TeRenderer::init] Sentil buffer bits : 8
[TeRenderer::init] Depth buffer bits : 24
[TeRenderer::init] Extensions : GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_cl_event GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering GL_EXT_clip_control GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shader_image_load_store GL_EXT_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader GL_ARB_vertex_attrib_binding GL_ARB_texture_view GL_ARB_fragment_layer_viewport GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_query_buffer_object GL_EXT_polygon_offset_clamp GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_ARB_texture_query_levels GL_ARB_invalidate_subdata GL_ARB_clear_buffer_object GL_ARB_texture_mirror_clamp_to_edge GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_ARB_robust_buffer_access_behavior GL_EXT_texture_sRGB_decode GL_ARB_copy_image GL_KHR_blend_equation_advanced GL_EXT_direct_state_access GL_ARB_stencil_texturing GL_ARB_texture_stencil8 GL_ARB_explicit_uniform_location 
[TeExtensions::LoadExtensions] GL_EXT_framebuffer_object loaded.
Switched tag "language" from "fr" to "en"
Switched tag "definition" from "" to "HD"
[Application] create - mainWindow size: 1920.000000x1080.000000
[Application] create - screenSize (diagonal, in inches): 18.357559
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
Loading D:/Documents/My Games/Dracula5/Profile0/0.xml
Loading D:/Documents/My Games/Dracula5/Profile0/1.xml
Loading D:/Documents/My Games/Dracula5/Profile0/2.xml
Loading D:/Documents/My Games/Dracula5/Profile0/3.xml
Loading D:/Documents/My Games/Dracula5/Profile0/4.xml
Loading D:/Documents/My Games/Dracula5/Profile0/5.xml
Loading D:/Documents/My Games/Dracula5/Profile0/6.xml
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
Loading D:/Documents/My Games/Dracula5/Profile0/6.xml
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
[TeLuaThread::Execute] La fonction : "CheckHealth" n'existe pas.
[Diary] addPage - adding page_001_0
[Diary] addPage - adding page_002_0
[Diary] addPage - adding page_003_0
[Diary] addPage - adding page_004_0
[Diary] addPage - adding page_005_0
[Diary] addPage - adding page_006_0
[Diary] addPage - adding page_007_0
[Diary] addPage - adding page_008_0
[Diary] addPage - adding page_009_0
[Diary] addPage - adding page_010_0
[Diary] addPage - adding page_011_0
[Diary] addPage - adding page_012_0
[Diary] addPage - adding page_013_0
[Diary] addPage - adding page_014_0
[Diary] addPage - adding page_015_0
[Diary] addPage - adding page_016_0
[Diary] addPage - adding page_017_0
[Diary] addPage - adding page_018_0
[Diary] addPage - adding page_019_0
[Diary] addPage - adding page_020_0
[Diary] addPage - adding page_021_0
[Diary] addPage - adding page_022_0
[Diary] addPage - adding page_023_0
[Diary] addPage - adding page_024_0
[Diary] addPage - adding page_025_0
[Diary] addPage - adding page_026_0
[Diary] addPage - adding page_027_0
[Diary] addPage - adding page_028_0
[Diary] addPage - adding page_029_0
[Diary] addPage - adding page_030_0
[Diary] addPage - adding page_031_0
[Diary] addPage - adding page_032_0
[Diary] addPage - adding page_033_0
[Diary] addPage - adding page_034_0
[Diary] addPage - adding page_035_0
[Diary] addPage - adding page_036_0
[Diary] addPage - adding page_037_0
[Diary] addPage - adding page_038_0
[Diary] addPage - adding page_039_0
[Diary] addPage - adding page_040_0
[Diary] addPage - adding page_041_0
[Diary] addPage - adding page_042_0
[Diary] addPage - adding page_043_0
[Diary] addPage - adding page_044_0
[Diary] addPage - adding page_045_0
[Diary] addPage - adding page_046_0
[Diary] addPage - adding page_047_0
[Diary] addPage - adding page_048_0
[Diary] addPage - adding page_049_0
[Diary] addPage - adding page_050_0
[Diary] addPage - adding page_051_0
[Diary] addPage - adding page_052_0
[Diary] addPage - adding page_053_0
[Diary] addPage - adding page_054_0
[Diary] addPage - adding page_055_0
[Diary] addPage - adding page_056_0
[Diary] addPage - adding page_057_0
[Diary] addPage - adding page_058_0
[Diary] addPage - adding page_059_0
[Diary] addPage - adding page_060_0
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
GameWarp::load mPrologue = 0 warpName = 3D/Repere_Dracula_Ext/0001.wp
[TePackage] openFile - file not found background.anim
entering 3D/Repere_Dracula_Ext/0001.wp
[TePackage] openFile - file not found cal1.anim
[TePackage] openFile - file not found cbl1.anim
[TePackage] openFile - file not found CEl1.anim
[TePackage] openFile - file not found NEl1.anim
Iode active pour 0 deplacements 
[FadeTransition] fadeToColor - enter
[FadeTransition] fadeToColor - callBack: OnFadeFromBlackFinished()
[Application] onMenuTransitionFinished
[FadeTransition] onFadeTransitionFinished - calling OnFadeFromBlackFinished()
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found cal1.anim
[TePackage] openFile - file not found CEl1.anim
[TePackage] openFile - file not found NEl1.anim
entering 3D/Repere_Dracula_Ext/0002.wp
[TePackage] openFile - file not found cdl1.anim
[TeWarp3::Anim] load - anim CEl1 already loaded
[TeWarp3::Anim] load - anim cal1 already loaded
[TeWarp3::Anim] load - anim NEl1 already loaded
[TeLuaThread::Execute] La fonction : "OnWait" n'existe pas.
[Dialog2] pushDialog - id: 2766
[Dialog2] launchNextDialog - id: 2766
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnWait" n'existe pas.
OnShowedDocumentButtonValidated(ctl10001_zoomed_0, button1)
OnShowedDocumentButtonValidated(ctl10001_zoomed_0, button2)
[Dialog2] pushDialog - id: 2849
[Dialog2] launchNextDialog - id: 2849
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(ctl10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[TeWarp3::Anim] load - anim cdl1 already loaded
[TePackage] openFile - file not found cjl1.anim
[TeWarp3::Anim] load - anim CEl1 already loaded
[Diary] addPage - adding page_061_0
[TeWarp3::Anim] load - anim CEl1 already loaded
[Dialog2] pushDialog - id: 2758
[Dialog2] launchNextDialog - id: 2758
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2759
[Dialog2] launchNextDialog - id: 2759
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 12
[Dialog2] pushDialog - id: 2768
[Dialog2] launchNextDialog - id: 2768
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(cfl10001_zoomed_0, button1)
[TeWarp3::Anim] load - anim cjl1 already loaded
OnShowedDocumentButtonValidated(cfl10001_zoomed_0, button2)
OnShowedDocumentButtonValidated(cfl10001_zoomed_0, button3)
OnShowedDocumentButtonValidated(cfl10001_zoomed_0, button4)
OnShowedDocumentButtonValidated(cfl10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 12
[Dialog2] pushDialog - id: 2757
[Dialog2] launchNextDialog - id: 2757
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2759
[Dialog2] launchNextDialog - id: 2759
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2756
[Dialog2] launchNextDialog - id: 2756
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found cbl1.anim
[TePackage] openFile - file not found CEl1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : CEl1
[TePackage] openFile - file not found cjl1.anim
[TePackage] openFile - file not found NEl1.anim
entering 3D/Repere_Dracula_Ext/0001.wp
[TeWarp3::Anim] load - anim cbl1 already loaded
[TeWarp3::Anim] load - anim cjl1 already loaded
[TeWarp3::Anim] load - anim CEl1 already loaded
[TeWarp3::Anim] load - anim NEl1 already loaded
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 12
OnCombinationFinished(compteurGeiger_piles)
OnCombinationFinished(compteurGeigerPiles_tube)
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found CEl1.anim
[TePackage] openFile - file not found cjl1.anim
[TePackage] openFile - file not found NEl1.anim
entering 3D/Repere_Dracula_Ext/0002.wp
[TeWarp3::Anim] load - anim cjl1 already loaded
[TeWarp3::Anim] load - anim CEl1 already loaded
[TeWarp3::Anim] load - anim NEl1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found cbl1.anim
[TePackage] openFile - file not found CEl1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : CEl1
[TePackage] openFile - file not found cjl1.anim
[TePackage] openFile - file not found NEl1.anim
entering 3D/Repere_Dracula_Ext/0001.wp
[TeWarp3::Anim] load - anim cbl1 already loaded
[TeWarp3::Anim] load - anim cjl1 already loaded
[TeWarp3::Anim] load - anim CEl1 already loaded
[TeWarp3::Anim] load - anim NEl1 already loaded
[Dialog2] pushDialog - id: 2754
[Dialog2] launchNextDialog - id: 2754
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2762
[Dialog2] launchNextDialog - id: 2762
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 12
[TeWarp3::Anim] load - anim cbl1 already loaded
[TeLuaThread::Execute] La fonction : "OnWait" n'existe pas.
[Dialog2] pushDialog - id: 3085
[Dialog2] launchNextDialog - id: 3085
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[InventoryMenu] updateAvatar - loading avatar 04 - jauge 14
[InventoryMenu] updateAvatar - loading avatar 04 - jauge 14
[FirstAidKit] onCombinationTestFinished
[FirstAidKit] testCombinationFinished - effect: 0
[InventoryMenu] updateAvatar - loading avatar 04 - jauge 14
OnFirstAidKitCombinationFinished(L_iode_N)
Iode active pour 6 deplacements 
OnFirstAidKitCombinationFinished - start ill effect
[FirstAidKit] onCombinationTestFinished
[FirstAidKit] testCombinationFinished - effect: 2
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 12
OnFirstAidKitCombinationFinished(B_medicament_A_N)
OnFirstAidKitCombinationFinished - start ill effect
[FirstAidKit] onCombinationTestFinished
[FirstAidKit] testCombinationFinished - effect: 4
[InventoryMenu] updateAvatar - loading avatar 02 - jauge 08
OnFirstAidKitCombinationFinished(B_medicament_C_N)
OnFirstAidKitCombinationFinished - stop ill effect
Iode active pour 5 deplacements 
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found NEl1.anim
entering 3D/Repere_Dracula_Ext/0003.wp
[TePackage] openFile - file not found crl1.anim
[TePackage] openFile - file not found csl1.anim
[TeWarp3::Anim] load - anim NEl1 already loaded
[TeLuaThread::Execute] La fonction : "OnIllFadeFinished" n'existe pas.
[Dialog2] pushDialog - id: 2765
[Dialog2] launchNextDialog - id: 2765
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 09
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 09
OnShowedDocumentButtonValidated(cpl10001_zoomed_0, button3)
[Dialog2] pushDialog - id: 1737
[Dialog2] launchNextDialog - id: 1737
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(cpl10001_zoomed_0, button1)
[Dialog2] pushDialog - id: 1737
[Dialog2] launchNextDialog - id: 1737
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(cpl10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
Iode active pour 4 deplacements 
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found cbl1.anim
[TePackage] openFile - file not found CEl1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : CEl1
[TePackage] openFile - file not found cjl1.anim
[TePackage] openFile - file not found NEl1.anim
entering 3D/Repere_Dracula_Ext/0001.wp
[TeWarp3::Anim] load - anim cbl1 already loaded
[TeWarp3::Anim] load - anim cjl1 already loaded
[TeWarp3::Anim] load - anim CEl1 already loaded
[TeWarp3::Anim] load - anim NEl1 already loaded
Iode active pour 3 deplacements 
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found CEl1.anim
[TePackage] openFile - file not found cjl1.anim
[TePackage] openFile - file not found NEl1.anim
entering 3D/Repere_Dracula_Ext/0002.wp
[TeWarp3::Anim] load - anim cjl1 already loaded
[TeWarp3::Anim] load - anim CEl1 already loaded
[TeWarp3::Anim] load - anim NEl1 already loaded
Iode active pour 2 deplacements 
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found cbl1.anim
[TePackage] openFile - file not found CEl1.anim
[TeWarp3::configMarker: Unknown marker 0 on animation : CEl1
[TePackage] openFile - file not found cjl1.anim
[TePackage] openFile - file not found NEl1.anim
entering 3D/Repere_Dracula_Ext/0001.wp
[TeWarp3::Anim] load - anim cbl1 already loaded
[TeWarp3::Anim] load - anim cjl1 already loaded
[TeWarp3::Anim] load - anim CEl1 already loaded
[TeWarp3::Anim] load - anim NEl1 already loaded
Iode active pour 1 deplacements 
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found csl1.anim
[TePackage] openFile - file not found NEl1.anim
entering 3D/Repere_Dracula_Ext/0003.wp
[TeWarp3::Anim] load - anim csl1 already loaded
[TeWarp3::Anim] load - anim NEl1 already loaded
Iode active pour 0 deplacements 
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found csl1.anim
[TePackage] openFile - file not found NEl1.anim
entering 3D/Repere_Dracula_Ext/0004.wp
[TePackage] openFile - file not found dal1.anim
[TeWarp3::Anim] load - anim csl1 already loaded
[TeWarp3::Anim] load - anim NEl1 already loaded
[Dialog2] pushDialog - id: 2764
[Dialog2] launchNextDialog - id: 2764
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2767
[Dialog2] launchNextDialog - id: 2767
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeLuaThread::Execute] La fonction : "OnIllFadeFinished" n'existe pas.
[Dialog2] pushDialog - id: 2747
[Dialog2] launchNextDialog - id: 2747
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 09
[TeWarp3::Anim] load - anim csl1 already loaded
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 12
[TeWarp3::Anim] load - anim csl1 already loaded
[InventoryMenu] updateAvatar - loading avatar 04 - jauge 14
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found dal1.anim
entering 3D/Repere_Dracula_Ext/0005.wp
[TePackage] openFile - file not found dbl1.anim
[TePackage] openFile - file not found dcl1.anim
[TePackage] openFile - file not found dgl1.anim
[TeWarp3::Anim] load - anim dal1 already loaded
[Dialog2] pushDialog - id: 2891
[Dialog2] launchNextDialog - id: 2891
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2892
[Dialog2] launchNextDialog - id: 2892
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[InventoryMenu] updateAvatar - loading avatar 04 - jauge 14
[FirstAidKit] onCombinationTestFinished
[FirstAidKit] testCombinationFinished - effect: 0
[InventoryMenu] updateAvatar - loading avatar 04 - jauge 14
OnFirstAidKitCombinationFinished(L_iode_N)
Iode active pour 6 deplacements 
OnFirstAidKitCombinationFinished - start ill effect
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found csl1.anim
[TePackage] openFile - file not found dal1.anim
[TePackage] openFile - file not found NEl1.anim
entering 3D/Repere_Dracula_Ext/0004.wp
[TeWarp3::Anim] load - anim dal1 already loaded
[TeWarp3::Anim] load - anim csl1 already loaded
[TeWarp3::Anim] load - anim NEl1 already loaded
Iode active pour 5 deplacements 
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found csl1.anim
[TePackage] openFile - file not found NEl1.anim
entering 3D/Repere_Dracula_Ext/0003.wp
[TeWarp3::Anim] load - anim csl1 already loaded
[TeWarp3::Anim] load - anim NEl1 already loaded
[InventoryMenu] updateAvatar - loading avatar 04 - jauge 14
OnShowedDocumentButtonValidated(cpl10001_zoomed_0, button1)
OnShowedDocumentButtonValidated(cpl10001_zoomed_0, button3)
OnShowedDocumentButtonValidated(cpl10001_zoomed_0, button2)
OnShowedDocumentButtonValidated(cpl10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
Iode active pour 4 deplacements 
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found csl1.anim
[TePackage] openFile - file not found dal1.anim
[TePackage] openFile - file not found NEl1.anim
entering 3D/Repere_Dracula_Ext/0004.wp
[TeWarp3::Anim] load - anim dal1 already loaded
[TeWarp3::Anim] load - anim csl1 already loaded
[TeWarp3::Anim] load - anim NEl1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found dal1.anim
[TePackage] openFile - file not found dbl1.anim
[TePackage] openFile - file not found dgl1.anim
entering 3D/Repere_Dracula_Ext/0005.wp
[TeWarp3::Anim] load - anim dbl1 already loaded
[TeWarp3::Anim] load - anim dgl1 already loaded
[TeWarp3::Anim] load - anim dal1 already loaded
[PuzzleTimeHandler] getTotalTime: 0 + 0
[PuzzleTimeHandler] getTotalTime: 0 + 1
[TeWarp3::Anim] load - anim dgl1 already loaded
[TeWarp3::Anim] load - anim dgl1 already loaded
[Dialog2] pushDialog - id: 2761
[Dialog2] launchNextDialog - id: 2761
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
OnShowedDocumentButtonValidated(ddl10001_zoomed_0, button1)
[Dialog2] pushDialog - id: 3043
[Dialog2] launchNextDialog - id: 3043
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[InventoryMenu] updateAvatar - loading avatar 04 - jauge 14
OnShowedDocumentButtonValidated(ddl10001_zoomed_0, button1)
OnShowedDocumentButtonValidated(ddl10001_zoomed_0, button2)
OnShowedDocumentButtonValidated(ddl10001_zoomed_0, button0)
[TeWarp3::Anim] load - anim dbl1 already loaded
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
OnMusicFinished(Sounds/Musiques/Floating in the Forest_V3_MASTER_Elixir.ogg)
[Dialog2] pushDialog - id: 2893
[Dialog2] launchNextDialog - id: 2893
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTimeHandler] getTotalTime: 0 + 0
[Dialog2] pushDialog - id: 3063
[Dialog2] launchNextDialog - id: 3063
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleMonteChargeCommande] onTileDown id: 3
[PuzzleMonteChargeCommande] onTileUp id: 3
[PuzzleMonteChargeCommande] onTileDown id: 4
[PuzzleMonteChargeCommande] onTileUp id: 4
[PuzzleMonteChargeCommande] onTileDown id: 4
[PuzzleMonteChargeCommande] onTileUp id: 4
[PuzzleMonteChargeCommande] onTileDown id: 3
[PuzzleMonteChargeCommande] onTileUp id: 3
[PuzzleMonteChargeCommande] onTileDown id: 3
[PuzzleMonteChargeCommande] onTileUp id: 3
[PuzzleMonteChargeCommande] onTileDown id: 3
[PuzzleMonteChargeCommande] onTileUp id: 3
[PuzzleMonteChargeCommande] onTileDown id: 3
[PuzzleMonteChargeCommande] onTileUp id: 3
[PuzzleMonteChargeCommande] onTileDown id: 3
[PuzzleMonteChargeCommande] onTileUp id: 3
[PuzzleMonteChargeCommande] onTileDown id: 3
[PuzzleMonteChargeCommande] onTileUp id: 3
[PuzzleMonteChargeCommande] onTileDown id: 3
[PuzzleMonteChargeCommande] onTileUp id: 3
[PuzzleMonteChargeCommande] onTileDown id: 3
[PuzzleMonteChargeCommande] onTileUp id: 3
[PuzzleMonteChargeCommande] onTileDown id: 3
[PuzzleMonteChargeCommande] onTileUp id: 3
[PuzzleMonteChargeCommande] onTileDown id: 3
[PuzzleMonteChargeCommande] onTileUp id: 3
[PuzzleMonteChargeCommande] onTileDown id: 3
[PuzzleMonteChargeCommande] onTileUp id: 3
[PuzzleMonteChargeCommande] onTileDown id: 5
[PuzzleMonteChargeCommande] onTileUp id: 5
[PuzzleMonteChargeCommande] onTileDown id: 5
[PuzzleMonteChargeCommande] onTileUp id: 5
[PuzzleMonteChargeCommande] onTileDown id: 0
[PuzzleMonteChargeCommande] onTileUp id: 0
[PuzzleMonteChargeCommande] onTileDown id: 0
[PuzzleMonteChargeCommande] onTileUp id: 0
[PuzzleMonteChargeCommande] onTileDown id: 0
[PuzzleMonteChargeCommande] onTileUp id: 0
[PuzzleMonteChargeCommande] onTileDown id: 0
[PuzzleMonteChargeCommande] onTileUp id: 0
[PuzzleMonteChargeCommande] onTileDown id: 1
[PuzzleMonteChargeCommande] onTileUp id: 1
[PuzzleMonteChargeCommande] onTileDown id: 2
[PuzzleMonteChargeCommande] onTileUp id: 2
[PuzzleMonteChargeCommande] onTileDown id: 2
[PuzzleMonteChargeCommande] onTileUp id: 2
[PuzzleMonteChargeCommande] onTileDown id: 2
[PuzzleMonteChargeCommande] onTileUp id: 2
[PuzzleMonteChargeCommande] onTileDown id: 5
[PuzzleMonteChargeCommande] onTileUp id: 5
[PuzzleMonteChargeCommande] onTileDown id: 5
[PuzzleMonteChargeCommande] onTileUp id: 5
[PuzzleMonteChargeCommande] onTileDown id: 2
[PuzzleMonteChargeCommande] onTileUp id: 2
[PuzzleMonteChargeCommande] onTileDown id: 2
[PuzzleMonteChargeCommande] onTileUp id: 2
[PuzzleMonteChargeCommande] onTileDown id: 2
[PuzzleMonteChargeCommande] onTileUp id: 2
[PuzzleMonteChargeCommande] onTileDown id: 5
[PuzzleMonteChargeCommande] onTileUp id: 5
[PuzzleMonteChargeCommande] onTileDown id: 0
[PuzzleMonteChargeCommande] onTileUp id: 0
[PuzzleMonteChargeCommande] onTileDown id: 0
[PuzzleMonteChargeCommande] onTileUp id: 0
[PuzzleMonteChargeCommande] onTileDown id: 0
[PuzzleMonteChargeCommande] onTileUp id: 0
[PuzzleMonteChargeCommande] onTileDown id: 3
[PuzzleMonteChargeCommande] onTileUp id: 3
[PuzzleMonteChargeCommande] onTileDown id: 3
[PuzzleMonteChargeCommande] onTileUp id: 3
[PuzzleMonteChargeCommande] onTileDown id: 4
[PuzzleMonteChargeCommande] onTileUp id: 4
[PuzzleMonteChargeCommande] onTileDown id: 3
[PuzzleMonteChargeCommande] onTileUp id: 3
[PuzzleMonteChargeCommande] onTileDown id: 0
[PuzzleMonteChargeCommande] onTileUp id: 0
[PuzzleMonteChargeCommande] onTileDown id: 0
[PuzzleMonteChargeCommande] onTileUp id: 0
[PuzzleMonteChargeCommande] onTileDown id: 0
[PuzzleMonteChargeCommande] onTileUp id: 0
[PuzzleMonteChargeCommande] onTileDown id: 0
[PuzzleMonteChargeCommande] onTileUp id: 0
[PuzzleMonteChargeCommande] onTileDown id: 0
[PuzzleMonteChargeCommande] onTileUp id: 0
[PuzzleMonteChargeCommande] onTileDown id: 5
[PuzzleMonteChargeCommande] onTileUp id: 5
[PuzzleMonteChargeCommande] onTileDown id: 2
[PuzzleMonteChargeCommande] onTileUp id: 2
[PuzzleMonteChargeCommande] onTileDown id: 2
[PuzzleMonteChargeCommande] onTileUp id: 2
[PuzzleMonteChargeCommande] onTileDown id: 3
[PuzzleMonteChargeCommande] onTileUp id: 3
[PuzzleMonteChargeCommande] onTileDown id: 4
[PuzzleMonteChargeCommande] onTileUp id: 4
[PuzzleMonteChargeCommande] onTileDown id: 3
[PuzzleMonteChargeCommande] onTileUp id: 3
[PuzzleTimeHandler] getTotalTime: 0 + 155
[TeLuaThread::Execute] La fonction : "PuzzleMonteChargeCommandeExit" n'existe pas.
[PuzzleTimeHandler] getTotalTime: 0 + -14
[InventoryMenu] updateAvatar - loading avatar 04 - jauge 14
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
Loading D:/Documents/My Games/Dracula5/Profile0/save.xml
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[Application] onMenuTransitionFinished
[TeRenderer::init] Vendor : Intel
[TeRenderer::init] Renderer : Intel(R) HD Graphics 4400
[TeRenderer::init] Version : 4.3.0 - Build 10.18.14.4170
[TeRenderer::init] Sentil buffer bits : 8
[TeRenderer::init] Depth buffer bits : 24
[TeRenderer::init] Extensions : GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_cl_event GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering GL_EXT_clip_control GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shader_image_load_store GL_EXT_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader GL_ARB_vertex_attrib_binding GL_ARB_texture_view GL_ARB_fragment_layer_viewport GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_query_buffer_object GL_EXT_polygon_offset_clamp GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_ARB_texture_query_levels GL_ARB_invalidate_subdata GL_ARB_clear_buffer_object GL_ARB_texture_mirror_clamp_to_edge GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_ARB_robust_buffer_access_behavior GL_EXT_texture_sRGB_decode GL_ARB_copy_image GL_KHR_blend_equation_advanced GL_EXT_direct_state_access GL_ARB_stencil_texturing GL_ARB_texture_stencil8 GL_ARB_explicit_uniform_location 
[TeExtensions::LoadExtensions] GL_EXT_framebuffer_object loaded.
Switched tag "language" from "fr" to "en"
Switched tag "definition" from "" to "HD"
[Application] create - mainWindow size: 1920.000000x1080.000000
[Application] create - screenSize (diagonal, in inches): 18.357559
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
Loading D:/Documents/My Games/Dracula5/Profile0/save.xml
[InventoryMenu] updateAvatar - loading avatar 04 - jauge 14
[TeLuaThread::Execute] La fonction : "CheckHealth" n'existe pas.
[Diary] addPage - adding page_001_0
[Diary] addPage - adding page_002_0
[Diary] addPage - adding page_003_0
[Diary] addPage - adding page_004_0
[Diary] addPage - adding page_005_0
[Diary] addPage - adding page_006_0
[Diary] addPage - adding page_007_0
[Diary] addPage - adding page_008_0
[Diary] addPage - adding page_009_0
[Diary] addPage - adding page_010_0
[Diary] addPage - adding page_011_0
[Diary] addPage - adding page_012_0
[Diary] addPage - adding page_013_0
[Diary] addPage - adding page_014_0
[Diary] addPage - adding page_015_0
[Diary] addPage - adding page_016_0
[Diary] addPage - adding page_017_0
[Diary] addPage - adding page_018_0
[Diary] addPage - adding page_019_0
[Diary] addPage - adding page_020_0
[Diary] addPage - adding page_021_0
[Diary] addPage - adding page_022_0
[Diary] addPage - adding page_023_0
[Diary] addPage - adding page_024_0
[Diary] addPage - adding page_025_0
[Diary] addPage - adding page_026_0
[Diary] addPage - adding page_027_0
[Diary] addPage - adding page_028_0
[Diary] addPage - adding page_029_0
[Diary] addPage - adding page_030_0
[Diary] addPage - adding page_031_0
[Diary] addPage - adding page_032_0
[Diary] addPage - adding page_033_0
[Diary] addPage - adding page_034_0
[Diary] addPage - adding page_035_0
[Diary] addPage - adding page_036_0
[Diary] addPage - adding page_037_0
[Diary] addPage - adding page_038_0
[Diary] addPage - adding page_039_0
[Diary] addPage - adding page_040_0
[Diary] addPage - adding page_041_0
[Diary] addPage - adding page_042_0
[Diary] addPage - adding page_043_0
[Diary] addPage - adding page_044_0
[Diary] addPage - adding page_045_0
[Diary] addPage - adding page_046_0
[Diary] addPage - adding page_047_0
[Diary] addPage - adding page_048_0
[Diary] addPage - adding page_049_0
[Diary] addPage - adding page_050_0
[Diary] addPage - adding page_051_0
[Diary] addPage - adding page_052_0
[Diary] addPage - adding page_053_0
[Diary] addPage - adding page_054_0
[Diary] addPage - adding page_055_0
[Diary] addPage - adding page_056_0
[Diary] addPage - adding page_057_0
[Diary] addPage - adding page_058_0
[Diary] addPage - adding page_059_0
[Diary] addPage - adding page_060_0
[Diary] addPage - adding page_061_0
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
GameWarp::load mPrologue = 0 warpName = 3D/Repere_Dracula_Ext/0005.wp
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found dal1.anim
[TePackage] openFile - file not found dbl1.anim
[TePackage] openFile - file not found dgl1.anim
entering 3D/Repere_Dracula_Ext/0005.wp
[TeWarp3::Anim] load - anim dbl1 already loaded
[TeWarp3::Anim] load - anim dgl1 already loaded
[TeWarp3::Anim] load - anim dal1 already loaded
[Application] onMenuTransitionFinished
[PuzzleTimeHandler] getTotalTime: 0 + 0
[PuzzleMonteChargeCommande] onTileDown id: 3
[PuzzleMonteChargeCommande] onTileUp id: 3
[PuzzleMonteChargeCommande] onTileDown id: 3
[PuzzleMonteChargeCommande] onTileUp id: 3
[PuzzleMonteChargeCommande] onTileDown id: 4
[PuzzleMonteChargeCommande] onTileUp id: 4
[PuzzleMonteChargeCommande] onTileDown id: 5
[PuzzleMonteChargeCommande] onTileUp id: 5
[PuzzleTimeHandler] puzzleWonParticleEffect - screen size: 1920.000000x1080.000000 - bord: 384x108
[PuzzleTimeHandler] puzzleWonParticleEffect - 0 -> 705x369, ray: 69 duration: 697
[PuzzleTimeHandler] puzzleWonParticleEffect - 1 -> 1009x937, ray: 119 duration: 884
[PuzzleTimeHandler] puzzleWonParticleEffect - 2 -> 783x677, ray: 78 duration: 1373
[PuzzleTimeHandler] puzzleWonParticleEffect - 3 -> 861x631, ray: 74 duration: 1096
[PuzzleTimeHandler] puzzleWonParticleEffect - 4 -> 571x860, ray: 61 duration: 1234
[PuzzleTimeHandler] puzzleWonParticleEffect - 5 -> 1387x592, ray: 90 duration: 689
[PuzzleTimeHandler] puzzleWonParticleEffect - 6 -> 661x386, ray: 94 duration: 1414
[PuzzleTimeHandler] puzzleWonParticleEffect - 7 -> 1428x219, ray: 109 duration: 1436
[PuzzleTimeHandler] getTotalTime: 155 + 23
[PuzzleTimeHandler] getTotalTime: 155 + -1
ETAT_DR005_Diode_MonteCharge: 1
ETAT_DR005_Diode_MonteCharge: 0
ETAT_DR005_Diode_MonteCharge: 1
ETAT_DR005_Diode_MonteCharge: 0
ETAT_DR005_Diode_MonteCharge: 1
ETAT_DR005_Diode_MonteCharge: 0
ETAT_DR005_Diode_MonteCharge: 1
ETAT_DR005_Diode_MonteCharge: 0
ETAT_DR005_Diode_MonteCharge: 1
ETAT_DR005_Diode_MonteCharge: 0
ETAT_DR005_Diode_MonteCharge: 1
[Dialog2] pushDialog - id: 3099
[Dialog2] launchNextDialog - id: 3099
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
ETAT_DR005_Diode_MonteCharge: 0
ETAT_DR005_Diode_MonteCharge: 0
ETAT_DR005_Diode_MonteCharge: 0
ETAT_DR005_Diode_MonteCharge: 0
ETAT_DR005_Diode_MonteCharge: 0
ETAT_DR005_Diode_MonteCharge: 0
ETAT_DR005_Diode_MonteCharge: 0
ETAT_DR005_Diode_MonteCharge: 0
[PuzzleTimeHandler] getTotalTime: 154 + 23
[InventoryMenu] updateAvatar - loading avatar 04 - jauge 14
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
Loading D:/Documents/My Games/Dracula5/Profile0/save.xml
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[Application] onMenuTransitionFinished
[TeRenderer::init] Vendor : Intel
[TeRenderer::init] Renderer : Intel(R) HD Graphics 4400
[TeRenderer::init] Version : 4.3.0 - Build 10.18.14.4170
[TeRenderer::init] Sentil buffer bits : 8
[TeRenderer::init] Depth buffer bits : 24
[TeRenderer::init] Extensions : GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_cl_event GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering GL_EXT_clip_control GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shader_image_load_store GL_EXT_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader GL_ARB_vertex_attrib_binding GL_ARB_texture_view GL_ARB_fragment_layer_viewport GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_query_buffer_object GL_EXT_polygon_offset_clamp GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_ARB_texture_query_levels GL_ARB_invalidate_subdata GL_ARB_clear_buffer_object GL_ARB_texture_mirror_clamp_to_edge GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_ARB_robust_buffer_access_behavior GL_EXT_texture_sRGB_decode GL_ARB_copy_image GL_KHR_blend_equation_advanced GL_EXT_direct_state_access GL_ARB_stencil_texturing GL_ARB_texture_stencil8 GL_ARB_explicit_uniform_location 
[TeExtensions::LoadExtensions] GL_EXT_framebuffer_object loaded.
Switched tag "language" from "fr" to "en"
Switched tag "definition" from "" to "HD"
[Application] create - mainWindow size: 1920.000000x1080.000000
[Application] create - screenSize (diagonal, in inches): 18.357559
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
Loading D:/Documents/My Games/Dracula5/Profile0/save.xml
[InventoryMenu] updateAvatar - loading avatar 04 - jauge 14
[TeLuaThread::Execute] La fonction : "CheckHealth" n'existe pas.
[Diary] addPage - adding page_001_0
[Diary] addPage - adding page_002_0
[Diary] addPage - adding page_003_0
[Diary] addPage - adding page_004_0
[Diary] addPage - adding page_005_0
[Diary] addPage - adding page_006_0
[Diary] addPage - adding page_007_0
[Diary] addPage - adding page_008_0
[Diary] addPage - adding page_009_0
[Diary] addPage - adding page_010_0
[Diary] addPage - adding page_011_0
[Diary] addPage - adding page_012_0
[Diary] addPage - adding page_013_0
[Diary] addPage - adding page_014_0
[Diary] addPage - adding page_015_0
[Diary] addPage - adding page_016_0
[Diary] addPage - adding page_017_0
[Diary] addPage - adding page_018_0
[Diary] addPage - adding page_019_0
[Diary] addPage - adding page_020_0
[Diary] addPage - adding page_021_0
[Diary] addPage - adding page_022_0
[Diary] addPage - adding page_023_0
[Diary] addPage - adding page_024_0
[Diary] addPage - adding page_025_0
[Diary] addPage - adding page_026_0
[Diary] addPage - adding page_027_0
[Diary] addPage - adding page_028_0
[Diary] addPage - adding page_029_0
[Diary] addPage - adding page_030_0
[Diary] addPage - adding page_031_0
[Diary] addPage - adding page_032_0
[Diary] addPage - adding page_033_0
[Diary] addPage - adding page_034_0
[Diary] addPage - adding page_035_0
[Diary] addPage - adding page_036_0
[Diary] addPage - adding page_037_0
[Diary] addPage - adding page_038_0
[Diary] addPage - adding page_039_0
[Diary] addPage - adding page_040_0
[Diary] addPage - adding page_041_0
[Diary] addPage - adding page_042_0
[Diary] addPage - adding page_043_0
[Diary] addPage - adding page_044_0
[Diary] addPage - adding page_045_0
[Diary] addPage - adding page_046_0
[Diary] addPage - adding page_047_0
[Diary] addPage - adding page_048_0
[Diary] addPage - adding page_049_0
[Diary] addPage - adding page_050_0
[Diary] addPage - adding page_051_0
[Diary] addPage - adding page_052_0
[Diary] addPage - adding page_053_0
[Diary] addPage - adding page_054_0
[Diary] addPage - adding page_055_0
[Diary] addPage - adding page_056_0
[Diary] addPage - adding page_057_0
[Diary] addPage - adding page_058_0
[Diary] addPage - adding page_059_0
[Diary] addPage - adding page_060_0
[Diary] addPage - adding page_061_0
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
GameWarp::load mPrologue = 0 warpName = 3D/Repere_Dracula_Ext/0005.wp
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found dal1.anim
[TePackage] openFile - file not found dbl1.anim
[TePackage] openFile - file not found dgl1.anim
entering 3D/Repere_Dracula_Ext/0005.wp
[TeWarp3::Anim] load - anim dbl1 already loaded
[TeWarp3::Anim] load - anim dgl1 already loaded
[TeWarp3::Anim] load - anim dal1 already loaded
[Application] onMenuTransitionFinished
[PuzzleTimeHandler] getTotalTime: 0 + 0
ETAT_DR005_Diode_MonteCharge: 0
ETAT_DR005_Diode_MonteCharge: 0
ETAT_DR005_Diode_MonteCharge: 0
ETAT_DR005_Diode_MonteCharge: 0
ETAT_DR005_Diode_MonteCharge: 0
ETAT_DR005_Diode_MonteCharge: 0
ETAT_DR005_Diode_MonteCharge: 0
ETAT_DR005_Diode_MonteCharge: 0
ETAT_DR005_Diode_MonteCharge: 0
ETAT_DR005_Diode_MonteCharge: 0
ETAT_DR005_Diode_MonteCharge: 5
[Dialog2] pushDialog - id: 3099
[Dialog2] launchNextDialog - id: 3099
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTimeHandler] getTotalTime: 0 + 23
[InventoryMenu] updateAvatar - loading avatar 04 - jauge 14
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
Loading D:/Documents/My Games/Dracula5/Profile0/save.xml
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[Application] onMenuTransitionFinished
[TeRenderer::init] Vendor : Intel
[TeRenderer::init] Renderer : Intel(R) HD Graphics 4400
[TeRenderer::init] Version : 4.3.0 - Build 10.18.14.4170
[TeRenderer::init] Sentil buffer bits : 8
[TeRenderer::init] Depth buffer bits : 24
[TeRenderer::init] Extensions : GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_cl_event GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering GL_EXT_clip_control GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shader_image_load_store GL_EXT_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader GL_ARB_vertex_attrib_binding GL_ARB_texture_view GL_ARB_fragment_layer_viewport GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_query_buffer_object GL_EXT_polygon_offset_clamp GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_ARB_texture_query_levels GL_ARB_invalidate_subdata GL_ARB_clear_buffer_object GL_ARB_texture_mirror_clamp_to_edge GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_ARB_robust_buffer_access_behavior GL_EXT_texture_sRGB_decode GL_ARB_copy_image GL_KHR_blend_equation_advanced GL_EXT_direct_state_access GL_ARB_stencil_texturing GL_ARB_texture_stencil8 GL_ARB_explicit_uniform_location 
[TeExtensions::LoadExtensions] GL_EXT_framebuffer_object loaded.
Switched tag "language" from "fr" to "en"
Switched tag "definition" from "" to "HD"
[Application] create - mainWindow size: 1920.000000x1080.000000
[Application] create - screenSize (diagonal, in inches): 18.357559
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
Loading D:/Documents/My Games/Dracula5/Profile0/save.xml
[InventoryMenu] updateAvatar - loading avatar 04 - jauge 14
[TeLuaThread::Execute] La fonction : "CheckHealth" n'existe pas.
[Diary] addPage - adding page_001_0
[Diary] addPage - adding page_002_0
[Diary] addPage - adding page_003_0
[Diary] addPage - adding page_004_0
[Diary] addPage - adding page_005_0
[Diary] addPage - adding page_006_0
[Diary] addPage - adding page_007_0
[Diary] addPage - adding page_008_0
[Diary] addPage - adding page_009_0
[Diary] addPage - adding page_010_0
[Diary] addPage - adding page_011_0
[Diary] addPage - adding page_012_0
[Diary] addPage - adding page_013_0
[Diary] addPage - adding page_014_0
[Diary] addPage - adding page_015_0
[Diary] addPage - adding page_016_0
[Diary] addPage - adding page_017_0
[Diary] addPage - adding page_018_0
[Diary] addPage - adding page_019_0
[Diary] addPage - adding page_020_0
[Diary] addPage - adding page_021_0
[Diary] addPage - adding page_022_0
[Diary] addPage - adding page_023_0
[Diary] addPage - adding page_024_0
[Diary] addPage - adding page_025_0
[Diary] addPage - adding page_026_0
[Diary] addPage - adding page_027_0
[Diary] addPage - adding page_028_0
[Diary] addPage - adding page_029_0
[Diary] addPage - adding page_030_0
[Diary] addPage - adding page_031_0
[Diary] addPage - adding page_032_0
[Diary] addPage - adding page_033_0
[Diary] addPage - adding page_034_0
[Diary] addPage - adding page_035_0
[Diary] addPage - adding page_036_0
[Diary] addPage - adding page_037_0
[Diary] addPage - adding page_038_0
[Diary] addPage - adding page_039_0
[Diary] addPage - adding page_040_0
[Diary] addPage - adding page_041_0
[Diary] addPage - adding page_042_0
[Diary] addPage - adding page_043_0
[Diary] addPage - adding page_044_0
[Diary] addPage - adding page_045_0
[Diary] addPage - adding page_046_0
[Diary] addPage - adding page_047_0
[Diary] addPage - adding page_048_0
[Diary] addPage - adding page_049_0
[Diary] addPage - adding page_050_0
[Diary] addPage - adding page_051_0
[Diary] addPage - adding page_052_0
[Diary] addPage - adding page_053_0
[Diary] addPage - adding page_054_0
[Diary] addPage - adding page_055_0
[Diary] addPage - adding page_056_0
[Diary] addPage - adding page_057_0
[Diary] addPage - adding page_058_0
[Diary] addPage - adding page_059_0
[Diary] addPage - adding page_060_0
[Diary] addPage - adding page_061_0
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
GameWarp::load mPrologue = 0 warpName = 3D/Repere_Dracula_Ext/0005.wp
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found dal1.anim
[TePackage] openFile - file not found dbl1.anim
[TePackage] openFile - file not found dgl1.anim
entering 3D/Repere_Dracula_Ext/0005.wp
[TeWarp3::Anim] load - anim dbl1 already loaded
[TeWarp3::Anim] load - anim dgl1 already loaded
[TeWarp3::Anim] load - anim dal1 already loaded
[Application] onMenuTransitionFinished
[PuzzleTimeHandler] getTotalTime: 0 + 0
ETAT_DR005_Diode_MonteCharge: 5
ETAT_DR005_Diode_MonteCharge: 0
ETAT_DR005_Diode_MonteCharge: 0
ETAT_DR005_Diode_MonteCharge: 0
ETAT_DR005_Diode_MonteCharge: 0
ETAT_DR005_Diode_MonteCharge: 0
ETAT_DR005_Diode_MonteCharge: 0
ETAT_DR005_Diode_MonteCharge: 0
ETAT_DR005_Diode_MonteCharge: 0
ETAT_DR005_Diode_MonteCharge: 0
ETAT_DR005_Diode_MonteCharge: 0
ETAT_DR005_Diode_MonteCharge: 0
ETAT_DR005_Diode_MonteCharge: 4
[Dialog2] pushDialog - id: 3099
[Dialog2] launchNextDialog - id: 3099
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTimeHandler] getTotalTime: 0 + 39
[InventoryMenu] updateAvatar - loading avatar 04 - jauge 14
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
Loading D:/Documents/My Games/Dracula5/Profile0/save.xml
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[Application] onMenuTransitionFinished
[TeRenderer::init] Vendor : Intel
[TeRenderer::init] Renderer : Intel(R) HD Graphics 4400
[TeRenderer::init] Version : 4.3.0 - Build 10.18.14.4170
[TeRenderer::init] Sentil buffer bits : 8
[TeRenderer::init] Depth buffer bits : 24
[TeRenderer::init] Extensions : GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_cl_event GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering GL_EXT_clip_control GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shader_image_load_store GL_EXT_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader GL_ARB_vertex_attrib_binding GL_ARB_texture_view GL_ARB_fragment_layer_viewport GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_query_buffer_object GL_EXT_polygon_offset_clamp GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_ARB_texture_query_levels GL_ARB_invalidate_subdata GL_ARB_clear_buffer_object GL_ARB_texture_mirror_clamp_to_edge GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_ARB_robust_buffer_access_behavior GL_EXT_texture_sRGB_decode GL_ARB_copy_image GL_KHR_blend_equation_advanced GL_EXT_direct_state_access GL_ARB_stencil_texturing GL_ARB_texture_stencil8 GL_ARB_explicit_uniform_location 
[TeExtensions::LoadExtensions] GL_EXT_framebuffer_object loaded.
Switched tag "language" from "fr" to "en"
Switched tag "definition" from "" to "HD"
[Application] create - mainWindow size: 1920.000000x1080.000000
[Application] create - screenSize (diagonal, in inches): 18.357559
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
Loading D:/Documents/My Games/Dracula5/Profile0/save.xml
[InventoryMenu] updateAvatar - loading avatar 04 - jauge 14
[TeLuaThread::Execute] La fonction : "CheckHealth" n'existe pas.
[Diary] addPage - adding page_001_0
[Diary] addPage - adding page_002_0
[Diary] addPage - adding page_003_0
[Diary] addPage - adding page_004_0
[Diary] addPage - adding page_005_0
[Diary] addPage - adding page_006_0
[Diary] addPage - adding page_007_0
[Diary] addPage - adding page_008_0
[Diary] addPage - adding page_009_0
[Diary] addPage - adding page_010_0
[Diary] addPage - adding page_011_0
[Diary] addPage - adding page_012_0
[Diary] addPage - adding page_013_0
[Diary] addPage - adding page_014_0
[Diary] addPage - adding page_015_0
[Diary] addPage - adding page_016_0
[Diary] addPage - adding page_017_0
[Diary] addPage - adding page_018_0
[Diary] addPage - adding page_019_0
[Diary] addPage - adding page_020_0
[Diary] addPage - adding page_021_0
[Diary] addPage - adding page_022_0
[Diary] addPage - adding page_023_0
[Diary] addPage - adding page_024_0
[Diary] addPage - adding page_025_0
[Diary] addPage - adding page_026_0
[Diary] addPage - adding page_027_0
[Diary] addPage - adding page_028_0
[Diary] addPage - adding page_029_0
[Diary] addPage - adding page_030_0
[Diary] addPage - adding page_031_0
[Diary] addPage - adding page_032_0
[Diary] addPage - adding page_033_0
[Diary] addPage - adding page_034_0
[Diary] addPage - adding page_035_0
[Diary] addPage - adding page_036_0
[Diary] addPage - adding page_037_0
[Diary] addPage - adding page_038_0
[Diary] addPage - adding page_039_0
[Diary] addPage - adding page_040_0
[Diary] addPage - adding page_041_0
[Diary] addPage - adding page_042_0
[Diary] addPage - adding page_043_0
[Diary] addPage - adding page_044_0
[Diary] addPage - adding page_045_0
[Diary] addPage - adding page_046_0
[Diary] addPage - adding page_047_0
[Diary] addPage - adding page_048_0
[Diary] addPage - adding page_049_0
[Diary] addPage - adding page_050_0
[Diary] addPage - adding page_051_0
[Diary] addPage - adding page_052_0
[Diary] addPage - adding page_053_0
[Diary] addPage - adding page_054_0
[Diary] addPage - adding page_055_0
[Diary] addPage - adding page_056_0
[Diary] addPage - adding page_057_0
[Diary] addPage - adding page_058_0
[Diary] addPage - adding page_059_0
[Diary] addPage - adding page_060_0
[Diary] addPage - adding page_061_0
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
GameWarp::load mPrologue = 0 warpName = 3D/Repere_Dracula_Ext/0005.wp
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found dal1.anim
[TePackage] openFile - file not found dbl1.anim
[TePackage] openFile - file not found dgl1.anim
entering 3D/Repere_Dracula_Ext/0005.wp
[TeWarp3::Anim] load - anim dbl1 already loaded
[TeWarp3::Anim] load - anim dgl1 already loaded
[TeWarp3::Anim] load - anim dal1 already loaded
[Application] onMenuTransitionFinished
[PuzzleTimeHandler] getTotalTime: 0 + 0
ETAT_DR005_Diode_MonteCharge: 4
[PuzzleTimeHandler] getTotalTime: 0 + 2
[TeWarp3::Anim] load - anim dgl1 already loaded
[TeWarp3::Anim] load - anim dal1 already loaded
GameWarp::save mPrologue = 0 fileName = 7.xml
[TeWarp3::Anim] load - anim dgl1 already loaded
[TeWarp3::Anim] load - anim dal1 already loaded
[VideoPlayer] onVideoStopped - Videos/cine015.ogv
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
entering 3D/Repere_Dracula_Ext/0006.wp
[TePackage] openFile - file not found edl1.anim
[TePackage] openFile - file not found eel1.anim
[TePackage] openFile - file not found efl1.anim
[TePackage] openFile - file not found eal1.anim
[TePackage] openFile - file not found ebl1.anim
[TePackage] openFile - file not found ecl1.anim
[VideoPlayer] onVideoFinished - Videos/cine015.ogv
[InventoryMenu] updateAvatar - loading avatar 04 - jauge 14
[FirstAidKit] onCombinationTestFinished
[FirstAidKit] testCombinationFinished - effect: 0
[InventoryMenu] updateAvatar - loading avatar 04 - jauge 14
OnFirstAidKitCombinationFinished(L_iode_N)
Iode active pour 10 deplacements 
OnFirstAidKitCombinationFinished - start ill effect
[Dialog2] pushDialog - id: 2906
[Dialog2] launchNextDialog - id: 2906
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2897
[Dialog2] launchNextDialog - id: 2897
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2898
[Dialog2] launchNextDialog - id: 2898
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2899
[Dialog2] launchNextDialog - id: 2899
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2899
[Dialog2] launchNextDialog - id: 2899
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2899
[Dialog2] launchNextDialog - id: 2899
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2896
[Dialog2] launchNextDialog - id: 2896
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleDalles] enter - loading dalle A
[PuzzleDalles] enter - loading dalle AT
[PuzzleDalles] enter - loading dalle D
[PuzzleDalles] enter - loading dalle DE
[PuzzleDalles] enter - loading dalle DES
[PuzzleDalles] enter - loading dalle E
[PuzzleDalles] enter - loading dalle ES
[PuzzleDalles] enter - loading dalle ESO
[PuzzleDalles] enter - loading dalle F
[PuzzleDalles] enter - loading dalle IN
[PuzzleDalles] enter - loading dalle IS
[PuzzleDalles] enter - loading dalle LAT
[PuzzleDalles] enter - loading dalle N
[PuzzleDalles] enter - loading dalle O
[PuzzleDalles] enter - loading dalle OL
[PuzzleDalles] enter - loading dalle R
[PuzzleDalles] enter - loading dalle SUM
[PuzzleDalles] enter - loading dalle SO
[PuzzleDalles] enter - loading dalle TI
[PuzzleDalles] enter - loading dalle UM
[PuzzleDalles] enter - loading dalle VIA
[PuzzleTimeHandler] getTotalTime: 0 + 0
[PuzzleDalles] enter - loading dalle A
[PuzzleDalles] enter - loading dalle AT
[PuzzleDalles] enter - loading dalle D
[PuzzleDalles] enter - loading dalle DE
[PuzzleDalles] enter - loading dalle DES
[PuzzleDalles] enter - loading dalle E
[PuzzleDalles] enter - loading dalle ES
[PuzzleDalles] enter - loading dalle ESO
[PuzzleDalles] enter - loading dalle F
[PuzzleDalles] enter - loading dalle IN
[PuzzleDalles] enter - loading dalle IS
[PuzzleDalles] enter - loading dalle LAT
[PuzzleDalles] enter - loading dalle N
[PuzzleDalles] enter - loading dalle O
[PuzzleDalles] enter - loading dalle OL
[PuzzleDalles] enter - loading dalle R
[PuzzleDalles] enter - loading dalle SUM
[PuzzleDalles] enter - loading dalle SO
[PuzzleDalles] enter - loading dalle TI
[PuzzleDalles] enter - loading dalle UM
[PuzzleDalles] enter - loading dalle VIA
[PuzzleTimeHandler] getTotalTime: 0 + 0
[PuzzleDalles] enter - loading dalle A
[PuzzleDalles] enter - loading dalle AT
[PuzzleDalles] enter - loading dalle D
[PuzzleDalles] enter - loading dalle DE
[PuzzleDalles] enter - loading dalle DES
[PuzzleDalles] enter - loading dalle E
[PuzzleDalles] enter - loading dalle ES
[PuzzleDalles] enter - loading dalle ESO
[PuzzleDalles] enter - loading dalle F
[PuzzleDalles] enter - loading dalle IN
[PuzzleDalles] enter - loading dalle IS
[PuzzleDalles] enter - loading dalle LAT
[PuzzleDalles] enter - loading dalle N
[PuzzleDalles] enter - loading dalle O
[PuzzleDalles] enter - loading dalle OL
[PuzzleDalles] enter - loading dalle R
[PuzzleDalles] enter - loading dalle SUM
[PuzzleDalles] enter - loading dalle SO
[PuzzleDalles] enter - loading dalle TI
[PuzzleDalles] enter - loading dalle UM
[PuzzleDalles] enter - loading dalle VIA
[PuzzleTimeHandler] getTotalTime: 0 + 0
[PuzzleDalles] enter - loading dalle A
[PuzzleDalles] enter - loading dalle AT
[PuzzleDalles] enter - loading dalle D
[PuzzleDalles] enter - loading dalle DE
[PuzzleDalles] enter - loading dalle DES
[PuzzleDalles] enter - loading dalle E
[PuzzleDalles] enter - loading dalle ES
[PuzzleDalles] enter - loading dalle ESO
[PuzzleDalles] enter - loading dalle F
[PuzzleDalles] enter - loading dalle IN
[PuzzleDalles] enter - loading dalle IS
[PuzzleDalles] enter - loading dalle LAT
[PuzzleDalles] enter - loading dalle N
[PuzzleDalles] enter - loading dalle O
[PuzzleDalles] enter - loading dalle OL
[PuzzleDalles] enter - loading dalle R
[PuzzleDalles] enter - loading dalle SUM
[PuzzleDalles] enter - loading dalle SO
[PuzzleDalles] enter - loading dalle TI
[PuzzleDalles] enter - loading dalle UM
[PuzzleDalles] enter - loading dalle VIA
[Dialog2] pushDialog - id: 2912
[Dialog2] launchNextDialog - id: 2912
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2913
[TeWarp3::Anim] load - anim eal1 already loaded
[Dialog2] launchNextDialog - id: 2913
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[PuzzleTimeHandler] getTotalTime: 0 + 0
[Dialog2] pushDialog - id: 2900
[Dialog2] launchNextDialog - id: 2900
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2901
[Dialog2] launchNextDialog - id: 2901
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[InventoryMenu] updateAvatar - loading avatar 04 - jauge 14
[Dialog2] pushDialog - id: 2907
[Dialog2] launchNextDialog - id: 2907
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[InventoryMenu] updateAvatar - loading avatar 04 - jauge 14
[TePackage] openFile - file not found egl1.anim
[TeWarp3::Anim] load - anim eal1 already loaded
[Dialog2] pushDialog - id: 2909
[Dialog2] launchNextDialog - id: 2909
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2910
[Dialog2] launchNextDialog - id: 2910
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[InventoryMenu] updateAvatar - loading avatar 04 - jauge 14
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
Loading D:/Documents/My Games/Dracula5/Profile0/save.xml
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[Application] onMenuTransitionFinished
[TeRenderer::init] Vendor : Intel
[TeRenderer::init] Renderer : Intel(R) HD Graphics 4400
[TeRenderer::init] Version : 4.3.0 - Build 10.18.14.4170
[TeRenderer::init] Sentil buffer bits : 8
[TeRenderer::init] Depth buffer bits : 24
[TeRenderer::init] Extensions : GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_cl_event GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering GL_EXT_clip_control GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shader_image_load_store GL_EXT_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader GL_ARB_vertex_attrib_binding GL_ARB_texture_view GL_ARB_fragment_layer_viewport GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_query_buffer_object GL_EXT_polygon_offset_clamp GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_ARB_texture_query_levels GL_ARB_invalidate_subdata GL_ARB_clear_buffer_object GL_ARB_texture_mirror_clamp_to_edge GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_ARB_robust_buffer_access_behavior GL_EXT_texture_sRGB_decode GL_ARB_copy_image GL_KHR_blend_equation_advanced GL_EXT_direct_state_access GL_ARB_stencil_texturing GL_ARB_texture_stencil8 GL_ARB_explicit_uniform_location 
[TeExtensions::LoadExtensions] GL_EXT_framebuffer_object loaded.
Switched tag "language" from "fr" to "en"
Switched tag "definition" from "" to "HD"
[Application] create - mainWindow size: 1920.000000x1080.000000
[Application] create - screenSize (diagonal, in inches): 18.357559
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
Loading D:/Documents/My Games/Dracula5/Profile0/save.xml
[InventoryMenu] updateAvatar - loading avatar 04 - jauge 14
[TeLuaThread::Execute] La fonction : "CheckHealth" n'existe pas.
[Diary] addPage - adding page_001_0
[Diary] addPage - adding page_002_0
[Diary] addPage - adding page_003_0
[Diary] addPage - adding page_004_0
[Diary] addPage - adding page_005_0
[Diary] addPage - adding page_006_0
[Diary] addPage - adding page_007_0
[Diary] addPage - adding page_008_0
[Diary] addPage - adding page_009_0
[Diary] addPage - adding page_010_0
[Diary] addPage - adding page_011_0
[Diary] addPage - adding page_012_0
[Diary] addPage - adding page_013_0
[Diary] addPage - adding page_014_0
[Diary] addPage - adding page_015_0
[Diary] addPage - adding page_016_0
[Diary] addPage - adding page_017_0
[Diary] addPage - adding page_018_0
[Diary] addPage - adding page_019_0
[Diary] addPage - adding page_020_0
[Diary] addPage - adding page_021_0
[Diary] addPage - adding page_022_0
[Diary] addPage - adding page_023_0
[Diary] addPage - adding page_024_0
[Diary] addPage - adding page_025_0
[Diary] addPage - adding page_026_0
[Diary] addPage - adding page_027_0
[Diary] addPage - adding page_028_0
[Diary] addPage - adding page_029_0
[Diary] addPage - adding page_030_0
[Diary] addPage - adding page_031_0
[Diary] addPage - adding page_032_0
[Diary] addPage - adding page_033_0
[Diary] addPage - adding page_034_0
[Diary] addPage - adding page_035_0
[Diary] addPage - adding page_036_0
[Diary] addPage - adding page_037_0
[Diary] addPage - adding page_038_0
[Diary] addPage - adding page_039_0
[Diary] addPage - adding page_040_0
[Diary] addPage - adding page_041_0
[Diary] addPage - adding page_042_0
[Diary] addPage - adding page_043_0
[Diary] addPage - adding page_044_0
[Diary] addPage - adding page_045_0
[Diary] addPage - adding page_046_0
[Diary] addPage - adding page_047_0
[Diary] addPage - adding page_048_0
[Diary] addPage - adding page_049_0
[Diary] addPage - adding page_050_0
[Diary] addPage - adding page_051_0
[Diary] addPage - adding page_052_0
[Diary] addPage - adding page_053_0
[Diary] addPage - adding page_054_0
[Diary] addPage - adding page_055_0
[Diary] addPage - adding page_056_0
[Diary] addPage - adding page_057_0
[Diary] addPage - adding page_058_0
[Diary] addPage - adding page_059_0
[Diary] addPage - adding page_060_0
[Diary] addPage - adding page_061_0
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
GameWarp::load mPrologue = 0 warpName = 3D/Repere_Dracula_Ext/0006.wp
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found eal1.anim
[TePackage] openFile - file not found ebl1.anim
[TePackage] openFile - file not found ecl1.anim
entering 3D/Repere_Dracula_Ext/0006.wp
[TeWarp3::Anim] load - anim eal1 already loaded
[TeWarp3::Anim] load - anim ebl1 already loaded
[TeWarp3::Anim] load - anim ecl1 already loaded
[Application] onMenuTransitionFinished
[PuzzleDalles] enter - loading dalle A
[PuzzleDalles] enter - loading dalle AT
[PuzzleDalles] enter - loading dalle D
[PuzzleDalles] enter - loading dalle DE
[PuzzleDalles] enter - loading dalle DES
[PuzzleDalles] enter - loading dalle E
[PuzzleDalles] enter - loading dalle ES
[PuzzleDalles] enter - loading dalle ESO
[PuzzleDalles] enter - loading dalle F
[PuzzleDalles] enter - loading dalle IN
[PuzzleDalles] enter - loading dalle IS
[PuzzleDalles] enter - loading dalle LAT
[PuzzleDalles] enter - loading dalle N
[PuzzleDalles] enter - loading dalle O
[PuzzleDalles] enter - loading dalle OL
[PuzzleDalles] enter - loading dalle R
[PuzzleDalles] enter - loading dalle SUM
[PuzzleDalles] enter - loading dalle SO
[PuzzleDalles] enter - loading dalle TI
[PuzzleDalles] enter - loading dalle UM
[PuzzleDalles] enter - loading dalle VIA
[TeWarp3::Anim] load - anim ecl1 already loaded
[PuzzleTimeHandler] puzzleWonParticleEffect - screen size: 1920.000000x1080.000000 - bord: 384x108
[PuzzleTimeHandler] puzzleWonParticleEffect - 0 -> 1432x807, ray: 84 duration: 735
[PuzzleTimeHandler] puzzleWonParticleEffect - 1 -> 829x877, ray: 117 duration: 718
[PuzzleTimeHandler] puzzleWonParticleEffect - 2 -> 733x562, ray: 90 duration: 897
[PuzzleTimeHandler] puzzleWonParticleEffect - 3 -> 585x928, ray: 77 duration: 901
[PuzzleTimeHandler] puzzleWonParticleEffect - 4 -> 928x546, ray: 80 duration: 771
[PuzzleTimeHandler] puzzleWonParticleEffect - 5 -> 1183x289, ray: 97 duration: 873
[PuzzleTimeHandler] puzzleWonParticleEffect - 6 -> 562x649, ray: 97 duration: 1120
[PuzzleTimeHandler] puzzleWonParticleEffect - 7 -> 1189x264, ray: 73 duration: 995
[PuzzleTimeHandler] getTotalTime: 0 + 0
[InventoryMenu] updateAvatar - loading avatar 04 - jauge 14
[TePackage] openFile - file not found eil1.anim
[Dialog2] pushDialog - id: 2905
[Dialog2] launchNextDialog - id: 2905
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[FadeTransition] fadeToColor - enter
[FadeTransition] fadeToColor - callBack: OnFadeToBlackFinished()
[FadeTransition] onFadeTransitionFinished - calling OnFadeToBlackFinished()
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found gvl1.anim
[TePackage] openFile - file not found gxl1.anim
[TePackage] openFile - file not found gyl1.anim
entering 3D/Repere_Dracula_Ext/0007.wp
[TePackage] openFile - file not found ggl1.anim
[FadeTransition] fadeToColor - enter
[FadeTransition] fadeToColor - callBack: OnFadeFromBlackFinished()
[Diary] addPage - adding page_062_0
[FadeTransition] onFadeTransitionFinished - calling OnFadeFromBlackFinished()
[InventoryMenu] updateAvatar - loading avatar 04 - jauge 14
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found ggl1.anim
[TePackage] openFile - file not found gvl1.anim
[TePackage] openFile - file not found gwl1.anim
[TePackage] openFile - file not found gxl1.anim
[TePackage] openFile - file not found gyl1.anim
[TePackage] openFile - file not found gzl1.anim
entering 3D/Repere_Dracula_Ext/0008.wp
[TePackage] openFile - file not found g9l1.anim
[TeWarp3::Anim] load - anim gyl1 already loaded
[TePackage] openFile - file not found mml1.anim
[TePackage] openFile - file not found gbl1.anim
[Dialog2] pushDialog - id: 2915
[Dialog2] launchNextDialog - id: 2915
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[Dialog2] pushDialog - id: 3074
[Dialog2] launchNextDialog - id: 3074
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[Dialog2] pushDialog - id: 3074
[Dialog2] launchNextDialog - id: 3074
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim gbl1 already loaded
[InventoryMenu] updateAvatar - loading avatar 04 - jauge 14
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 1500.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 1500.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 600.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 1500.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 600.000000
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 600.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 600.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzleTimeHandler] getTotalTime: 0 + 123
[TeLuaThread::Execute] La fonction : "PuzzlePistonsSangExit" n'existe pas.
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 1500.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
OnMusicFinished(Sounds/Musiques/DARK WONDERS_v1.ogg)
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzleTimeHandler] getTotalTime: 123 + 26
[TeLuaThread::Execute] La fonction : "PuzzlePistonsSangExit" n'existe pas.
[TeWarp3::Anim] load - anim gbl1 already loaded
[InventoryMenu] updateAvatar - loading avatar 04 - jauge 14
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
Loading D:/Documents/My Games/Dracula5/Profile0/save.xml
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[Application] onMenuTransitionFinished
[TeRenderer::init] Vendor : Intel
[TeRenderer::init] Renderer : Intel(R) HD Graphics 4400
[TeRenderer::init] Version : 4.3.0 - Build 10.18.14.4170
[TeRenderer::init] Sentil buffer bits : 8
[TeRenderer::init] Depth buffer bits : 24
[TeRenderer::init] Extensions : GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_cl_event GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering GL_EXT_clip_control GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shader_image_load_store GL_EXT_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader GL_ARB_vertex_attrib_binding GL_ARB_texture_view GL_ARB_fragment_layer_viewport GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_query_buffer_object GL_EXT_polygon_offset_clamp GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_ARB_texture_query_levels GL_ARB_invalidate_subdata GL_ARB_clear_buffer_object GL_ARB_texture_mirror_clamp_to_edge GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_ARB_robust_buffer_access_behavior GL_EXT_texture_sRGB_decode GL_ARB_copy_image GL_KHR_blend_equation_advanced GL_EXT_direct_state_access GL_ARB_stencil_texturing GL_ARB_texture_stencil8 GL_ARB_explicit_uniform_location 
[TeExtensions::LoadExtensions] GL_EXT_framebuffer_object loaded.
Switched tag "language" from "fr" to "en"
Switched tag "definition" from "" to "HD"
[Application] create - mainWindow size: 1920.000000x1080.000000
[Application] create - screenSize (diagonal, in inches): 18.357559
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
Loading D:/Documents/My Games/Dracula5/Profile0/save.xml
[InventoryMenu] updateAvatar - loading avatar 04 - jauge 14
[TeLuaThread::Execute] La fonction : "CheckHealth" n'existe pas.
[Diary] addPage - adding page_001_0
[Diary] addPage - adding page_002_0
[Diary] addPage - adding page_003_0
[Diary] addPage - adding page_004_0
[Diary] addPage - adding page_005_0
[Diary] addPage - adding page_006_0
[Diary] addPage - adding page_007_0
[Diary] addPage - adding page_008_0
[Diary] addPage - adding page_009_0
[Diary] addPage - adding page_010_0
[Diary] addPage - adding page_011_0
[Diary] addPage - adding page_012_0
[Diary] addPage - adding page_013_0
[Diary] addPage - adding page_014_0
[Diary] addPage - adding page_015_0
[Diary] addPage - adding page_016_0
[Diary] addPage - adding page_017_0
[Diary] addPage - adding page_018_0
[Diary] addPage - adding page_019_0
[Diary] addPage - adding page_020_0
[Diary] addPage - adding page_021_0
[Diary] addPage - adding page_022_0
[Diary] addPage - adding page_023_0
[Diary] addPage - adding page_024_0
[Diary] addPage - adding page_025_0
[Diary] addPage - adding page_026_0
[Diary] addPage - adding page_027_0
[Diary] addPage - adding page_028_0
[Diary] addPage - adding page_029_0
[Diary] addPage - adding page_030_0
[Diary] addPage - adding page_031_0
[Diary] addPage - adding page_032_0
[Diary] addPage - adding page_033_0
[Diary] addPage - adding page_034_0
[Diary] addPage - adding page_035_0
[Diary] addPage - adding page_036_0
[Diary] addPage - adding page_037_0
[Diary] addPage - adding page_038_0
[Diary] addPage - adding page_039_0
[Diary] addPage - adding page_040_0
[Diary] addPage - adding page_041_0
[Diary] addPage - adding page_042_0
[Diary] addPage - adding page_043_0
[Diary] addPage - adding page_044_0
[Diary] addPage - adding page_045_0
[Diary] addPage - adding page_046_0
[Diary] addPage - adding page_047_0
[Diary] addPage - adding page_048_0
[Diary] addPage - adding page_049_0
[Diary] addPage - adding page_050_0
[Diary] addPage - adding page_051_0
[Diary] addPage - adding page_052_0
[Diary] addPage - adding page_053_0
[Diary] addPage - adding page_054_0
[Diary] addPage - adding page_055_0
[Diary] addPage - adding page_056_0
[Diary] addPage - adding page_057_0
[Diary] addPage - adding page_058_0
[Diary] addPage - adding page_059_0
[Diary] addPage - adding page_060_0
[Diary] addPage - adding page_061_0
[Diary] addPage - adding page_062_0
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
GameWarp::load mPrologue = 0 warpName = 3D/Repere_Dracula_Ext/0008.wp
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found g9l1.anim
[TePackage] openFile - file not found gbl1.anim
[TePackage] openFile - file not found ggl1.anim
[TePackage] openFile - file not found gvl1.anim
[TePackage] openFile - file not found gwl1.anim
[TePackage] openFile - file not found gxl1.anim
[TePackage] openFile - file not found gyl1.anim
[TePackage] openFile - file not found gzl1.anim
[TePackage] openFile - file not found mml1.anim
entering 3D/Repere_Dracula_Ext/0008.wp
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim g9l1 already loaded
[TeWarp3::Anim] load - anim gyl1 already loaded
[TeWarp3::Anim] load - anim mml1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[Application] onMenuTransitionFinished
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 1500.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 1500.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 1500.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[PuzzlePistonsSang] setPistons - delay: 1500.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 600.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 1500.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 1500.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 1500.000000
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 1500.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 1500.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 1500.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 1500.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 600.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 1500.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 600.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 1500.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 600.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 1500.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 600.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 600.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 600.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 600.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzleTimeHandler] onTimer - show skip button
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzleTimeHandler] getTotalTime: 0 + 183
[TeLuaThread::Execute] La fonction : "PuzzlePistonsSangExit" n'existe pas.
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 1500.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
OnMusicFinished(Sounds/Musiques/DARK WONDERS_v1.ogg)
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 1500.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 1500.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 1500.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 1500.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 1500.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[PuzzleTimeHandler] onTimer - show skip button
[PuzzlePistonsSang] setPistons - delay: 1500.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 1500.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 600.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 600.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 1500.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[PuzzlePistonsSang] setPistons - delay: 600.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 1500.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 600.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 300.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzleTimeHandler] getTotalTime: 183 + 315
[TeLuaThread::Execute] La fonction : "PuzzlePistonsSangExit" n'existe pas.
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 1500.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzleTimeHandler] getTotalTime: 498 + 5
[TeLuaThread::Execute] La fonction : "PuzzlePistonsSangExit" n'existe pas.
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 600.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 1500.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 300.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePistonsSang] setPistons - delay: 900.000000
[TeWarp3::Anim] load - anim gbl1 already loaded
OnMusicFinished(Sounds/Musiques/EYES_OF_BLOOD_v1.ogg)
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzleTimeHandler] puzzleWonParticleEffect - screen size: 1920.000000x1080.000000 - bord: 384x108
[PuzzleTimeHandler] puzzleWonParticleEffect - 0 -> 1375x432, ray: 61 duration: 728
[PuzzleTimeHandler] puzzleWonParticleEffect - 1 -> 1311x274, ray: 69 duration: 1009
[PuzzleTimeHandler] puzzleWonParticleEffect - 2 -> 859x340, ray: 100 duration: 1285
[PuzzleTimeHandler] puzzleWonParticleEffect - 3 -> 1014x209, ray: 89 duration: 1498
[PuzzleTimeHandler] puzzleWonParticleEffect - 4 -> 862x238, ray: 94 duration: 1338
[PuzzleTimeHandler] puzzleWonParticleEffect - 5 -> 1335x126, ray: 67 duration: 1279
[PuzzleTimeHandler] puzzleWonParticleEffect - 6 -> 1301x321, ray: 88 duration: 1348
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzleTimeHandler] getTotalTime: 503 + 33
[TeWarp3::Anim] load - anim gyl1 already loaded
[TeWarp3::Anim] load - anim g9l1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim g9l1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.524890x0.000000
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x4 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x4 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x4 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x4 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 2x4 -> 1x4 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 2x4 -> 1x4 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 2x4 -> 1x4 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 2x4 -> 1x4 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.616398x0.000000
[PuzzlePasseur] isMovePossible - move 1x4 -> 1x5 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 1x4 -> 1x5 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 1x4 -> 1x5 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 1x4 -> 1x5 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 1x5 -> 0x5 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 1x5 -> 0x5 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 1x5 -> 0x5 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 1x5 -> 0x5 - testing 2x7-2x8
[PuzzlePasseur] horizontalMove - end pos: 0.707174x0.000000
[PuzzlePasseur] isMovePossible - move 0x5 -> 0x6 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 0x5 -> 0x6 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 0x5 -> 0x6 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 0x5 -> 0x6 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.616398x0.000000
[PuzzlePasseur] isMovePossible - move 0x6 -> 0x5 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 0x6 -> 0x5 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 0x6 -> 0x5 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 0x6 -> 0x5 - testing 2x7-2x8
[PuzzlePasseur] isMovePossible - move 0x5 -> 1x5 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 0x5 -> 1x5 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 0x5 -> 1x5 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 0x5 -> 1x5 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.524890x0.000000
[PuzzlePasseur] isMovePossible - move 1x5 -> 1x4 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 1x5 -> 1x4 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 1x5 -> 1x4 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 1x5 -> 1x4 - testing 2x7-2x8
[GameWarp] onKeyPressed - 37 - %
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
[GameWarp] onKeyPressed - 37 - %
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
[TeWarp3::Anim] load - anim gbl1 already loaded
[GameWarp] onKeyPressed - 37 - %
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
[PuzzlePasseur] horizontalMove - end pos: 0.436310x0.000000
[PuzzlePasseur] isMovePossible - move 1x4 -> 1x3 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 1x4 -> 1x3 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 1x4 -> 1x3 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 1x4 -> 1x3 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.436310x0.000000
[PuzzlePasseur] isMovePossible - move 1x4 -> 1x3 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 1x4 -> 1x3 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 1x4 -> 1x3 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 1x4 -> 1x3 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 1x4 -> 2x4 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 1x4 -> 2x4 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 1x4 -> 2x4 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 1x4 -> 2x4 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.616398x0.000000
[PuzzlePasseur] isMovePossible - move 2x4 -> 2x5 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 2x4 -> 2x5 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 2x4 -> 2x5 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 2x4 -> 2x5 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.707174x0.000000
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x6 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x6 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x6 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x6 - testing 2x7-2x8
[PuzzlePasseur] isMovePossible - move 2x6 -> 1x6 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 2x6 -> 1x6 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 2x6 -> 1x6 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 2x6 -> 1x6 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 1x6 -> 2x6 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 1x6 -> 2x6 - testing 0x5-0x6
[PuzzlePasseur] horizontalMove - end pos: 0.797950x0.000000
[PuzzlePasseur] isMovePossible - move 2x6 -> 2x7 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x6 -> 2x7 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.797950x0.000000
[PuzzlePasseur] isMovePossible - move 2x6 -> 2x7 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x6 -> 2x7 - testing 0x5-0x6
[PuzzlePasseur] horizontalMove - end pos: 0.616398x0.000000
[PuzzlePasseur] isMovePossible - move 2x6 -> 2x5 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x6 -> 2x5 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.524890x0.000000
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x4 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x4 - testing 0x5-0x6
[PuzzlePasseur] horizontalMove - end pos: 0.437042x0.000000
[PuzzlePasseur] isMovePossible - move 2x4 -> 2x3 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x4 -> 2x3 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.345534x0.000000
[PuzzlePasseur] isMovePossible - move 2x3 -> 2x2 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x3 -> 2x2 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 2x2 -> 1x2 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 2x2 -> 1x2 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 2x2 -> 1x2 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 2x2 -> 1x2 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 1x2 -> 0x2 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 1x2 -> 0x2 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 1x2 -> 0x2 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 1x2 -> 0x2 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.436310x0.000000
[PuzzlePasseur] isMovePossible - move 0x2 -> 0x3 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 0x2 -> 0x3 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 0x2 -> 0x3 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 0x2 -> 0x3 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 0x3 -> 1x3 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 0x3 -> 1x3 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 0x3 -> 1x3 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 0x3 -> 1x3 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.524890x0.000000
[PuzzlePasseur] isMovePossible - move 1x3 -> 1x4 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 1x3 -> 1x4 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 1x3 -> 1x4 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 1x3 -> 1x4 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 1x4 -> 2x4 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 1x4 -> 2x4 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 1x4 -> 2x4 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 1x4 -> 2x4 - testing 2x7-2x8
[PuzzlePasseur] horizontalMove - end pos: 0.616398x0.000000
[PuzzlePasseur] isMovePossible - move 2x4 -> 2x5 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 2x4 -> 2x5 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 2x4 -> 2x5 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 2x4 -> 2x5 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.707174x0.000000
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x6 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x6 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x6 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x6 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 2x6 -> 1x6 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 2x6 -> 1x6 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 2x6 -> 1x6 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 2x6 -> 1x6 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 1x6 -> 2x6 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 1x6 -> 2x6 - testing 0x5-0x6
[PuzzlePasseur] horizontalMove - end pos: 0.797950x0.000000
[PuzzlePasseur] isMovePossible - move 2x6 -> 2x7 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x6 -> 2x7 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.797950x0.000000
[PuzzlePasseur] isMovePossible - move 2x6 -> 2x7 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x6 -> 2x7 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.616398x0.000000
[PuzzlePasseur] isMovePossible - move 2x6 -> 2x5 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x6 -> 2x5 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.524890x0.000000
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x4 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x4 - testing 0x5-0x6
[PuzzlePasseur] horizontalMove - end pos: 0.437042x0.000000
[PuzzlePasseur] isMovePossible - move 2x4 -> 2x3 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x4 -> 2x3 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.616398x0.000000
[PuzzlePasseur] isMovePossible - move 2x4 -> 2x5 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x4 -> 2x5 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.707174x0.000000
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x6 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x6 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 2x6 -> 1x6 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x6 -> 1x6 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 1x6 -> 2x6 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 1x6 -> 2x6 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 1x6 -> 2x6 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 1x6 -> 2x6 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.616398x0.000000
[PuzzlePasseur] isMovePossible - move 2x6 -> 2x5 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 2x6 -> 2x5 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 2x6 -> 2x5 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 2x6 -> 2x5 - testing 2x7-2x8
[PuzzlePasseur] horizontalMove - end pos: 0.524890x0.000000
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x4 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x4 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x4 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x4 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 2x4 -> 1x4 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 2x4 -> 1x4 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 2x4 -> 1x4 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 2x4 -> 1x4 - testing 2x7-2x8
[PuzzlePasseur] horizontalMove - end pos: 0.436310x0.000000
[PuzzlePasseur] isMovePossible - move 1x4 -> 1x3 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 1x4 -> 1x3 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 1x4 -> 1x3 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 1x4 -> 1x3 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 1x3 -> 0x3 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 1x3 -> 0x3 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 1x3 -> 0x3 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 1x3 -> 0x3 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 0x3 -> 1x3 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 0x3 -> 1x3 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 0x3 -> 1x3 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 0x3 -> 1x3 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.345534x0.000000
[PuzzlePasseur] isMovePossible - move 0x3 -> 0x2 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 0x3 -> 0x2 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 0x3 -> 0x2 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 0x3 -> 0x2 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 0x2 -> 1x2 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 0x2 -> 1x2 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 0x2 -> 1x2 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 0x2 -> 1x2 - testing 2x7-2x8
[PuzzlePasseur] isMovePossible - move 1x2 -> 2x2 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 1x2 -> 2x2 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 1x2 -> 2x2 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 1x2 -> 2x2 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.437042x0.000000
[PuzzlePasseur] isMovePossible - move 2x2 -> 2x3 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x2 -> 2x3 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.524890x0.000000
[PuzzlePasseur] isMovePossible - move 2x3 -> 2x4 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x3 -> 2x4 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.616398x0.000000
[PuzzlePasseur] isMovePossible - move 2x4 -> 2x5 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x4 -> 2x5 - testing 0x5-0x6
[PuzzlePasseur] horizontalMove - end pos: 0.707174x0.000000
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x6 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x6 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.797950x0.000000
[PuzzlePasseur] isMovePossible - move 2x6 -> 2x7 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x6 -> 2x7 - testing 0x5-0x6
[PuzzlePasseur] isMovePossible - move 2x6 -> 1x6 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x6 -> 1x6 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 1x6 -> 2x6 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 1x6 -> 2x6 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 1x6 -> 2x6 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 1x6 -> 2x6 - testing 2x7-2x8
[PuzzlePasseur] horizontalMove - end pos: 0.616398x0.000000
[PuzzlePasseur] isMovePossible - move 2x6 -> 2x5 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 2x6 -> 2x5 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 2x6 -> 2x5 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 2x6 -> 2x5 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.524890x0.000000
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x4 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x4 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x4 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x4 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 2x4 -> 1x4 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 2x4 -> 1x4 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 2x4 -> 1x4 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 2x4 -> 1x4 - testing 2x7-2x8
[PuzzlePasseur] horizontalMove - end pos: 0.616398x0.000000
[PuzzlePasseur] isMovePossible - move 1x4 -> 1x5 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 1x4 -> 1x5 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 1x4 -> 1x5 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 1x4 -> 1x5 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 1x5 -> 0x5 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 1x5 -> 0x5 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 1x5 -> 0x5 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 1x5 -> 0x5 - testing 2x7-2x8
[PuzzlePasseur] horizontalMove - end pos: 0.707174x0.000000
[PuzzlePasseur] isMovePossible - move 0x5 -> 0x6 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 0x5 -> 0x6 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 0x5 -> 0x6 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 0x5 -> 0x6 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.616398x0.000000
[PuzzlePasseur] isMovePossible - move 0x6 -> 0x5 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 0x6 -> 0x5 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 0x6 -> 0x5 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 0x6 -> 0x5 - testing 2x7-2x8
[PuzzlePasseur] isMovePossible - move 0x5 -> 1x5 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 0x5 -> 1x5 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 0x5 -> 1x5 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 0x5 -> 1x5 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.524890x0.000000
[PuzzlePasseur] isMovePossible - move 1x5 -> 1x4 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 1x5 -> 1x4 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 1x5 -> 1x4 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 1x5 -> 1x4 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 1x4 -> 2x4 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 1x4 -> 2x4 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 1x4 -> 2x4 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 1x4 -> 2x4 - testing 2x7-2x8
[PuzzlePasseur] horizontalMove - end pos: 0.616398x0.000000
[PuzzlePasseur] isMovePossible - move 2x4 -> 2x5 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 2x4 -> 2x5 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 2x4 -> 2x5 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 2x4 -> 2x5 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.707174x0.000000
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x6 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x6 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x6 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x6 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 2x6 -> 1x6 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 2x6 -> 1x6 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 2x6 -> 1x6 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 2x6 -> 1x6 - testing 2x7-2x8
[PuzzlePasseur] isMovePossible - move 1x6 -> 2x6 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 1x6 -> 2x6 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.797950x0.000000
[PuzzlePasseur] isMovePossible - move 2x6 -> 2x7 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x6 -> 2x7 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.707174x0.000000
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x6 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x6 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x6 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x6 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 2x6 -> 1x6 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 2x6 -> 1x6 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 2x6 -> 1x6 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 2x6 -> 1x6 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 1x6 -> 2x6 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 1x6 -> 2x6 - testing 0x5-0x6
[PuzzlePasseur] horizontalMove - end pos: 0.616398x0.000000
[PuzzlePasseur] isMovePossible - move 2x6 -> 2x5 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x6 -> 2x5 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.524890x0.000000
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x4 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x4 - testing 0x5-0x6
[PuzzlePasseur] horizontalMove - end pos: 0.437042x0.000000
[PuzzlePasseur] isMovePossible - move 2x4 -> 2x3 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x4 -> 2x3 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 2x4 -> 1x4 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x4 -> 1x4 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.436310x0.000000
[PuzzlePasseur] isMovePossible - move 1x4 -> 1x3 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 1x4 -> 1x3 - testing 0x5-0x6
[PuzzlePasseur] isMovePossible - move 1x3 -> 0x3 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 1x3 -> 0x3 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 0x3 -> 1x3 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 0x3 -> 1x3 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.345534x0.000000
[PuzzlePasseur] isMovePossible - move 0x3 -> 0x2 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 0x3 -> 0x2 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 0x2 -> 1x2 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 0x2 -> 1x2 - testing 0x5-0x6
[PuzzlePasseur] isMovePossible - move 1x2 -> 2x2 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 1x2 -> 2x2 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 2x2 -> 1x2 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 2x2 -> 1x2 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 2x2 -> 1x2 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 2x2 -> 1x2 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 1x2 -> 0x2 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 1x2 -> 0x2 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 1x2 -> 0x2 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 1x2 -> 0x2 - testing 2x7-2x8
[PuzzlePasseur] horizontalMove - end pos: 0.436310x0.000000
[PuzzlePasseur] isMovePossible - move 0x2 -> 0x3 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 0x2 -> 0x3 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 0x2 -> 0x3 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 0x2 -> 0x3 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 0x3 -> 1x3 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 0x3 -> 1x3 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 0x3 -> 1x3 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 0x3 -> 1x3 - testing 2x7-2x8
[PuzzlePasseur] horizontalMove - end pos: 0.524890x0.000000
[PuzzlePasseur] isMovePossible - move 1x3 -> 1x4 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 1x3 -> 1x4 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 1x3 -> 1x4 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 1x3 -> 1x4 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.616398x0.000000
[PuzzlePasseur] isMovePossible - move 1x4 -> 1x5 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 1x4 -> 1x5 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 1x4 -> 1x5 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 1x4 -> 1x5 - testing 2x7-2x8
[PuzzlePasseur] isMovePossible - move 1x5 -> 0x5 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 1x5 -> 0x5 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 1x5 -> 0x5 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 1x5 -> 0x5 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.707174x0.000000
[PuzzlePasseur] isMovePossible - move 0x5 -> 0x6 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 0x5 -> 0x6 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 0x5 -> 0x6 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 0x5 -> 0x6 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzleTimeHandler] onTimer - show skip button
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.616398x0.000000
[PuzzlePasseur] isMovePossible - move 0x6 -> 0x5 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 0x6 -> 0x5 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 0x6 -> 0x5 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 0x6 -> 0x5 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 0x5 -> 1x5 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 0x5 -> 1x5 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 0x5 -> 1x5 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 0x5 -> 1x5 - testing 2x7-2x8
[PuzzlePasseur] horizontalMove - end pos: 0.524890x0.000000
[PuzzlePasseur] isMovePossible - move 1x5 -> 1x4 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 1x5 -> 1x4 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 1x5 -> 1x4 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 1x5 -> 1x4 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 1x4 -> 2x4 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 1x4 -> 2x4 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 1x4 -> 2x4 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 1x4 -> 2x4 - testing 2x7-2x8
[PuzzlePasseur] horizontalMove - end pos: 0.616398x0.000000
[PuzzlePasseur] isMovePossible - move 2x4 -> 2x5 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 2x4 -> 2x5 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 2x4 -> 2x5 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 2x4 -> 2x5 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.707174x0.000000
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x6 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x6 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x6 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x6 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 2x6 -> 1x6 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 2x6 -> 1x6 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 2x6 -> 1x6 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 2x6 -> 1x6 - testing 2x7-2x8
[PuzzlePasseur] isMovePossible - move 1x6 -> 2x6 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 1x6 -> 2x6 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.797950x0.000000
[PuzzlePasseur] isMovePossible - move 2x6 -> 2x7 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x6 -> 2x7 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzleTimeHandler] getTotalTime: 0 + 200
[TeLuaThread::Execute] La fonction : "PuzzlePasseurExit" n'existe pas.
[InventoryMenu] updateAvatar - loading avatar 04 - jauge 14
[TeWarp3::Anim] load - anim gbl1 already loaded
[InventoryMenu] updateAvatar - loading avatar 04 - jauge 14
[TeWarp3::Anim] load - anim gbl1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
Loading D:/Documents/My Games/Dracula5/Profile0/save.xml
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[Application] onMenuTransitionFinished
[TeRenderer::init] Vendor : Intel
[TeRenderer::init] Renderer : Intel(R) HD Graphics 4400
[TeRenderer::init] Version : 4.3.0 - Build 10.18.14.4170
[TeRenderer::init] Sentil buffer bits : 8
[TeRenderer::init] Depth buffer bits : 24
[TeRenderer::init] Extensions : GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_cl_event GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering GL_EXT_clip_control GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shader_image_load_store GL_EXT_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader GL_ARB_vertex_attrib_binding GL_ARB_texture_view GL_ARB_fragment_layer_viewport GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_query_buffer_object GL_EXT_polygon_offset_clamp GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_ARB_texture_query_levels GL_ARB_invalidate_subdata GL_ARB_clear_buffer_object GL_ARB_texture_mirror_clamp_to_edge GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_ARB_robust_buffer_access_behavior GL_EXT_texture_sRGB_decode GL_ARB_copy_image GL_KHR_blend_equation_advanced GL_EXT_direct_state_access GL_ARB_stencil_texturing GL_ARB_texture_stencil8 GL_ARB_explicit_uniform_location 
[TeExtensions::LoadExtensions] GL_EXT_framebuffer_object loaded.
Switched tag "language" from "fr" to "en"
Switched tag "definition" from "" to "HD"
[Application] create - mainWindow size: 1920.000000x1080.000000
[Application] create - screenSize (diagonal, in inches): 18.357559
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
Loading D:/Documents/My Games/Dracula5/Profile0/save.xml
[InventoryMenu] updateAvatar - loading avatar 04 - jauge 14
[TeLuaThread::Execute] La fonction : "CheckHealth" n'existe pas.
[Diary] addPage - adding page_001_0
[Diary] addPage - adding page_002_0
[Diary] addPage - adding page_003_0
[Diary] addPage - adding page_004_0
[Diary] addPage - adding page_005_0
[Diary] addPage - adding page_006_0
[Diary] addPage - adding page_007_0
[Diary] addPage - adding page_008_0
[Diary] addPage - adding page_009_0
[Diary] addPage - adding page_010_0
[Diary] addPage - adding page_011_0
[Diary] addPage - adding page_012_0
[Diary] addPage - adding page_013_0
[Diary] addPage - adding page_014_0
[Diary] addPage - adding page_015_0
[Diary] addPage - adding page_016_0
[Diary] addPage - adding page_017_0
[Diary] addPage - adding page_018_0
[Diary] addPage - adding page_019_0
[Diary] addPage - adding page_020_0
[Diary] addPage - adding page_021_0
[Diary] addPage - adding page_022_0
[Diary] addPage - adding page_023_0
[Diary] addPage - adding page_024_0
[Diary] addPage - adding page_025_0
[Diary] addPage - adding page_026_0
[Diary] addPage - adding page_027_0
[Diary] addPage - adding page_028_0
[Diary] addPage - adding page_029_0
[Diary] addPage - adding page_030_0
[Diary] addPage - adding page_031_0
[Diary] addPage - adding page_032_0
[Diary] addPage - adding page_033_0
[Diary] addPage - adding page_034_0
[Diary] addPage - adding page_035_0
[Diary] addPage - adding page_036_0
[Diary] addPage - adding page_037_0
[Diary] addPage - adding page_038_0
[Diary] addPage - adding page_039_0
[Diary] addPage - adding page_040_0
[Diary] addPage - adding page_041_0
[Diary] addPage - adding page_042_0
[Diary] addPage - adding page_043_0
[Diary] addPage - adding page_044_0
[Diary] addPage - adding page_045_0
[Diary] addPage - adding page_046_0
[Diary] addPage - adding page_047_0
[Diary] addPage - adding page_048_0
[Diary] addPage - adding page_049_0
[Diary] addPage - adding page_050_0
[Diary] addPage - adding page_051_0
[Diary] addPage - adding page_052_0
[Diary] addPage - adding page_053_0
[Diary] addPage - adding page_054_0
[Diary] addPage - adding page_055_0
[Diary] addPage - adding page_056_0
[Diary] addPage - adding page_057_0
[Diary] addPage - adding page_058_0
[Diary] addPage - adding page_059_0
[Diary] addPage - adding page_060_0
[Diary] addPage - adding page_061_0
[Diary] addPage - adding page_062_0
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
GameWarp::load mPrologue = 0 warpName = 3D/Repere_Dracula_Ext/0008.wp
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found g9l1.anim
[TePackage] openFile - file not found gbl1.anim
[TePackage] openFile - file not found ggl1.anim
[TePackage] openFile - file not found gvl1.anim
[TePackage] openFile - file not found gwl1.anim
[TePackage] openFile - file not found gxl1.anim
[TePackage] openFile - file not found gyl1.anim
[TePackage] openFile - file not found gzl1.anim
[TePackage] openFile - file not found mml1.anim
entering 3D/Repere_Dracula_Ext/0008.wp
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim g9l1 already loaded
[TeWarp3::Anim] load - anim gyl1 already loaded
[TeWarp3::Anim] load - anim mml1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[Application] onMenuTransitionFinished
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.524890x0.000000
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x4 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x4 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x4 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x4 - testing 2x7-2x8
[PuzzlePasseur] horizontalMove - end pos: 0.437042x0.000000
[PuzzlePasseur] isMovePossible - move 2x4 -> 2x3 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 2x4 -> 2x3 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 2x4 -> 2x3 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 2x4 -> 2x3 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 2x4 -> 1x4 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 2x4 -> 1x4 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 2x4 -> 1x4 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 2x4 -> 1x4 - testing 2x7-2x8
[PuzzlePasseur] horizontalMove - end pos: 0.436310x0.000000
[PuzzlePasseur] isMovePossible - move 1x4 -> 1x3 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 1x4 -> 1x3 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 1x4 -> 1x3 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 1x4 -> 1x3 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.345534x0.000000
[PuzzlePasseur] isMovePossible - move 1x3 -> 1x2 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 1x3 -> 1x2 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 1x3 -> 1x2 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 1x3 -> 1x2 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 1x2 -> 2x2 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 1x2 -> 2x2 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 1x2 -> 2x2 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 1x2 -> 2x2 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 2x2 -> 1x2 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x2 -> 1x2 - testing 0x5-0x6
[PuzzlePasseur] horizontalMove - end pos: 0.255490x0.000000
[PuzzlePasseur] isMovePossible - move 1x2 -> 1x1 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 1x2 -> 1x1 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.183016x0.000000
[PuzzlePasseur] isMovePossible - move 1x1 -> 1x0 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 1x1 -> 1x0 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.255490x0.000000
[PuzzlePasseur] isMovePossible - move 1x0 -> 1x1 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 1x0 -> 1x1 - testing 0x5-0x6
[PuzzlePasseur] horizontalMove - end pos: 0.345534x0.000000
[PuzzlePasseur] isMovePossible - move 1x1 -> 1x2 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 1x1 -> 1x2 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 1x2 -> 2x2 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 1x2 -> 2x2 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 2x2 -> 1x2 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 2x2 -> 1x2 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 2x2 -> 1x2 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 2x2 -> 1x2 - testing 2x7-2x8
[PuzzlePasseur] horizontalMove - end pos: 0.436310x0.000000
[PuzzlePasseur] isMovePossible - move 1x2 -> 1x3 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 1x2 -> 1x3 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 1x2 -> 1x3 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 1x2 -> 1x3 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 1x2 -> 0x2 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 1x2 -> 0x2 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 1x2 -> 0x2 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 1x2 -> 0x2 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.436310x0.000000
[PuzzlePasseur] isMovePossible - move 0x2 -> 0x3 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 0x2 -> 0x3 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 0x2 -> 0x3 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 0x2 -> 0x3 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 0x3 -> 1x3 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 0x3 -> 1x3 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 0x3 -> 1x3 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 0x3 -> 1x3 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.345534x0.000000
[PuzzlePasseur] isMovePossible - move 0x3 -> 0x2 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 0x3 -> 0x2 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 0x3 -> 0x2 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 0x3 -> 0x2 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.345534x0.000000
[PuzzlePasseur] isMovePossible - move 0x3 -> 0x2 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 0x3 -> 0x2 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 0x3 -> 0x2 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 0x3 -> 0x2 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 0x3 -> 1x3 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 0x3 -> 1x3 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 0x3 -> 1x3 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 0x3 -> 1x3 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.524890x0.000000
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x4 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x4 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x4 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x4 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 2x4 -> 1x4 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 2x4 -> 1x4 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 2x4 -> 1x4 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 2x4 -> 1x4 - testing 2x7-2x8
[PuzzlePasseur] horizontalMove - end pos: 0.436310x0.000000
[PuzzlePasseur] isMovePossible - move 1x4 -> 1x3 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 1x4 -> 1x3 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 1x4 -> 1x3 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 1x4 -> 1x3 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.345534x0.000000
[PuzzlePasseur] isMovePossible - move 1x3 -> 1x2 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 1x3 -> 1x2 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 1x3 -> 1x2 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 1x3 -> 1x2 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 1x2 -> 2x2 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 1x2 -> 2x2 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 1x2 -> 2x2 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 1x2 -> 2x2 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 2x2 -> 1x2 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x2 -> 1x2 - testing 0x5-0x6
[PuzzlePasseur] horizontalMove - end pos: 0.255490x0.000000
[PuzzlePasseur] isMovePossible - move 1x2 -> 1x1 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 1x2 -> 1x1 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.183016x0.000000
[PuzzlePasseur] isMovePossible - move 1x1 -> 1x0 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 1x1 -> 1x0 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.255490x0.000000
[PuzzlePasseur] isMovePossible - move 1x0 -> 1x1 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 1x0 -> 1x1 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 1x1 -> 2x1 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 1x1 -> 2x1 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 2x1 -> 1x1 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x1 -> 1x1 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.345534x0.000000
[PuzzlePasseur] isMovePossible - move 1x1 -> 1x2 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 1x1 -> 1x2 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 1x2 -> 0x2 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 1x2 -> 0x2 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 0x2 -> 1x2 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 0x2 -> 1x2 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 1x2 -> 2x2 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 1x2 -> 2x2 - testing 0x5-0x6
[PuzzlePasseur] isMovePossible - move 2x2 -> 1x2 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 2x2 -> 1x2 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 2x2 -> 1x2 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 2x2 -> 1x2 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.436310x0.000000
[PuzzlePasseur] isMovePossible - move 1x2 -> 1x3 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 1x2 -> 1x3 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 1x2 -> 1x3 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 1x2 -> 1x3 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.436310x0.000000
[PuzzlePasseur] isMovePossible - move 1x2 -> 1x3 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 1x2 -> 1x3 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 1x2 -> 1x3 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 1x2 -> 1x3 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 1x2 -> 2x2 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 1x2 -> 2x2 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 1x2 -> 2x2 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 1x2 -> 2x2 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.437042x0.000000
[PuzzlePasseur] isMovePossible - move 2x2 -> 2x3 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x2 -> 2x3 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 2x3 -> 1x3 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x3 -> 1x3 - testing 0x5-0x6
[PuzzlePasseur] horizontalMove - end pos: 0.524890x0.000000
[PuzzlePasseur] isMovePossible - move 2x3 -> 2x4 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x3 -> 2x4 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.524890x0.000000
[PuzzlePasseur] isMovePossible - move 2x3 -> 2x4 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x3 -> 2x4 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 2x3 -> 1x3 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x3 -> 1x3 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.345534x0.000000
[PuzzlePasseur] isMovePossible - move 2x3 -> 2x2 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x3 -> 2x2 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 2x2 -> 1x2 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 2x2 -> 1x2 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 2x2 -> 1x2 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 2x2 -> 1x2 - testing 2x7-2x8
[PuzzlePasseur] horizontalMove - end pos: 0.436310x0.000000
[PuzzlePasseur] isMovePossible - move 1x2 -> 1x3 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 1x2 -> 1x3 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 1x2 -> 1x3 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 1x2 -> 1x3 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 1x2 -> 0x2 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 1x2 -> 0x2 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 1x2 -> 0x2 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 1x2 -> 0x2 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.436310x0.000000
[PuzzlePasseur] isMovePossible - move 0x2 -> 0x3 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 0x2 -> 0x3 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 0x2 -> 0x3 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 0x2 -> 0x3 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 0x3 -> 1x3 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 0x3 -> 1x3 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 0x3 -> 1x3 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 0x3 -> 1x3 - testing 2x7-2x8
[PuzzlePasseur] horizontalMove - end pos: 0.345534x0.000000
[PuzzlePasseur] isMovePossible - move 0x3 -> 0x2 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 0x3 -> 0x2 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 0x3 -> 0x2 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 0x3 -> 0x2 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.345534x0.000000
[PuzzlePasseur] isMovePossible - move 0x3 -> 0x2 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 0x3 -> 0x2 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 0x3 -> 0x2 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 0x3 -> 0x2 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.707174x0.000000
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x6 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x6 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x6 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x6 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 2x6 -> 1x6 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 2x6 -> 1x6 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 2x6 -> 1x6 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 2x6 -> 1x6 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 1x6 -> 2x6 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 1x6 -> 2x6 - testing 0x5-0x6
[PuzzlePasseur] horizontalMove - end pos: 0.616398x0.000000
[PuzzlePasseur] isMovePossible - move 2x6 -> 2x5 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x6 -> 2x5 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.524890x0.000000
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x4 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x4 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.437042x0.000000
[PuzzlePasseur] isMovePossible - move 2x4 -> 2x3 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x4 -> 2x3 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.437042x0.000000
[PuzzlePasseur] isMovePossible - move 2x4 -> 2x3 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x4 -> 2x3 - testing 0x5-0x6
[PuzzlePasseur] isMovePossible - move 2x4 -> 1x4 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x4 -> 1x4 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.436310x0.000000
[PuzzlePasseur] isMovePossible - move 1x4 -> 1x3 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 1x4 -> 1x3 - testing 0x5-0x6
[PuzzlePasseur] isMovePossible - move 1x3 -> 0x3 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 1x3 -> 0x3 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.345534x0.000000
[PuzzlePasseur] isMovePossible - move 0x3 -> 0x2 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 0x3 -> 0x2 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 0x2 -> 1x2 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 0x2 -> 1x2 - testing 0x5-0x6
[PuzzlePasseur] horizontalMove - end pos: 0.255490x0.000000
[PuzzlePasseur] isMovePossible - move 1x2 -> 1x1 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 1x2 -> 1x1 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.183016x0.000000
[PuzzlePasseur] isMovePossible - move 1x1 -> 1x0 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 1x1 -> 1x0 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.255490x0.000000
[PuzzlePasseur] isMovePossible - move 1x0 -> 1x1 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 1x0 -> 1x1 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.345534x0.000000
[PuzzlePasseur] isMovePossible - move 1x1 -> 1x2 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 1x1 -> 1x2 - testing 0x5-0x6
[PuzzlePasseur] isMovePossible - move 1x2 -> 0x2 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 1x2 -> 0x2 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 1x2 -> 2x2 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 1x2 -> 2x2 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 2x2 -> 1x2 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 2x2 -> 1x2 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 2x2 -> 1x2 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 2x2 -> 1x2 - testing 2x7-2x8
[PuzzlePasseur] isMovePossible - move 1x2 -> 0x2 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 1x2 -> 0x2 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 1x2 -> 0x2 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 1x2 -> 0x2 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.436310x0.000000
[PuzzlePasseur] isMovePossible - move 1x2 -> 1x3 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 1x2 -> 1x3 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 1x2 -> 1x3 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 1x2 -> 1x3 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.436310x0.000000
[PuzzlePasseur] isMovePossible - move 1x2 -> 1x3 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 1x2 -> 1x3 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 1x2 -> 1x3 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 1x2 -> 1x3 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.524890x0.000000
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x4 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x4 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x4 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x4 - testing 2x7-2x8
[PuzzlePasseur] isMovePossible - move 2x4 -> 1x4 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 2x4 -> 1x4 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 2x4 -> 1x4 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 2x4 -> 1x4 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.616398x0.000000
[PuzzlePasseur] isMovePossible - move 1x4 -> 1x5 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 1x4 -> 1x5 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 1x4 -> 1x5 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 1x4 -> 1x5 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 1x5 -> 0x5 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 1x5 -> 0x5 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 1x5 -> 0x5 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 1x5 -> 0x5 - testing 2x7-2x8
[PuzzlePasseur] horizontalMove - end pos: 0.707174x0.000000
[PuzzlePasseur] isMovePossible - move 0x5 -> 0x6 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 0x5 -> 0x6 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 0x5 -> 0x6 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 0x5 -> 0x6 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.616398x0.000000
[PuzzlePasseur] isMovePossible - move 0x6 -> 0x5 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 0x6 -> 0x5 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 0x6 -> 0x5 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 0x6 -> 0x5 - testing 2x7-2x8
[PuzzlePasseur] isMovePossible - move 0x5 -> 1x5 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 0x5 -> 1x5 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 0x5 -> 1x5 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 0x5 -> 1x5 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.524890x0.000000
[PuzzlePasseur] isMovePossible - move 1x5 -> 1x4 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 1x5 -> 1x4 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 1x5 -> 1x4 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 1x5 -> 1x4 - testing 2x7-2x8
[PuzzlePasseur] horizontalMove - end pos: 0.436310x0.000000
[PuzzlePasseur] isMovePossible - move 1x4 -> 1x3 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 1x4 -> 1x3 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 1x4 -> 1x3 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 1x4 -> 1x3 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 1x4 -> 2x4 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 1x4 -> 2x4 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 1x4 -> 2x4 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 1x4 -> 2x4 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.616398x0.000000
[PuzzlePasseur] isMovePossible - move 2x4 -> 2x5 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 2x4 -> 2x5 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 2x4 -> 2x5 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 2x4 -> 2x5 - testing 2x7-2x8
[PuzzlePasseur] horizontalMove - end pos: 0.707174x0.000000
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x6 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x6 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x6 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x6 - testing 2x7-2x8
[PuzzleTimeHandler] onTimer - show skip button
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 2x6 -> 1x6 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 2x6 -> 1x6 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 2x6 -> 1x6 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 2x6 -> 1x6 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 1x6 -> 2x6 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 1x6 -> 2x6 - testing 0x5-0x6
[PuzzlePasseur] horizontalMove - end pos: 0.616398x0.000000
[PuzzlePasseur] isMovePossible - move 2x6 -> 2x5 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x6 -> 2x5 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.524890x0.000000
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x4 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x4 - testing 0x5-0x6
[PuzzlePasseur] horizontalMove - end pos: 0.437042x0.000000
[PuzzlePasseur] isMovePossible - move 2x4 -> 2x3 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x4 -> 2x3 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.345534x0.000000
[PuzzlePasseur] isMovePossible - move 2x3 -> 2x2 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x3 -> 2x2 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.256223x0.000000
[PuzzlePasseur] isMovePossible - move 2x2 -> 2x1 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 2x2 -> 2x1 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 2x2 -> 2x1 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 2x2 -> 2x1 - testing 2x7-2x8
[PuzzlePasseur] isMovePossible - move 2x2 -> 1x2 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 2x2 -> 1x2 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 2x2 -> 1x2 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 2x2 -> 1x2 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 1x2 -> 2x2 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 1x2 -> 2x2 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 1x2 -> 2x2 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 1x2 -> 2x2 - testing 2x7-2x8
OnMusicFinished(Sounds/Musiques/DARK WONDERS_v1.ogg)
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.256223x0.000000
[PuzzlePasseur] isMovePossible - move 2x2 -> 2x1 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x2 -> 2x1 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 2x2 -> 1x2 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x2 -> 1x2 - testing 0x5-0x6
[PuzzlePasseur] horizontalMove - end pos: 0.255490x0.000000
[PuzzlePasseur] isMovePossible - move 1x2 -> 1x1 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 1x2 -> 1x1 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.183016x0.000000
[PuzzlePasseur] isMovePossible - move 1x1 -> 1x0 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 1x1 -> 1x0 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.255490x0.000000
[PuzzlePasseur] isMovePossible - move 1x0 -> 1x1 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 1x0 -> 1x1 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.345534x0.000000
[PuzzlePasseur] isMovePossible - move 1x1 -> 1x2 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 1x1 -> 1x2 - testing 0x5-0x6
[PuzzlePasseur] isMovePossible - move 1x2 -> 0x2 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 1x2 -> 0x2 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 1x2 -> 2x2 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 1x2 -> 2x2 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 2x2 -> 1x2 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 2x2 -> 1x2 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 2x2 -> 1x2 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 2x2 -> 1x2 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.436310x0.000000
[PuzzlePasseur] isMovePossible - move 1x2 -> 1x3 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 1x2 -> 1x3 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 1x2 -> 1x3 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 1x2 -> 1x3 - testing 2x7-2x8
[PuzzlePasseur] isMovePossible - move 1x2 -> 0x2 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 1x2 -> 0x2 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 1x2 -> 0x2 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 1x2 -> 0x2 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzleTimeHandler] getTotalTime: 0 + 214
[TeLuaThread::Execute] La fonction : "PuzzlePasseurExit" n'existe pas.
[TeWarp3::Anim] load - anim gbl1 already loaded
[InventoryMenu] updateAvatar - loading avatar 04 - jauge 14
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.524890x0.000000
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x4 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x4 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x4 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x4 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 2x4 -> 1x4 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 2x4 -> 1x4 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 2x4 -> 1x4 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 2x4 -> 1x4 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.436310x0.000000
[PuzzlePasseur] isMovePossible - move 1x4 -> 1x3 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 1x4 -> 1x3 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 1x4 -> 1x3 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 1x4 -> 1x3 - testing 2x7-2x8
[PuzzlePasseur] isMovePossible - move 1x3 -> 0x3 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 1x3 -> 0x3 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 1x3 -> 0x3 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 1x3 -> 0x3 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 0x3 -> 1x3 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 0x3 -> 1x3 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 0x3 -> 1x3 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 0x3 -> 1x3 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.345534x0.000000
[PuzzlePasseur] isMovePossible - move 0x3 -> 0x2 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 0x3 -> 0x2 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 0x3 -> 0x2 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 0x3 -> 0x2 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 0x2 -> 1x2 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 0x2 -> 1x2 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 0x2 -> 1x2 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 0x2 -> 1x2 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 1x2 -> 2x2 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 1x2 -> 2x2 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 1x2 -> 2x2 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 1x2 -> 2x2 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 2x2 -> 1x2 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x2 -> 1x2 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.255490x0.000000
[PuzzlePasseur] isMovePossible - move 1x2 -> 1x1 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 1x2 -> 1x1 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.183016x0.000000
[PuzzlePasseur] isMovePossible - move 1x1 -> 1x0 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 1x1 -> 1x0 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.255490x0.000000
[PuzzlePasseur] isMovePossible - move 1x0 -> 1x1 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 1x0 -> 1x1 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.183016x0.000000
[PuzzlePasseur] isMovePossible - move 1x1 -> 1x0 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 1x1 -> 1x0 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.707174x0.000000
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x6 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x6 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x6 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x6 - testing 2x7-2x8
[PuzzlePasseur] isMovePossible - move 2x6 -> 1x6 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 2x6 -> 1x6 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 2x6 -> 1x6 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 2x6 -> 1x6 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 1x6 -> 2x6 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 1x6 -> 2x6 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.616398x0.000000
[PuzzlePasseur] isMovePossible - move 2x6 -> 2x5 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x6 -> 2x5 - testing 0x5-0x6
[PuzzlePasseur] horizontalMove - end pos: 0.524890x0.000000
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x4 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x4 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.437042x0.000000
[PuzzlePasseur] isMovePossible - move 2x4 -> 2x3 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x4 -> 2x3 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 2x4 -> 1x4 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x4 -> 1x4 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.436310x0.000000
[PuzzlePasseur] isMovePossible - move 1x4 -> 1x3 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 1x4 -> 1x3 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 1x3 -> 2x3 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 1x3 -> 2x3 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.345534x0.000000
[PuzzlePasseur] isMovePossible - move 2x3 -> 2x2 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x3 -> 2x2 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.256223x0.000000
[PuzzlePasseur] isMovePossible - move 2x2 -> 2x1 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 2x2 -> 2x1 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 2x2 -> 2x1 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 2x2 -> 2x1 - testing 2x7-2x8
[PuzzlePasseur] horizontalMove - end pos: 0.345534x0.000000
[PuzzlePasseur] isMovePossible - move 2x1 -> 2x2 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 2x1 -> 2x2 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 2x1 -> 2x2 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 2x1 -> 2x2 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.256223x0.000000
[PuzzlePasseur] isMovePossible - move 2x2 -> 2x1 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x2 -> 2x1 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 2x1 -> 1x1 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x1 -> 1x1 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.183016x0.000000
[PuzzlePasseur] isMovePossible - move 1x1 -> 1x0 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 1x1 -> 1x0 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.255490x0.000000
[PuzzlePasseur] isMovePossible - move 1x0 -> 1x1 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 1x0 -> 1x1 - testing 0x5-0x6
[PuzzlePasseur] isMovePossible - move 1x1 -> 2x1 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 1x1 -> 2x1 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.345534x0.000000
[PuzzlePasseur] isMovePossible - move 2x1 -> 2x2 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x1 -> 2x2 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.437042x0.000000
[PuzzlePasseur] isMovePossible - move 2x2 -> 2x3 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 2x2 -> 2x3 - testing 2x2-2x3
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.256223x0.000000
[PuzzlePasseur] isMovePossible - move 2x2 -> 2x1 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 2x2 -> 2x1 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 2x2 -> 2x1 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 2x2 -> 2x1 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.345534x0.000000
[PuzzlePasseur] isMovePossible - move 2x1 -> 2x2 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 2x1 -> 2x2 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 2x1 -> 2x2 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 2x1 -> 2x2 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.437042x0.000000
[PuzzlePasseur] isMovePossible - move 2x2 -> 2x3 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x2 -> 2x3 - testing 0x5-0x6
[PuzzlePasseur] horizontalMove - end pos: 0.524890x0.000000
[PuzzlePasseur] isMovePossible - move 2x3 -> 2x4 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x3 -> 2x4 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.524890x0.000000
[PuzzlePasseur] isMovePossible - move 2x3 -> 2x4 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x3 -> 2x4 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 2x3 -> 1x3 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x3 -> 1x3 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 2x3 -> 1x3 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x3 -> 1x3 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.345534x0.000000
[PuzzlePasseur] isMovePossible - move 2x3 -> 2x2 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x3 -> 2x2 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 2x2 -> 1x2 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 2x2 -> 1x2 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 2x2 -> 1x2 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 2x2 -> 1x2 - testing 2x7-2x8
[PuzzlePasseur] isMovePossible - move 1x2 -> 0x2 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 1x2 -> 0x2 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 1x2 -> 0x2 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 1x2 -> 0x2 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.436310x0.000000
[PuzzlePasseur] isMovePossible - move 0x2 -> 0x3 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 0x2 -> 0x3 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 0x2 -> 0x3 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 0x2 -> 0x3 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.345534x0.000000
[PuzzlePasseur] isMovePossible - move 0x3 -> 0x2 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 0x3 -> 0x2 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 0x3 -> 0x2 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 0x3 -> 0x2 - testing 2x7-2x8
[PuzzlePasseur] horizontalMove - end pos: 0.345534x0.000000
[PuzzlePasseur] isMovePossible - move 0x3 -> 0x2 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 0x3 -> 0x2 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 0x3 -> 0x2 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 0x3 -> 0x2 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzleTimeHandler] getTotalTime: 0 + 105
[TeLuaThread::Execute] La fonction : "PuzzlePasseurExit" n'existe pas.
[TeWarp3::Anim] load - anim gbl1 already loaded
[InventoryMenu] updateAvatar - loading avatar 04 - jauge 14
[TeWarp3::Anim] load - anim gbl1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
Loading D:/Documents/My Games/Dracula5/Profile0/save.xml
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[Application] onMenuTransitionFinished
[TeRenderer::init] Vendor : Intel
[TeRenderer::init] Renderer : Intel(R) HD Graphics 4400
[TeRenderer::init] Version : 4.3.0 - Build 10.18.14.4170
[TeRenderer::init] Sentil buffer bits : 8
[TeRenderer::init] Depth buffer bits : 24
[TeRenderer::init] Extensions : GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_cl_event GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering GL_EXT_clip_control GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shader_image_load_store GL_EXT_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader GL_ARB_vertex_attrib_binding GL_ARB_texture_view GL_ARB_fragment_layer_viewport GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_query_buffer_object GL_EXT_polygon_offset_clamp GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_ARB_texture_query_levels GL_ARB_invalidate_subdata GL_ARB_clear_buffer_object GL_ARB_texture_mirror_clamp_to_edge GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_ARB_robust_buffer_access_behavior GL_EXT_texture_sRGB_decode GL_ARB_copy_image GL_KHR_blend_equation_advanced GL_EXT_direct_state_access GL_ARB_stencil_texturing GL_ARB_texture_stencil8 GL_ARB_explicit_uniform_location 
[TeExtensions::LoadExtensions] GL_EXT_framebuffer_object loaded.
Switched tag "language" from "fr" to "en"
Switched tag "definition" from "" to "HD"
[Application] create - mainWindow size: 1920.000000x1080.000000
[Application] create - screenSize (diagonal, in inches): 18.357559
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
Loading D:/Documents/My Games/Dracula5/Profile0/save.xml
[InventoryMenu] updateAvatar - loading avatar 04 - jauge 14
[TeLuaThread::Execute] La fonction : "CheckHealth" n'existe pas.
[Diary] addPage - adding page_001_0
[Diary] addPage - adding page_002_0
[Diary] addPage - adding page_003_0
[Diary] addPage - adding page_004_0
[Diary] addPage - adding page_005_0
[Diary] addPage - adding page_006_0
[Diary] addPage - adding page_007_0
[Diary] addPage - adding page_008_0
[Diary] addPage - adding page_009_0
[Diary] addPage - adding page_010_0
[Diary] addPage - adding page_011_0
[Diary] addPage - adding page_012_0
[Diary] addPage - adding page_013_0
[Diary] addPage - adding page_014_0
[Diary] addPage - adding page_015_0
[Diary] addPage - adding page_016_0
[Diary] addPage - adding page_017_0
[Diary] addPage - adding page_018_0
[Diary] addPage - adding page_019_0
[Diary] addPage - adding page_020_0
[Diary] addPage - adding page_021_0
[Diary] addPage - adding page_022_0
[Diary] addPage - adding page_023_0
[Diary] addPage - adding page_024_0
[Diary] addPage - adding page_025_0
[Diary] addPage - adding page_026_0
[Diary] addPage - adding page_027_0
[Diary] addPage - adding page_028_0
[Diary] addPage - adding page_029_0
[Diary] addPage - adding page_030_0
[Diary] addPage - adding page_031_0
[Diary] addPage - adding page_032_0
[Diary] addPage - adding page_033_0
[Diary] addPage - adding page_034_0
[Diary] addPage - adding page_035_0
[Diary] addPage - adding page_036_0
[Diary] addPage - adding page_037_0
[Diary] addPage - adding page_038_0
[Diary] addPage - adding page_039_0
[Diary] addPage - adding page_040_0
[Diary] addPage - adding page_041_0
[Diary] addPage - adding page_042_0
[Diary] addPage - adding page_043_0
[Diary] addPage - adding page_044_0
[Diary] addPage - adding page_045_0
[Diary] addPage - adding page_046_0
[Diary] addPage - adding page_047_0
[Diary] addPage - adding page_048_0
[Diary] addPage - adding page_049_0
[Diary] addPage - adding page_050_0
[Diary] addPage - adding page_051_0
[Diary] addPage - adding page_052_0
[Diary] addPage - adding page_053_0
[Diary] addPage - adding page_054_0
[Diary] addPage - adding page_055_0
[Diary] addPage - adding page_056_0
[Diary] addPage - adding page_057_0
[Diary] addPage - adding page_058_0
[Diary] addPage - adding page_059_0
[Diary] addPage - adding page_060_0
[Diary] addPage - adding page_061_0
[Diary] addPage - adding page_062_0
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
GameWarp::load mPrologue = 0 warpName = 3D/Repere_Dracula_Ext/0008.wp
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found g9l1.anim
[TePackage] openFile - file not found gbl1.anim
[TePackage] openFile - file not found ggl1.anim
[TePackage] openFile - file not found gvl1.anim
[TePackage] openFile - file not found gwl1.anim
[TePackage] openFile - file not found gxl1.anim
[TePackage] openFile - file not found gyl1.anim
[TePackage] openFile - file not found gzl1.anim
[TePackage] openFile - file not found mml1.anim
entering 3D/Repere_Dracula_Ext/0008.wp
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim g9l1 already loaded
[TeWarp3::Anim] load - anim gyl1 already loaded
[TeWarp3::Anim] load - anim mml1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[Application] onMenuTransitionFinished
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.524890x0.000000
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x4 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x4 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x4 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x4 - testing 2x7-2x8
[PuzzlePasseur] isMovePossible - move 2x4 -> 1x4 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 2x4 -> 1x4 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 2x4 -> 1x4 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 2x4 -> 1x4 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.436310x0.000000
[PuzzlePasseur] isMovePossible - move 1x4 -> 1x3 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 1x4 -> 1x3 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 1x4 -> 1x3 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 1x4 -> 1x3 - testing 2x7-2x8
[PuzzlePasseur] isMovePossible - move 1x3 -> 0x3 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 1x3 -> 0x3 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 1x3 -> 0x3 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 1x3 -> 0x3 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.345534x0.000000
[PuzzlePasseur] isMovePossible - move 0x3 -> 0x2 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 0x3 -> 0x2 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 0x3 -> 0x2 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 0x3 -> 0x2 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 0x2 -> 1x2 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 0x2 -> 1x2 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 0x2 -> 1x2 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 0x2 -> 1x2 - testing 2x7-2x8
[PuzzlePasseur] isMovePossible - move 1x2 -> 2x2 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 1x2 -> 2x2 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 1x2 -> 2x2 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 1x2 -> 2x2 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 2x2 -> 1x2 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x2 -> 1x2 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.255490x0.000000
[PuzzlePasseur] isMovePossible - move 1x2 -> 1x1 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 1x2 -> 1x1 - testing 0x5-0x6
[PuzzlePasseur] horizontalMove - end pos: 0.183016x0.000000
[PuzzlePasseur] isMovePossible - move 1x1 -> 1x0 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 1x1 -> 1x0 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.255490x0.000000
[PuzzlePasseur] isMovePossible - move 1x0 -> 1x1 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 1x0 -> 1x1 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.345534x0.000000
[PuzzlePasseur] isMovePossible - move 1x1 -> 1x2 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 1x1 -> 1x2 - testing 0x5-0x6
[PuzzlePasseur] isMovePossible - move 1x2 -> 2x2 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 1x2 -> 2x2 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 2x2 -> 1x2 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 2x2 -> 1x2 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 2x2 -> 1x2 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 2x2 -> 1x2 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 1x2 -> 2x2 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 1x2 -> 2x2 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 1x2 -> 2x2 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 1x2 -> 2x2 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.437042x0.000000
[PuzzlePasseur] isMovePossible - move 2x2 -> 2x3 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x2 -> 2x3 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.524890x0.000000
[PuzzlePasseur] isMovePossible - move 2x3 -> 2x4 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x3 -> 2x4 - testing 0x5-0x6
[PuzzlePasseur] horizontalMove - end pos: 0.616398x0.000000
[PuzzlePasseur] isMovePossible - move 2x4 -> 2x5 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x4 -> 2x5 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.707174x0.000000
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x6 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x6 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 2x6 -> 1x6 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x6 -> 1x6 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 1x6 -> 2x6 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 1x6 -> 2x6 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 1x6 -> 2x6 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 1x6 -> 2x6 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.616398x0.000000
[PuzzlePasseur] isMovePossible - move 2x6 -> 2x5 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 2x6 -> 2x5 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 2x6 -> 2x5 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 2x6 -> 2x5 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.524890x0.000000
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x4 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x4 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x4 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x4 - testing 2x7-2x8
[PuzzlePasseur] isMovePossible - move 2x4 -> 1x4 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 2x4 -> 1x4 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 2x4 -> 1x4 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 2x4 -> 1x4 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.616398x0.000000
[PuzzlePasseur] isMovePossible - move 1x4 -> 1x5 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 1x4 -> 1x5 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 1x4 -> 1x5 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 1x4 -> 1x5 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 1x5 -> 0x5 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 1x5 -> 0x5 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 1x5 -> 0x5 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 1x5 -> 0x5 - testing 2x7-2x8
[PuzzlePasseur] horizontalMove - end pos: 0.707174x0.000000
[PuzzlePasseur] isMovePossible - move 0x5 -> 0x6 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 0x5 -> 0x6 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 0x5 -> 0x6 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 0x5 -> 0x6 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.616398x0.000000
[PuzzlePasseur] isMovePossible - move 0x6 -> 0x5 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 0x6 -> 0x5 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 0x6 -> 0x5 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 0x6 -> 0x5 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 0x5 -> 1x5 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 0x5 -> 1x5 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 0x5 -> 1x5 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 0x5 -> 1x5 - testing 2x7-2x8
[PuzzlePasseur] horizontalMove - end pos: 0.524890x0.000000
[PuzzlePasseur] isMovePossible - move 1x5 -> 1x4 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 1x5 -> 1x4 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 1x5 -> 1x4 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 1x5 -> 1x4 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 1x4 -> 2x4 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 1x4 -> 2x4 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 1x4 -> 2x4 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 1x4 -> 2x4 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.616398x0.000000
[PuzzlePasseur] isMovePossible - move 2x4 -> 2x5 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 2x4 -> 2x5 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 2x4 -> 2x5 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 2x4 -> 2x5 - testing 2x7-2x8
[PuzzlePasseur] horizontalMove - end pos: 0.707174x0.000000
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x6 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x6 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x6 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 2x5 -> 2x6 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 2x6 -> 1x6 - testing 1x0-1x1
[PuzzlePasseur] isMovePossible - move 2x6 -> 1x6 - testing 2x2-2x3
[PuzzlePasseur] isMovePossible - move 2x6 -> 1x6 - testing 1x5-2x5
[PuzzlePasseur] isMovePossible - move 2x6 -> 1x6 - testing 2x7-2x8
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] isMovePossible - move 1x6 -> 2x6 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 1x6 -> 2x6 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 0.797950x0.000000
[PuzzlePasseur] isMovePossible - move 2x6 -> 2x7 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x6 -> 2x7 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzlePasseur] horizontalMove - end pos: 1.098097x0.000000
[PuzzlePasseur] isMovePossible - move 2x7 -> 2x8 - testing 1x2-1x3
[PuzzlePasseur] isMovePossible - move 2x7 -> 2x8 - testing 0x5-0x6
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[PuzzleTimeHandler] puzzleWonParticleEffect - screen size: 1920.000000x1080.000000 - bord: 384x108
[PuzzleTimeHandler] puzzleWonParticleEffect - 0 -> 430x767, ray: 119 duration: 1176
[PuzzleTimeHandler] puzzleWonParticleEffect - 1 -> 1179x785, ray: 82 duration: 664
[PuzzleTimeHandler] puzzleWonParticleEffect - 2 -> 1151x957, ray: 84 duration: 1116
[PuzzleTimeHandler] puzzleWonParticleEffect - 3 -> 716x744, ray: 118 duration: 987
[PuzzleTimeHandler] puzzleWonParticleEffect - 4 -> 696x184, ray: 91 duration: 910
[PuzzleTimeHandler] puzzleWonParticleEffect - 5 -> 1470x556, ray: 102 duration: 989
[PuzzleTimeHandler] puzzleWonParticleEffect - 6 -> 845x310, ray: 107 duration: 1048
[PuzzleTimeHandler] getTotalTime: 0 + 86
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
GameWarp::save mPrologue = 0 fileName = 8.xml
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found ggl1.anim
[TePackage] openFile - file not found gvl1.anim
[TePackage] openFile - file not found gwl1.anim
[TePackage] openFile - file not found gxl1.anim
[TePackage] openFile - file not found gyl1.anim
[TePackage] openFile - file not found gzl1.anim
[TePackage] openFile - file not found mml1.anim
entering 3D/Repere_Dracula_Ext/0009.wp
[TePackage] openFile - file not found gdl1.anim
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found ggl1.anim
[TePackage] openFile - file not found gvl1.anim
[TePackage] openFile - file not found gwl1.anim
[TePackage] openFile - file not found gxl1.anim
[TePackage] openFile - file not found gyl1.anim
[TePackage] openFile - file not found gzl1.anim
[TePackage] openFile - file not found mml1.anim
entering 3D/Repere_Dracula_Ext/0010.wp
[TePackage] openFile - file not found gel1.anim
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found ggl1.anim
[TePackage] openFile - file not found gvl1.anim
[TePackage] openFile - file not found gwl1.anim
[TePackage] openFile - file not found gxl1.anim
[TePackage] openFile - file not found gyl1.anim
[TePackage] openFile - file not found gzl1.anim
entering 3D/Repere_Dracula_Ext/0011.wp
[TeWarp3::Anim] load - anim ggl1 already loaded
[TePackage] openFile - file not found gfl1.anim
[TeWarp3::Anim] load - anim ggl1 already loaded
[TeWarp3::Anim] load - anim ggl1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
entering 3D/Repere_Dracula_Ext/0013.wp
[TePackage] openFile - file not found gpl1.anim
[TePackage] openFile - file not found gll1.anim
[Dialog2] pushDialog - id: 2967
[Dialog2] launchNextDialog - id: 2967
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2968
[Dialog2] launchNextDialog - id: 2968
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2969
[Dialog2] pushDialog - id: 2970
[Dialog2] launchNextDialog - id: 2969
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 2970
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2971
[Dialog2] launchNextDialog - id: 2971
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2972
[Dialog2] launchNextDialog - id: 2972
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TePackage] openFile - file not found grl1.anim
[Dialog2] pushDialog - id: 2973
[Dialog2] launchNextDialog - id: 2973
[Dialog2] setBackground - bg: 2D/F_Dracula_vue1_W13_L.jpg
[Dialog2] pushDialog - id: 2974
[Dialog2] pushDialog - id: 2975
[Dialog2] pushDialog - id: 2976
[Dialog2] pushDialog - id: 2977
[Dialog2] pushDialog - id: 2978
[Dialog2] pushDialog - id: 2979
[Dialog2] pushDialog - id: 2980
[Dialog2] pushDialog - id: 2981
[Dialog2] pushDialog - id: 2982
[Dialog2] pushDialog - id: 2983
[Diary] addPage - adding page_063_0
[TeWarp3::Anim] load - anim grl1 already loaded
[Dialog2] launchNextDialog - id: 2974
[Dialog2] setBackground - bg: 2D/F_Dracula_vue1_W13_L.jpg
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[Dialog2] launchNextDialog - id: 2975
[Dialog2] setBackground - bg: 2D/F_Dracula_vue1_W13_L.jpg
[TeWarp3::Anim] load - anim grl1 already loaded
[Dialog2] launchNextDialog - id: 2976
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W13_L.jpg
[TeWarp3::Anim] load - anim grl1 already loaded
[Dialog2] launchNextDialog - id: 2977
[Dialog2] setBackground - bg: 2D/F_Dracula_vue1_W13_L.jpg
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[Dialog2] launchNextDialog - id: 2978
[Dialog2] setBackground - bg: 2D/F_Dracula_vue1_W13_L.jpg
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[Dialog2] launchNextDialog - id: 2979
[Dialog2] setBackground - bg: 2D/F_Dracula_vue1_W13_L.jpg
[TeWarp3::Anim] load - anim grl1 already loaded
[Dialog2] launchNextDialog - id: 2980
[Dialog2] setBackground - bg: 2D/F_Dracula_vue1_W13_L.jpg
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[Dialog2] launchNextDialog - id: 2981
[Dialog2] setBackground - bg: 2D/F_Dracula_vue1_W13_L.jpg
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[Dialog2] launchNextDialog - id: 2982
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W13_L.jpg
[TeWarp3::Anim] load - anim grl1 already loaded
[Dialog2] launchNextDialog - id: 2983
[Dialog2] setBackground - bg: 2D/F_Dracula_vue1_W13_L.jpg
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
OnMusicFinished(Sounds/Musiques/DARK WONDERS_v1.ogg)
[TeWarp3::Anim] load - anim grl1 already loaded
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2984
[Dialog2] launchNextDialog - id: 2984
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
OnMusicFinished(Sounds/Musiques/EYES_OF_BLOOD_v1.ogg)
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
OnMusicFinished(Sounds/Musiques/EYES_OF_BLOOD_v1.ogg)
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[Dialog2] pushDialog - id: 2991
[Dialog2] launchNextDialog - id: 2991
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W13_L.jpg
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2992
[Dialog2] launchNextDialog - id: 2992
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[Dialog2] pushDialog - id: 2997
[Dialog2] pushDialog - id: 2998
[Dialog2] launchNextDialog - id: 2997
[Dialog2] setBackground - bg: 2D/F_Dracula_vue1_W13_L.jpg
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[Dialog2] launchNextDialog - id: 2998
[Dialog2] setBackground - bg: 2D/F_Dracula_vue1_W13_L.jpg
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
[InventoryMenu] updateAvatar - loading avatar 04 - jauge 14
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found gfl1.anim
[TePackage] openFile - file not found ggl1.anim
[TePackage] openFile - file not found gvl1.anim
[TePackage] openFile - file not found gwl1.anim
[TePackage] openFile - file not found gxl1.anim
[TePackage] openFile - file not found gyl1.anim
[TePackage] openFile - file not found gzl1.anim
entering 3D/Repere_Dracula_Ext/0011.wp
[TeWarp3::Anim] load - anim ggl1 already loaded
[TeWarp3::Anim] load - anim gfl1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found gel1.anim
[TePackage] openFile - file not found ggl1.anim
[TePackage] openFile - file not found gvl1.anim
[TePackage] openFile - file not found gwl1.anim
[TePackage] openFile - file not found gxl1.anim
[TePackage] openFile - file not found gyl1.anim
[TePackage] openFile - file not found gzl1.anim
[TePackage] openFile - file not found mml1.anim
entering 3D/Repere_Dracula_Ext/0010.wp
[TeWarp3::Anim] load - anim gel1 already loaded
[Dialog2] pushDialog - id: 3001
[Dialog2] launchNextDialog - id: 3001
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 3001
[Dialog2] launchNextDialog - id: 3001
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found gfl1.anim
[TePackage] openFile - file not found ggl1.anim
[TePackage] openFile - file not found gvl1.anim
[TePackage] openFile - file not found gwl1.anim
[TePackage] openFile - file not found gxl1.anim
[TePackage] openFile - file not found gyl1.anim
[TePackage] openFile - file not found gzl1.anim
entering 3D/Repere_Dracula_Ext/0011.wp
[TeWarp3::Anim] load - anim ggl1 already loaded
[TeWarp3::Anim] load - anim gfl1 already loaded
[Dialog2] pushDialog - id: 3001
[Dialog2] launchNextDialog - id: 3001
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[InventoryMenu] updateAvatar - loading avatar 04 - jauge 14
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found gel1.anim
[TePackage] openFile - file not found ggl1.anim
[TePackage] openFile - file not found gvl1.anim
[TePackage] openFile - file not found gwl1.anim
[TePackage] openFile - file not found gxl1.anim
[TePackage] openFile - file not found gyl1.anim
[TePackage] openFile - file not found gzl1.anim
[TePackage] openFile - file not found mml1.anim
entering 3D/Repere_Dracula_Ext/0010.wp
[TeWarp3::Anim] load - anim gel1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found ggl1.anim
[TePackage] openFile - file not found gll1.anim
[TePackage] openFile - file not found gvl1.anim
[TePackage] openFile - file not found gwl1.anim
[TePackage] openFile - file not found gxl1.anim
[TePackage] openFile - file not found gyl1.anim
[TePackage] openFile - file not found gzl1.anim
entering 3D/Repere_Dracula_Ext/0012.wp
[TeWarp3::Anim] load - anim gll1 already loaded
[TePackage] openFile - file not found mnl1.anim
[TePackage] openFile - file not found gnl1.anim
[TePackage] openFile - file not found gml1.anim
[Dialog2] pushDialog - id: 2920
[Dialog2] launchNextDialog - id: 2920
[Dialog2] setBackground - bg: 2D/F_Adam_vue1_W12_L.jpg
[Dialog2] pushDialog - id: 2921
[Dialog2] pushDialog - id: 2922
[Dialog2] pushDialog - id: 2923
[Dialog2] pushDialog - id: 2924
[Dialog2] pushDialog - id: 2925
[Dialog2] pushDialog - id: 2926
[Dialog2] pushDialog - id: 2927
[Dialog2] pushDialog - id: 2928
[Dialog2] pushDialog - id: 2929
[Dialog2] pushDialog - id: 2930
[Dialog2] pushDialog - id: 2931
[Dialog2] pushDialog - id: 2932
[Dialog2] pushDialog - id: 2933
[Dialog2] pushDialog - id: 2934
[Dialog2] pushDialog - id: 2935
[Dialog2] pushDialog - id: 2936
[Dialog2] pushDialog - id: 2937
[Dialog2] pushDialog - id: 2938
[Diary] addPage - adding page_064_0
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] launchNextDialog - id: 2921
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W12_L.jpg
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] launchNextDialog - id: 2922
[Dialog2] setBackground - bg: 2D/F_Adam_vue1_W12_L.jpg
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] launchNextDialog - id: 2923
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W12_L.jpg
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] launchNextDialog - id: 2924
[Dialog2] setBackground - bg: 2D/F_Adam_vue1_W12_L.jpg
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] launchNextDialog - id: 2925
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W12_L.jpg
[Dialog2] launchNextDialog - id: 2926
[Dialog2] setBackground - bg: 2D/F_Adam_vue1_W12_L.jpg
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] launchNextDialog - id: 2927
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W12_L.jpg
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] launchNextDialog - id: 2928
[Dialog2] setBackground - bg: 2D/F_Adam_vue1_W12_L.jpg
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] launchNextDialog - id: 2929
[Dialog2] setBackground - bg: 2D/F_Adam_vue1_W12_L.jpg
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] launchNextDialog - id: 2930
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W12_L.jpg
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] launchNextDialog - id: 2931
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W12_L.jpg
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] launchNextDialog - id: 2932
[Dialog2] setBackground - bg: 2D/F_Adam_vue1_W12_L.jpg
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] launchNextDialog - id: 2933
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W12_L.jpg
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] launchNextDialog - id: 2934
[Dialog2] setBackground - bg: 2D/F_Adam_vue1_W12_L.jpg
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] launchNextDialog - id: 2935
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W12_L.jpg
[Dialog2] launchNextDialog - id: 2936
[Dialog2] setBackground - bg: 2D/F_Adam_vue1_W12_L.jpg
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] launchNextDialog - id: 2937
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W12_L.jpg
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] launchNextDialog - id: 2938
[Dialog2] setBackground - bg: 2D/F_Adam_vue1_W12_L.jpg
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2951
[Dialog2] launchNextDialog - id: 2951
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W12_L.jpg
[Dialog2] pushDialog - id: 2952
[Dialog2] pushDialog - id: 2953
[Dialog2] pushDialog - id: 2954
[Dialog2] pushDialog - id: 2955
[Dialog2] pushDialog - id: 2956
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] launchNextDialog - id: 2952
[Dialog2] setBackground - bg: 2D/F_Adam_vue1_W12_L.jpg
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] launchNextDialog - id: 2953
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W12_L.jpg
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] launchNextDialog - id: 2954
[Dialog2] setBackground - bg: 2D/F_Adam_vue1_W12_L.jpg
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] launchNextDialog - id: 2955
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W12_L.jpg
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] launchNextDialog - id: 2956
[Dialog2] setBackground - bg: 2D/F_Adam_vue1_W12_L.jpg
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] pushDialog - id: 2959
[Dialog2] launchNextDialog - id: 2959
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W12_L.jpg
[Dialog2] pushDialog - id: 2960
[Dialog2] pushDialog - id: 2961
[Dialog2] pushDialog - id: 2962
[Dialog2] pushDialog - id: 2963
[Dialog2] pushDialog - id: 2964
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] launchNextDialog - id: 2960
[Dialog2] setBackground - bg: 2D/F_Adam_vue1_W12_L.jpg
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] launchNextDialog - id: 2961
[Dialog2] setBackground - bg: 2D/F_Adam_vue1_W12_L.jpg
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] launchNextDialog - id: 2962
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W12_L.jpg
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] launchNextDialog - id: 2963
[Dialog2] setBackground - bg: 2D/F_Adam_vue1_W12_L.jpg
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] launchNextDialog - id: 2964
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W12_L.jpg
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] pushDialog - id: 2957
[Dialog2] launchNextDialog - id: 2957
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W12_L.jpg
[Dialog2] pushDialog - id: 2958
[Dialog2] launchNextDialog - id: 2958
[Dialog2] setBackground - bg: 2D/F_Adam_vue1_W12_L.jpg
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2943
[Dialog2] launchNextDialog - id: 2943
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W12_L.jpg
[Dialog2] pushDialog - id: 2944
[Dialog2] pushDialog - id: 2945
[Dialog2] pushDialog - id: 2946
[Dialog2] pushDialog - id: 2947
[Dialog2] pushDialog - id: 2948
[Dialog2] pushDialog - id: 2949
[Dialog2] pushDialog - id: 2950
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] launchNextDialog - id: 2944
[Dialog2] setBackground - bg: 2D/F_Adam_vue1_W12_L.jpg
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] launchNextDialog - id: 2945
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W12_L.jpg
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] launchNextDialog - id: 2946
[Dialog2] setBackground - bg: 2D/F_Adam_vue1_W12_L.jpg
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] launchNextDialog - id: 2947
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W12_L.jpg
[Dialog2] launchNextDialog - id: 2948
[Dialog2] setBackground - bg: 2D/F_Adam_vue1_W12_L.jpg
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] launchNextDialog - id: 2949
[Dialog2] setBackground - bg: 2D/F_Adam_vue1_W12_L.jpg
[Dialog2] launchNextDialog - id: 2950
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W12_L.jpg
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
OnMusicFinished(Sounds/Musiques/EYES_OF_BLOOD_v1.ogg)
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found gel1.anim
[TePackage] openFile - file not found ggl1.anim
[TePackage] openFile - file not found gvl1.anim
[TePackage] openFile - file not found gwl1.anim
[TePackage] openFile - file not found gxl1.anim
[TePackage] openFile - file not found gyl1.anim
[TePackage] openFile - file not found gzl1.anim
[TePackage] openFile - file not found mml1.anim
entering 3D/Repere_Dracula_Ext/0010.wp
[TeWarp3::Anim] load - anim gel1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found gfl1.anim
[TePackage] openFile - file not found ggl1.anim
[TePackage] openFile - file not found gvl1.anim
[TePackage] openFile - file not found gwl1.anim
[TePackage] openFile - file not found gxl1.anim
[TePackage] openFile - file not found gyl1.anim
[TePackage] openFile - file not found gzl1.anim
entering 3D/Repere_Dracula_Ext/0011.wp
[TeWarp3::Anim] load - anim ggl1 already loaded
[TeWarp3::Anim] load - anim gfl1 already loaded
[Dialog2] pushDialog - id: 3001
[Dialog2] launchNextDialog - id: 3001
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found gel1.anim
[TePackage] openFile - file not found ggl1.anim
[TePackage] openFile - file not found gvl1.anim
[TePackage] openFile - file not found gwl1.anim
[TePackage] openFile - file not found gxl1.anim
[TePackage] openFile - file not found gyl1.anim
[TePackage] openFile - file not found gzl1.anim
[TePackage] openFile - file not found mml1.anim
entering 3D/Repere_Dracula_Ext/0010.wp
[TeWarp3::Anim] load - anim gel1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found ggl1.anim
[TePackage] openFile - file not found gll1.anim
[TePackage] openFile - file not found gml1.anim
[TePackage] openFile - file not found gnl1.anim
[TePackage] openFile - file not found gvl1.anim
[TePackage] openFile - file not found gwl1.anim
[TePackage] openFile - file not found gxl1.anim
[TePackage] openFile - file not found gyl1.anim
[TePackage] openFile - file not found gzl1.anim
[TePackage] openFile - file not found mnl1.anim
entering 3D/Repere_Dracula_Ext/0012.wp
[TeWarp3::Anim] load - anim gll1 already loaded
[TeWarp3::Anim] load - anim mnl1 already loaded
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
OnShowedDocumentButtonValidated(hfl10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[PuzzleTimeHandler] getTotalTime: 0 + 33
[TeLuaThread::Execute] La fonction : "PuzzleCadenasExit" n'existe pas.
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
OnShowedDocumentButtonValidated(hfl10001_zoomed_0, button0)
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[PuzzleTimeHandler] puzzleWonParticleEffect - screen size: 1920.000000x1080.000000 - bord: 384x108
[PuzzleTimeHandler] puzzleWonParticleEffect - 0 -> 433x943, ray: 66 duration: 1103
[PuzzleTimeHandler] puzzleWonParticleEffect - 1 -> 1222x684, ray: 98 duration: 971
[PuzzleTimeHandler] puzzleWonParticleEffect - 2 -> 1191x880, ray: 81 duration: 1472
[PuzzleTimeHandler] puzzleWonParticleEffect - 3 -> 1055x797, ray: 68 duration: 1260
[PuzzleTimeHandler] puzzleWonParticleEffect - 4 -> 1098x478, ray: 60 duration: 1471
[PuzzleTimeHandler] puzzleWonParticleEffect - 5 -> 1098x442, ray: 118 duration: 1334
[PuzzleTimeHandler] puzzleWonParticleEffect - 6 -> 609x147, ray: 94 duration: 772
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[PuzzleTimeHandler] getTotalTime: 33 + 10
Swag ! You're such a winner 
[TeWarp3::Anim] load - anim gml1 already loaded
la porte s'ouvre : ETAT_RD0012_cellule_opened = true
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
la porte est ouverte : lancement dial
[TeWarp3::Anim] load - anim gml1 already loaded
[InventoryMenu] updateAvatar - loading avatar 06 - jauge 21
Avec medocs 
Meme pas mal ! 
[FadeTransition] fadeToColor - enter
[FadeTransition] fadeToColor - callBack: OnFadeToBlackFinished()
[Dialog2] pushDialog - id: 2965
[Dialog2] launchNextDialog - id: 2965
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[FadeTransition] onFadeTransitionFinished - calling OnFadeToBlackFinished()
[FadeTransition] fadeToColor - enter
[FadeTransition] fadeToColor - callBack: OnFadeToBlackFinished()
vous aller vous vanouir =)
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeLuaThread::Execute] La fonction : "OnDrunkEffectFinished" n'existe pas.
[FadeTransition] onFadeTransitionFinished - calling OnFadeToBlackFinished()
[VideoPlayer] onVideoStopped - Videos/cine0016.ogv
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found gll1.anim
[TePackage] openFile - file not found gpl1.anim
entering 3D/Repere_Dracula_Ext/0014.wp
Avec medocs 
Meme pas mal ! 
[FadeTransition] fadeToColor - enter
[FadeTransition] fadeToColor - callBack: OnFadeToBlackFinished()
[TeWarp3::Anim] load - anim gpl1 already loaded
[TeWarp3::Anim] load - anim gll1 already loaded
[TePackage] openFile - file not found gql1.anim
[TePackage] openFile - file not found gsl1.anim
[TeWarp3::Anim] load - anim gsl1 already loaded
[FadeTransition] onFadeTransitionFinished - calling OnFadeToBlackFinished()
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[VideoPlayer] onVideoStopped - Videos/cine0016.ogv
[VideoPlayer] onVideoFinished - Videos/cine0016.ogv
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
OnShowedDocumentButtonValidated(GameOver_zoomed_0, button0)
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
[FadeTransition] fadeToColor - enter
[FadeTransition] fadeToColor - callBack: OnFadeFromBlackFinished()
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
Mme joueur joue encore ! 
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gpl1 already loaded
[TeWarp3::Anim] load - anim gll1 already loaded
[TeWarp3::Anim] load - anim gql1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[FadeTransition] fadeToColor - enter
[FadeTransition] onFadeTransitionFinished - calling OnFadeFromBlackFinished()
[TeLuaThread::Execute] La fonction : "" n'existe pas.
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim gsl1 already loaded
[Dialog2] pushDialog - id: 3009
[Dialog2] launchNextDialog - id: 3009
[Dialog2] setBackground - bg: 2D/F_Ellen_vue1_W14_L.jpg
[Dialog2] pushDialog - id: 3010
[Dialog2] pushDialog - id: 3011
[TeWarp3::Anim] load - anim gsl1 already loaded
[Dialog2] launchNextDialog - id: 3010
[Dialog2] setBackground - bg: 2D/F_Dracula_vue1_W14_L.jpg
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[Dialog2] launchNextDialog - id: 3011
[Dialog2] setBackground - bg: 2D/F_Dracula_vue1_W14_L.jpg
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim gsl1 already loaded
[Dialog2] pushDialog - id: 3012
[Dialog2] launchNextDialog - id: 3012
[Dialog2] setBackground - bg: 2D/F_Ellen_vue1_W14_L.jpg
[Dialog2] pushDialog - id: 3013
[Dialog2] pushDialog - id: 3014
[Dialog2] pushDialog - id: 3015
[Dialog2] pushDialog - id: 3016
[Dialog2] pushDialog - id: 3017
[Dialog2] launchNextDialog - id: 3013
[Dialog2] setBackground - bg: 2D/F_Dracula_vue1_W14_L.jpg
[TeWarp3::Anim] load - anim gsl1 already loaded
[Dialog2] launchNextDialog - id: 3014
[Dialog2] setBackground - bg: 2D/F_Dracula_vue1_W14_L.jpg
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[Dialog2] launchNextDialog - id: 3015
[Dialog2] setBackground - bg: 2D/F_Ellen_vue1_W14_L.jpg
[TeWarp3::Anim] load - anim gsl1 already loaded
[Dialog2] launchNextDialog - id: 3016
[Dialog2] setBackground - bg: 2D/F_Dracula_vue1_W14_L.jpg
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[Dialog2] launchNextDialog - id: 3017
[Dialog2] setBackground - bg: 2D/F_Dracula_vue1_W14_L.jpg
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 3002
[Dialog2] launchNextDialog - id: 3002
[Dialog2] setBackground - bg: 2D/F_Ellen_vue1_W14_L.jpg
[Dialog2] pushDialog - id: 3003
[Dialog2] pushDialog - id: 3004
[Dialog2] pushDialog - id: 3005
[Dialog2] pushDialog - id: 3006
[Dialog2] pushDialog - id: 3007
[Dialog2] pushDialog - id: 3008
[Dialog2] launchNextDialog - id: 3003
[Dialog2] setBackground - bg: 2D/F_Dracula_vue1_W14_L.jpg
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[Dialog2] launchNextDialog - id: 3004
[Dialog2] setBackground - bg: 2D/F_Dracula_vue1_W14_L.jpg
[TeWarp3::Anim] load - anim gsl1 already loaded
[Dialog2] launchNextDialog - id: 3005
[Dialog2] setBackground - bg: 2D/F_Ellen_vue1_W14_L.jpg
[Dialog2] launchNextDialog - id: 3006
[Dialog2] setBackground - bg: 2D/F_Dracula_vue1_W14_L.jpg
[TeWarp3::Anim] load - anim gsl1 already loaded
[Dialog2] launchNextDialog - id: 3007
[Dialog2] setBackground - bg: 2D/F_Dracula_vue1_W14_L.jpg
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[Dialog2] launchNextDialog - id: 3008
[Dialog2] setBackground - bg: 2D/F_Dracula_vue1_W14_L.jpg
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim gsl1 already loaded
[Dialog2] pushDialog - id: 3018
[Dialog2] launchNextDialog - id: 3018
[Dialog2] setBackground - bg: 2D/F_Ellen_vue1_W14_L.jpg
[Dialog2] pushDialog - id: 3019
[Dialog2] launchNextDialog - id: 3019
[Dialog2] setBackground - bg: 2D/F_Dracula_vue1_W14_L.jpg
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[Application] onMenuTransitionFinished
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[VideoPlayer] onVideoStopped - Videos/cine0017.ogv
[VideoPlayer] onVideoFinished - Videos/cine0017.ogv
[TeWarp3::Anim] load - anim gsl1 already loaded
[VideoPlayer] onVideoStopped - Videos/cine0017bis.ogv
[VideoPlayer] onVideoFinished - Videos/cine0017bis.ogv
[TeWarp3::Anim] load - anim gsl1 already loaded
[VideoPlayer] onVideoStopped - Videos/cine0017bis.ogv
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[VideoPlayer] onVideoStopped - Videos/cine0018.ogv
[VideoPlayer] onVideoFinished - Videos/cine0018.ogv
Loading D:/Documents/My Games/Dracula5/Profile0/save.xml
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
Loading D:/Documents/My Games/Dracula5/Profile0/save.xml
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
Loading D:/Documents/My Games/Dracula5/Profile0/0.xml
Loading D:/Documents/My Games/Dracula5/Profile0/1.xml
Loading D:/Documents/My Games/Dracula5/Profile0/2.xml
Loading D:/Documents/My Games/Dracula5/Profile0/3.xml
Loading D:/Documents/My Games/Dracula5/Profile0/4.xml
Loading D:/Documents/My Games/Dracula5/Profile0/5.xml
Loading D:/Documents/My Games/Dracula5/Profile0/6.xml
Loading D:/Documents/My Games/Dracula5/Profile0/7.xml
Loading D:/Documents/My Games/Dracula5/Profile0/8.xml
[TeRenderer::init] Vendor : Intel
[TeRenderer::init] Renderer : Intel(R) HD Graphics 4400
[TeRenderer::init] Version : 4.3.0 - Build 10.18.14.4170
[TeRenderer::init] Sentil buffer bits : 8
[TeRenderer::init] Depth buffer bits : 24
[TeRenderer::init] Extensions : GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_cl_event GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering GL_EXT_clip_control GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shader_image_load_store GL_EXT_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader GL_ARB_vertex_attrib_binding GL_ARB_texture_view GL_ARB_fragment_layer_viewport GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_query_buffer_object GL_EXT_polygon_offset_clamp GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_ARB_texture_query_levels GL_ARB_invalidate_subdata GL_ARB_clear_buffer_object GL_ARB_texture_mirror_clamp_to_edge GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_ARB_robust_buffer_access_behavior GL_EXT_texture_sRGB_decode GL_ARB_copy_image GL_KHR_blend_equation_advanced GL_EXT_direct_state_access GL_ARB_stencil_texturing GL_ARB_texture_stencil8 GL_ARB_explicit_uniform_location 
[TeExtensions::LoadExtensions] GL_EXT_framebuffer_object loaded.
Switched tag "language" from "fr" to "en"
Switched tag "definition" from "" to "HD"
[Application] create - mainWindow size: 1920.000000x1080.000000
[Application] create - screenSize (diagonal, in inches): 18.357559
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
[Application] onMenuTransitionFinished
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
Loading D:/Documents/My Games/Dracula5/Profile0/save.xml
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
[TeLuaThread::Execute] La fonction : "CheckHealth" n'existe pas.
[Diary] addPage - adding page_001_0
[Diary] addPage - adding page_002_0
[Diary] addPage - adding page_003_0
[Diary] addPage - adding page_004_0
[Diary] addPage - adding page_005_0
[Diary] addPage - adding page_006_0
[Diary] addPage - adding page_007_0
[Diary] addPage - adding page_008_0
[Diary] addPage - adding page_009_0
[Diary] addPage - adding page_010_0
[Diary] addPage - adding page_011_0
[Diary] addPage - adding page_012_0
[Diary] addPage - adding page_013_0
[Diary] addPage - adding page_014_0
[Diary] addPage - adding page_015_0
[Diary] addPage - adding page_016_0
[Diary] addPage - adding page_017_0
[Diary] addPage - adding page_018_0
[Diary] addPage - adding page_019_0
[Diary] addPage - adding page_020_0
[Diary] addPage - adding page_021_0
[Diary] addPage - adding page_022_0
[Diary] addPage - adding page_023_0
[Diary] addPage - adding page_024_0
[Diary] addPage - adding page_025_0
[Diary] addPage - adding page_026_0
[Diary] addPage - adding page_027_0
[Diary] addPage - adding page_028_0
[Diary] addPage - adding page_029_0
[Diary] addPage - adding page_030_0
[Diary] addPage - adding page_031_0
[Diary] addPage - adding page_032_0
[Diary] addPage - adding page_033_0
[Diary] addPage - adding page_034_0
[Diary] addPage - adding page_035_0
[Diary] addPage - adding page_036_0
[Diary] addPage - adding page_037_0
[Diary] addPage - adding page_038_0
[Diary] addPage - adding page_039_0
[Diary] addPage - adding page_040_0
[Diary] addPage - adding page_041_0
[Diary] addPage - adding page_042_0
[Diary] addPage - adding page_043_0
[Diary] addPage - adding page_044_0
[Diary] addPage - adding page_045_0
[Diary] addPage - adding page_046_0
[Diary] addPage - adding page_047_0
[Diary] addPage - adding page_048_0
[Diary] addPage - adding page_049_0
[Diary] addPage - adding page_050_0
[Diary] addPage - adding page_051_0
[Diary] addPage - adding page_052_0
[Diary] addPage - adding page_053_0
[Diary] addPage - adding page_054_0
[Diary] addPage - adding page_055_0
[Diary] addPage - adding page_056_0
[Diary] addPage - adding page_057_0
[Diary] addPage - adding page_058_0
[Diary] addPage - adding page_059_0
[Diary] addPage - adding page_060_0
[Diary] addPage - adding page_061_0
[Diary] addPage - adding page_062_0
[Diary] addPage - adding page_063_0
[Diary] addPage - adding page_064_0
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
GameWarp::load mPrologue = 0 warpName = 3D/Repere_Dracula_Ext/0014.wp
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found gll1.anim
[TePackage] openFile - file not found gpl1.anim
[TePackage] openFile - file not found gql1.anim
[TePackage] openFile - file not found gsl1.anim
entering 3D/Repere_Dracula_Ext/0014.wp
[TeWarp3::Anim] load - anim gpl1 already loaded
[TeWarp3::Anim] load - anim gll1 already loaded
[TeWarp3::Anim] load - anim gql1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[Application] onMenuTransitionFinished
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[Dialog2] pushDialog - id: 3073
[Dialog2] launchNextDialog - id: 3073
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 3018
[Dialog2] launchNextDialog - id: 3018
[Dialog2] setBackground - bg: 2D/F_Ellen_vue1_W14_L.jpg
[Dialog2] pushDialog - id: 3019
[Dialog2] launchNextDialog - id: 3019
[Dialog2] setBackground - bg: 2D/F_Dracula_vue1_W14_L.jpg
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TeWarp3::Anim] load - anim gsl1 already loaded
[Application] onMenuTransitionFinished
[TeWarp3::Anim] load - anim gsl1 already loaded
[GameWarp] onKeyPressed - 27 - 
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
[TeWarp3::Anim] load - anim gsl1 already loaded
[GameWarp] onKeyPressed - 32 -  
[TeLuaThread::Execute] La fonction : "OnKeyPressed" n'existe pas.
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[VideoPlayer] onVideoStopped - Videos/cine0017.ogv
[VideoPlayer] onVideoFinished - Videos/cine0017.ogv
[TeWarp3::Anim] load - anim gsl1 already loaded
[VideoPlayer] onVideoStopped - Videos/cine0017bis.ogv
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[VideoPlayer] onVideoStopped - Videos/cine0019.ogv
[VideoPlayer] onVideoFinished - Videos/cine0019.ogv
Loading D:/Documents/My Games/Dracula5/Profile0/save.xml
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
Loading D:/Documents/My Games/Dracula5/Profile0/save.xml
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
Loading D:/Documents/My Games/Dracula5/Profile0/save.xml
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
[TeLuaThread::Execute] La fonction : "CheckHealth" n'existe pas.
[Diary] addPage - adding page_001_0
[Diary] addPage - adding page_002_0
[Diary] addPage - adding page_003_0
[Diary] addPage - adding page_004_0
[Diary] addPage - adding page_005_0
[Diary] addPage - adding page_006_0
[Diary] addPage - adding page_007_0
[Diary] addPage - adding page_008_0
[Diary] addPage - adding page_009_0
[Diary] addPage - adding page_010_0
[Diary] addPage - adding page_011_0
[Diary] addPage - adding page_012_0
[Diary] addPage - adding page_013_0
[Diary] addPage - adding page_014_0
[Diary] addPage - adding page_015_0
[Diary] addPage - adding page_016_0
[Diary] addPage - adding page_017_0
[Diary] addPage - adding page_018_0
[Diary] addPage - adding page_019_0
[Diary] addPage - adding page_020_0
[Diary] addPage - adding page_021_0
[Diary] addPage - adding page_022_0
[Diary] addPage - adding page_023_0
[Diary] addPage - adding page_024_0
[Diary] addPage - adding page_025_0
[Diary] addPage - adding page_026_0
[Diary] addPage - adding page_027_0
[Diary] addPage - adding page_028_0
[Diary] addPage - adding page_029_0
[Diary] addPage - adding page_030_0
[Diary] addPage - adding page_031_0
[Diary] addPage - adding page_032_0
[Diary] addPage - adding page_033_0
[Diary] addPage - adding page_034_0
[Diary] addPage - adding page_035_0
[Diary] addPage - adding page_036_0
[Diary] addPage - adding page_037_0
[Diary] addPage - adding page_038_0
[Diary] addPage - adding page_039_0
[Diary] addPage - adding page_040_0
[Diary] addPage - adding page_041_0
[Diary] addPage - adding page_042_0
[Diary] addPage - adding page_043_0
[Diary] addPage - adding page_044_0
[Diary] addPage - adding page_045_0
[Diary] addPage - adding page_046_0
[Diary] addPage - adding page_047_0
[Diary] addPage - adding page_048_0
[Diary] addPage - adding page_049_0
[Diary] addPage - adding page_050_0
[Diary] addPage - adding page_051_0
[Diary] addPage - adding page_052_0
[Diary] addPage - adding page_053_0
[Diary] addPage - adding page_054_0
[Diary] addPage - adding page_055_0
[Diary] addPage - adding page_056_0
[Diary] addPage - adding page_057_0
[Diary] addPage - adding page_058_0
[Diary] addPage - adding page_059_0
[Diary] addPage - adding page_060_0
[Diary] addPage - adding page_061_0
[Diary] addPage - adding page_062_0
[Diary] addPage - adding page_063_0
[Diary] addPage - adding page_064_0
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
GameWarp::load mPrologue = 0 warpName = 3D/Repere_Dracula_Ext/0014.wp
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found gll1.anim
[TePackage] openFile - file not found gpl1.anim
[TePackage] openFile - file not found gql1.anim
[TePackage] openFile - file not found gsl1.anim
entering 3D/Repere_Dracula_Ext/0014.wp
[TeWarp3::Anim] load - anim gpl1 already loaded
[TeWarp3::Anim] load - anim gll1 already loaded
[TeWarp3::Anim] load - anim gql1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[Application] onMenuTransitionFinished
[TeWarp3::Anim] load - anim gsl1 already loaded
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
Loading D:/Documents/My Games/Dracula5/Profile0/save.xml
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[Application] onMenuTransitionFinished
Loading D:/Documents/My Games/Dracula5/Profile0/0.xml
Loading D:/Documents/My Games/Dracula5/Profile0/1.xml
Loading D:/Documents/My Games/Dracula5/Profile0/2.xml
Loading D:/Documents/My Games/Dracula5/Profile0/3.xml
Loading D:/Documents/My Games/Dracula5/Profile0/4.xml
Loading D:/Documents/My Games/Dracula5/Profile0/5.xml
Loading D:/Documents/My Games/Dracula5/Profile0/6.xml
Loading D:/Documents/My Games/Dracula5/Profile0/7.xml
Loading D:/Documents/My Games/Dracula5/Profile0/8.xml
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
Loading D:/Documents/My Games/Dracula5/Profile0/8.xml
[InventoryMenu] updateAvatar - loading avatar 04 - jauge 14
[TeLuaThread::Execute] La fonction : "CheckHealth" n'existe pas.
[Diary] addPage - adding page_001_0
[Diary] addPage - adding page_002_0
[Diary] addPage - adding page_003_0
[Diary] addPage - adding page_004_0
[Diary] addPage - adding page_005_0
[Diary] addPage - adding page_006_0
[Diary] addPage - adding page_007_0
[Diary] addPage - adding page_008_0
[Diary] addPage - adding page_009_0
[Diary] addPage - adding page_010_0
[Diary] addPage - adding page_011_0
[Diary] addPage - adding page_012_0
[Diary] addPage - adding page_013_0
[Diary] addPage - adding page_014_0
[Diary] addPage - adding page_015_0
[Diary] addPage - adding page_016_0
[Diary] addPage - adding page_017_0
[Diary] addPage - adding page_018_0
[Diary] addPage - adding page_019_0
[Diary] addPage - adding page_020_0
[Diary] addPage - adding page_021_0
[Diary] addPage - adding page_022_0
[Diary] addPage - adding page_023_0
[Diary] addPage - adding page_024_0
[Diary] addPage - adding page_025_0
[Diary] addPage - adding page_026_0
[Diary] addPage - adding page_027_0
[Diary] addPage - adding page_028_0
[Diary] addPage - adding page_029_0
[Diary] addPage - adding page_030_0
[Diary] addPage - adding page_031_0
[Diary] addPage - adding page_032_0
[Diary] addPage - adding page_033_0
[Diary] addPage - adding page_034_0
[Diary] addPage - adding page_035_0
[Diary] addPage - adding page_036_0
[Diary] addPage - adding page_037_0
[Diary] addPage - adding page_038_0
[Diary] addPage - adding page_039_0
[Diary] addPage - adding page_040_0
[Diary] addPage - adding page_041_0
[Diary] addPage - adding page_042_0
[Diary] addPage - adding page_043_0
[Diary] addPage - adding page_044_0
[Diary] addPage - adding page_045_0
[Diary] addPage - adding page_046_0
[Diary] addPage - adding page_047_0
[Diary] addPage - adding page_048_0
[Diary] addPage - adding page_049_0
[Diary] addPage - adding page_050_0
[Diary] addPage - adding page_051_0
[Diary] addPage - adding page_052_0
[Diary] addPage - adding page_053_0
[Diary] addPage - adding page_054_0
[Diary] addPage - adding page_055_0
[Diary] addPage - adding page_056_0
[Diary] addPage - adding page_057_0
[Diary] addPage - adding page_058_0
[Diary] addPage - adding page_059_0
[Diary] addPage - adding page_060_0
[Diary] addPage - adding page_061_0
[Diary] addPage - adding page_062_0
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
GameWarp::load mPrologue = 0 warpName = 3D/Repere_Dracula_Ext/0008.wp
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found g9l1.anim
[TePackage] openFile - file not found gbl1.anim
[TePackage] openFile - file not found ggl1.anim
[TePackage] openFile - file not found gvl1.anim
[TePackage] openFile - file not found gwl1.anim
[TePackage] openFile - file not found gxl1.anim
[TePackage] openFile - file not found gyl1.anim
[TePackage] openFile - file not found gzl1.anim
[TePackage] openFile - file not found mml1.anim
entering 3D/Repere_Dracula_Ext/0008.wp
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim g9l1 already loaded
[TeWarp3::Anim] load - anim gyl1 already loaded
[TeWarp3::Anim] load - anim mml1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[Application] onMenuTransitionFinished
[InventoryMenu] updateAvatar - loading avatar 04 - jauge 14
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
Loading D:/Documents/My Games/Dracula5/Profile0/save.xml
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
[Application] onMenuTransitionFinished
Loading D:/Documents/My Games/Dracula5/Profile0/0.xml
Loading D:/Documents/My Games/Dracula5/Profile0/1.xml
Loading D:/Documents/My Games/Dracula5/Profile0/2.xml
Loading D:/Documents/My Games/Dracula5/Profile0/3.xml
Loading D:/Documents/My Games/Dracula5/Profile0/4.xml
Loading D:/Documents/My Games/Dracula5/Profile0/5.xml
Loading D:/Documents/My Games/Dracula5/Profile0/6.xml
Loading D:/Documents/My Games/Dracula5/Profile0/7.xml
Loading D:/Documents/My Games/Dracula5/Profile0/8.xml
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
Loading D:/Documents/My Games/Dracula5/Profile0/save.xml
[InventoryMenu] updateAvatar - loading avatar 04 - jauge 14
[TeLuaThread::Execute] La fonction : "CheckHealth" n'existe pas.
[Diary] addPage - adding page_001_0
[Diary] addPage - adding page_002_0
[Diary] addPage - adding page_003_0
[Diary] addPage - adding page_004_0
[Diary] addPage - adding page_005_0
[Diary] addPage - adding page_006_0
[Diary] addPage - adding page_007_0
[Diary] addPage - adding page_008_0
[Diary] addPage - adding page_009_0
[Diary] addPage - adding page_010_0
[Diary] addPage - adding page_011_0
[Diary] addPage - adding page_012_0
[Diary] addPage - adding page_013_0
[Diary] addPage - adding page_014_0
[Diary] addPage - adding page_015_0
[Diary] addPage - adding page_016_0
[Diary] addPage - adding page_017_0
[Diary] addPage - adding page_018_0
[Diary] addPage - adding page_019_0
[Diary] addPage - adding page_020_0
[Diary] addPage - adding page_021_0
[Diary] addPage - adding page_022_0
[Diary] addPage - adding page_023_0
[Diary] addPage - adding page_024_0
[Diary] addPage - adding page_025_0
[Diary] addPage - adding page_026_0
[Diary] addPage - adding page_027_0
[Diary] addPage - adding page_028_0
[Diary] addPage - adding page_029_0
[Diary] addPage - adding page_030_0
[Diary] addPage - adding page_031_0
[Diary] addPage - adding page_032_0
[Diary] addPage - adding page_033_0
[Diary] addPage - adding page_034_0
[Diary] addPage - adding page_035_0
[Diary] addPage - adding page_036_0
[Diary] addPage - adding page_037_0
[Diary] addPage - adding page_038_0
[Diary] addPage - adding page_039_0
[Diary] addPage - adding page_040_0
[Diary] addPage - adding page_041_0
[Diary] addPage - adding page_042_0
[Diary] addPage - adding page_043_0
[Diary] addPage - adding page_044_0
[Diary] addPage - adding page_045_0
[Diary] addPage - adding page_046_0
[Diary] addPage - adding page_047_0
[Diary] addPage - adding page_048_0
[Diary] addPage - adding page_049_0
[Diary] addPage - adding page_050_0
[Diary] addPage - adding page_051_0
[Diary] addPage - adding page_052_0
[Diary] addPage - adding page_053_0
[Diary] addPage - adding page_054_0
[Diary] addPage - adding page_055_0
[Diary] addPage - adding page_056_0
[Diary] addPage - adding page_057_0
[Diary] addPage - adding page_058_0
[Diary] addPage - adding page_059_0
[Diary] addPage - adding page_060_0
[Diary] addPage - adding page_061_0
[Diary] addPage - adding page_062_0
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
GameWarp::load mPrologue = 0 warpName = 3D/Repere_Dracula_Ext/0008.wp
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found g9l1.anim
[TePackage] openFile - file not found gbl1.anim
[TePackage] openFile - file not found ggl1.anim
[TePackage] openFile - file not found gvl1.anim
[TePackage] openFile - file not found gwl1.anim
[TePackage] openFile - file not found gxl1.anim
[TePackage] openFile - file not found gyl1.anim
[TePackage] openFile - file not found gzl1.anim
[TePackage] openFile - file not found mml1.anim
entering 3D/Repere_Dracula_Ext/0008.wp
[TeWarp3::Anim] load - anim gbl1 already loaded
[TeWarp3::Anim] load - anim g9l1 already loaded
[TeWarp3::Anim] load - anim gyl1 already loaded
[TeWarp3::Anim] load - anim mml1 already loaded
[TeWarp3::Anim] load - anim gbl1 already loaded
[Application] onMenuTransitionFinished
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found ggl1.anim
[TePackage] openFile - file not found gvl1.anim
[TePackage] openFile - file not found gwl1.anim
[TePackage] openFile - file not found gxl1.anim
[TePackage] openFile - file not found gyl1.anim
[TePackage] openFile - file not found gzl1.anim
[TePackage] openFile - file not found mml1.anim
entering 3D/Repere_Dracula_Ext/0009.wp
[TePackage] openFile - file not found gdl1.anim
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found ggl1.anim
[TePackage] openFile - file not found gvl1.anim
[TePackage] openFile - file not found gwl1.anim
[TePackage] openFile - file not found gxl1.anim
[TePackage] openFile - file not found gyl1.anim
[TePackage] openFile - file not found gzl1.anim
[TePackage] openFile - file not found mml1.anim
entering 3D/Repere_Dracula_Ext/0010.wp
[TePackage] openFile - file not found gel1.anim
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found ggl1.anim
[TePackage] openFile - file not found gvl1.anim
[TePackage] openFile - file not found gwl1.anim
[TePackage] openFile - file not found gxl1.anim
[TePackage] openFile - file not found gyl1.anim
[TePackage] openFile - file not found gzl1.anim
entering 3D/Repere_Dracula_Ext/0011.wp
[TeWarp3::Anim] load - anim ggl1 already loaded
[TePackage] openFile - file not found gfl1.anim
[TeWarp3::Anim] load - anim ggl1 already loaded
[TeWarp3::Anim] load - anim ggl1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
entering 3D/Repere_Dracula_Ext/0013.wp
[TePackage] openFile - file not found gpl1.anim
[TePackage] openFile - file not found gll1.anim
[Dialog2] pushDialog - id: 2967
[Dialog2] launchNextDialog - id: 2967
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2968
[Dialog2] launchNextDialog - id: 2968
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2969
[Dialog2] pushDialog - id: 2970
[Dialog2] launchNextDialog - id: 2969
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] launchNextDialog - id: 2970
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2971
[Dialog2] launchNextDialog - id: 2971
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2972
[Dialog2] launchNextDialog - id: 2972
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TePackage] openFile - file not found grl1.anim
[Dialog2] pushDialog - id: 2973
[Dialog2] launchNextDialog - id: 2973
[Dialog2] setBackground - bg: 2D/F_Dracula_vue1_W13_L.jpg
[Dialog2] pushDialog - id: 2974
[Dialog2] pushDialog - id: 2975
[Dialog2] pushDialog - id: 2976
[Dialog2] pushDialog - id: 2977
[Dialog2] pushDialog - id: 2978
[Dialog2] pushDialog - id: 2979
[Dialog2] pushDialog - id: 2980
[Dialog2] pushDialog - id: 2981
[Dialog2] pushDialog - id: 2982
[Dialog2] pushDialog - id: 2983
[Diary] addPage - adding page_063_0
[TeWarp3::Anim] load - anim grl1 already loaded
[Dialog2] launchNextDialog - id: 2974
[Dialog2] setBackground - bg: 2D/F_Dracula_vue1_W13_L.jpg
[TeWarp3::Anim] load - anim grl1 already loaded
[Dialog2] launchNextDialog - id: 2975
[Dialog2] setBackground - bg: 2D/F_Dracula_vue1_W13_L.jpg
[Dialog2] launchNextDialog - id: 2976
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W13_L.jpg
[TeWarp3::Anim] load - anim grl1 already loaded
[Dialog2] launchNextDialog - id: 2977
[Dialog2] setBackground - bg: 2D/F_Dracula_vue1_W13_L.jpg
[Dialog2] launchNextDialog - id: 2978
[Dialog2] setBackground - bg: 2D/F_Dracula_vue1_W13_L.jpg
[Dialog2] launchNextDialog - id: 2979
[Dialog2] setBackground - bg: 2D/F_Dracula_vue1_W13_L.jpg
[TeWarp3::Anim] load - anim grl1 already loaded
[Dialog2] launchNextDialog - id: 2980
[Dialog2] setBackground - bg: 2D/F_Dracula_vue1_W13_L.jpg
[Dialog2] launchNextDialog - id: 2981
[Dialog2] setBackground - bg: 2D/F_Dracula_vue1_W13_L.jpg
[TeWarp3::Anim] load - anim grl1 already loaded
[Dialog2] launchNextDialog - id: 2982
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W13_L.jpg
[Dialog2] launchNextDialog - id: 2983
[Dialog2] setBackground - bg: 2D/F_Dracula_vue1_W13_L.jpg
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 2984
[Dialog2] launchNextDialog - id: 2984
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim grl1 already loaded
[Dialog2] pushDialog - id: 2989
[Dialog2] pushDialog - id: 2990
[InventoryMenu] updateAvatar - loading avatar 05 - jauge 17
[Dialog2] launchNextDialog - id: 2989
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W13_L.jpg
[TeWarp3::Anim] load - anim grl1 already loaded
[Dialog2] launchNextDialog - id: 2990
[Dialog2] setBackground - bg: 2D/F_Dracula_vue1_W13_L.jpg
[TeWarp3::Anim] load - anim grl1 already loaded
[Dialog2] pushDialog - id: 2999
[Dialog2] launchNextDialog - id: 2999
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 3000
[TeWarp3::Anim] load - anim grl1 already loaded
[Dialog2] launchNextDialog - id: 3000
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim grl1 already loaded
[Dialog2] pushDialog - id: 2999
[Dialog2] launchNextDialog - id: 2999
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 3000
[TeWarp3::Anim] load - anim grl1 already loaded
[Dialog2] launchNextDialog - id: 3000
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim grl1 already loaded
[TeWarp3::Anim] load - anim grl1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found gfl1.anim
[TePackage] openFile - file not found ggl1.anim
[TePackage] openFile - file not found gvl1.anim
[TePackage] openFile - file not found gwl1.anim
[TePackage] openFile - file not found gxl1.anim
[TePackage] openFile - file not found gyl1.anim
[TePackage] openFile - file not found gzl1.anim
entering 3D/Repere_Dracula_Ext/0011.wp
[TeWarp3::Anim] load - anim ggl1 already loaded
[TeWarp3::Anim] load - anim gfl1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found gel1.anim
[TePackage] openFile - file not found ggl1.anim
[TePackage] openFile - file not found gvl1.anim
[TePackage] openFile - file not found gwl1.anim
[TePackage] openFile - file not found gxl1.anim
[TePackage] openFile - file not found gyl1.anim
[TePackage] openFile - file not found gzl1.anim
[TePackage] openFile - file not found mml1.anim
entering 3D/Repere_Dracula_Ext/0010.wp
[TeWarp3::Anim] load - anim gel1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found ggl1.anim
[TePackage] openFile - file not found gll1.anim
[TePackage] openFile - file not found gvl1.anim
[TePackage] openFile - file not found gwl1.anim
[TePackage] openFile - file not found gxl1.anim
[TePackage] openFile - file not found gyl1.anim
[TePackage] openFile - file not found gzl1.anim
entering 3D/Repere_Dracula_Ext/0012.wp
[TeWarp3::Anim] load - anim gll1 already loaded
[TePackage] openFile - file not found mnl1.anim
[TePackage] openFile - file not found gnl1.anim
[TePackage] openFile - file not found gml1.anim
[Dialog2] pushDialog - id: 2920
[Dialog2] launchNextDialog - id: 2920
[Dialog2] setBackground - bg: 2D/F_Adam_vue1_W12_L.jpg
[Dialog2] pushDialog - id: 2921
[Dialog2] pushDialog - id: 2922
[Dialog2] pushDialog - id: 2923
[Dialog2] pushDialog - id: 2924
[Dialog2] pushDialog - id: 2925
[Dialog2] pushDialog - id: 2926
[Dialog2] pushDialog - id: 2927
[Dialog2] pushDialog - id: 2928
[Dialog2] pushDialog - id: 2929
[Dialog2] pushDialog - id: 2930
[Dialog2] pushDialog - id: 2931
[Dialog2] pushDialog - id: 2932
[Dialog2] pushDialog - id: 2933
[Dialog2] pushDialog - id: 2934
[Dialog2] pushDialog - id: 2935
[Dialog2] pushDialog - id: 2936
[Dialog2] pushDialog - id: 2937
[Dialog2] pushDialog - id: 2938
[Diary] addPage - adding page_064_0
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] launchNextDialog - id: 2921
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W12_L.jpg
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] launchNextDialog - id: 2922
[Dialog2] setBackground - bg: 2D/F_Adam_vue1_W12_L.jpg
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] launchNextDialog - id: 2923
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W12_L.jpg
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] launchNextDialog - id: 2924
[Dialog2] setBackground - bg: 2D/F_Adam_vue1_W12_L.jpg
[Dialog2] launchNextDialog - id: 2925
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W12_L.jpg
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] launchNextDialog - id: 2926
[Dialog2] setBackground - bg: 2D/F_Adam_vue1_W12_L.jpg
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] launchNextDialog - id: 2927
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W12_L.jpg
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] launchNextDialog - id: 2928
[Dialog2] setBackground - bg: 2D/F_Adam_vue1_W12_L.jpg
[Dialog2] launchNextDialog - id: 2929
[Dialog2] setBackground - bg: 2D/F_Adam_vue1_W12_L.jpg
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] launchNextDialog - id: 2930
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W12_L.jpg
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] launchNextDialog - id: 2931
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W12_L.jpg
[Dialog2] launchNextDialog - id: 2932
[Dialog2] setBackground - bg: 2D/F_Adam_vue1_W12_L.jpg
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] launchNextDialog - id: 2933
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W12_L.jpg
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] launchNextDialog - id: 2934
[Dialog2] setBackground - bg: 2D/F_Adam_vue1_W12_L.jpg
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] launchNextDialog - id: 2935
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W12_L.jpg
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] launchNextDialog - id: 2936
[Dialog2] setBackground - bg: 2D/F_Adam_vue1_W12_L.jpg
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] launchNextDialog - id: 2937
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W12_L.jpg
[Dialog2] launchNextDialog - id: 2938
[Dialog2] setBackground - bg: 2D/F_Adam_vue1_W12_L.jpg
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] pushDialog - id: 2943
[Dialog2] launchNextDialog - id: 2943
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W12_L.jpg
[Dialog2] pushDialog - id: 2944
[Dialog2] pushDialog - id: 2945
[Dialog2] pushDialog - id: 2946
[Dialog2] pushDialog - id: 2947
[Dialog2] pushDialog - id: 2948
[Dialog2] pushDialog - id: 2949
[Dialog2] pushDialog - id: 2950
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] launchNextDialog - id: 2944
[Dialog2] setBackground - bg: 2D/F_Adam_vue1_W12_L.jpg
[Dialog2] launchNextDialog - id: 2945
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W12_L.jpg
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] launchNextDialog - id: 2946
[Dialog2] setBackground - bg: 2D/F_Adam_vue1_W12_L.jpg
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] launchNextDialog - id: 2947
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W12_L.jpg
[Dialog2] launchNextDialog - id: 2948
[Dialog2] setBackground - bg: 2D/F_Adam_vue1_W12_L.jpg
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] launchNextDialog - id: 2949
[Dialog2] setBackground - bg: 2D/F_Adam_vue1_W12_L.jpg
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] launchNextDialog - id: 2950
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W12_L.jpg
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] pushDialog - id: 2951
[Dialog2] launchNextDialog - id: 2951
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W12_L.jpg
[Dialog2] pushDialog - id: 2952
[Dialog2] pushDialog - id: 2953
[Dialog2] pushDialog - id: 2954
[Dialog2] pushDialog - id: 2955
[Dialog2] pushDialog - id: 2956
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] launchNextDialog - id: 2952
[Dialog2] setBackground - bg: 2D/F_Adam_vue1_W12_L.jpg
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] launchNextDialog - id: 2953
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W12_L.jpg
[Dialog2] launchNextDialog - id: 2954
[Dialog2] setBackground - bg: 2D/F_Adam_vue1_W12_L.jpg
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] launchNextDialog - id: 2955
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W12_L.jpg
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] launchNextDialog - id: 2956
[Dialog2] setBackground - bg: 2D/F_Adam_vue1_W12_L.jpg
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] pushDialog - id: 2957
[Dialog2] launchNextDialog - id: 2957
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W12_L.jpg
[Dialog2] pushDialog - id: 2958
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] launchNextDialog - id: 2958
[Dialog2] setBackground - bg: 2D/F_Adam_vue1_W12_L.jpg
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] pushDialog - id: 2959
[Dialog2] launchNextDialog - id: 2959
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W12_L.jpg
[Dialog2] pushDialog - id: 2960
[Dialog2] pushDialog - id: 2961
[Dialog2] pushDialog - id: 2962
[Dialog2] pushDialog - id: 2963
[Dialog2] pushDialog - id: 2964
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] launchNextDialog - id: 2960
[Dialog2] setBackground - bg: 2D/F_Adam_vue1_W12_L.jpg
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] launchNextDialog - id: 2961
[Dialog2] setBackground - bg: 2D/F_Adam_vue1_W12_L.jpg
[Dialog2] launchNextDialog - id: 2962
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W12_L.jpg
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] launchNextDialog - id: 2963
[Dialog2] setBackground - bg: 2D/F_Adam_vue1_W12_L.jpg
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] launchNextDialog - id: 2964
[Dialog2] setBackground - bg: 2D/F_ellen_vue1_W12_L.jpg
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[PuzzleTimeHandler] puzzleWonParticleEffect - screen size: 1920.000000x1080.000000 - bord: 384x108
[PuzzleTimeHandler] puzzleWonParticleEffect - 0 -> 879x169, ray: 84 duration: 1055
[PuzzleTimeHandler] puzzleWonParticleEffect - 1 -> 707x399, ray: 81 duration: 971
[PuzzleTimeHandler] puzzleWonParticleEffect - 2 -> 700x740, ray: 94 duration: 1448
[PuzzleTimeHandler] puzzleWonParticleEffect - 3 -> 1012x628, ray: 66 duration: 1275
[PuzzleTimeHandler] puzzleWonParticleEffect - 4 -> 737x411, ray: 74 duration: 946
[PuzzleTimeHandler] puzzleWonParticleEffect - 5 -> 701x406, ray: 68 duration: 841
[PuzzleTimeHandler] puzzleWonParticleEffect - 6 -> 458x858, ray: 92 duration: 1251
[PuzzleTimeHandler] puzzleWonParticleEffect - 7 -> 910x544, ray: 65 duration: 1484
[PuzzleTimeHandler] puzzleWonParticleEffect - 8 -> 1449x619, ray: 77 duration: 733
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[PuzzleTimeHandler] getTotalTime: 0 + 9
Swag ! You're such a winner 
[TeWarp3::Anim] load - anim gml1 already loaded
la porte s'ouvre : ETAT_RD0012_cellule_opened = true
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
la porte est ouverte : lancement dial
[TeWarp3::Anim] load - anim gml1 already loaded
[InventoryMenu] updateAvatar - loading avatar 06 - jauge 21
Avec medocs 
Meme pas mal ! 
[FadeTransition] fadeToColor - enter
[FadeTransition] fadeToColor - callBack: OnFadeToBlackFinished()
[Dialog2] pushDialog - id: 2965
[Dialog2] launchNextDialog - id: 2965
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[FadeTransition] onFadeTransitionFinished - calling OnFadeToBlackFinished()
[FadeTransition] fadeToColor - enter
[FadeTransition] fadeToColor - callBack: OnFadeToBlackFinished()
vous aller vous vanouir =)
[TeWarp3::Anim] load - anim gnl1 already loaded
[TeWarp3::Anim] load - anim gml1 already loaded
RESET de la boucle d'animations Adam 
[TeLuaThread::Execute] La fonction : "OnDrunkEffectFinished" n'existe pas.
[FadeTransition] onFadeTransitionFinished - calling OnFadeToBlackFinished()
[VideoPlayer] onVideoStopped - Videos/cine0016.ogv
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[TePackage] openFile - file not found background.anim
[TePackage] openFile - file not found gll1.anim
[TePackage] openFile - file not found gpl1.anim
entering 3D/Repere_Dracula_Ext/0014.wp
Avec medocs 
Meme pas mal ! 
[FadeTransition] fadeToColor - enter
[FadeTransition] fadeToColor - callBack: OnFadeToBlackFinished()
[TeWarp3::Anim] load - anim gpl1 already loaded
[TeWarp3::Anim] load - anim gll1 already loaded
[TePackage] openFile - file not found gql1.anim
[TePackage] openFile - file not found gsl1.anim
[TeWarp3::Anim] load - anim gsl1 already loaded
[FadeTransition] onFadeTransitionFinished - calling OnFadeToBlackFinished()
[TeWarp3::Anim] load - anim gsl1 already loaded
[VideoPlayer] onSkipVideoButtonValidated
[VideoPlayer] onVideoStopped - Videos/cine0016.ogv
[TeWarp3::Anim] load - anim gsl1 already loaded
OnShowedDocumentButtonValidated(GameOver_zoomed_0, button0)
[InventoryMenu] updateAvatar - loading avatar 03 - jauge 10
[FadeTransition] fadeToColor - enter
[FadeTransition] fadeToColor - callBack: OnFadeFromBlackFinished()
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
Mme joueur joue encore ! 
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeLuaThread::Execute] La fonction : "" n'existe pas.
[TeWarp3::Anim] load - anim gpl1 already loaded
[TeWarp3::Anim] load - anim gll1 already loaded
[TeWarp3::Anim] load - anim gql1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[FadeTransition] fadeToColor - enter
[FadeTransition] onFadeTransitionFinished - calling OnFadeFromBlackFinished()
[TeWarp3::Anim] load - anim gsl1 already loaded
[Dialog2] pushDialog - id: 3073
[Dialog2] launchNextDialog - id: 3073
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[Dialog2] pushDialog - id: 3072
[Dialog2] launchNextDialog - id: 3072
[Dialog2] setBackground - no bg provided
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim gsl1 already loaded
[Dialog2] pushDialog - id: 3002
[Dialog2] launchNextDialog - id: 3002
[Dialog2] setBackground - bg: 2D/F_Ellen_vue1_W14_L.jpg
[Dialog2] pushDialog - id: 3003
[Dialog2] pushDialog - id: 3004
[Dialog2] pushDialog - id: 3005
[Dialog2] pushDialog - id: 3006
[Dialog2] pushDialog - id: 3007
[Dialog2] pushDialog - id: 3008
[TeWarp3::Anim] load - anim gsl1 already loaded
[Dialog2] launchNextDialog - id: 3003
[Dialog2] setBackground - bg: 2D/F_Dracula_vue1_W14_L.jpg
[Dialog2] launchNextDialog - id: 3004
[Dialog2] setBackground - bg: 2D/F_Dracula_vue1_W14_L.jpg
[TeWarp3::Anim] load - anim gsl1 already loaded
[Dialog2] launchNextDialog - id: 3005
[Dialog2] setBackground - bg: 2D/F_Ellen_vue1_W14_L.jpg
[TeWarp3::Anim] load - anim gsl1 already loaded
[Dialog2] launchNextDialog - id: 3006
[Dialog2] setBackground - bg: 2D/F_Dracula_vue1_W14_L.jpg
[Dialog2] launchNextDialog - id: 3007
[Dialog2] setBackground - bg: 2D/F_Dracula_vue1_W14_L.jpg
[TeWarp3::Anim] load - anim gsl1 already loaded
[Dialog2] launchNextDialog - id: 3008
[Dialog2] setBackground - bg: 2D/F_Dracula_vue1_W14_L.jpg
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim gsl1 already loaded
[Dialog2] pushDialog - id: 3009
[Dialog2] launchNextDialog - id: 3009
[Dialog2] setBackground - bg: 2D/F_Ellen_vue1_W14_L.jpg
[Dialog2] pushDialog - id: 3010
[Dialog2] pushDialog - id: 3011
[TeWarp3::Anim] load - anim gsl1 already loaded
[Dialog2] launchNextDialog - id: 3010
[Dialog2] setBackground - bg: 2D/F_Dracula_vue1_W14_L.jpg
[TeWarp3::Anim] load - anim gsl1 already loaded
[Dialog2] launchNextDialog - id: 3011
[Dialog2] setBackground - bg: 2D/F_Dracula_vue1_W14_L.jpg
[Dialog2] setBackground - no bg provided
[Dialog2] pushDialog - id: 3012
[Dialog2] launchNextDialog - id: 3012
[Dialog2] setBackground - bg: 2D/F_Ellen_vue1_W14_L.jpg
[Dialog2] pushDialog - id: 3013
[Dialog2] pushDialog - id: 3014
[Dialog2] pushDialog - id: 3015
[Dialog2] pushDialog - id: 3016
[Dialog2] pushDialog - id: 3017
[Dialog2] launchNextDialog - id: 3013
[Dialog2] setBackground - bg: 2D/F_Dracula_vue1_W14_L.jpg
[TeWarp3::Anim] load - anim gsl1 already loaded
[Dialog2] launchNextDialog - id: 3014
[Dialog2] setBackground - bg: 2D/F_Dracula_vue1_W14_L.jpg
[Dialog2] launchNextDialog - id: 3015
[Dialog2] setBackground - bg: 2D/F_Ellen_vue1_W14_L.jpg
[TeWarp3::Anim] load - anim gsl1 already loaded
[Dialog2] launchNextDialog - id: 3016
[Dialog2] setBackground - bg: 2D/F_Dracula_vue1_W14_L.jpg
[TeWarp3::Anim] load - anim gsl1 already loaded
[Dialog2] launchNextDialog - id: 3017
[Dialog2] setBackground - bg: 2D/F_Dracula_vue1_W14_L.jpg
[Dialog2] setBackground - no bg provided
[TeWarp3::Anim] load - anim gsl1 already loaded
[Dialog2] pushDialog - id: 3020
[Dialog2] launchNextDialog - id: 3020
[Dialog2] setBackground - bg: 2D/F_Dracula_vue1_W14_L.jpg
[TeWarp3::Anim] load - anim gsl1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
[Application] onMenuTransitionFinished
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[VideoPlayer] onVideoStopped - Videos/cine0017.ogv
[VideoPlayer] onVideoFinished - Videos/cine0017.ogv
[TeWarp3::Anim] load - anim gsl1 already loaded
[VideoPlayer] onVideoStopped - Videos/cine0017bis.ogv
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
[VideoPlayer] onVideoStopped - Videos/cine0018.ogv
[VideoPlayer] onVideoFinished - Videos/cine0018.ogv
Loading D:/Documents/My Games/Dracula5/Profile0/save.xml
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
Loading D:/Documents/My Games/Dracula5/Profile0/trophies.xml
[TeWarp3::Anim] load - anim gsl1 already loaded
[TeWarp3::Anim] load - anim gsl1 already loaded
GameWarp::save mPrologue = 0
GameWarp::save mPrologue = 0 fileName = save.xml
Loading D:/Documents/My Games/Dracula5/Profile0/save.xml
[TeLuaThread::Execute] La fonction : "OnDocumentClosed" n'existe pas.
